 鲜花( 152)  鸡蛋( 1)
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A! e- {* |7 f* `% r( f
安定 āndìng - settle*
9 a* F/ E) m+ {8 d3 T9 F4 l9 I
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B: d8 H, e! Y7 o/ l B1 N) @
白 bái - white*+ s8 H6 Z$ s( U3 ~4 u
白方 bái fāng - white player* f- s2 \5 N& o' ]+ y' B" m
败 (敗) bài - failure*
8 D0 r$ r0 T6 |. ], z- H败着 (敗著) bài zhāo - losing move, l' {* T* l2 D/ c+ ~) v1 G+ M
扳 bān - hane
/ `7 b$ p% Q: C" E扳断 bān duàn - hane through0 o3 F8 g" u( L& p. Q0 M
板六 bǎn liù - rectangular six
& G& D6 b% T. Z半劫 bàn jié - half-point ko5 b, j) }) P" @8 ^$ H1 Z6 ^2 Z! A
棒接 bàng jiē - pole connection
" h- J6 @* ]' F0 I包围 (包圍) bāo wéi - surround*. u( [7 K( p1 G, D3 N' U, i
薄 báo - thin*
+ o5 n% a$ ^5 k$ b$ K% m$ j9 t保留 bǎoliú - retain; preserve*) p' j4 Z7 k, ] |- Q( T
抱吃 bào chī - capturing technique by atari
H/ }( M h4 x8 j; s3 Z3 h( G本身劫 běn shēn jié - local ko threat/ U0 z: o; {- A
本身劫材 běn shēn jié cái - local ko threat0 |% x3 C/ x5 g8 D& a, f
本手 běn shǒu - proper move4 n9 W( u" r& ]4 }
笨重 bèn zhòng - heavy*
1 T4 Y# \! ^- G崩 bēng - collapse*
5 k* Y' o$ n* q, D崩溃 (崩潰) bēng kuì - collapse*2 N1 U6 s8 [: [2 J) g
逼 bī - checking extension" ?" P1 B- `3 @/ d7 n/ v+ O
鼻顶 (鼻頂) bí dǐng - nose tesuji$ ~3 _# v1 T6 @; \
比气 (比氣) bǐ qì - capturing race
i7 v) N+ j* P% D ?$ R, o比赛 (比賽) bǐ sài - tournament*
4 W) g9 _% W: C" U3 s# _边 (邊) biān - side** N" X, u9 v' u
变化 (變化) biàn huà - variation*
; ^7 T4 c: F' J1 r d* H变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening" ^8 ?8 A6 ]# K+ T0 a5 K1 a
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening: ~; t% K, K0 o* f6 d
变着 (變著) biàn zhāo - unusual play% t# m1 C' @9 r: k# y
并 (並) bìng - horizontal stretch
/ Y* d6 I7 z4 W$ m$ P* D* P5 w步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)3 r( M9 r! z8 w3 U' P$ \
补强 (補强) bǔ qiáng - reinforce*2 a Q8 |( t- I l, Z3 |
布局 (佈局) bù jú - opening
8 S" ?( N. \' D- U) m; K不利 bù lì - disadvantageous*
' M* G- x, K7 C2 @不入 bù rù - suicide# R# u/ T F; h" u! M
不入子 bù rù zǐ - suicide5 m* ~4 \* i5 |& p4 u U
不提三目 bù tí sān mù - three points without capturing6 _" E. h7 r1 F; _8 b
不提五目 bù tí wǔ mù - five points without capturing. Q X3 R; g. S5 X) g( z* F
9 {$ R. {$ R* c# ~6 H b& x4 X
( A1 A* [* e }8 w6 w( S' U. S& lC" U9 |' U! D4 }& M/ d
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game). r0 M% |1 W! i4 h5 A2 a
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)2 c7 R8 x W$ d* e
参考 (參考) cān kǎo - reference*
5 f& E) ~- D' J9 G; ^- r残忍 cánrěn - bloody or merciless*
/ j9 ~3 A# z4 j% V$ ^/ Q) b3 M A& X拆 chāi - extension
; K: r6 B/ \1 P$ G ]( l H6 R拆逼 chāi bī - checking extension
9 q; j8 {$ a( N! a0 y7 j拆二 chāi èr - two-space extension
" C' V- M- l3 Y8 ~7 E拆三 chāi sān - three-space extension. |! C9 b6 r! ]. `) Z5 @
拆四 chāi sì - four-space extension
# K! P3 d/ Q! }) E! ~. F) C拆五 chāi wǔ - five-space extension
* K. |- x& @9 n0 z. I k拆一 chāi yī - one-space extension
( ~2 _% z' n; h0 ?' l/ a4 O缠绕 (纏繞) chánrǎo - harassment technique
4 q2 A9 d* A$ n# y/ r* f长 (長) cháng - stretch, B6 m% ^, V/ ]! b) Q3 _( X# u
长考 (長考) cháng kǎo - think for a long time, f0 q3 R' b9 H5 _# V+ f3 ~
长气 (長氣) cháng qì - increase liberties
+ W5 M; U+ F# y. V长生 (長生) cháng shēng - eternal life4 q u: J B3 D6 S" f6 a
场合定式 (場合定式) chǎng hé dìng shì - situational joseki* m0 ], l/ z! e: j7 H+ J
超大飞 (超大飛) chāo dà fēi - very large knight's move+ L( C( O6 Z& `/ }( L) C
超高目 chāo gāo mù - 4-6 point0 S4 v/ H: u4 p
超时负 / 超时 (超時) chāo shí fù - lose by time
; y! b" f5 d5 i. _; X超时胜 chāo shí shèng - win on time# b* K( ]5 n D5 a
成功 chéng gōng - success*
% c v) r, X5 y+ |成立 chéng lì - possible*
/ y- I8 K" K6 N3 P8 N秤砣 chèng tuó - two-stone edge squeeze2 g; e" o9 G) e4 A% _. y
吃 chī - capture
' p4 r$ X( m; k6 y: F, A吃亏 (吃虧) chī kuī - loss*
8 m( \ `, u* X持棋 chí qí - jigo
5 D$ N, D) p' S冲 (衝) chōng - push through0 r! o0 f8 K( o4 U3 I/ Z
重复 (重複) chóng fù - overconcentrated
" |: }( _' f9 ^) s3 v* ]5 T+ j5 m0 n初段 chū duàn - 1 dan
S( J! a3 ^ n% b初级 (初級) chū jí - beginner level*
. e. ?4 p& z" z8 n* b; l: G出头 (出頭) chū tóu - getting ahead4 H. j. V1 o. N4 F2 [+ P
刺 cì - peep( {& o3 f. | \! f! h8 x p
次序 cì xù - sequence*
- D8 q$ {; D8 F u& M% \9 r2 ?; n错误 (錯誤) cuò wù - mistake*
2 V v2 l) a6 R$ M/ G* D错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points k3 o$ ?7 Q- P' w3 F$ A
6 T1 S5 q6 q! C+ d" ^* Z3 F$ v+ M. a5 I" L7 u/ m8 o
D
& W' ?0 C* Y& k" h搭 dā - attach4 y4 X/ y3 q* X$ ?
打 dǎ - atari4 J: W3 p% l* p- A2 `2 i' [, R
打吃 dǎ chī - atari0 }! b6 E3 p |0 x0 b, Y; _# J- V
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one! a; A4 e; w, y) I0 b) C. ^3 E
打挂 (打掛) dǎ guà - adjourn game& b3 C: X2 f# Q3 o
打劫 dǎ jié - ko" s" W i, L5 N' }
打入 dǎ rù - invasion9 P$ n6 P# o: ~) J! X& K8 u6 e$ m
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one8 z) U% [0 D: u- W4 y4 u7 v& }+ H
大 dà - large*) I* `/ O. @6 D! B
大场 (大場) dà chǎng - big point
- z! I$ W$ J: G+ h0 q: t大飞 (大飛) dà fēi - large knight's move: I. L7 d5 W X! i3 j
大局感 dà jú gǎn - whole board thinking
K! U; m' Y/ S9 e& u5 F5 R大龙 (大龍) dà lóng - dragon*% w1 o( D0 R/ u2 |4 C/ e5 D' O
大模样 (大模樣) dà mó yàng - large-scale framework
- N( m7 Z% P1 Z- Y% k大盘 (大盤) dà pán - large board (19x19)
{7 r5 K. L5 W, n/ U. e* U" h0 z大棋盘 (大棋盤) dà qí pán - large board (19x19)
# Q+ r9 W0 ~2 T' S7 V1 U9 o$ ?+ W1 y大伸腿 dà shēn tuǐ - large monkey jump B* D7 m5 q0 e" M6 \
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
l1 \# h T5 a9 F+ X大雪崩 (da4 xue3 beng1) - large avalanche
. J1 t4 j" S$ o* y$ ]; C% O大压梁 (dà yā liáng) - Da Ya Liang
% l( M5 H$ W/ A \4 {大眼 dà yǎn - eye with two or more spaces
6 m+ d! V1 N) p大猪嘴 (大豬嘴) dà zhū zuǐ - j group
5 m$ V' O g: ~4 ?带钩 (帶鈎) dài gōu - long l group
, ^- O6 ?* ?/ I% N4 S" H单关 (單關) dān guān - one-space jump4 b% k2 B! h z# z
单官 (單官) dān guān - neutral point2 V3 A& J* G2 ?
