 鲜花( 152)  鸡蛋( 1)
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A" \3 x! R+ F, y3 g
安定 āndìng - settle*
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B
5 Y& Q* O! ?) F白 bái - white*+ f0 n2 y" h1 d; j+ A- `) Y
白方 bái fāng - white player*
; t3 I# Z, S. J$ ~6 x$ V( H败 (敗) bài - failure*
2 t! e( K5 O T败着 (敗著) bài zhāo - losing move
$ C, i' Z' {6 R& l扳 bān - hane
q% G1 h, k' J扳断 bān duàn - hane through
& _% b! U; H6 G& |9 k2 u# R( q板六 bǎn liù - rectangular six' ^2 d/ F" s$ O# {
半劫 bàn jié - half-point ko
8 z# x9 Z( |( C9 p+ v1 B3 ^棒接 bàng jiē - pole connection5 w! y8 `* Q ^6 i! x$ s
包围 (包圍) bāo wéi - surround*
: X! j4 @! L! T, Y% K薄 báo - thin*
! @" y2 A, H @9 z1 d: j保留 bǎoliú - retain; preserve*: |5 ?2 Q8 H4 z! s( @& H
抱吃 bào chī - capturing technique by atari
7 {5 ^5 W4 G7 \" I' B本身劫 běn shēn jié - local ko threat
5 t9 w& E3 H, S& a: q& d+ m本身劫材 běn shēn jié cái - local ko threat6 @+ C5 ?# i! n5 k; i2 v
本手 běn shǒu - proper move. h" y% V( m& \0 q
笨重 bèn zhòng - heavy*2 H5 s/ O, ? M
崩 bēng - collapse*
) X2 u: ^4 W/ }7 z0 m m崩溃 (崩潰) bēng kuì - collapse*
) {8 h0 }/ N$ d. S" ~% X逼 bī - checking extension
9 z, Y- t! d5 S鼻顶 (鼻頂) bí dǐng - nose tesuji0 ]! l* {6 {: p- {# f! N' k }
比气 (比氣) bǐ qì - capturing race
! i$ P1 w4 |, v0 J M比赛 (比賽) bǐ sài - tournament*5 k' j) s4 l* d: ^8 c5 w# c( y' w
边 (邊) biān - side*
" |1 d0 f. H+ ^2 [! z8 s变化 (變化) biàn huà - variation*
+ D+ B, f1 g; x: g/ B" b8 Q2 q变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening# X. I7 u& ]; l/ e+ t+ o
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
7 d8 V7 n; L$ R$ G! J# q变着 (變著) biàn zhāo - unusual play
) K7 T! K' R1 G! `' N6 S并 (並) bìng - horizontal stretch
/ c2 O, X$ k3 |6 y0 h步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)' \$ I8 c; k! w4 M: u
补强 (補强) bǔ qiáng - reinforce*: u+ v1 ?1 c, q5 N8 T
布局 (佈局) bù jú - opening- n+ E+ h9 M I! M
不利 bù lì - disadvantageous*
* k7 L5 a$ J, L1 ]2 y" s+ A& c$ F不入 bù rù - suicide
/ {1 K/ n- r0 x. L7 R: _不入子 bù rù zǐ - suicide; W8 C. q# Q! O9 s# X, l1 m- [
不提三目 bù tí sān mù - three points without capturing7 T1 F' l4 n' C4 c S
不提五目 bù tí wǔ mù - five points without capturing' L2 r3 M3 R% ~
7 |6 g% T5 K/ D
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C7 u5 |2 R# j1 N/ t& _ v
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
5 s5 Y* s: M: P% W" C7 k# K% J猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game), N2 f8 O- U4 _8 a }
参考 (參考) cān kǎo - reference*
5 B( x9 v# ?/ N3 ~* c- Z( w! y残忍 cánrěn - bloody or merciless*% m: g W" h0 R$ U3 L
拆 chāi - extension( }0 p8 m; v& c$ ~8 G6 J# n
拆逼 chāi bī - checking extension
& I, \2 n' F2 D9 H拆二 chāi èr - two-space extension
, t" W1 G1 @/ {. z- `5 ]# s) m拆三 chāi sān - three-space extension: e- a( U9 n4 s2 Q' O& B% c# z
拆四 chāi sì - four-space extension8 V d% T" M# }& C
拆五 chāi wǔ - five-space extension
( z3 h, R& P6 W/ g/ k% g9 m拆一 chāi yī - one-space extension
: h+ `9 J' x! Q9 n缠绕 (纏繞) chánrǎo - harassment technique
* z \8 q2 p6 |5 C2 X1 P长 (長) cháng - stretch
- W+ r5 w( c' o5 j8 A) [+ b长考 (長考) cháng kǎo - think for a long time4 q9 R0 p a9 N+ _) M
长气 (長氣) cháng qì - increase liberties. O- \1 D5 M: T0 U' f: Z
长生 (長生) cháng shēng - eternal life% \3 Z! D9 O! ^3 X) ~
场合定式 (場合定式) chǎng hé dìng shì - situational joseki9 Y8 J% {) V8 \3 Q, g" K% ?
超大飞 (超大飛) chāo dà fēi - very large knight's move
0 y. |! k" [: [# S* x超高目 chāo gāo mù - 4-6 point4 B( K* K& b' M0 ] p
超时负 / 超时 (超時) chāo shí fù - lose by time
$ h8 w1 N% T! L- y' ]/ I/ m超时胜 chāo shí shèng - win on time3 h R$ G7 O" S5 |
成功 chéng gōng - success*7 q9 ~. D0 X2 w
成立 chéng lì - possible*
9 H+ w, B6 V& X" H秤砣 chèng tuó - two-stone edge squeeze
( g1 A+ i& e ~吃 chī - capture
9 R- v/ D, P7 g4 Z. c; l& k9 i9 Z吃亏 (吃虧) chī kuī - loss** d- [+ m/ @5 z' U0 ?* Y5 ^' W/ i" b0 z
持棋 chí qí - jigo; A' ?% ]2 c2 @7 v+ g. z
冲 (衝) chōng - push through
0 g i0 x8 ~$ y3 o3 M7 m; @' D v1 P" F/ k重复 (重複) chóng fù - overconcentrated1 S: w7 I1 W. i4 {& @7 x
初段 chū duàn - 1 dan
3 b9 W# H; G+ F4 r% d" H5 e初级 (初級) chū jí - beginner level*. V- d- e) Q4 _2 k. A1 `- {
出头 (出頭) chū tóu - getting ahead
; J0 x+ u: {8 \2 I0 E& \6 h刺 cì - peep: E! q& p7 \7 `& U- b: k# T- o& `
次序 cì xù - sequence* y3 W! _/ I; k! `6 x' _) v
错误 (錯誤) cuò wù - mistake*
7 o( X+ o5 ?2 I/ R5 H4 W0 O3 {错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
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D
/ K) |$ y: a! N2 U6 {: i+ F搭 dā - attach/ Z+ |: a/ d7 F5 N- C
打 dǎ - atari; N+ e6 l! X$ Y' W. _
打吃 dǎ chī - atari
4 `2 F! C9 M/ m8 W0 i打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
/ ~, _5 D( i4 z4 h1 p- {6 F打挂 (打掛) dǎ guà - adjourn game" o; p" d& C6 i
打劫 dǎ jié - ko
- i0 @& j3 J8 N) q打入 dǎ rù - invasion
& U$ h; U; E% n7 v# f打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
, n% k( N6 h/ w/ J# h9 }" f& w( @大 dà - large*8 |* p# ?8 E3 B4 K0 N
大场 (大場) dà chǎng - big point8 t7 \5 p/ T' z" b
大飞 (大飛) dà fēi - large knight's move
: a4 o# U- M4 `大局感 dà jú gǎn - whole board thinking
9 }5 b+ y. m' s! Y* U大龙 (大龍) dà lóng - dragon*
( J+ k8 }# O9 V1 ~5 G5 ?( E0 [- A: n大模样 (大模樣) dà mó yàng - large-scale framework
