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围棋术语英文

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发表于 2015-5-26 11:12 | 显示全部楼层 |阅读模式
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A
# Q; f& \4 T" e, D安定 āndìng - settle*
* T5 _, w- b0 U! Z3 u
2 J# G) d2 d; A( X# n( Y" A7 _4 G: L7 \( ~+ b0 w: F5 C
B
) Z8 @& x% J  L. m白 bái - white*
/ l  Y& i5 n5 f9 t( C2 P白方 bái fāng - white player*
% N1 k5 S1 i/ e1 `( |败 (敗) bài - failure*
% Y; G: V/ W9 X4 ^. ^/ r3 J败着 (敗著) bài zhāo - losing move
2 X7 w4 t; i9 c! d; _% w扳 bān - hane
9 o* A" ?1 l) ~/ r6 N扳断 bān duàn - hane through
- D' Y# N; n- B7 ?板六 bǎn liù - rectangular six8 V3 ]. K6 p+ j! J1 S" F* y3 t
半劫 bàn jié - half-point ko
( Z1 ~+ `/ u" Y棒接 bàng jiē - pole connection
) r; K6 r2 t) G: H( X1 g包围 (包圍) bāo wéi - surround*9 v& `/ a; Z, A
薄 báo - thin*
; c4 U7 Z0 M& Y保留 bǎoliú - retain; preserve*
5 v, l: [. [% z5 `' u抱吃 bào chī - capturing technique by atari
: N3 f) g0 O6 B: Y本身劫 běn shēn jié - local ko threat
+ X9 E7 a+ P# s) s3 n本身劫材 běn shēn jié cái - local ko threat7 C2 A4 M: I- E) m
本手 běn shǒu - proper move- x8 H  l& w/ Y2 p$ H2 h- t  |- g
笨重 bèn zhòng - heavy*. w* K5 [, T) U1 {: K( k- h) b
崩 bēng - collapse*5 N. C, C, t, n# L7 T- H( S
崩溃 (崩潰) bēng kuì - collapse*
6 u$ r+ a: B. E' \+ f( i逼 bī - checking extension
' i$ R' Q# l9 y* |鼻顶 (鼻頂) bí dǐng - nose tesuji; k$ b8 [. T6 R$ k
比气 (比氣) bǐ qì - capturing race0 b$ F- P4 v% O0 m) G5 T" I
比赛 (比賽) bǐ sài - tournament*
2 h' B6 }* _2 i边 (邊) biān - side*5 E7 F! u( r9 h9 }" E8 m- w* z
变化 (變化) biàn huà - variation*6 B5 k0 l- P0 Q: Q( N' q, s* Y
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
& X, B, ?& k7 q2 m; b1 p% b变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
' V- Y( R" m4 ?- A8 b8 t变着 (變著) biàn zhāo - unusual play
0 U  f7 @0 ?4 x$ t并 (並) bìng - horizontal stretch& a& H: ?4 O4 h5 @! t$ L
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
* t! _. }$ @7 c2 R) }; M补强 (補强) bǔ qiáng - reinforce*
1 W0 h7 ]& [. f0 J  W布局 (佈局) bù jú - opening
( g! J, J- M# k: Q# b6 D% w& b% {4 C不利 bù lì - disadvantageous*
; {9 d0 d* R+ D2 t+ [: A$ E4 W不入 bù rù - suicide
4 M* j9 c( z7 L不入子 bù rù zǐ - suicide
0 W0 l% _8 w" ]" i不提三目 bù tí sān mù - three points without capturing
+ F8 _$ E2 c0 f& e, x7 }不提五目 bù tí wǔ mù - five points without capturing& n) J' f0 M4 c, c0 a$ K, x8 X