单劫 (單劫) dān jié - half-point ko4 M! ?# @% D2 W8 w( s0 E* p
单行道 (單行道) dān xíng dào - one-way street*0 t1 g& {$ C- D8 X+ K- A
挡 (擋) dǎng - block*9 M5 H3 C$ e) M0 |& s! A5 R
刀把五 dāo bǎ wǔ - bulky five( Y! r F% F) m& l
刀板五 dāo bǎn wǔ - bulky five
; `% z8 R K+ l9 r* w# |刀柄五 dāo bìng wǔ - bulky five
# Z* `% |2 S ^ J9 H+ r1 v刀五 dāo wǔ - bulky five
8 l3 o9 J3 ?# U倒扑 (倒撲) dào pū - snapback
9 D$ m0 \2 l; N$ x倒贴 (倒貼) dào tiē - reverse komi$ `$ c N9 P8 C
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
: Q+ `/ t& e' X$ v+ G, Q( C低 dī - low*
$ F' j' d) {( j, d1 _+ G敌 (敵) dí - enemy*1 R; S* u0 F8 q0 I9 n2 C% _, w$ a
抵 dĭ - hold up; push against, to support, to resist*
" M3 [; P9 t1 r6 |抵抗 dǐkàng - to resist; resistance*
" x. S% C& ?. r) s2 d敌人 (敵人) dí rén - enemy*+ x, ]# ]8 V' e h5 @
地 dì - territory*
4 `0 k9 }1 J7 R0 d1 g6 p地盘 (地盤) dì pán - territory*; j7 c6 a% c* E5 x) H5 F' x3 t
地域 dì yù - territory*
; b/ }! J, H2 ^( g! E5 c点 (點) diǎn - placement; point
@/ f, C7 c- g. q点方 (點方) diǎn fāng - eye-stealing tesuji* t6 a) {3 z" j8 B& f
点角 (點角) diǎn jiǎo - corner invasion; s1 l- A6 [0 {5 D9 A
点目 (點目) diǎn mù - counting
7 a. _7 |" V( F5 K0 T+ F+ E点眼 (點眼) diǎn yǎn - placement inside opponent's eye' W4 g7 b# w1 x0 E& ~( l. I' { ^
调子(調子) diào zi - choshi* W# Y2 ~8 H; G
丁四 dīng sì - farmer's hat; pyramid four
) Y5 k; z8 p3 q Y: p' o, b& J# G顶 (頂) dǐng - bump* y( i0 X# B+ F2 t# u4 {4 s
定式 dìng shì - joseki3 y( l9 q+ \4 }3 P" y
定型 dìng xíng - settle, u8 v% Y& u3 _9 E1 A
东坡棋 (東坡棋) dōng pō qí - mirror go: @8 t3 g* }# e0 o+ [$ n
斗方 (鬥方) dǒu fāng - carpenter's square
% W2 z1 \) J8 s0 U1 I读秒 (讀秒) dú miǎo - byo-yomi
' ]* K* a1 F8 _6 Z' c渡 dù - bridge under% }0 @) w: I5 U; ?/ K& Q' q
断 (斷) duàn - cut*1 X+ e' F/ E6 f2 L0 m
段 duàn - dan$ }6 R$ _+ e* ]. r/ O
对策 (對策) duìcè - countermeasure*8 O$ X. K, R3 }4 S0 j( m: v
对局 (對局) duì jú - play game*: D( Q. Z4 H0 ^
对杀 (對殺) duì shā - capturing race/ d) o' E0 P) \$ m9 o; n
对弈 (對弈) duì yì - play game*; L _* H7 j) y+ [2 A. g
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
7 Z8 C7 x' O: b. w- I多元劫 duō yuán jié - multiple ko- D, I- [/ }1 c
' ?4 a' r, {8 b. `% K
8 `& y, `, ^0 CE
/ Z# x( y0 }8 x# f) ~- e恶手 (惡手) è shǒu - bad move# `4 f( M) K& N. I3 k. k& Y
二间拆 (二間拆) èr jiān chāi - two-space extension7 K( P2 i1 F; W
二间跳 (二間跳) èr jiān tiào - two-space jump
1 f' z2 D, b$ n3 }; \# o二连星 (二連星) èr lián xīng - ni ren sei
6 ]. X3 ?9 ^- `4 m二手劫 èr shǒu jié - two-step ko7 [( S3 j+ M9 y N) E8 @) d* ?
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8 Z6 W7 d3 C' @9 ~6 H5 UF
2 f6 r7 n+ R! }/ x7 V* b发展 (發展) fā zhǎn - develop*
' F+ P! p) n T法 fǎ method, way (also 下法 xiàfǎ)*5 C& B t8 {* z% Z. f* J3 b* v( D
反扳 fǎn bān - counter hane
y# O5 M% y( F4 q反打 fǎn dǎ - counter atari
3 u% l" o Z. j反攻 fǎn gōng - counter attack
; K' X) Z. L# j8 X4 S |反击 (反擊) fǎn jī - counter attack
% }! C& X# ^9 E! }* Q1 j1 w# c# X$ `反夹 (反夾) fǎn jiā - counter pincer
( r* E2 W* C1 p6 i9 m3 w反提 fǎn tí - recapture
; g0 |' v" z9 f, W6 S2 S F& I$ C方法 fāng fǎ - technique*/ B4 X0 e R/ t4 I2 _
方四 fāng sì - square four+ _6 F; A! i* N. k
方向 fāng xiàng - direction*, Q9 S i9 o% ?, S. E4 e! ]
方形 fāng xíng - mouth shape: P1 N) G8 L" d) g
防 fáng - defend*
: J9 F" A1 }( d防守 fáng shǒu - defend*- m8 k0 g% a$ H$ L7 O- b: S/ ?