+ ~; G. [ N% I8 B大盘 (大盤) dà pán - large board (19x19)) A$ p" O. ?! h0 n g8 J& A3 p
大棋盘 (大棋盤) dà qí pán - large board (19x19)2 r4 {8 X5 b. ^; s2 E0 m
大伸腿 dà shēn tuǐ - large monkey jump* a2 D$ j: n8 q0 W
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze" V$ B5 G8 I7 O5 W. z* P$ d
大雪崩 (da4 xue3 beng1) - large avalanche
4 J2 R3 u: s0 _1 b. ]9 c+ r+ L- K) F大压梁 (dà yā liáng) - Da Ya Liang8 ~9 m* X/ x6 l% [" N/ _2 P
大眼 dà yǎn - eye with two or more spaces
/ b7 I9 X5 s& O' D- m( N大猪嘴 (大豬嘴) dà zhū zuǐ - j group
0 x7 j X* m9 g+ E# ]带钩 (帶鈎) dài gōu - long l group
0 p, b' C+ z: l4 o单关 (單關) dān guān - one-space jump# R/ \8 _; C: c' v$ I1 V z$ f
单官 (單官) dān guān - neutral point
F) e# k, T1 ^) O9 H" f单劫 (單劫) dān jié - half-point ko
6 U) V: O: i0 x; }6 g2 {. ^单行道 (單行道) dān xíng dào - one-way street*2 W5 ~0 N9 Q0 ] Z8 F
挡 (擋) dǎng - block*8 Y/ g& D9 `- ?6 m. x: |
刀把五 dāo bǎ wǔ - bulky five
2 P! [9 {) w* j刀板五 dāo bǎn wǔ - bulky five( W4 @8 ^- y& B! @& O
刀柄五 dāo bìng wǔ - bulky five
3 Q9 ]7 H/ e2 N" f# n( k# [刀五 dāo wǔ - bulky five; a5 M% m. t0 I) m) z8 {
倒扑 (倒撲) dào pū - snapback
; q% n# Y7 [/ G5 _# Q) R倒贴 (倒貼) dào tiē - reverse komi
( v9 I8 [: V# t% j- j倒脱靴 (倒脫靴) dào tuō xuē - under the stones J1 B- L+ G3 c1 j# e" Y+ s' U, c
低 dī - low*
/ N0 r3 _$ | v+ _/ Q! ?: p敌 (敵) dí - enemy*1 X2 U7 @0 T+ G
抵 dĭ - hold up; push against, to support, to resist*% Z. e+ p7 t/ [/ o( S/ Z2 l
抵抗 dǐkàng - to resist; resistance*/ V( ~: }+ U5 j& [, N
敌人 (敵人) dí rén - enemy*
! r' B( X \7 n3 X$ v" d( h. B" }地 dì - territory*/ A0 u! y: U- s) j: b
地盘 (地盤) dì pán - territory*
3 S8 O1 Y% m7 U# B: o地域 dì yù - territory*
( B Q- R% R$ F2 \. M! L点 (點) diǎn - placement; point
% k* Q/ D8 k7 c点方 (點方) diǎn fāng - eye-stealing tesuji
0 O( T: V% l* I. U/ p9 n点角 (點角) diǎn jiǎo - corner invasion
1 d5 | r9 ~! O* |6 Q点目 (點目) diǎn mù - counting* {2 t4 l+ K7 }5 m j, V
点眼 (點眼) diǎn yǎn - placement inside opponent's eye+ C. e' N$ Z+ [5 }
调子(調子) diào zi - choshi
9 ?9 @) H$ S) X8 {4 M$ A1 ?丁四 dīng sì - farmer's hat; pyramid four
* ]' w0 h+ R- ]2 d7 P$ J) a2 K9 ~顶 (頂) dǐng - bump1 u0 I9 j D3 ]% C/ o
定式 dìng shì - joseki
( N" G5 h9 T+ U2 N定型 dìng xíng - settle" P/ n8 o7 y4 N3 L
东坡棋 (東坡棋) dōng pō qí - mirror go
: G+ ~* ]4 o+ F6 @! }# L斗方 (鬥方) dǒu fāng - carpenter's square
2 [1 K4 p' N: E" z) [+ r1 Y' [读秒 (讀秒) dú miǎo - byo-yomi
+ q1 @" V, w- L渡 dù - bridge under/ w( o- Q- A; e B/ ?. B/ E9 X! f# @
断 (斷) duàn - cut*8 Y8 Y6 e- O9 U! Q8 n* r
段 duàn - dan& K" w! M% L% R m
对策 (對策) duìcè - countermeasure*$ O1 z$ c1 B2 R% g
对局 (對局) duì jú - play game*
1 O! S$ y2 ~; G- p3 I$ M对杀 (對殺) duì shā - capturing race
+ _/ W+ ^: E7 {对弈 (對弈) duì yì - play game*. ^$ n% p- |4 d! k. ^% {7 t% ~0 I
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*& e5 R6 ~' V; V- |' m
多元劫 duō yuán jié - multiple ko+ D( m9 Y$ W* n
& ]+ X8 k- c8 j" t3 I( K
- S+ z# R$ z# K
E
+ a# o$ l' h9 v& O/ s恶手 (惡手) è shǒu - bad move) e# C' y( X/ F" }
二间拆 (二間拆) èr jiān chāi - two-space extension
& h/ U0 C4 J" A/ J' I, i% K3 I二间跳 (二間跳) èr jiān tiào - two-space jump
3 |) F: W& q* Z, p- r二连星 (二連星) èr lián xīng - ni ren sei
& E$ I. V) W3 z" ^# @/ b( f二手劫 èr shǒu jié - two-step ko9 {3 `% W/ f3 k# D* o$ d
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3 p* l8 [4 F' PF' c) k# E9 g# N2 Q
发展 (發展) fā zhǎn - develop*
\" y, j" K H. v法 fǎ method, way (also 下法 xiàfǎ)** Y# m: r3 u g9 ?( @; O, i, F
反扳 fǎn bān - counter hane
; v* S- D* D3 y" \) y反打 fǎn dǎ - counter atari x& ^4 z. A0 M, |4 l7 ~
反攻 fǎn gōng - counter attack
- Q- p- }) v4 h# K+ ^9 }反击 (反擊) fǎn jī - counter attack$ d. E4 R( X; o* O/ K ]) q6 K
反夹 (反夾) fǎn jiā - counter pincer
8 k3 ?1 A; T P7 D# d反提 fǎn tí - recapture7 G& H+ `0 C- D( ]) u# }- I: t
方法 fāng fǎ - technique*6 v3 k- a- F! |. y8 k
方四 fāng sì - square four
( q# n* _8 u" W0 u& ~/ C方向 fāng xiàng - direction*5 T) w f& D" k/ P
方形 fāng xíng - mouth shape/ Q' d, p& d: T6 S" y0 Z/ Z
防 fáng - defend*" X k; j) L& W" C9 |
防守 fáng shǒu - defend*
" s/ ~* t5 M" G5 Z飞 (飛) fēi - knight's move1 {9 f/ f1 \- _
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
7 V! N$ f$ _; K' D, n飞压 (飛壓) fēi yā - press
7 m" |) A, R- S9 W- }6 Z废着 (廢著) fèi zhāo - useless move
- E$ J- ?6 H8 `& n废子 (廢子) fèi zǐ - useless stones9 f9 h. {* [1 w* ^$ F
分投 fēn tóu - splitting move$ ?$ \& p7 A' W0 i8 G9 \8 c+ d, x
分先 fēn xiān - even game% ?! D( Y4 \$ q2 f4 M
封 fēng - seal in*
: R! g: s& O }! V' V, C: Z4 J封手 fēng shǒu - sealed move9 X2 D8 ~1 y) S4 q; h; H' }
封锁 (封鎖) fēng suǒ - seal in*4 M' x0 k8 q7 p% \/ W" X. ?% S
浮棋 fú qí - floating stones6 \9 K, K" n' `# W; C! M
浮子 fú zǐ - floating stones
0 ~, |! j: C6 i4 y8 J- `负 (負) fù - lose*
1 \9 P ?3 Y: s0 S复盘 (復盤) fù pán - game review5 I# g$ Q0 M5 p9 q8 u% m
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概念 gài niàn - concept*
- T" @8 }9 D0 d感觉 (感覺) gǎn jué - feeling*2 K2 R, [/ a% g' a: _" [
高 gāo - high*
8 n9 B* C; p* v. O" V高级 (高級) gāo jí - advanced level*
6 q6 f' e% o9 C# g高目 gāo mù - 4-5 point1 a; N0 U$ J7 ~: D" w' ]
根据 (根據) gēn jù - base*
6 a R2 n9 b0 {% D* J根据地 (根據地) gēn jù dì - base*
K) S3 T, a. Y8 A* T/ S( q3 W攻 gōng - attack*