2 F$ a8 z6 \' F' r2 m: X4 [7 C- c7 p( \+ j6 ?3 L" G
C7 L/ H; O4 J# w1 c" x
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
* T2 R' Y9 M, F- F8 C  ~猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)$ Q. N; [( n; \* _& C/ [
参考 (參考) cān kǎo - reference*
0 O% m0 a! z4 Y2 q% e残忍 cánrěn - bloody or merciless*  D/ n7 F2 ^( s  f; z( d6 ^7 m( S$ q
拆 chāi - extension
' x6 B: n& @, N) Q  A拆逼 chāi bī - checking extension
0 I0 D2 m, ~$ m8 o" {拆二 chāi èr - two-space extension3 d7 O1 r% G( M9 b# B  b; z
拆三 chāi sān - three-space extension, _8 U6 _1 \1 r6 C( u7 _( A
拆四 chāi sì - four-space extension. \$ z) {- f) m3 b- U$ W
拆五 chāi wǔ - five-space extension  E+ x, |3 E' i% I
拆一 chāi yī - one-space extension1 e( Y) S& T/ n, ?# H
缠绕 (纏繞) chánrǎo - harassment technique" {. v7 p& K- J& L4 s
长 (長) cháng - stretch& X+ I2 H+ f' e7 a
长考 (長考) cháng kǎo - think for a long time4 x2 t3 O% s' ~. ^0 p, U; y( J% C+ ~
长气 (長氣) cháng qì - increase liberties
" {2 H! v" x6 u8 x长生 (長生) cháng shēng - eternal life& Y5 @6 O+ i- L
场合定式 (場合定式) chǎng hé dìng shì - situational joseki, S2 c) P) `' u+ S) g, ]
超大飞 (超大飛) chāo dà fēi - very large knight's move
' H  i% s$ k3 a* v% ^" e超高目 chāo gāo mù - 4-6 point1 m) _# h$ b1 P! `
超时负 / 超时 (超時) chāo shí fù  - lose by time  q0 f% l, I& [! M) d8 _
超时胜 chāo shí shèng - win on time
7 F1 D6 k# b% o: i& `3 Y成功 chéng gōng - success*
& ]0 c, U, j( Z成立 chéng lì - possible*
1 z& y+ E4 l4 m秤砣 chèng tuó - two-stone edge squeeze
. X3 p' c4 V2 \7 e9 w# [* b& O吃 chī - capture# ?" n, \" w. K% e
吃亏 (吃虧) chī kuī - loss*
# a5 a) H% B) U& i! b5 J持棋 chí qí - jigo
, b! L. |9 P% B5 ^6 h/ }% U冲 (衝) chōng - push through
1 L# n9 i6 Z3 z& t: T重复 (重複) chóng fù - overconcentrated  i- u+ a3 R. O9 w
初段 chū duàn - 1 dan2 ?; ~2 e& o2 p2 ^" Q9 @
初级 (初級) chū jí - beginner level*
5 u+ `4 e7 ]& j/ e5 [5 e9 _出头 (出頭) chū tóu - getting ahead+ z% @0 B" ^2 q0 D7 o
刺 cì - peep
; y  `4 X. g- T次序 cì xù - sequence*, O, @- q5 l# w; X1 [! @6 ]. i; A9 d
错误 (錯誤) cuò wù - mistake*1 o( o( J1 N" b( [( b& S2 y! X
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
2 O' w9 B: Q" Z# F2 Q1 @8 W4 y
4 Q0 C3 l) L, w2 ]0 b# g" V: J# f$ o4 K8 J0 B* }7 o8 Q
D
# i1 R) T9 H; T9 D$ b0 T. \1 d搭 dā - attach. E/ u3 Z' F6 F% U3 T- _: S' d
打 dǎ - atari
2 h: }5 Q/ ]0 [. m. m! E打吃 dǎ chī - atari# a( C' H, F1 ^9 C' K. j# Y# l- U5 n