飞 (飛) fēi - knight's move3 |% g& N$ C3 _- f% I9 `. a
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
5 M$ s: e- K. @. d) T( B3 Y! V飞压 (飛壓) fēi yā - press
2 X' |. l i0 S5 T" _+ @# R% h废着 (廢著) fèi zhāo - useless move
7 m' g3 J0 x# s; h6 b/ ]8 e; `废子 (廢子) fèi zǐ - useless stones
- P' S3 o/ @/ c3 J: f分投 fēn tóu - splitting move
# e' d* Z$ @$ A! c分先 fēn xiān - even game
; a- u; I: I; }8 K- A封 fēng - seal in*
7 @ M" P/ J* K% X& ^6 \) P封手 fēng shǒu - sealed move
% m1 b) K7 Q1 |, R) L封锁 (封鎖) fēng suǒ - seal in*
; L) m% l; v( n* d4 T浮棋 fú qí - floating stones' G6 A: I2 o, D& X q' K! P" R
浮子 fú zǐ - floating stones7 F% @2 x/ N9 B: i/ C
负 (負) fù - lose*! Y* |/ {8 q& _ s
复盘 (復盤) fù pán - game review
% J4 L0 q! f( i1 f9 a: G# `- u0 W
* [6 v1 A! @, L! @& y6 U
0 p. t0 |: D# y, N) P3 iG; w: q# a: {% A3 Z7 I. I
概念 gài niàn - concept*& ^( {/ `1 ?3 E2 _& q: y
感觉 (感覺) gǎn jué - feeling*; V& A- I1 {3 x8 C2 @ Q
高 gāo - high*' i( c: ]0 B! {7 q5 x$ S
高级 (高級) gāo jí - advanced level*
- M0 y9 R- @# g, j6 a4 b高目 gāo mù - 4-5 point
8 _% i7 {$ _3 y' {1 v! q) _根据 (根據) gēn jù - base* L" y" d( m! M0 o- b+ C
根据地 (根據地) gēn jù dì - base*
8 y. h3 k2 L/ x7 z7 b! j攻 gōng - attack*
6 Z& _! S3 x! p+ s攻击 (攻擊) gōng jī - attack*
5 N' q* a8 K7 w% J1 @3 N共气 (gòngqì) - shared liberty9 R5 ~7 K6 B& {! {" x$ l
公气 (公氣) gōng qì - shared liberty
( y, Z/ S6 u7 n4 |0 a2 W) w攻守 gōng shǒu - attack and defence*
0 N& J% L8 y+ G共活 gòng huó - seki" _1 O; k# e+ @: W/ l+ ^
孤棋 gū qí - floating stones
f. C5 b! o9 H$ _) u/ _挂角 (掛角) guà jiǎo - corner approach* ^" k7 q L4 T) l
拐 guǎi - bend*
5 E- c7 r; s& d! x6 b怪着 (怪著) guài zhāo - ghost move
% N0 Y. l6 k9 f8 @, C: Y) \/ V2 z关 (關) guān - one-space jump' r% I( F$ b3 ^! S
官子 guān zǐ - endgame) ^& T5 x$ R. ^/ I& S& l
龟甲 (龜甲) guī jiǎ - tortoise shell
1 t$ P9 i7 ~. Q5 `规则 (規則) guī zé - rules*8 d' |! x9 @" o, V
鬼手 guǐ shǒu - ghost move b. a" M5 o( J$ A; p; I* p, ]
滚包 (滾包) gǔn bāo - squeeze. b. n: |7 o! X+ C/ b9 ~
滚打 (滾打) gǔn dǎ - squeeze
+ Q% [- v8 y) ?: `% r滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze! E( P$ f' a( X9 @% }
过分 (過分) guò fèn - overplay5 O ]( N2 r$ P; {4 \
国手 (國手) guóshǒu - national champion*; y; `, D) G; [) D
$ \' v& {4 l! o! n9 C- T K0 p, {7 ^+ Y4 Y* E, ]
H! m2 E; P5 h, @2 L
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki8 E. q; G2 I. v; h/ X1 H1 ^
好点 (好點) hǎo diǎn - good point; ?' n: C+ P& l/ x
和棋 hé qí - draw*5 L# t0 `- N: {3 O$ E- A
黑 hēi - black*
# V" x; C4 ?; @( ?2 J/ H C# V黑方 hēi fāng - black player*
% u' s7 j3 ] s* u! e$ F5 r黑先 hēi xiān - Black plays first*
0 U0 }/ f/ w8 E1 c; u# g猴子脸 hóuzǐ liǎn - Sake bottle shape1 ~; A( b% r9 f5 x. U3 b: u
厚 hòu - thick*
' K% N! X/ G) _7 s8 [( W3 V& }后悔 (後悔) hòu huǐ - regret*/ G8 }4 X; W N' d$ [3 E; c$ d
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
9 | Q0 `6 ?9 ~# e' F厚实 (厚實) hòu shí - thick*
3 ]! G8 V: @3 `4 P0 _厚势 (厚勢) hòu shì - influence*3 E- r0 L4 W% w: ]
后 (後) hòu - after; later*7 Z3 g& Z* o6 a0 v3 R8 g; M
后手 (後手) hòu shǒu - gote# q6 }# @9 Y5 e7 L/ c* J/ M
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture* ^' q4 f/ f x/ f; U7 o1 N
后续手段 (後續手段) hòu xù shǒu duàn - follow-up M9 ?" R0 c$ H3 P
后中先 (後中先) hòu zhōng xiān - gote with hidden sente
U8 S; R. ?) _' j虎 hǔ - tiger's mouth
) y) k$ p U4 |. ^+ f虎口 hǔ kǒu - tiger's mouth
' J* `! l4 z' V* U& C( H+ _4 h互破 hù pò - mutual damage
: m* ^& J+ y+ H; l9 y互围 (互圍) hù wéi - mutual surrounding of territory
0 P- A2 \. h1 \, R7 y& V( F花见劫 (花見劫) huā jiàn jié - picnic ko: l; Z$ L2 B3 S+ j* h9 c+ F$ ~ @
花六 huā liù - rabbity six8 J( r0 W! i8 M0 k8 b
花五 huā wǔ - crossed five
" f! }' o$ p+ Y3 b# r还原 (還原) huán yuán - transposition
) [9 W6 o8 U+ I# \& [缓 (緩) huǎn - slow*
( g# |) O! I( P n( t缓慢 (緩慢) huǎn màn - slow*
, i- B( L# {& I4 ?; ?+ N缓气劫 (緩氣劫) huǎn qì jié - approach ko8 R& i) t& `# n9 @- |2 Y
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)/ Z2 @9 e5 f h: [
缓手 (緩手) huǎn shǒu - slow4 R# E* Z1 k* d4 G) k( H
缓征 (緩徵) huǎn zhēng - loose ladder
8 ^ [$ Y0 F" B) @6 ~/ t缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder) J( |( x3 d7 ?7 [# o7 n
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
8 Y+ C: a9 V& x5 |/ ]回手 huí shǒu - take back*7 q" J% e0 }! L
回提 huí tí - recapture$ J( ? t8 h9 }( ?% d
悔棋 huǐ qí - take back*
/ `+ d/ t5 H2 X+ e$ D0 p/ B( ~1 J活棋 huó qí - living group! |& B( i( J2 q# I/ @3 g1 R R5 ^
: ^6 s0 W: ^6 s
, _" i3 D: ?) \9 X# b# xJ
, G3 ~2 v0 r. A, n1 `% o0 T9 _, |1 \急 jí - urgent*$ W3 L R" |$ A. b7 Q% }" P% Z
级 (級) jí - kyu! x4 D0 t( ^4 b. a
急所 jí suǒ - urgent point
* {! O' J$ ?* ~+ v挤 (擠) jǐ - bump into diagonal; choke; atekomi
8 N0 s) b9 t1 T2 ?/ \- H: k技巧 jì qiào - technique* U7 s, T: @5 X% c5 K
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
+ I# f% \# \$ e6 h$ n, K1 _' [# K佳 jiā - excellent*
4 V3 @: i. l* C, Q6 ?夹 (夾) jiā - clamp; pincer
% e4 _% ]) ]' T枷 jiā - net
" ~1 J% u% }- y) I枷吃 jiā chī - net
' X& N4 t. \8 l; s3 w夹攻 jiā gōng - pincer3 b" I2 S( i' b) G
假劫 jiǎ jié - false ko threat
9 q* p5 i) o2 s假双活 (假雙活) jiǎ shuāng huó - false seki' { n9 b2 o+ C
假眼 jiǎ yǎn - false eye
3 d9 y8 a, M5 C( A, b0 C" Q3 i假眼活 jiǎ yǎn huó - two-headed dragon
& A x6 |2 _3 b2 s尖 jiān - diagonal$ m- a5 V8 j" }4 S
尖冲 (尖衝) jiān chōng - shoulder hit
# i; d# b: e+ V" A( K& |尖顶 (尖頂) jiān dǐng - diagonal attachment
& F& Y+ W3 W, o& O坚实 (堅實) jiān shí - solid
% u; \% K6 l, _% y7 b( @9 J见合 (見合) jiàn hé - miai
+ I4 Z: F; N' p. R9 B7 D3 w教 jiāo - teach** `( Q; B+ Q% Z' N+ L
交叉点 (交叉點) jiāo chā diǎn - point s1 V7 N, S5 J7 }2 g! U. O0 \
交点 (交點) jiāo diǎn - point
4 O/ t% U2 g8 |+ t; q焦点 (焦點) jiāo diǎn - focal point* l! | L& p% Z ?- a' j! R5 M
交换 (交換) jiāo huàn - exchange*( L9 O3 O& M& }1 ^# j; \' j
角 jiǎo corner (angle, horn-shaped)*, c1 v3 x1 ?4 D- b7 F0 B
叫吃 jiào chī - atari9 c6 [. ~4 e) F$ D2 L4 s
教师 (教師) jiào shī - teacher*
2 s# ^ q1 v3 i- I( w" Z教室 jiào shì - classroom*5 w( y- Z. D; H# i8 H; U
基本功 jī běn gōng - fundamentals*5 j& o; F/ E2 v5 Z
接不归 (接不歸) jiē bù guī - connect and die* Z; P" O( V6 h- B0 B/ E
劫 jié - ko' G" G+ w1 U7 D
劫材 jié cái - ko threat
$ }, R6 x ~4 H$ l1 k结果 (結果) jié guǒ - result*% G. \: N' K2 c$ G! v
劫活 jié huó - live by ko' |, h' Y8 I3 Z- c K7 [* ?