; {7 y# q T0 J' b$ Y攻击 (攻擊) gōng jī - attack*2 p# r# h+ v) Z) y+ |& [1 F
共气 (gòngqì) - shared liberty
* ~$ M f: I* e Q公气 (公氣) gōng qì - shared liberty, N6 v4 i2 |$ J* F- j; m: s" B
攻守 gōng shǒu - attack and defence*
. J9 @9 s" B( Z1 G共活 gòng huó - seki! `6 u; Q+ s. U
孤棋 gū qí - floating stones
' e/ {2 z1 Q% j5 b+ i$ l- [; |挂角 (掛角) guà jiǎo - corner approach
7 P" \# T( D! N5 d+ r拐 guǎi - bend*5 s Y" v- K& e0 ?2 u( T, f4 Y
怪着 (怪著) guài zhāo - ghost move
) Q4 n- A( |- ~& g关 (關) guān - one-space jump; U) `4 Z4 L9 i9 J, [% b
官子 guān zǐ - endgame
+ U! F. ^" {' \1 R' J龟甲 (龜甲) guī jiǎ - tortoise shell
; V: W* Z& x8 ^% b3 v7 i规则 (規則) guī zé - rules*8 O9 x; l- B7 G6 [; d1 `
鬼手 guǐ shǒu - ghost move
8 S3 T0 S" ]! h" M" F滚包 (滾包) gǔn bāo - squeeze: Q+ _) ?/ G' }$ S+ }+ ^
滚打 (滾打) gǔn dǎ - squeeze
2 @+ P, W9 ]( }3 r+ Z# J+ s) Y滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze# S# Y2 V8 H. Y4 e9 N8 q1 T1 n
过分 (過分) guò fèn - overplay
- P# q1 q* `: y& Q1 n( N3 r# F国手 (國手) guóshǒu - national champion*
( i# M- Q, d; Y1 V) `( s& _2 w9 M: E+ v
+ ?* L9 V8 D/ N& M* @ {! YH
( |; w1 Y! C5 E, l韩国流布局 (Hánguóliúbùjú) - Korean Fuseki! n6 U) D% X _! b+ f% n
好点 (好點) hǎo diǎn - good point3 _% a5 c2 v# A0 |7 F, F* X
和棋 hé qí - draw*
" M8 @& ~. E. l* m3 u q黑 hēi - black*1 c$ }1 J+ A+ R2 u" b! y' S
黑方 hēi fāng - black player*
3 H2 [& Z) n, N9 r7 ?黑先 hēi xiān - Black plays first*
0 h# @0 F, \+ {猴子脸 hóuzǐ liǎn - Sake bottle shape3 Z. c( H' c* q, `
厚 hòu - thick*0 V3 A1 _2 h/ n5 D6 q0 ]
后悔 (後悔) hòu huǐ - regret*
- m* M+ d" M7 P* D: h后面推车 (後面推車) hòu miàn tuī chē - pushing from behind8 o; o4 c J5 v8 c
厚实 (厚實) hòu shí - thick*
: \9 V3 P! O- f" v' @0 u2 `厚势 (厚勢) hòu shì - influence*
- V3 x' @, `" N8 j( A* R- f后 (後) hòu - after; later*
, t2 z1 b; e' ?" L8 r后手 (後手) hòu shǒu - gote3 Z, d- M# t3 {, i. o& a+ Z7 w
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
7 N. G/ \9 `+ G5 }! c) A5 O后续手段 (後續手段) hòu xù shǒu duàn - follow-up
. p4 {6 A( t6 J后中先 (後中先) hòu zhōng xiān - gote with hidden sente9 o8 s% \+ \0 Z: |
虎 hǔ - tiger's mouth3 ]( r, D5 V8 O# J5 z
虎口 hǔ kǒu - tiger's mouth
" s; a! u; ?/ A+ F, V) \, f+ U互破 hù pò - mutual damage
7 T# ~# }% B( z8 d9 _! s互围 (互圍) hù wéi - mutual surrounding of territory. s4 E+ k& s: g% V9 Z; [: Y
花见劫 (花見劫) huā jiàn jié - picnic ko% k3 }) w6 |6 D. z
花六 huā liù - rabbity six
# |5 M4 A" ~) a2 Y6 p3 B花五 huā wǔ - crossed five
7 j: G: ~ {% V$ s4 k4 r6 b还原 (還原) huán yuán - transposition
4 G! ~ V( L2 p+ b) P缓 (緩) huǎn - slow*2 p8 d0 z' B# H. C' b+ h+ k
缓慢 (緩慢) huǎn màn - slow*0 F! ~- H3 {4 H0 g' Y' i
缓气劫 (緩氣劫) huǎn qì jié - approach ko
# \1 R5 A d$ E/ T7 U3 y, K缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name). z1 ]; ~8 C0 H. p# E! I i2 H6 r
缓手 (緩手) huǎn shǒu - slow2 s/ J8 N/ t: c- j8 y; b
缓征 (緩徵) huǎn zhēng - loose ladder8 l9 w: e7 A, @
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder N2 j: T. [% g; O {& G
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
" G* s$ R7 @* {. i0 {0 e回手 huí shǒu - take back*
5 F+ k% e2 v1 I, V& e: a' j ^回提 huí tí - recapture U# L5 l- j- y. _, W$ C
悔棋 huǐ qí - take back*; h! ~( m& L( n- w9 t
活棋 huó qí - living group
( B; |) |5 i' Q+ ~' g
' l2 H" j7 F& c# |7 D3 y- u6 I @
J
* l+ t0 y$ c+ X* m急 jí - urgent*
1 i) k- }5 E# d级 (級) jí - kyu8 ]. d! d; t9 W- Q
急所 jí suǒ - urgent point
, D4 d( q0 t/ e- z9 e1 |. a# i7 @5 D ^挤 (擠) jǐ - bump into diagonal; choke; atekomi5 ]# }7 \2 x' J$ z: H
技巧 jì qiào - technique*
" X) N% d' D4 |7 k( b" f7 T2 C计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
; }7 s* b9 E1 Q M" n& c佳 jiā - excellent*
% U* {$ k. ~4 k6 s夹 (夾) jiā - clamp; pincer
0 Z; ]9 g5 l1 m, v9 m" ^% F) x枷 jiā - net
* ^- }- M1 }- ?. I; f0 J& n枷吃 jiā chī - net# K/ m% {! \9 S# R7 k" g4 Y8 D
夹攻 jiā gōng - pincer1 O) l+ R% c6 R z1 L% W
假劫 jiǎ jié - false ko threat
$ p( Q' B. m1 p/ _. k4 Q: R% o假双活 (假雙活) jiǎ shuāng huó - false seki" ?% D8 t( b. c$ Q) h: Z3 `
假眼 jiǎ yǎn - false eye
8 I O" ]2 E$ }+ G) Y假眼活 jiǎ yǎn huó - two-headed dragon
" P4 V( |# \1 u% d( S尖 jiān - diagonal v' H1 ?$ q$ p/ g
尖冲 (尖衝) jiān chōng - shoulder hit
. E- \/ n$ L( \: @ E5 \9 v尖顶 (尖頂) jiān dǐng - diagonal attachment
8 L+ a8 E' S- _- A坚实 (堅實) jiān shí - solid" r$ |* U0 f! q6 S$ Y
见合 (見合) jiàn hé - miai1 G I* y% M$ ^6 g$ P. x
教 jiāo - teach*
- S, H9 N: R$ H9 H3 ]: Z交叉点 (交叉點) jiāo chā diǎn - point1 F) k7 Y9 i9 p3 |! S8 r U# F
交点 (交點) jiāo diǎn - point
( w! b: I& M% f/ S0 z5 \9 S: g5 _焦点 (焦點) jiāo diǎn - focal point*
! I6 `" Z$ _: k) Y! J" f: w6 Z交换 (交換) jiāo huàn - exchange*' S& j$ S* e8 [9 s
角 jiǎo corner (angle, horn-shaped)*
W4 }- s4 P3 Q8 M3 M9 G叫吃 jiào chī - atari, d7 V8 W: Z: r) t% S8 q" }
教师 (教師) jiào shī - teacher*) l$ G$ [$ z8 S0 C; \6 R5 I/ ~& ^8 U
教室 jiào shì - classroom*
4 I) C4 H' O. a, S9 Q7 {$ w基本功 jī běn gōng - fundamentals** q* J$ P8 W7 K4 l+ @# H% s$ Q( W2 Z
接不归 (接不歸) jiē bù guī - connect and die1 b* E9 h# a5 I! J
劫 jié - ko+ S9 \! ]. X) k
劫材 jié cái - ko threat* ~- q* t, h9 Q( r1 M, G
结果 (結果) jié guǒ - result*
' w8 b# b! y# R$ t劫活 jié huó - live by ko9 y* _2 S' a- x4 K. Y
诘棋 (詰棋) jié qí - life and death problem4 C8 v1 W8 D" B7 _1 s' x; H* |