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one' N) m3 \5 P: N9 \3 v: P
打挂 (打掛) dǎ guà - adjourn game
" {1 F& Y; b! I% B/ k9 U打劫 dǎ jié - ko
* z+ X: R( l4 f* w+ e1 U/ {6 G打入 dǎ rù - invasion
; T4 f$ N1 S2 r+ T# _1 \0 b打三还一 (打三還一) dǎ sān huán yī - capture three recapture one" u3 S/ t; H/ B7 y
大 dà - large*
' ^$ O, ]' ]0 c( j! h1 [, R大场 (大場) dà chǎng - big point
8 W9 Q. |+ h& k- h0 _+ z大飞 (大飛) dà fēi - large knight's move" l; S7 @1 Q) A2 q
大局感 dà jú gǎn - whole board thinking, F8 \8 j( w" w
大龙 (大龍) dà lóng - dragon*
) A5 n" f& ?2 b: Z大模样 (大模樣) dà mó yàng - large-scale framework$ s: D& p' A- D& ^7 }5 `8 K
大盘 (大盤) dà pán - large board (19x19)  E6 i+ M; h5 [& P* M
大棋盘 (大棋盤) dà qí pán - large board (19x19)7 p& s0 a- r5 @& h& l+ `
大伸腿 dà shēn tuǐ - large monkey jump# ~, D+ R$ t2 l: [7 V" u* j
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
  Y8 R- o! f9 N1 q: g3 M; \$ Y5 h: q大雪崩 (da4 xue3 beng1) - large avalanche
5 I: d" T7 Q" {0 X# U5 f. }大压梁 (dà yā liáng) - Da Ya Liang
* P: l7 W& B- M4 n4 B大眼 dà yǎn - eye with two or more spaces, K/ a+ W/ i: q# Z
大猪嘴 (大豬嘴) dà zhū zuǐ - j group1 K* u: L1 K, a' K. N* V7 A" e
带钩 (帶鈎) dài gōu - long l group& X$ ?3 E  H/ R1 ~) ?8 C
单关 (單關) dān guān - one-space jump
( M- N% F* k& Y( V- Q& H& c% E单官 (單官) dān guān - neutral point. b" T1 ~; U8 W8 Q
单劫 (單劫) dān jié - half-point ko
' q0 L. X0 ?" \) u, m1 Q) K单行道 (單行道) dān xíng dào - one-way street*" w7 T# C" g7 X  q
挡 (擋) dǎng - block*
- [+ ?. C! ^! Z& w+ U; L" U. a5 _刀把五 dāo bǎ wǔ - bulky five- j1 P9 W. F* c# L7 t7 b
刀板五 dāo bǎn wǔ - bulky five8 Y' b+ p  j: f
刀柄五 dāo bìng wǔ - bulky five& T+ _5 L2 j& e+ V
刀五 dāo wǔ - bulky five& n* E* U1 \: ?( o. V! y0 H8 k
倒扑 (倒撲) dào pū - snapback
+ ^1 i$ b% m6 i9 ^$ E8 b0 l! ^倒贴 (倒貼) dào tiē - reverse komi
+ M4 {0 P1 f1 K( L7 D: k; }倒脱靴 (倒脫靴) dào tuō xuē - under the stones
* j  x- y* w3 b. [0 C$ {低 dī - low*5 w$ U  u4 B5 v, ~
敌 (敵) dí - enemy*
9 U6 n0 E' Z# s. K, r, m抵 dĭ - hold up; push against, to support, to resist** }7 l7 \* Q. `4 Q
抵抗 dǐkàng - to resist; resistance*; I/ V  t4 E  @
敌人 (敵人) dí rén - enemy*
- b- k. ?0 ^- S# _地 dì - territory*
  r7 k- u5 J, _) C5 u3 V地盘 (地盤) dì pán - territory*
! |# q9 i5 i. x* ]3 h地域 dì yù - territory*
. J8 d: w$ d; s$ J" D! U点 (點) diǎn - placement; point
0 e7 x! g4 |; X, t7 s2 y5 H点方 (點方) diǎn fāng - eye-stealing tesuji% t2 v2 }$ _; z/ u