诘棋 (詰棋) jié qí - life and death problem/ ^# D8 I Y$ u1 X& F: v3 s
劫杀 (劫殺) jié shā - kill by ko' A" `) O, S! Z3 H# {, @8 n
劫争 jié zhēng - ko fight4 s' I) R' v( U6 Q3 E6 z& C
解答 (jiě dá) - answer, solution*; g+ [- g5 ]! B6 b0 p6 D% w6 {
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square7 d0 E* n& P0 ? j
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
( A& D+ B- |4 S- d: d紧 (緊) jǐn - tight*
' k& I8 }: j- g+ w4 g5 O/ t紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
' w8 t& ^8 F4 r. i! ]紧劫 (緊劫) jǐn jié - direct ko
& _' X, L. C$ }- l' t, K紧气 (緊氣) jǐn qì - reduce liberties* k2 R' L& o( R8 L/ _* V
紧气劫 (緊氣劫) jǐn qì jié - direct ko& H5 `# G* M7 X
禁着点 (禁著點) jìn zhāo diǎn - illegal point$ x" V/ m/ I5 J" p8 u/ X2 ]. h
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
% d+ x# h I5 X. N净活 (淨活) jìng huó - unconditional life
0 C# P1 {) X! d9 U1 [9 I净杀 (淨殺) jìng shā - unconditional death5 ?! ~0 H) c1 z. _, f$ B
净死 (淨死) jìng sǐ - unconditional death0 J1 S6 b. _; a# ^1 v. H
救 jiù - rescue; save*" L% _* J) _4 |; H! A( A- p
聚 jù - placement inside opponent's eye
% ~ l7 c* ^; m: U, O5 n/ o俱乐部 (俱樂部) jù lè bù - club* e! r% u8 M H! j( L
聚六 jù liù - six-space killable eye shape( A$ C1 N8 h+ r5 }( ~+ w; ?
聚三 jù sān - three-space killable eye shape3 n( N- g) ]5 K7 T
聚四 jù sì - four-space killable eye shape
5 p0 w( F* \1 n6 f聚五 jù wǔ - five-space killable eye shape
. T1 H8 _. j4 b( R% j决战 juézhàn - decisive battle*9 d' F0 _, ?+ \4 B8 k+ @$ y: p
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*' \- f3 ^8 L# n! D) i
1 a* P: _, T3 k* ]+ y
( E' N/ G u2 C) c3 f3 p3 a4 l- |
K5 ]& z! o; B1 J6 H
卡眼 kǎ yǎn - falsify eye# L. @' I. G$ d5 x5 \
开拆 (開拆) kāi chāi - extension( V0 |" Q4 C& |1 f7 o2 g
开花 (開花) kāi huā - ponnuki( ~+ @& v @; R/ t4 T
开劫 (開劫) kāi jié - create ko: r0 p8 C# `3 z2 A' m
开局 (開局) kāi jú - opening
# e% q; A! U- V看花劫 kàn huā jié - picnic ko
9 V2 R0 ]" `, g D5 _' F# H抗 kàng - to resist, fight; to oppose to defy*$ j% a) } ^/ J+ n7 L
靠 kào - attach one line higher than enemy stone
+ t0 |, ~4 _6 G2 _9 V空 kōng - empty*
) \+ n2 `1 {5 q0 Y: J3 E空间 (空間) kōng jiān - space*
- k, h/ U/ H' \5 e8 u6 o3 L空三角 kōng sān jiǎo - empty triangle, Q9 y4 n; s9 |: \! r
空 kòng - territory*- c8 R' T3 {: ]. v9 a- a
跨 kuā - attach at waist of knight's move( A; a6 _) Z5 T: O; `
跨断 (跨斷) kuā duàn - waist cut# J6 L% g: {5 b
快 kuài - fast*
2 `& v- P8 k3 @( ^7 }5 E. r快棋 kuài qí - blitz game) W: X7 P# W f8 q- E9 c6 L
宽 (寬) kuān - loose; wide*8 l6 |! \4 w3 n( E: Y) F
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
; Q5 m0 b3 f% f1 Z/ Y宽气 (寬氣) kuān qì - increase liberties/ w9 O2 F* L x, @
宽气劫 (寬氣劫) kuān qì jié - approach ko
8 t+ u2 K$ F! K' j亏 (虧) kuī - loss*, G+ x1 j$ D* x; q
亏损 (虧損) kuī sǔn - loss*
4 D+ Z8 Q: z- ]. q. u2 F5 g# @, r扩大 (擴大) kuò dà - enlarge; expand*% i/ F3 ]! Z/ ~: }- L8 \$ y0 u ^! l
扩张 (擴張) kuò zhāng - enlarge; expand*
' V+ N% Z& r% j& y8 L9 J/ f[edit]
1 c( P# d* D- K* q DL
, G# G1 O, C( `% U9 a赖皮劫 (賴皮劫) lài pí jié - many move approach ko% A) b/ D; W1 e6 a# }
拦 (攔) lán - checking extension; prevent opponent's advance*& c5 A1 j+ v( G$ M3 O: w0 b' C
拦逼 (攔逼) lán bī - checking extension1 d6 e( ~9 h) `" n0 |0 d* l
烂柯 (爛柯) làn kē - ranka% m( a9 p& j1 M9 w
老师 (老師) lǎo shī - teacher*
" T8 g- y8 f+ Q9 \老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
5 l7 S& L& E# {1 [+ k( F类型 (類型) lèixíng – pattern, type*
6 `$ R1 u; k3 P% H冷着 (冷著) lěng zhāo - unexpected move/ c5 x1 }) l3 }% K+ |
利 lì - profit*% ]" R4 t- @+ c, J
立 lì - descent; stand
9 h& D: ]0 X' N u' z i1 {; x V利用 lì yòng - make use*0 C, J7 T) a, _5 q! `2 W
连 (連) lián - connect; continuous*
2 ?. W; X6 i- M/ j- W连扳 (連扳) lián bān - double hane( E! }5 t- z& \3 d5 o O4 L; @9 X7 ^
连环劫 (連環劫) lián huán jié - double ko/ X; y# O4 R: r
连接 (連接) lián jiē - connect*
1 C; a5 X! W8 R# @ L0 X2 u联棋 (聯棋) lián qí - pair go% ?! p g9 D7 O1 e
恋子 (戀子) liàn zǐ - reluctance to sacrifice
+ X6 W+ }5 N! E; }6 a两分 (兩分) liǎng fēn - equal*
7 P8 Z/ Q: i) | g+ @# \两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
" k' G8 ^$ f5 y# E3 b劣势 (劣勢) liè shì - inferior*6 P4 @; X3 X; k. B# }: Q
裂型 (裂型) liè xíng - split shape
( Q; z- g! P: g/ t- `龙 (龍) lóng - dragon*
" a/ \# o! U) u! s1 {; t$ I漏着 (漏著) lòu zhāo - oversight
- ~/ P' V" u; m$ s; E7 G' T落子 luò zǐ - playing stone on board
' n. P( D) J0 l7 F! `) M
# Y; u0 h) r0 G" ?9 [ X0 w: B4 J+ q+ `8 L- R
M
) I! L, T4 N; d4 L满意 (滿意) mǎnyì - satisfied*
4 ], v: H; ]3 C% \& |# L慢 màn - slow*# v. Q; T$ ~% d! A' d8 h5 w
盲点 (盲點) máng diǎn - blind spot
# P, I3 Y3 c" P8 J% F" Q% ?梅花六 méi huā liù - rabbity six
. {7 B* n; l' L" Y! ?% P4 U! `梅花五 méi huā wǔ - crossed five4 {# G! i( E! d: a0 u0 S1 Y