劫杀 (劫殺) jié shā - kill by ko
1 X- _1 w7 l7 E劫争 jié zhēng - ko fight5 m3 u) }/ l4 d
解答 (jiě dá) - answer, solution*& `* M" K! Q4 E4 J/ b& j0 u
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
- b! [% X8 K, ]+ W. H7 h, E金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
- E& `' w: G8 ?: ~紧 (緊) jǐn - tight*
% D2 F' H. G* p* Y5 e紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties: x4 K" z% _! Z
紧劫 (緊劫) jǐn jié - direct ko
6 {0 o. T1 B, }( E% Q7 d紧气 (緊氣) jǐn qì - reduce liberties
g3 [/ ]8 ^: o8 {# P' P$ J紧气劫 (緊氣劫) jǐn qì jié - direct ko- J# K0 [) W" Y% }
禁着点 (禁著點) jìn zhāo diǎn - illegal point
" q6 B8 c& o; P8 U& R; W7 }& _净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
! d# V; t9 H! P: w净活 (淨活) jìng huó - unconditional life8 K, U h5 z# L- N/ e& B
净杀 (淨殺) jìng shā - unconditional death% ?, W" x" y- ?' G
净死 (淨死) jìng sǐ - unconditional death
6 k6 v1 _3 e1 p! E2 p救 jiù - rescue; save*
: D( }/ ^. q h% m聚 jù - placement inside opponent's eye& u* Q# T) o2 Z' I6 W
俱乐部 (俱樂部) jù lè bù - club*& J+ u5 a4 \6 M
聚六 jù liù - six-space killable eye shape2 B( V+ x# S1 V* `2 M
聚三 jù sān - three-space killable eye shape) F( D3 M/ t( P0 Z
聚四 jù sì - four-space killable eye shape
1 h& b7 I) s* W6 _3 s+ D( M! y聚五 jù wǔ - five-space killable eye shape
7 }) r+ _- B o+ G2 B' t. {' h决战 juézhàn - decisive battle*
, a9 ]' \0 {' m, F; z诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*7 R' U$ D* V; m: c7 C. H
2 }* U. x; M8 h6 A6 ]# \0 T- o4 O
! o$ a. ?+ i: pK$ p, t/ p7 i6 ]; n. @7 U f3 u* M) U
卡眼 kǎ yǎn - falsify eye, L/ S& J1 k6 K
开拆 (開拆) kāi chāi - extension& G, X& u, I1 O M4 C8 G
开花 (開花) kāi huā - ponnuki p7 G7 j8 r$ l* @' o/ S9 ^; T2 A4 `
开劫 (開劫) kāi jié - create ko
7 s+ |5 G% J G- X% p( T# I0 D开局 (開局) kāi jú - opening
0 j' E- h5 y! s# u; S4 o& C看花劫 kàn huā jié - picnic ko
0 f; [# @+ }' V2 h5 X0 x抗 kàng - to resist, fight; to oppose to defy*
5 J6 f) ~$ R5 [* i( F靠 kào - attach one line higher than enemy stone9 U3 t7 |2 g+ j: F
空 kōng - empty*$ c* S( t+ X1 D+ Y' h
空间 (空間) kōng jiān - space*
. D! `9 S; j; ?' E- {空三角 kōng sān jiǎo - empty triangle
2 I$ x. M9 r) _' T空 kòng - territory*4 n+ l( L& l! h9 _
跨 kuā - attach at waist of knight's move/ z' ~, H* N# I
跨断 (跨斷) kuā duàn - waist cut, }! j5 O' e+ t9 G1 \
快 kuài - fast*
, F/ h# ]3 q5 P" ~% d/ Z快棋 kuài qí - blitz game
; `- r/ I+ R) Y) d2 l3 k2 i宽 (寬) kuān - loose; wide*
, ?- S5 C- g& P" |宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
+ h% n) |7 G7 y宽气 (寬氣) kuān qì - increase liberties1 r0 P4 Q: y& |0 }7 N4 M
宽气劫 (寬氣劫) kuān qì jié - approach ko: K% }. d& F" j. } R3 s
亏 (虧) kuī - loss*. X3 d, b0 v g2 g9 m
亏损 (虧損) kuī sǔn - loss*
) j a9 q2 S% M扩大 (擴大) kuò dà - enlarge; expand*+ c7 k |/ e4 k8 ~
扩张 (擴張) kuò zhāng - enlarge; expand*0 V" H- t u. a1 C9 M0 N
[edit]1 e$ \7 D7 R" z% ]& s
L# y6 k; _: X1 n) |- L
赖皮劫 (賴皮劫) lài pí jié - many move approach ko3 F- g8 L$ E7 \
拦 (攔) lán - checking extension; prevent opponent's advance*
* j: D9 L; {" j& J1 M拦逼 (攔逼) lán bī - checking extension u r8 x9 ]6 Z
烂柯 (爛柯) làn kē - ranka
! C" H+ ~0 s- |) h, h9 C老师 (老師) lǎo shī - teacher*
1 _: ]- w" @# E9 {" A老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil; ]; k7 `) {5 z9 T
类型 (類型) lèixíng – pattern, type*! O$ Q) ?2 \! V9 }/ Y0 ~) [
冷着 (冷著) lěng zhāo - unexpected move# D; [6 k) s% l: q4 L: r
利 lì - profit*2 v; `% `: r$ U
立 lì - descent; stand1 m, Q& C9 B+ B- @" l. a" i# n
利用 lì yòng - make use*
1 b4 S9 J7 L& H8 U% l9 y0 T3 e连 (連) lián - connect; continuous*
" ?$ |, Y' c9 e0 E! ^0 M连扳 (連扳) lián bān - double hane. v( i! `6 O0 c" V# x6 i
连环劫 (連環劫) lián huán jié - double ko
& c+ m2 A5 x% u. C: U6 i1 B连接 (連接) lián jiē - connect*! M9 f9 m3 ]0 X1 N
联棋 (聯棋) lián qí - pair go
3 [8 @0 S; W& D" v! S8 v恋子 (戀子) liàn zǐ - reluctance to sacrifice
" n0 }; g! f9 ?两分 (兩分) liǎng fēn - equal*3 z. s" }/ B! O9 i, } t) {
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")2 M# v/ @/ _" c! G6 T
劣势 (劣勢) liè shì - inferior*" j y9 X7 A6 E( |0 S
裂型 (裂型) liè xíng - split shape* i# |2 F+ D: Y" \& q4 e% V
龙 (龍) lóng - dragon*
) H0 R) X$ n# M7 g漏着 (漏著) lòu zhāo - oversight! e7 {/ L4 H( Z6 n8 S" n( R! S
落子 luò zǐ - playing stone on board
) L9 F; K' g- i5 a! B1 M) b8 z8 [5 N8 c* ~2 t2 k' D6 k. _5 X% g# T+ e
1 f. e" f. T! N* @7 U
M
: b8 _) ^ M) K2 S1 b满意 (滿意) mǎnyì - satisfied*
* `! O7 R( V7 b Z慢 màn - slow*' C+ Y, A0 \/ m6 a3 g
盲点 (盲點) máng diǎn - blind spot
3 A7 F3 h2 _5 E1 _- f梅花六 méi huā liù - rabbity six' Y5 v5 b9 t5 B* ^# P7 _( f4 S
梅花五 méi huā wǔ - crossed five
, o7 W: T" N- i1 O2 O( W门吃 (門吃) mén chī - capturing technique by atari
3 G' X; Q+ N1 `3 {迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
# P9 z$ ]; g. `8 W妙手 miào shǒu - excellent move; e* |8 u: b) \, K' p9 U# r
妙着 (冷著) miào zhāo - excellent move! p' g) O0 Y6 P, R8 q7 f% P
模仿棋 mó fǎng qí - mirror go. j) H. p# ?( l/ F$ @; ]% m
模样 (模樣) mó yàng - territorial framework S% u: B! B9 q
目 mù - point of territory
# V Y1 k1 ?. g5 x3 ?/ I目外 mù wài - 3-5 point
& y# B% x* v, N- m! P+ w1 {
$ b S, {& ~ q2 M8 q$ ]/ M" z
3 m: x% W& \ ~; R, w) ]" y# K( _N$ x/ A1 I y% v! l& ?