点角 (點角) diǎn jiǎo - corner invasion5 `9 e2 D- q4 [( W4 a6 a3 l
点目 (點目) diǎn mù - counting
- d/ v' m. a+ v1 i' [9 W点眼 (點眼) diǎn yǎn - placement inside opponent's eye
  n8 q* Z7 [. q' E调子(調子) diào zi - choshi# v4 Z7 q) a* x: L/ j7 M
丁四 dīng sì - farmer's hat; pyramid four
+ H" F6 r$ E+ i顶 (頂) dǐng - bump" O/ O0 R7 y6 ?8 E9 o
定式 dìng shì - joseki
9 @% I4 Z/ ^1 O4 j定型 dìng xíng - settle5 U7 v9 `4 o' i
东坡棋 (東坡棋) dōng pō qí - mirror go8 v! s& Z9 v# J$ x9 ~8 ]' d
斗方 (鬥方) dǒu fāng - carpenter's square
5 y  n- x: Q  K. E- a$ H( Y读秒 (讀秒) dú miǎo - byo-yomi
4 o& F/ d6 e% \! @& u渡 dù - bridge under5 m  B! ]7 g  c7 V% Z- p6 c
断 (斷) duàn - cut*
, _* t/ _  g. o& Y8 b9 R段 duàn - dan3 g2 y7 ?. J: C% m5 v
对策 (對策) duìcè - countermeasure*
. P9 t3 H; E3 o, y对局 (對局) duì jú - play game*# |5 T: ~( Z& J" M& J; K+ L4 y
对杀 (對殺) duì shā - capturing race3 I  i$ R* E4 T+ a
对弈 (對弈) duì yì - play game*
- Q' K! J7 w6 I7 S遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*. G. z( g' S9 h- D0 R
多元劫 duō yuán jié - multiple ko
7 \6 }9 p6 m- q/ O" ?  z9 Q' ]! Y& ~
- K. j) ?* o; ]3 M. |% P" M0 _  [5 H1 B: z9 r( p# e
E
4 ~; D( g) u9 ]1 k2 j" u' x恶手 (惡手) è shǒu - bad move
! @6 S& H2 f9 h) M二间拆 (二間拆) èr jiān chāi - two-space extension8 X) d- N) B! J* W; M3 L( ]
二间跳 (二間跳) èr jiān tiào - two-space jump
+ ?# R9 ?$ Q( C, j/ S二连星 (二連星) èr lián xīng - ni ren sei5 F3 X. i: i: `' y9 n' V3 u
二手劫 èr shǒu jié - two-step ko0 t' a' A4 G* ~, J' }# l

2 c% B; V/ \/ z& T2 p9 W
, E/ F7 g5 }* K  m3 cF
% d- u( l7 Y4 X发展 (發展) fā zhǎn - develop*
+ B0 J4 U- ^6 Q法 fǎ method, way (also 下法 xiàfǎ)*4 d, l) y2 @) o
反扳 fǎn bān - counter hane  k2 l+ f) C7 W% `9 i
反打 fǎn dǎ - counter atari8 b7 {$ m# U: X- A' F9 ~& F
反攻 fǎn gōng - counter attack! n0 w7 r/ {. f" A+ j# F
反击 (反擊) fǎn jī - counter attack
; T. }& d$ y) i; ^1 M- k5 I反夹 (反夾) fǎn jiā - counter pincer! @0 W3 |0 ~7 }! z( @/ [
反提 fǎn tí - recapture
! v( ]4 U& N$ u% Z6 A方法 fāng fǎ - technique*
$ h; k4 n" p' Z. N方四 fāng sì - square four
% N0 B$ t* G% I5 w3 y2 @方向 fāng xiàng - direction*
+ _0 f; M: n3 ?/ q' ^5 z3 o8 e方形 fāng xíng - mouth shape( c' F% g( P1 ]& k
防 fáng - defend*; F. ]( d3 R: H( N! E% J! ^
防守 fáng shǒu - defend*
  a4 X3 T2 T! X$ X飞 (飛) fēi - knight's move4 c- h# J- a7 g0 A
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