门吃 (門吃) mén chī - capturing technique by atari! `8 o! C6 H: h( S$ ~* p( l8 ^2 [
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
$ p, S g+ G X/ s% n* ?) @妙手 miào shǒu - excellent move# Y+ ~- T3 `! T1 _% |
妙着 (冷著) miào zhāo - excellent move, L. ^, ^5 u- J8 W# V2 q
模仿棋 mó fǎng qí - mirror go
3 C/ v8 d! j' f( [9 Y! ~模样 (模樣) mó yàng - territorial framework
) z ?- F0 A6 X' R" I目 mù - point of territory5 w" D! m6 M* R. `
目外 mù wài - 3-5 point" u/ T1 F) G3 a* Q7 B! F% F
, J/ i2 b$ N/ l# H& h! G
/ ]9 m9 v4 l* ]. u3 l0 }N
' s. l7 k8 j3 ~内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones. F' g/ H8 c# I" ^; E% l7 C S- d; W# ~
逆官子 nì guān zǐ - reverse endgame move, @( L, ]; ?, S$ c& z
逆先 nì xiān - reverse sente
$ d+ k# e/ P: r( g& {3 L F! _逆先手 nì xiān shǒu - reverse sente
. a! W6 n+ G) a4 H& l逆转 (逆轉) nì zhuǎn - overturn game7 |* q0 N( S, r# C$ y
粘 nián - connect*9 ]1 T, E& C) b
凝形 níng xíng - overconcentrated shape( l! u) M8 E3 y& E
扭断 (扭斷) niǔ duàn - crosscut) @* H" @$ S# u; m# x
扭十字 niǔ shí zì - crosscut
; s% D$ O$ s; {% o2 b' @( F8 Q扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
6 |. W0 N( ^: i扭羊头 (扭羊頭) niǔ yáng tóu - ladder) b/ N5 n9 w" e n( f8 O
1 s: ^- w/ V( M: R& y; n- B' ^
3 ^8 ?: s& G$ |) \ r5 S5 j, EP3 J o( y U# n) J' b/ u, L2 e
爬 pá - crawl*$ r4 m% T- }( _2 z: G4 E5 w D3 Z
盘渡 (盤渡) pán dù - bridge under
; C$ c6 Y0 u5 [4 G盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner3 ~" w; N( n1 ]
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner. I; s0 e E$ T+ {; v7 X
抛劫 (拋劫) pāo jié - throw-in ko
9 Z1 z. B* L: Z/ D; @0 R$ y配合 pèi hé - coordination*" a0 }% n! e0 Z* q* {2 s
碰 pèng - attach to the side
% W! c6 t1 n4 w* ]) z便宜 pián yí - profit*
( r2 Q+ K) h& R6 Z骗着 (騙著) piàn zhāo - trick play, hamete
2 q1 P3 o5 t! `! l2 W; O" r4 u5 i% V, X平衡 píng héng - balance*/ v8 h1 |8 P$ \7 E
破 pò - break*
9 H' ?( P, F _4 n) w剖析 - pōuxī dissection / self-analysis
9 |9 m/ X3 w# e5 N" ~* ?7 i破解 pòjiè - solution, answer to a problem*/ S6 c, w1 E6 p% @7 s
扑 (撲) pū - throw in
B I* w2 j1 C葡萄六 pú tao liù - rabbity six
( Z2 W. U) a1 d* ? `# G谱 (譜) pǔ - game record
8 V9 z) F) a: Y普通 pǔ tōng - common*1 ]7 N8 B6 R c* d) t
[edit]: {6 V. z8 U' G6 k* w& j
Q$ a4 q' X5 ~0 t9 `* V! v+ B
欺着 (欺著) qī zhāo - trick play, hamete8 @, K! A V+ |6 E( B& F" `
棋板 qí bǎn - go board) h/ q+ }/ b h+ Z9 G
棋风 (棋風) qí fēng - playing style
1 y2 I$ B1 q" D棋盒 qí hé - stone container
3 o* r0 }7 R3 O8 e8 z棋筋 qí jīn - key stones
' x! `& \, y% f棋精 qí jīng - key stones
: x( v! }; T, j/ A棋理 qí lǐ - go theory
c" Q0 \8 c H' Q- s" s棋力 qí lì - strength in go
$ D5 d' _; s: U' p& I4 a6 G棋盘 (棋盤) qí pán - go board
G+ C4 I$ Q. X棋谱 (棋譜) qí pǔ - game record, F4 c* R' a3 L9 X7 h
棋石 qí shí - stone
$ t$ P8 ^( Q7 P$ p棋手 qí shǒu - player*
a& }! p3 v" b3 c1 F棋书 (棋書) qí shū - go book
( @4 j7 g: F" p* l2 Z: B* Y棋院 qí yuàn - go institute- X( u+ f5 K2 K1 z
棋形 qí xíng - shape
( z4 T* ~+ o( [. _8 m; h棋钟 (棋鐘) qí zhōng - clock*9 k' G) [0 p1 Y6 B% ^9 K, e! E
棋子 qí zǐ - stone- s/ E) u4 V: D6 y! o
弃 (棄) qì – abandon, to discard, throw away( y3 p/ K2 P' } _
弃子(棄子) qìzǐ - sacrifice
& r* |5 C6 Z- C3 |* s% |$ N* [气 (氣) qì - liberty
/ \2 B6 }1 o. q$ M. m; V气合 (氣合) qì hé - fighting spirit0 ^( v- T% F1 N6 ^
气紧 (氣緊) qì jǐn - shortage of liberties
2 x7 Z0 ^$ `4 r2 x6 H0 { x; B前 - in front, before*2 M) W' b' c1 U
浅消 (淺消) qiǎn xiāo - erasure: B- Q9 @+ h6 J( C$ T% U+ K/ H4 P
墙 (牆) qiáng - wall** ?5 I2 b! N" g, x6 d% U
强 (強) qiáng - strong, m: ~4 N+ b$ @+ j0 C& [( F; ~
墙壁 (牆壁) qiáng bì - wall*
* b/ l: B6 j G, S强棋 (強棋) qiáng qí - strong group
" I# S; S: |) W3 N巧手 qiǎo shǒu - clever move
4 A2 t( d. @: H: H# H. X: X0 m巧着 (巧著) qiǎo zhāo - clever move5 B. q `8 q. R T% ?* x! o: Y3 j
切断 (切斷) qiè duàn - cut*
& ^: a* P) U# F; G* M1 _9 u侵消 qīn xiāo - erasure6 X0 X4 x& `! x3 y
轻 (輕) qīng - light*
$ Q. o' [9 j: [6 C- \2 z侵入 qīng rù - invasion; |9 i, U. `' ^& D7 f
轻盈 (輕盈) qīng yíng - light*
( x( F# w ^! I0 w- O/ A求活 qiú huó - make life
8 m; ^- p( d) ]4 F2 c5 e: R/ C& s曲 qǔ - bend% D; R9 d! |# j4 e: v5 O- X5 Z; r* \
曲尺 qǔ chě - carpenter's square
2 s8 i9 s, [) J, s0 ?) g曲三 qǔ sān - bent three
& ~5 B6 k3 ^- U& }! u' P v( S曲四 qǔ sì - bent four
8 b1 ]& O d2 T1 c% k X6 Z觑 (覷) qù - peep2 Z8 T2 r) R8 N) {; W
权利 quán lì - privilege" p" x: N3 Q) o% h6 l3 q4 l
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*- ]6 v* C6 k5 C# n& Q0 f
6 }; v8 s: d/ |8 b
. {0 ~! p7 H- q
R
( c) S, f7 \" `1 ^5 v+ A- [让子 (讓子) ràng zǐ - handicap" d+ Z$ p% j3 ]5 Y- O
让子棋 (讓子棋) ràng zǐ qí - handicap game
! L! ?6 q2 h9 S认输 (認輸) rèn shū - resign*
) e3 j1 S; g0 F; k. W弱 ruò - weak*# }5 {0 m: l! S( G8 ^- {
弱棋 ruò qí - weak group
/ c' K A Y0 v5 u* L