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
! x8 @4 b A+ p1 C- P逆官子 nì guān zǐ - reverse endgame move+ L6 h+ Q- k1 ^! I" B) U9 B! }
逆先 nì xiān - reverse sente- i0 z1 D8 h3 q9 Q" H: U7 [" h& K
逆先手 nì xiān shǒu - reverse sente
0 { K$ a9 r+ V( s. x7 ]$ D) p逆转 (逆轉) nì zhuǎn - overturn game" S* {9 N/ f0 t& ?7 s5 z
粘 nián - connect*# h# s- C9 M l9 y& y3 a, @8 }
凝形 níng xíng - overconcentrated shape
8 R F5 C& c$ N( B5 Z" ?$ W扭断 (扭斷) niǔ duàn - crosscut
6 m- R/ P- N0 [5 D( b扭十字 niǔ shí zì - crosscut, D) M7 V2 j p; d+ b
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
! y$ W* P& \: O$ H3 C0 _9 q扭羊头 (扭羊頭) niǔ yáng tóu - ladder
, `% h' s1 X( h4 o% J
- Z# N- J* Y A+ ~" I
6 G Q, f! T% N/ B- y5 QP4 {% s) ^' l) S' ?1 w
爬 pá - crawl*! z5 u. |" z$ X
盘渡 (盤渡) pán dù - bridge under
( Z2 K) G, p$ h盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner( q, D# F* M# Y C( t& Z
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner, c$ j3 x$ E, `' t' u) ~
抛劫 (拋劫) pāo jié - throw-in ko
. Q# @7 O. q4 M. b7 A3 Z配合 pèi hé - coordination*
% q. G& c" A- V碰 pèng - attach to the side6 ? u( c# O+ x/ L* S4 f( a
便宜 pián yí - profit*
& _# K v A3 E& _8 M1 F# R骗着 (騙著) piàn zhāo - trick play, hamete" u! V1 Y3 A# @3 E# s i% G; L. r# O3 c
平衡 píng héng - balance*
0 U: ]# [/ F6 X% i- z, g破 pò - break*
, ]8 t# p/ B, Y4 h4 x剖析 - pōuxī dissection / self-analysis
# w! N( }! f( W- b( v" z% w- i破解 pòjiè - solution, answer to a problem*, B+ x7 K# s% ]% Z
扑 (撲) pū - throw in/ ^- _ f4 e5 j p% _, B2 }# v
葡萄六 pú tao liù - rabbity six4 i& B. d6 ?3 R z+ X( s( {1 I
谱 (譜) pǔ - game record$ w) @6 J# E9 ]( o$ V1 |
普通 pǔ tōng - common*
, n! Q- I3 c1 ]- L( K/ E+ C5 s9 A" Q[edit]
( S: O) H( ^( l6 o7 g( x9 l5 Z0 L/ AQ0 V, ~# @. d1 w: J$ k$ H( L$ ?: [
欺着 (欺著) qī zhāo - trick play, hamete2 ~3 a' e0 X5 ^( L. V
棋板 qí bǎn - go board# U3 ^5 p( d* t8 V- A4 J8 M% K% L5 {
棋风 (棋風) qí fēng - playing style( T7 y7 U4 q5 t( K2 Q
棋盒 qí hé - stone container
" @+ u/ y" B& {: s" ?: C Y棋筋 qí jīn - key stones
! ^' f, q1 P, n. ?7 Z棋精 qí jīng - key stones9 G. l. g3 S- y- D" K
棋理 qí lǐ - go theory
/ b3 k' n( U" L3 b. @) x' t3 N. S棋力 qí lì - strength in go
. e! h# s& e1 l- _/ [& s H$ G棋盘 (棋盤) qí pán - go board
5 J6 R) Q) V; Y8 Z* [4 V5 t棋谱 (棋譜) qí pǔ - game record
3 k. Q' ]* {/ S9 C. r% s. v棋石 qí shí - stone- ?/ K( T- M, I2 w9 ~' B7 T
棋手 qí shǒu - player*
' J5 Y7 x5 {' j棋书 (棋書) qí shū - go book
' w& f& Q0 S/ U+ W; {! Q棋院 qí yuàn - go institute6 _' `( t9 V$ {1 f R
棋形 qí xíng - shape
; N# E1 O* |2 S1 m棋钟 (棋鐘) qí zhōng - clock*
, A: }& t [0 X棋子 qí zǐ - stone
; K$ M" S8 l, [弃 (棄) qì – abandon, to discard, throw away$ f2 F D/ C6 P W9 C Y: D
弃子(棄子) qìzǐ - sacrifice% P; T; b0 |' V6 X6 `, _, e
气 (氣) qì - liberty" u, E N4 T! N% z
气合 (氣合) qì hé - fighting spirit4 D, t0 f) Z2 o# [
气紧 (氣緊) qì jǐn - shortage of liberties
* G: e B1 o7 A! [/ O) ~3 O" N前 - in front, before*
$ b# y. A) U2 c( A浅消 (淺消) qiǎn xiāo - erasure; K" m9 U, X, @4 G" x
墙 (牆) qiáng - wall*3 a. `8 C' A4 b* E5 q+ ?
强 (強) qiáng - strong
) O8 K# i0 f2 i. g" L0 ^墙壁 (牆壁) qiáng bì - wall*5 w: p6 x# g/ m5 f2 d, \
强棋 (強棋) qiáng qí - strong group
2 {$ U8 e: s; `- P6 e+ B巧手 qiǎo shǒu - clever move
# |2 t. T0 V7 y3 `; W) b巧着 (巧著) qiǎo zhāo - clever move+ \* s8 V# W$ e# }
切断 (切斷) qiè duàn - cut*' k: f Y! q l- c
侵消 qīn xiāo - erasure
, ?. T' F# D' ^, `轻 (輕) qīng - light*' g4 M/ T3 B* D* k3 I( I' g' `
侵入 qīng rù - invasion
9 M9 ?/ m5 }! A9 @/ {轻盈 (輕盈) qīng yíng - light*: K Z; q9 }; s' P0 t1 T$ X
求活 qiú huó - make life
6 C5 @8 v) X. c" T0 ?' r曲 qǔ - bend
* h" {) ]8 K9 V8 `2 `) @( ?曲尺 qǔ chě - carpenter's square
, r" s! G2 N$ l曲三 qǔ sān - bent three
m: V6 @( }! V曲四 qǔ sì - bent four! G ~( `6 i+ H$ @2 a2 {) ~
觑 (覷) qù - peep
8 B* T! H* o2 v, S+ H权利 quán lì - privilege4 q( Y6 t) Z6 g. A
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*: I' O! Q4 E/ X/ z; _
3 R9 \+ B( u3 P; `; m, P
7 J- d! O) ?/ r. M; mR
. v% Y! {2 }- J. c让子 (讓子) ràng zǐ - handicap$ j. C4 p6 g+ f
让子棋 (讓子棋) ràng zǐ qí - handicap game" r4 r) P7 F& g$ C2 k
认输 (認輸) rèn shū - resign*
9 {4 P7 [) Z" z) a) @弱 ruò - weak*
2 F' [8 v. {% t% M弱棋 ruò qí - weak group" B6 x+ V0 z" M9 {# F9 m
, Y7 f$ |3 x7 U
% R, U" ?/ q7 oS* A z( U$ Z" x6 E
三间拆 (三間拆) sān jiān chāi - three-space extension7 R4 {' V, v6 K9 [* @, ~
三间跳 (三間跳) sān jiān tiào - three-space jump8 O7 _) j9 b/ F
三劫 sān jié - triple ko$ L! Y G6 d# Z3 d" z% S& W
三劫循环 (三劫循環) sān jié xún huán - triple ko
9 ?! K% X9 M7 m$ c三连星 (三連星) sān lián xīng - san ren sei7 Y. h; V9 g# J* q: V
三目正中 sān mù zhèng zhōng - center of three stones
5 V9 [9 a, k1 I0 H1 ?9 U三三 sān sān - 3-3 point
7 X7 j! w" U! d- v三手劫 sān shǒu jié - two-move approach ko$ y2 w1 j3 a' r$ n4 F: J8 U
三子正中 sān zǐ zhèng zhōng - center of three stones
" }; @, }& q! I& |0 _杀 (殺) shā - kill*: l% k" X) w8 T1 d2 t7 L
杀棋 (殺棋) shā qí - kill- h8 c2 ?2 e# B* }% V# Y" p
杀气 (殺氣) shā qì - capturing race0 J0 P$ X# x. o& H8 ?+ x
上 shàng - upper*
- y1 J. l/ Q% Q7 D上级 (上級) shàng jí - advanced level*) l3 V. x) W3 C# U0 |
上下同形 shàng xià tóng xíng - symmetrical position1 ] a8 \1 h+ k3 Z& A/ g
稍 shāo - somewhat; a little*