: u# `0 Y/ Y! }0 S+ p( W7 `2 f! x飞压 (飛壓) fēi yā - press5 j5 a7 |& i! S% ~* l
废着 (廢著) fèi zhāo - useless move" Q: E. v. I. Y( |' D% I' n
废子 (廢子) fèi zǐ - useless stones0 @3 l- h/ L& Y* x. r& l
分投 fēn tóu - splitting move/ c' B7 [! N7 E9 b' T6 ^/ }
分先 fēn xiān - even game) e9 T$ n5 p4 m' u
封 fēng - seal in*# P6 O. @7 i: `: m8 m
封手 fēng shǒu - sealed move
4 J3 }2 p9 O5 |1 w2 f, P封锁 (封鎖) fēng suǒ - seal in*
) X; F$ Q0 y# [2 m, t浮棋 fú qí - floating stones6 {& z" y7 m- \
浮子 fú zǐ - floating stones
  Z  t/ T8 X4 f- w/ B负 (負) fù - lose*  @- ]* |- h' j
复盘 (復盤) fù pán - game review" f) x/ J, X/ y- X
8 K% k1 Q  ~/ \% d# O! r

& B* a  v, v* q8 x. j5 XG, }( t% t' p6 X; k6 |2 H% |4 t( M& X
概念 gài niàn - concept*
9 C" y" G# @. x感觉 (感覺) gǎn jué - feeling*4 l  k) i9 f7 p8 Y. \
高 gāo - high*
& @! O1 G& u) R9 S; v! w2 a; o) Q高级 (高級) gāo jí - advanced level*+ s; l8 X* d* p6 _
高目 gāo mù - 4-5 point$ O& Y& z4 i. I  ]
根据 (根據) gēn jù - base*$ Z9 L1 f  Z  U/ t/ ^8 o; u
根据地 (根據地) gēn jù dì - base*
. _& e3 n& {, _- b! m攻 gōng - attack*4 y4 ?; C: G& l6 }9 y! U( _) t
攻击 (攻擊) gōng jī - attack*
- b+ a+ `8 R( N) \1 S# |, l共气 (gòngqì) - shared liberty% u" c. [  W1 [/ [" ^5 N
公气 (公氣) gōng qì - shared liberty4 f$ x; p5 d' W5 v: F3 }
攻守 gōng shǒu - attack and defence*
, H% g. G* \2 H: z( \- e! b) a' e共活 gòng huó - seki5 G  u0 v" ]0 F% ~) J
孤棋 gū qí - floating stones  M, W6 L' Z$ u
挂角 (掛角) guà jiǎo - corner approach. k) O- p! |$ D' n4 Z+ d
拐 guǎi - bend*
1 }2 ^' R& U7 r# M1 e8 [) @; U怪着 (怪著) guài zhāo - ghost move( C2 Y. }' I3 Y% J
关 (關) guān - one-space jump
/ |$ ]9 \+ p. C) p% l官子 guān zǐ - endgame
2 ^0 m2 H* ?7 b" d* X4 ^' H# a龟甲 (龜甲) guī jiǎ - tortoise shell1 i: z  p5 p0 i9 I
规则 (規則) guī zé - rules*
7 i5 p2 G$ _2 ~8 W: }鬼手 guǐ shǒu - ghost move. K/ P, z2 z# O
滚包 (滾包) gǔn bāo - squeeze" w) J, y# Q# V) j
滚打 (滾打) gǔn dǎ - squeeze. p. \$ U8 l0 f% X/ `) p  G! E, p
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
; |0 I3 ?7 u/ \" h过分 (過分) guò fèn - overplay
0 z3 s  S" ^" ]: t/ Y$ y$ F国手 (國手) guóshǒu - national champion*) m1 p$ V/ p, A# }) f
' J8 w' q2 L2 G4 B1 Z+ x  y; h0 C
2 `2 q8 V# {2 A0 [9 ?2 s
H
0 h& R, P: f* C0 t$ c4 s- H韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
  ?  N6 @- k+ O# x* ~5 w9 T+ w6 b好点 (好點) hǎo diǎn - good point0 w. c3 x7 S, {8 u/ j
和棋 hé qí - draw*
  `7 l4 {" X$ @7 Z) [. s% Y黑 hēi - black*& t# u+ b: C: T