/ }' g; s/ J9 ~$ S! K5 m# [
$ l- l* b* V* o/ E o8 W. ^S1 v; b! z; e" x4 x3 [2 w) _% Z' Q
三间拆 (三間拆) sān jiān chāi - three-space extension* Y/ W1 z4 H1 _+ }( e
三间跳 (三間跳) sān jiān tiào - three-space jump
$ Z v0 ~; b" x* g3 z三劫 sān jié - triple ko
/ d, S, E1 S& | \% K# Z0 e |6 ~7 U2 v三劫循环 (三劫循環) sān jié xún huán - triple ko
$ |: j6 P7 @, n" R* V三连星 (三連星) sān lián xīng - san ren sei
5 M& M( }9 Z+ [( r0 W) l4 Q$ F! {8 @三目正中 sān mù zhèng zhōng - center of three stones8 M) u. S- e- F# h& }, K4 x4 Q
三三 sān sān - 3-3 point2 @2 l4 W) S$ B# Y+ j, M' f+ M
三手劫 sān shǒu jié - two-move approach ko+ R$ B5 d' ^% T6 P' J: \8 F
三子正中 sān zǐ zhèng zhōng - center of three stones7 l7 k* [1 T3 _8 H1 R
杀 (殺) shā - kill*# s( P' V! s s* d3 d8 D
杀棋 (殺棋) shā qí - kill- L4 j5 c8 `. K
杀气 (殺氣) shā qì - capturing race% v2 Q) Y- N/ n" Q9 D1 u6 O$ x
上 shàng - upper*% B" o4 ]0 ?$ L- G8 u
上级 (上級) shàng jí - advanced level*
4 B3 h& u, x: {上下同形 shàng xià tóng xíng - symmetrical position
7 E6 a, K: j& Z& n9 s2 W6 ^稍 shāo - somewhat; a little*! Z/ f! s/ |$ L: _- j
伸气 (伸氣) shēn qì - increase liberties# c# u1 ]' z. b9 w1 _
伸腿 shēn tuǐ - monkey jump
% e( ~+ K$ ^2 g. w2 ?; Z" [, ~2 j生死劫 shēng sǐ jié - all-dominating ko
' J3 H" m7 I8 q0 R+ t胜 (勝) shèng - win*) N+ n$ d0 ?2 h" z' D& F j% W
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
0 b+ y U3 y9 y+ ~' ^胜着 (勝著) shèng zhāo - winning move
. z, V( Y( U1 B: ]) d6 N失败 (失敗) shī bài - failure*0 _, p T) A( `9 d) Y2 B
实地 (實地) shí dì - solid territory* ^! Z2 X1 L# v, e4 B
十番棋 shí fān qí - ten-game match
+ Q" z0 v: n3 _* g& K% F+ i实接 (實接) shí jiē - solid connection. C, u. v6 W) N) w
石塔 shí tǎ - two-stone edge squeeze4 h+ Q) k, a [/ ~
实战 (實戰) shí zhàn - actual game situation
3 g6 a, \2 R' X( Q实战手 (實戰手) shí zhàn shǒu - situational move
# W' q8 R+ H5 a( w* v$ m势 (勢) shì - influence*5 L9 o- o; n) L; w: h4 f
室 shì - house; room*
* N! h4 @1 M' a4 a8 m: [$ \势力 (勢力) shì lì - influence*: H# {# ?- G2 [ l4 m: ]1 I
试应手 (試應手) shì yìng shǒu - probe. v/ d5 @; F7 S) _( o0 R
收官 shōu guān - play endgame# y* ~7 v1 c, f1 s5 L8 s' I3 n, }1 I/ Z
收官子 shōu guān zǐ - play endgame
+ R6 O, s' ?1 C1 D5 o% K/ X收后 (收後) shōu hòu - last play
) f' w9 O' r" o% A( R收气 (收氣) shōu qì - reduce liberties8 w. D/ \/ } S6 k& a" y8 B2 u# N0 z
守 shǒu - defend*" V9 ?2 b j7 ]; n I4 v# U
手 shǒu - move5 \$ p4 Z, ~6 e+ i
手段 shǒu duàn - technique*
2 n) @ m- d' ?2 N4 ]* q手割 shǒu gē - reorder sequence
+ E; A2 [ l' L, n5 y$ b9 D守角 shǒu jiǎo - corner enclosure, r: Z' l/ h. S6 C& p$ {
手筋 shǒu jīn - tesuji
" K: u( B8 n: u手顺 (手順) shǒu shùn - sequence
& o7 ^4 `" x/ I. b& z, `5 _* T手谈 (手談) shǒu tán - hand talk
4 |! W5 r0 J! r; e( w' E# P授先 shòu xiān - one stone handicap
% I: u) m$ @# ]3 h. G9 f授子 shǒu zǐ - handicap
4 [/ M; V6 d8 b$ J) W2 Z- ^, H授子棋 shǒu zǐ qí - handicap game
% W; l" D0 }1 H/ F+ M# ]书 (書) shū - book*
2 E: g# t- J# A1 P8 e输 (輸) shū - lose*
" L: K A, E7 z# ~/ ]书本 (書本) shū běn - book*$ U' J( f1 ^) N( u( ?, U
数目法 shǔmùfǎ - territory scoring
2 r9 M8 e2 o( n- B; E n数子法 shǔzǐfǎ - area scoring2 f. x7 ^ x* p- x, P
梳形 shū xíng - comb formation4 ?% d' ?' C4 A, J
梳形板六 shū xíng bǎn liù - comb formation
' |+ k8 R) k8 C1 p双 (雙) shuāng - bamboo joint4 E( ?4 e, n; U- F( V* f! L
双吃 (雙吃) shuāng chī - double atari2 c2 Q& N6 U- Z7 P- a# a
双打 (雙打) shuāng dǎ - double atari+ q- N* ?. X& K) d- K1 H
双打吃 (雙打吃) shuāng dǎ chī - double atari5 T: P* `0 x- I: W
双倒扑 (雙倒撲) shuāng dào pū - double snapback- k9 K4 c0 @. F* J/ U9 P7 R
双方 (雙方) shuāng fāng - both sides*5 e, `1 ]7 Y2 I, h& }% R4 W
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
( p. d- v9 E& f) h) x Y, h双挂 (雙掛) shuāng guà - double approach
: H1 {# f2 T3 v+ m. d, j, ?双虎 (雙虎) shuāng hǔ - trumpet connection
& K5 [0 F6 O: J# A双活 (雙活) shuāng huó - seki
9 {+ A/ l+ Q. t( t$ l5 w5 n5 u, q; N双叫吃 (雙叫吃) shuāng jiào chī - double atari( `+ i! e' n0 o
双劫 (雙劫) shuāng jié - double ko
! ?& V. c0 {% w2 d双征 (shuāng zhēng) - double ladder0 q1 O2 n% a+ L, K
顺序 (順序) shùn xù - sequence*- L, v6 _* G, i) F! t5 x
死活 sǐ huó - life and death
6 f5 Z) m# w9 |" [1 g死活题 (死活題) sǐ huó tí - life and death problem
! ?; h6 v* H, r死棋 sǐ qí - dead group- c) M; `2 q' p
死子 sǐ zǐ - dead stone
6 K8 m2 H. C/ D* l* \+ u四间拆 (四間拆) sì jiān chāi - four-space extension* O( |+ d0 U- c
四角穿心 sì jiǎo chuān xīng - occupying four corners and center$ B& k0 z5 J' W1 _$ J
四劫 sì jié - quadruple ko
9 C ^( |! Y5 [ g% t8 W: q四劫循环 (四劫循環) sì jié xún huán - quadruple ko
6 E. Q4 c0 h* f! |6 i: t$ S四连星 (四連星) sì lián xīng - yon ren sei" {4 ~& b7 _5 N
松 (鬆) sōng - slack*% g# t2 k& U3 X
松气 (鬆氣) sōng qì - increase liberties
$ z- X8 H z, l松气劫 (鬆氣劫) sōng qì jié - approach ko% j) p A. _/ W, s3 I/ K- |# j5 a