' ]% X3 P4 ?6 r5 n伸气 (伸氣) shēn qì - increase liberties) R8 E: |6 m4 C2 E2 |
伸腿 shēn tuǐ - monkey jump
- j' P% ^( c3 f' f8 i生死劫 shēng sǐ jié - all-dominating ko7 X0 k# v& }, m- @/ S% I
胜 (勝) shèng - win*) J: _8 I! x* q5 O' A5 o
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
. Y+ o1 P. Q) N! \胜着 (勝著) shèng zhāo - winning move
% z3 J$ F) l, z a失败 (失敗) shī bài - failure*3 w8 D: b* a. V- V0 T
实地 (實地) shí dì - solid territory
" o" o/ L/ r) Q, Y十番棋 shí fān qí - ten-game match7 \6 e8 p: s# ^% r' V1 ^
实接 (實接) shí jiē - solid connection
' r1 h2 A2 m0 Z* S# g石塔 shí tǎ - two-stone edge squeeze
+ i* x: G/ Y5 \, f实战 (實戰) shí zhàn - actual game situation
8 F/ u7 R8 [; z# {# f实战手 (實戰手) shí zhàn shǒu - situational move
) R' Q) q6 l7 m! @4 `势 (勢) shì - influence*& {5 N1 F2 Y; w; i; [
室 shì - house; room*6 P) k" }# O$ l4 }4 j- B! ]
势力 (勢力) shì lì - influence*% Q) r; R' y3 b. \7 [' T- A, N
试应手 (試應手) shì yìng shǒu - probe
! n5 o6 @8 z# m- z6 B4 T收官 shōu guān - play endgame. {# F j* B, f: {
收官子 shōu guān zǐ - play endgame
- @3 t5 Y/ ]# t# t9 R收后 (收後) shōu hòu - last play$ b; T+ R6 S4 X; z& a+ s3 r) W; J6 l/ z
收气 (收氣) shōu qì - reduce liberties& T" S& ^4 N; y+ C$ F
守 shǒu - defend*, `4 |, O, \" f+ G3 \2 R
手 shǒu - move
9 N; t/ R5 j, @" _1 h Q2 J手段 shǒu duàn - technique*
1 }8 V. @; F. ~. S手割 shǒu gē - reorder sequence3 {* N9 y* N8 ~/ d
守角 shǒu jiǎo - corner enclosure
% b3 t0 e' |1 }& d手筋 shǒu jīn - tesuji
' t W( w6 c. X- ?3 Y# |手顺 (手順) shǒu shùn - sequence
8 M2 i* W# L0 T+ [# q; {' s* b手谈 (手談) shǒu tán - hand talk
. h R( r, [# k( r: M授先 shòu xiān - one stone handicap! r) q: Q: s* u7 Z* D- B9 p, N x
授子 shǒu zǐ - handicap- o r" X" S [, c+ M* G! U) F
授子棋 shǒu zǐ qí - handicap game- W: Q! C8 o1 d5 e- J
书 (書) shū - book*6 c$ F* R( |$ w% x y4 l
输 (輸) shū - lose* U a- Q U& {, ?
书本 (書本) shū běn - book*
# D+ C2 G, R' e) s% t" P9 n数目法 shǔmùfǎ - territory scoring$ ] D3 z( e% E3 ^
数子法 shǔzǐfǎ - area scoring
3 G9 o7 A- y8 b2 i6 _ Y9 ~梳形 shū xíng - comb formation+ G0 u4 j. J4 T' F. @6 t7 T
梳形板六 shū xíng bǎn liù - comb formation
* ~! p X) E' l9 W双 (雙) shuāng - bamboo joint
; T' b _" F" i7 E! Z- D4 `0 E9 B( ^双吃 (雙吃) shuāng chī - double atari
" j6 M; O2 F) ^9 B! q. c& I2 T双打 (雙打) shuāng dǎ - double atari
D9 O% o8 J& o2 M+ C双打吃 (雙打吃) shuāng dǎ chī - double atari
+ E) _. h' o. K, z双倒扑 (雙倒撲) shuāng dào pū - double snapback
5 O V' f/ l( h( a+ g双方 (雙方) shuāng fāng - both sides*+ R8 H: Q& x$ }
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
1 f' ?7 [% D3 ?7 H' s双挂 (雙掛) shuāng guà - double approach
8 d; S) g) x% w" H! A) y: L双虎 (雙虎) shuāng hǔ - trumpet connection: K3 r9 c( t" l4 @
双活 (雙活) shuāng huó - seki3 v3 W- B0 J( @# P/ S
双叫吃 (雙叫吃) shuāng jiào chī - double atari4 ^/ [( t+ n7 L
双劫 (雙劫) shuāng jié - double ko
/ ~! v( F1 e' y1 ~* t& G双征 (shuāng zhēng) - double ladder
, u) M7 n8 F; w Q* I顺序 (順序) shùn xù - sequence*
. i" f# u1 x2 `& K死活 sǐ huó - life and death
8 W4 n& b8 i, e6 ]2 i死活题 (死活題) sǐ huó tí - life and death problem
; \! _& p- { \& G! G死棋 sǐ qí - dead group( D& Z0 n' L e, n; {2 I$ W
死子 sǐ zǐ - dead stone" n& o5 s y( o2 E+ R
四间拆 (四間拆) sì jiān chāi - four-space extension: l: G0 f; ]" {$ ]
四角穿心 sì jiǎo chuān xīng - occupying four corners and center5 L+ k T7 |: z9 |# O/ @! \! B
四劫 sì jié - quadruple ko& s2 I& C- Y( _) r8 L
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
7 S) k5 C+ \4 Z四连星 (四連星) sì lián xīng - yon ren sei& d) E" W4 V5 ?, _' ^
松 (鬆) sōng - slack*
% t$ L! x. X& @, w松气 (鬆氣) sōng qì - increase liberties: q5 T% _0 ~- p6 q& v
松气劫 (鬆氣劫) sōng qì jié - approach ko
0 f8 R1 Q3 {% W5 f; K) B& ?俗手 sú shǒu - crude move/ t/ b& Q8 \' n6 y1 s! o( H
随手 (隨手) suí shǒu - hasty move/ N1 _4 r) X' h+ P J" a9 _
随手棋 (隨手棋) suí shǒu qí - hasty move
! `% l; K( S6 J e2 z8 \" ]5 {损 (損) sǔn - loss*" _& j6 R( ~5 o2 s" K7 Q
损劫 (損劫) sǔn jié - losing ko threat1 }" S+ M, `: u0 v9 E0 K
损失 (損失) sǔn shī - loss*& D' ^$ A5 _) [! l9 F6 C4 j# s! \
顺序 (順序) sùn xù - sequence*4 S, |2 Q9 }2 J1 i$ x E7 w
. `& v$ f) m7 Z6 f. p. U
( X9 k$ ~% y5 M1 @1 u) B6 ?+ y$ P- nT. V: S8 W7 D2 m+ z, w& ]* h
台象 tái xiàng - Tower/ E& |0 E# `2 p }8 @" @
弹性 (彈性) tán xìng - flexibility*
4 l8 o; M, W5 S+ l$ R搪 táng - block*0 ]8 T0 ?# K8 K$ w) S* A
套劫 tāo jié - two stage ko; ~5 k9 D8 {; T2 t
逃 táo - escape*
8 U+ |- O6 r* w$ j$ {逃遁 táodùn - to escape, to run away, flee*' W" H" Z. o0 m- ~
逃生 táo shēng - escape*
7 B/ Z1 p3 A/ J+ S9 p腾挪 (騰挪) téng nuó - sabaki
- H# o! b4 L, p, p, p7 ]" Q) O提 tí - remove from board. T6 e# f% E6 O* Y
提劫 tí jié - taking the ko
2 |) {/ r2 K, T% Q/ n; t+ Y提子 tí zǐ - remove from board) s p- M# d+ \
天王山 tiān wáng shān - tennouzan
1 L* e9 E7 {# A( ^天下大劫 tiān xià dà jié - all-dominating ko% T6 ]( g7 ~8 P& P# ^
天下劫 tiān xià jié - all-dominating ko* Z, X2 J# \1 {+ z# J: P" l
天元 tiān yuán - tengen+ [3 f$ P, q0 G T
跳 tiào - jump*( |! [9 @( x/ t1 I- r2 {9 V, b* x
贴目 (貼目) tiē mù - komi
) u7 K3 _& J+ n9 h* C铁柱 (鐵柱) tiě zhù - iron pillar*
3 h% r& y% ]+ F& X, T0 O挺 tǐng - push up; stand*
3 s; K3 n# g1 ~, j; C投降 tóu xiáng - resign*6 {8 a1 ~1 x2 m$ O
投子 tóu zǐ - resign4 C# z5 J" t% b3 ^5 P) E
透点 (透點) tòu diǎn - placement
" X& H6 X9 l4 w; z/ ^& M图 (圖) tú - diagram*
; z3 l8 k" P P0 Z退 tuì - pull back* X! N! `, w& @
托 tuō - underneath attachment
/ P0 k+ U. x' p( L: L脱出 tuōchū - escape, break out
/ G5 j/ } @; f$ l! L4 W4 s脱骨 (脫骨) tuō gǔ - under the stones
0 Y6 }% s/ ]; Y' i t& \脱先 (脫先) tuō xiān - tenuki' l; W" Y! T, h3 R! e& K6 ^
' p/ }- }) o$ M" D2 f# r' s. c- @( ` s. ~
W: A, ^, E% ^7 j. I6 U
挖 wā - wedge
9 x* c, H6 o3 f4 \外目 wài mù - 3-5 point
' `' L: p- h+ G" b6 K" Z9 F外气 (外氣) wài qì - outside liberty
7 ?4 r, h6 O1 Q- `4 Q弯三 (彎三) wān sān - bent three$ S/ R3 l1 F0 e% M" b3 N
弯四 (彎四) wān sì - bent four$ d( S1 u" C9 c/ M1 Y3 R" K- r
万年劫 (萬年劫) wàn nián jié - ten thousand year ko
! `) u9 a0 ~0 O7 L% Q围 (圍) wéi - surround*3 m* e2 C8 F0 Q0 p
围棋 (圍棋) wéi qí - go3 J% \' l) P f( ^# A2 R
尾巴 wěi bā - tail*4 F D. ~, @) } w, A
味道 wèi dào - aji
/ [, D/ N. ]5 U+ c- z) ~; n5 b文凭 (文憑) wén píng - diploma X6 |' Q+ G3 L# K9 H) T, e
稳当 (穩當) wěndang - stable; firm*
' o* |1 V- D6 L) o% W问应手 (問應手) wèn yìng shǒu - probe
" d% h+ k5 G- k; ]乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest5 P( k- a, W1 w$ _8 S$ N" m: H
无理 (無理) wú lǐ - overplay1 @2 } T" Y6 R$ R9 I( p0 U
无忧劫 (無憂劫) wú yōu jiě - picnic ko
2 ~4 }5 b" U( I7 N9 c0 M五子棋 wú zǐ qí - gomoku narabe: D& p! \4 T9 \% {, A$ v+ `
五间拆 (五間拆) wǔ jiān chāi - five-space extension
C5 u* ?- b: }# H五连星 (五連星) wǔ lián xīng - go ren sei
# h7 Y: c$ v8 k9 H五五 wǔ wǔ - 5-5 point
a0 B: O+ U# V& y
* X, _8 G4 D' O) Z3 T0 B- h; b5 s' Q! ~% b6 }
X- y4 \5 y% {; @7 S% h
细棋 (細棋) xì qí - close game
% S8 W' e7 J- y3 h0 ^" s瞎劫 xiā jié - false ko threat& L! l. o/ A8 g4 d# U" B* q
下 xià - lower*. G/ _0 Z3 d1 d5 O m, \/ A
下法 xiàfǎ - method*' V, k2 t. b) f5 Z1 n
先 xiān - before; first*, }& R$ t9 H; r- f
先手 xiān shǒu - sente
1 j+ b o1 d7 k( X& ?. h* p/ o# O3 D( K: H先手劫 xiān shǒu jié - a ko in which the player makes the first capture
+ z3 {' K( f1 G1 s' z4 f# ]先手利 xiān shǒu lì - forcing move Y1 c; u `, `3 ?, i9 C
先中后 (先中後) xiān zhōng hòu - sente with hidden gote4 @# V5 ^' F; r. f. J& U5 J( c
陷阱 xiànjǐng - a trap*% j/ v# h6 h/ r* O5 a7 j
象步 xiàng bù - elephant's move
# J" y! [) O, J0 a- a- _3 m9 B+ z象步飞 (象步飛) xiàng bù fēi - elephant's move9 s2 A& x6 a1 r3 O9 g" F3 x$ L, n, Z
象飞 (象飛) xiàng fēi - elephant's move( v1 e/ B" I A7 ~. q7 T
向小目 xiàng xiǎo mù - facing 3-4 points
( p& M. n) N2 W" j: G. H) l/ x9 H象眼 xiàng yǎn - center of elephant's move* K( L! k/ K; }
消劫 xiāo jié - ending the ko, v' m5 Q$ |0 G, J; ^
小 xiǎo - small*
& Q8 i* ]7 {2 w4 j: H小飞 (小飛) xiǎo fēi - knight's move1 `8 h9 C; }, x: T- R4 w
小尖 xiǎo jiān - diagonal/ B) t/ a& s$ L
小林流 xiǎo lín liú - kobayashi opening& Y$ U h k& U; d& V) C" ]; O
小目 xiǎo mù - 3-4 point
, M E! ^) J& _1 G小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
* S6 T$ `* O/ ?% h1 u x3 E7 @小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)& c5 x5 C/ y) U, n) G0 x: B
小伸腿 xiǎo shēn tuǐ - small monkey jump1 M! k* E. S3 n2 G
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
0 H! c5 k% h5 y# W$ I效果 xiào guǒ - effect; result*3 w$ k( R. M A# I9 j. V
效率 xiào lǜ - efficiency*7 m. j3 t) e1 y1 x8 f/ I' N. J- M
新布局 (新佈局) xīn bù jú - new opening% [# J, s {) ` H% z& s* a5 O
新手 xīn shǒu - new move
' G y8 V6 q9 t! n/ H: O星 xīng - star point
/ c. l* `- X4 q# Z. ]星位 xīng wèi - star point
8 n6 o1 y' i- s4 t4 N3 ?形 xíng - shape*
0 ^3 F0 x# o6 K, D( M7 A& o形势 (形勢) xíng shì - situation*, p8 P) R2 K3 k; Y5 t
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
- k0 j+ O N9 g6 y- k0 P( t6 e8 }: r, n形状 (形狀) xíng zhuàng - shape*( d$ f* Z, k/ [- p+ G& ]' I
秀策流 xiù cè liú - shusaku opening; n5 z4 s' \& `2 K8 z( H. E, u6 u
虚手 (虛手) xū shǒu - pass2 b) I' q, a. E9 A
虚着 (虛著) xū zháo - pass$ s/ v b1 [8 w2 x% S
序盘 (序盤) xù pán - opening
4 S3 e _4 [2 Q }学生 (學生) xué shēng - student*
) d, E' `. Q" V# G# I, L% G2 p雪崩 xuě bēng - avalanche*
5 z. I+ E! Y, \/ j4 R循环劫 (循環劫) xún huán jié - double ko4 t$ B2 P$ @- g+ s
! v) |) q e* U
( B% u {9 z* o7 Z& EY
0 ~9 g; D1 }% M+ n1 I压 (壓) yā - push down*; ]3 |! H j$ x- e' P
压力 (壓力) yā lì - pressure*
3 c" s3 L! V# n" [( D: m延气 (延氣) yán qì - increase liberties
0 a( \* e ~3 E! B8 c5 H6 D2 P眼 yǎn - eye*
% Q, d. D/ G( ?+ U! Y眼位 yǎn wèi - eye potential; eye space( s2 u& q- g& U+ u/ _
眼气 (yǎn qì) - eye liberties
+ i8 p' Z4 e, T7 C3 w眼形 yǎn xíng - eye shape; eye space0 u [/ d9 Z: _' j8 O5 m
妖刀 yāo dāo - magic sword8 C' a Y; s. ?: W% N1 T0 d
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
9 E# {+ b( B5 j- p9 `. I0 f要点 (要點) yào diǎn - vital point
|: @; q% a, R' l# n( n8 x( ~要子 yào zǐ - key stones
7 K. l/ h. B h8 Z5 B7 [; Z业余 (業餘) yè yú - amateur*
% r2 z/ q. {- l G0 C8 x3 k. K: Q. ^* }一方地 yī fāng dì - one-sided territory
/ w: Z( i; V' s/ e8 Y+ S) D1 {一间拆 (一間拆) yī jiān chāi - one-space extension& v, x$ @4 ~2 ]! Z( S
一间跳 (一間跳) yī jiān tiào - one-space jump
# H# I/ p8 ] ^/ {3 S* T! B) E一手劫 yī shǒu jié - direct ko
! m" P) z {/ i) r# v5 t一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker2 x& u3 ]& q" L' }$ G) m
疑问手 (疑問手) yí wèn shǒu - questionable move
7 x) t2 c# r8 L: w$ d弈棋 yì qí - play game*$ q+ h; }' }! {; ?