俗手 sú shǒu - crude move
1 g( m7 [+ |. `; q) H! N, ?随手 (隨手) suí shǒu - hasty move3 ?! w$ \1 O2 _
随手棋 (隨手棋) suí shǒu qí - hasty move! N; N# c- Y9 L1 H9 o2 \9 T3 n/ w
损 (損) sǔn - loss*
. V8 S! T6 r+ V损劫 (損劫) sǔn jié - losing ko threat7 \! X! u6 ?& o8 K
损失 (損失) sǔn shī - loss** @% q0 Q+ J2 q
顺序 (順序) sùn xù - sequence*$ j2 l" p8 j. V' v% ]( i1 M0 V
- ]: A# O. `5 x/ _9 V1 D) o" E
1 l. |% t8 R/ y6 @/ ]T
9 |6 i, ~: Z2 L! S# X ]; C; `台象 tái xiàng - Tower
6 D, q: C" t7 c6 t- U- L, A, n弹性 (彈性) tán xìng - flexibility*0 B: o$ l/ F% ~. S) ?
搪 táng - block*+ S% C9 ~% B; F: M. {
套劫 tāo jié - two stage ko
9 f+ w; J/ i! g3 X( R5 k逃 táo - escape*& ?) M t& r; c5 r
逃遁 táodùn - to escape, to run away, flee*& v0 k4 V, n2 M* n# x1 q$ h
逃生 táo shēng - escape*
1 I+ d Z0 O4 M( z) \2 t腾挪 (騰挪) téng nuó - sabaki1 q( R4 w& D. h: X& }) [: _, A' J8 ]
提 tí - remove from board
6 _% c9 I6 t: t7 n提劫 tí jié - taking the ko. X0 y7 t7 N* e) k5 R
提子 tí zǐ - remove from board) L4 E" ]; [5 T2 B, O
天王山 tiān wáng shān - tennouzan
+ y4 H- @+ l. c8 l天下大劫 tiān xià dà jié - all-dominating ko" O; S( M, I$ @, o
天下劫 tiān xià jié - all-dominating ko* [1 [# ]$ r. ?$ e; |
天元 tiān yuán - tengen- q( i+ e, `" K% I
跳 tiào - jump*$ ?4 M: d7 \8 l2 k
贴目 (貼目) tiē mù - komi t! e, k9 S# @- B# }) C3 t$ q
铁柱 (鐵柱) tiě zhù - iron pillar* t) i1 `2 w: f1 ^2 J
挺 tǐng - push up; stand*/ I4 z+ [9 F" l! Y1 y5 I
投降 tóu xiáng - resign*+ {/ K! I, Z$ L& a3 a3 }
投子 tóu zǐ - resign4 `2 i5 O/ d, e2 g y
透点 (透點) tòu diǎn - placement ]3 E( P) K6 A# x; U: h! \, O
图 (圖) tú - diagram*
# b+ k* j- B. m7 h0 D退 tuì - pull back
/ `; X, B4 e( @' q7 ]/ K托 tuō - underneath attachment! u. E9 s2 S v- ]; f" C
脱出 tuōchū - escape, break out" ~' J: l) l, C$ P+ U
脱骨 (脫骨) tuō gǔ - under the stones: D$ w) O5 j' R% B
脱先 (脫先) tuō xiān - tenuki/ F" C0 R5 M* B5 x( ]4 O
: _0 O0 K8 q9 L
! U3 n, l8 p8 m4 oW" r8 n. ` D4 |9 O4 p! I
挖 wā - wedge
, y. K& w9 D3 S外目 wài mù - 3-5 point
# |7 d% R# @; ]4 V外气 (外氣) wài qì - outside liberty
- r- d" f, @, Y d, O弯三 (彎三) wān sān - bent three
, M2 G- w8 d0 [3 s1 Z0 r; Z弯四 (彎四) wān sì - bent four
4 n/ n6 T0 I7 k' n8 [. s( M万年劫 (萬年劫) wàn nián jié - ten thousand year ko/ o- C7 k* h5 U: P
围 (圍) wéi - surround*1 [2 X" M0 V3 e1 u+ X
围棋 (圍棋) wéi qí - go9 Z- ?- X) S# V; A) ~
尾巴 wěi bā - tail*
$ X2 o# F8 E+ t* c( W% s$ f味道 wèi dào - aji7 R+ e9 Q5 e' O
文凭 (文憑) wén píng - diploma
9 ~- S6 V$ c. R' y% e稳当 (穩當) wěndang - stable; firm*8 ^/ x2 G' x& i
问应手 (問應手) wèn yìng shǒu - probe( {, l* V+ t" Z: L& x! y6 R1 f$ Z2 X
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
6 j7 e9 y, f+ q4 e无理 (無理) wú lǐ - overplay2 ?" x/ r& h4 j1 \# @& q7 J
无忧劫 (無憂劫) wú yōu jiě - picnic ko
6 w1 y( V" {& @4 L: D五子棋 wú zǐ qí - gomoku narabe
1 ^- U% | N6 [9 N五间拆 (五間拆) wǔ jiān chāi - five-space extension( a; e' M& M$ |% h1 S+ n3 Y/ u
五连星 (五連星) wǔ lián xīng - go ren sei
" z$ [, A1 X. r4 ~4 `1 q五五 wǔ wǔ - 5-5 point$ u3 K1 j# \/ ]! M9 `( W
& X# S. n, X7 ~% l9 T& W& D
) Q! W9 ~+ c7 I6 }0 D0 iX5 d0 D/ B/ N1 ^4 I
细棋 (細棋) xì qí - close game: t" b8 x9 M0 _" d: ]6 l0 ^
瞎劫 xiā jié - false ko threat
6 S% S9 y& J' j: }下 xià - lower*
N5 u0 x R8 p; B6 M, N下法 xiàfǎ - method*
/ Z* r# l# s$ m* M$ u4 E1 j先 xiān - before; first*
8 z- F% E. a j P5 x先手 xiān shǒu - sente
) l4 _% Q. s% o: o. D7 _+ e先手劫 xiān shǒu jié - a ko in which the player makes the first capture
0 ^+ i5 C) S- Y& u3 |先手利 xiān shǒu lì - forcing move: @7 y# S% c* J. _' y( K1 M; m9 G
先中后 (先中後) xiān zhōng hòu - sente with hidden gote
( R1 K6 `+ n% F9 a- \% l- U陷阱 xiànjǐng - a trap*
! F. q8 l& c1 o9 |8 }" P象步 xiàng bù - elephant's move6 O) z% V+ g: W) s6 t1 _
象步飞 (象步飛) xiàng bù fēi - elephant's move
2 K. W# m) w U( x+ L& H( ~象飞 (象飛) xiàng fēi - elephant's move5 L" f2 a& N4 g0 z3 i0 p
向小目 xiàng xiǎo mù - facing 3-4 points
0 y! k% n9 R/ f象眼 xiàng yǎn - center of elephant's move
; q) Q) n% l& n b8 }消劫 xiāo jié - ending the ko
0 ?- G1 X1 G. O小 xiǎo - small*4 U- q! {0 n/ @2 ?- w
小飞 (小飛) xiǎo fēi - knight's move
- w( O; X7 Z U/ F- z" H- X& Y6 D小尖 xiǎo jiān - diagonal
' X; ]# r4 W4 ^- p3 g& G2 o) y小林流 xiǎo lín liú - kobayashi opening
1 W" G% m" n' `) G! E: q8 k小目 xiǎo mù - 3-4 point
2 x5 n7 s: H6 c小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
; D/ k+ ~: ~- D& o- h小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)9 d( m3 r+ j# q/ }
小伸腿 xiǎo shēn tuǐ - small monkey jump
5 E3 z% A! ^* L, L; w7 p- ?4 V小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg* W9 l, _% _0 t# v5 z5 b
效果 xiào guǒ - effect; result*7 m! }5 _* Q7 ?% L
效率 xiào lǜ - efficiency*7 p- r2 d- n1 i/ l1 R1 V
新布局 (新佈局) xīn bù jú - new opening
9 \* M1 ~' W. N新手 xīn shǒu - new move
" W( }/ i# S# I; e星 xīng - star point
" e K+ S- V' c) k+ U5 X星位 xīng wèi - star point
6 `; I9 Z9 G& {, P) Z形 xíng - shape*
3 C: {& ?, M: v, E形势 (形勢) xíng shì - situation*+ o+ A* i4 i" s7 [, {& i
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
/ D I; }# K8 x& N) Y& D' i; }形状 (形狀) xíng zhuàng - shape*5 k) ~/ C, e. Z( p9 |5 H4 }/ A
秀策流 xiù cè liú - shusaku opening
+ s/ _% E. R0 V, U3 U虚手 (虛手) xū shǒu - pass5 z$ Q$ ~3 Z4 ]6 h! B
虚着 (虛著) xū zháo - pass
0 x" |4 Q1 \2 O" |- V" q! Z序盘 (序盤) xù pán - opening
# H4 V0 P/ ~& Q8 J* S$ B; L; s1 K学生 (學生) xué shēng - student*. j5 S$ `0 k1 n, o) u6 n
雪崩 xuě bēng - avalanche*