引征 yǐn zhēng - ladder breaker; e. d% X" n0 `' `; q
赢 (贏) yíng - win*
1 X% p4 \: Z: T% Y$ J应氏 (應氏) yìng shì - ing's
+ q1 h/ u8 l( i' F硬腿 yìng tuǐ - first line descent6 D' [/ p; d& {- F
优势 (優勢) yōu shì - superior*; X% a: o2 |8 c' D% g1 @0 l( i
有利 yǒu lì - advantageous*0 u9 m1 ~# n+ g. A, M! V0 ?
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
8 k5 v* V+ n( M1 s5 F有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
1 j1 L2 i3 e7 D, o; w7 \- f右 yòu - right*; P* [, E& [0 W; E0 z7 @$ Z
余味 (餘味) yú wèi - aji
$ E3 \: B) i( |5 a# K, c愚形 yú xíng - dumpling shape# ~; w; C( W. R, P5 ~; _
宇宙流 yǔ zhòu liú - cosmic style3 _- q! @6 p6 B5 W6 @, K. h
原则 (原則) yuán zé - principle*
% A- Y; I1 @ N0 z* V院生 yuàn shēng - insei6 [$ Z+ s& C1 X# C! ?6 Y* m; z$ l3 _
; L2 {4 {, Q2 z- Z, M1 S: j" w. n4 y7 p6 Y/ ]) _' l/ f+ {3 R
Z# {. [$ C! r2 b2 O i% `/ x% M0 j
枣 (zǎo) - jujube (Chinese Date Wood)*
; V3 L+ r" {& k4 D# F2 i( g扎钉 (扎釘) zhá dīng - iron pillar*& s# m. o5 J' b; E
长 (cháng) - stretch9 v- I3 z7 ~7 B! g4 u8 P; R0 F: w# N
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi- b! I7 `5 S- v+ G4 e, R
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
8 }: i0 b' {2 K6 ?2 d. N, l着 (著) zhāo - move$ S, J2 i2 ~/ y) i$ Z
真眼 zhēn yǎn - real eye
& R9 C4 h! w: P0 r, E镇 (鎮) zhèn - capping play
$ w! s- P, m0 f% ?, u. V7 y' {( b9 v镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker, Y2 \0 p! Z2 s+ t; M! z- U
镇头 (鎮頭) zhèn tóu - capping play4 y/ M+ Y- e4 }( _5 L
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma6 a: @: ?# W' I
征 zhēng - ladder% @, |$ a6 Z, ^% g% O* |, @' n
争棋 (爭棋) zhēng qí - official challenge match
0 B0 G" n. M# O$ e/ r2 C征子 zhēng zǐ - ladder# [6 z" {+ m. t$ z7 l6 G4 U& M: U
征子劫 zhēng zǐ jié - ladder ko
1 _/ }1 P z3 z: j. W) F1 f2 \, [整体 (整體) zhěng tǐ - chain4 F% | ]# I, O) e' [
整型 zhěng xíng - settle: n; S( q' I9 v, _
正解 zhèng jiě - solution*) V- K) }9 r% l
正确 (正確) zhèng què - correct*+ u4 f' G( I7 z9 v& u6 R
证书 (證書) zhèng shū - certificate*
" ^8 w) p) @; [正着 (正著) zhèng zhāo - proper move
' F4 c1 w' ^- Q0 w3 H! v- J; T指导棋 (指導棋) zhí dǎo qí - teaching game) Z4 N; g9 P$ p! ~8 z+ l
直二 zhí èr - straight two7 T9 Q4 D" R! _: N O
直三 zhí sān - straight three
& t4 I/ g- x' b* o( ]直四 zhí sì - straight four, a3 g1 l/ l) R5 I# j; _7 L, c
职业 (職業) zhí yè - professional*" p: p8 ?3 m* q# [; U9 V
只此一手 zhǐ cǐ yī shǒu - only move
. ^# B6 c2 ~, V. v治孤 zhì gū - managing isolated weak group, x6 Z) i) t) S
中 zhōng - center*
7 x1 E% K5 v: _* `) T0 r/ {钟 (鐘) zhōng - clock*
& m' m( T+ H! S中腹 zhōng fù - center*
/ y& a7 V9 a" S/ j0 f' b中国流 (中國流) zhōng guó liǔ - chinese opening
3 q, q7 @& h) ^% ~中级 (中級) zhōng jí - intermediate level** l5 ~. c! L- s V
终局 (終局) zhōng jú - end of game
* k- T3 Y6 k4 D: V中盘 (中盤) zhōng pán - middle game# u+ Y* X2 S, m7 t, Q
终盘 (終盤) zhōng pán - endgame1 L+ B' A" |! f' d7 L* p
中心 zhōng xīn - center*4 ?/ G$ ^) e- m" P
中央 zhōng yāng - center*
+ s5 e, s+ F% @: G+ c/ `中原 zhōng yuán - center*
6 E* ^: P T# l& @; |6 ]重 zhòng - heavy*- I3 b+ b* l2 u% k
主动 (主動) zhǔdòng - (to take the) initiative*. o$ W8 r- |$ L: D8 B
专业 (專業) zhuān yè - professional*% [& E5 Z9 d# s/ t) F5 l2 |8 g
转换 (轉換) zhuǎn huàn - exchange*- B0 {" B9 f8 z1 u3 |6 D. I9 T
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
0 N; e* e% I0 {1 P l, H装劫 (裝劫) zhuāng jié - a move that threatens a ko# r! D: j% F* h& ?' b f
撞气 (撞氣) zhuàng qì - reduce self liberties2 O! B6 |- M2 W+ y( }
追 zhuī - chase*
% `" t+ w) @. V" Q8 Q s( M! A追捕 zhuī bǔ - chase*
3 K8 c. I, u% \/ Z: J* g7 J* H子 zǐ - stone; unit in chinese counting' o3 r3 g& @7 r! P N; `- F
自然流 zì rán liú - natural style
0 X9 u' n, t4 o自杀 (自殺) zì shā - suicide*
7 ^' e( z3 ~' p7 H* v* i' t% J( R左 zuǒ - left*
: M( C* T F, ]5 N: g3 z左右同形 zuǒ yòu tóng xíng - symmetrical position
1 O, u( r, P: d% E5 ]做活 zuò huó - make life6 \$ |; D* R9 i f/ u: ]# ]
做劫 zuò jié - create ko6 ]" L; x4 P# J/ f( Y: ~
作战 zuòzhàn - combat*" `+ ?7 ^+ _" V+ {1 H7 p9 q/ Q
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
6 P$ l5 T. F! I9 V- T6 {& D |
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