. {' J' }" h% N循环劫 (循環劫) xún huán jié - double ko
6 G g6 w# }. a i/ q) W5 z, V7 e! I6 |/ R- j3 S- N3 l2 _+ ~
0 A5 l" x. J2 v; D9 S; N- X9 [Y
Z/ s8 v- n- F2 _' I* p压 (壓) yā - push down*4 @# I& `: ~' H! w( p
压力 (壓力) yā lì - pressure*
# D, n1 @. d1 G+ n' }' v延气 (延氣) yán qì - increase liberties
/ o0 y% `# x/ a, v; s( o眼 yǎn - eye*( @8 o0 N6 k5 @/ W- n: n# C& |! p
眼位 yǎn wèi - eye potential; eye space
8 S; ~. W8 \8 z) r& b2 h# k眼气 (yǎn qì) - eye liberties8 w, l3 R3 V" w, P7 w
眼形 yǎn xíng - eye shape; eye space) s* I M5 K; Z# M+ k
妖刀 yāo dāo - magic sword6 m3 _/ j9 `7 T" `2 f
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
, }) ^" @- m! j5 q4 q要点 (要點) yào diǎn - vital point i. e" [ ?; [& x. I8 o
要子 yào zǐ - key stones9 X; F, p7 w# F, l
业余 (業餘) yè yú - amateur*
/ P9 L# s2 N+ O( T2 J一方地 yī fāng dì - one-sided territory( n7 S4 l. @4 \! i
一间拆 (一間拆) yī jiān chāi - one-space extension
/ d8 h6 }% p* W一间跳 (一間跳) yī jiān tiào - one-space jump5 s( |8 j: C9 x$ a, X5 ]- p
一手劫 yī shǒu jié - direct ko
; V) J0 T# y4 ^一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
) I- n3 s$ q9 J8 j疑问手 (疑問手) yí wèn shǒu - questionable move
/ p1 X' c A' g1 j. S弈棋 yì qí - play game*
, V3 K2 b ]6 @: A' _4 L+ u引征 yǐn zhēng - ladder breaker
* W6 Q) h" w. k8 s% Q- t7 l: J2 C# }赢 (贏) yíng - win*
! ^; n ~8 ~3 U$ G) w) J应氏 (應氏) yìng shì - ing's; j3 J7 z) h, L2 q* c: J+ }0 \
硬腿 yìng tuǐ - first line descent" A* r% @, }' e3 A- z8 R
优势 (優勢) yōu shì - superior*
8 b; A* H1 _3 e& T$ a( n有利 yǒu lì - advantageous*
, T) b% v' F' T/ y有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
1 E2 \3 n) D" W* N4 B# h' L有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye: g! [, J4 I; w1 M/ ]" @! l
右 yòu - right*. f4 r& G& N) k% ^0 q
余味 (餘味) yú wèi - aji
: T, M0 J" g2 I% s0 a6 Z- N愚形 yú xíng - dumpling shape
2 u# J- g+ l. ~6 i3 s3 s7 H宇宙流 yǔ zhòu liú - cosmic style
3 y2 g0 S |0 I1 K1 |% G3 K原则 (原則) yuán zé - principle*9 a9 V, x# Q9 e, K( M
院生 yuàn shēng - insei' P- n8 o% @& a" l" K$ @
+ E( R, g( M7 y( i0 O
. Q3 T6 Z9 @# VZ
1 D. w4 D) ?, F( \枣 (zǎo) - jujube (Chinese Date Wood)*& ~+ u8 F# F3 V! D3 e
扎钉 (扎釘) zhá dīng - iron pillar*6 F+ I3 I) q/ u2 H
长 (cháng) - stretch
: ]6 X: t+ z3 A9 N' V/ l4 f胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
) w& `- s( d) O胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
/ d% }2 m# i: P9 v! C着 (著) zhāo - move4 l- q9 e! v+ Z3 A4 G, p; S' g
真眼 zhēn yǎn - real eye
6 ]9 c+ w3 Z. I# G0 R3 y* i镇 (鎮) zhèn - capping play9 }5 ^- n1 a4 Z% s3 i/ `6 e+ d: T
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker" u) z5 v$ l) }4 }0 m% l" `/ o
镇头 (鎮頭) zhèn tóu - capping play
5 w# E3 I9 L: _. L7 l1 s& U证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma7 v C' { b9 V- \% y
征 zhēng - ladder1 \5 ? |- q: d# Q3 D
争棋 (爭棋) zhēng qí - official challenge match+ [. t1 h4 ]$ [8 l- {0 Q! k
征子 zhēng zǐ - ladder
: x) U* p' ]% h( y! i征子劫 zhēng zǐ jié - ladder ko, e' w$ V3 R( l9 J
整体 (整體) zhěng tǐ - chain
: T+ ]; x6 @, T8 }/ e整型 zhěng xíng - settle
. ~; M, O1 R# t- }! Z' V) u3 V正解 zhèng jiě - solution*
* W8 U$ L8 s8 [正确 (正確) zhèng què - correct*" ~5 P7 A# F* g
证书 (證書) zhèng shū - certificate*
, b( E2 A; y, J正着 (正著) zhèng zhāo - proper move# R! q) l3 A3 ^- N1 @* w
指导棋 (指導棋) zhí dǎo qí - teaching game
: t8 X% x$ A+ v' X2 L& @. y/ K直二 zhí èr - straight two4 e2 ~3 x c! s+ k) n
直三 zhí sān - straight three
- r( _2 J3 ~, e& C& d& j( J直四 zhí sì - straight four
9 o: d F4 p/ r) a4 E0 G" p4 \职业 (職業) zhí yè - professional*
" D8 a: I6 Q) x- f+ [( j" S8 w9 b# A0 \只此一手 zhǐ cǐ yī shǒu - only move
/ h+ \$ f; {5 Y治孤 zhì gū - managing isolated weak group
1 X, `8 V" c8 ~中 zhōng - center*
3 v% v# f* H8 R6 u5 v; Z! d0 Z% C9 Q- q钟 (鐘) zhōng - clock*
! Y7 ^5 Q/ A! @2 h0 Y中腹 zhōng fù - center*! T; Y' k, N) P: L9 Y: w
中国流 (中國流) zhōng guó liǔ - chinese opening
6 G- K" g4 q ?* V! ]中级 (中級) zhōng jí - intermediate level*
& [! B8 U( G7 t5 J3 Y终局 (終局) zhōng jú - end of game
L6 Y3 f2 V) |, s- e; |: o. T中盘 (中盤) zhōng pán - middle game; J7 Z7 L+ T7 S B6 L
终盘 (終盤) zhōng pán - endgame; l1 c, O% S J) g
中心 zhōng xīn - center*: D ^2 d) c( c v
中央 zhōng yāng - center*7 M0 {3 S$ }) f W, [
中原 zhōng yuán - center*8 G% V& z/ F" A0 |5 S- l
重 zhòng - heavy*% W$ I2 z1 p d6 u' ?+ h8 h
主动 (主動) zhǔdòng - (to take the) initiative*
' _' ?7 ~& S% q( B专业 (專業) zhuān yè - professional*8 k- N6 Z) E% `! _! A
转换 (轉換) zhuǎn huàn - exchange*4 N% }- L4 m" h
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
) ]% @, E0 C, R. V装劫 (裝劫) zhuāng jié - a move that threatens a ko; B& t) F/ H7 ]( y2 p7 g
撞气 (撞氣) zhuàng qì - reduce self liberties
7 M3 a c! F- n% n4 l! {; g追 zhuī - chase*
3 I" i9 ~) N) V) U2 ] ?0 F追捕 zhuī bǔ - chase*/ z$ y# P0 w) }, r
子 zǐ - stone; unit in chinese counting- I2 G+ J% L0 ~, ~4 J
自然流 zì rán liú - natural style
' y/ H J2 h- x* f9 Y2 z- m自杀 (自殺) zì shā - suicide*0 |) s" ^2 z) m7 `/ a$ @5 H$ G
左 zuǒ - left*
( Y- y& n2 j4 N/ d左右同形 zuǒ yòu tóng xíng - symmetrical position
$ O/ ?6 T4 m) \) x做活 zuò huó - make life: G& i1 B% ~( ^* n' K+ s
做劫 zuò jié - create ko% v) `$ ~7 A% r* k
作战 zuòzhàn - combat*
$ E' w7 d6 T5 ]/ n! O做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
3 ~' U- \2 T: @% E |
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