黑方 hēi fāng - black player*: c( B5 [3 g2 i$ a7 u4 ]3 Z
黑先 hēi xiān - Black plays first*
- t# B0 o( |; q2 F1 ?& R猴子脸 hóuzǐ liǎn - Sake bottle shape
$ B5 m3 T3 w% k3 m厚 hòu - thick*
4 z0 ?+ N9 x6 m" s. J后悔 (後悔) hòu huǐ - regret*
) L& F/ w) S+ N4 e6 i7 f后面推车 (後面推車) hòu miàn tuī chē - pushing from behind# ]$ s2 C# \( D7 ~
厚实 (厚實) hòu shí - thick*
3 A, c! y: v0 M/ h厚势 (厚勢) hòu shì - influence*
. c5 ]& T7 u3 X4 V' V, `5 j1 }后 (後) hòu - after; later*' q4 a5 t7 D. l2 ]
后手 (後手) hòu shǒu - gote
$ y1 w* A# [" z1 V6 }后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture$ v$ @3 k: @8 ~3 l6 C
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
9 U9 u5 L5 j1 j. s* ?* @2 u# j后中先 (後中先) hòu zhōng xiān - gote with hidden sente0 V) q" c9 d$ T5 Y; v
虎 hǔ - tiger's mouth1 z, L, r* r8 k* G7 ~
虎口 hǔ kǒu - tiger's mouth
5 S% W3 T8 i, k互破 hù pò - mutual damage
7 D& K" Q1 J& g) M' T, `  \互围 (互圍) hù wéi - mutual surrounding of territory) F* u* ]  V5 U7 r2 F
花见劫 (花見劫) huā jiàn jié - picnic ko# K& f" G$ h9 b# Y5 U
花六 huā liù - rabbity six8 I  `  p4 a& J- ~6 c8 L
花五 huā wǔ - crossed five5 z7 Y, U; s/ \6 j/ l
还原 (還原) huán yuán - transposition, }3 q6 X2 D* U2 q7 Z( f1 d1 |
缓 (緩) huǎn - slow*
( ]- c1 F: P$ ?# m7 p1 T5 I7 q缓慢 (緩慢) huǎn màn - slow*% [  _0 N4 F8 U" ]" }
缓气劫 (緩氣劫) huǎn qì jié - approach ko9 @4 r5 R; E9 j" j5 k7 P
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)6 e' a- t% g4 ~# g" Q' B. i
缓手 (緩手) huǎn shǒu - slow  J% u, n4 E  V1 p) s6 j
缓征 (緩徵) huǎn zhēng - loose ladder  ^. ?* D) @4 ?; D6 d
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
  g2 F; {8 ^( ^0 T黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
) @* _  W* ~0 [4 g回手 huí shǒu - take back*
) L) B; y' s2 C3 J回提 huí tí - recapture" N+ _) h/ ?9 R+ z  ~( \- I
悔棋 huǐ qí - take back*
/ U' ^4 b/ @' s$ ]/ \- A* ~活棋 huó qí - living group3 r+ y5 Q0 d2 J3 e
3 q5 z5 a' M/ M5 y

9 F, m3 C% K$ R3 |J
! Y' K( }& l9 H9 Y急 jí - urgent** a; c! d# m' H' P
级 (級) jí - kyu
! [& S: f* n+ a2 g急所 jí suǒ - urgent point5 S  W# Z" i% K' [/ P6 r
挤 (擠) jǐ - bump into diagonal; choke; atekomi5 Y: g) ^' T2 y& R# m
技巧 jì qiào - technique*) b' c& i; e3 }8 I) P' y
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*6 ]% k+ l- h! N% t/ m4 l+ |2 S
佳 jiā - excellent*
& C2 R. l' }/ ~夹 (夾) jiā - clamp; pincer- u" a, }* J) V8 w& j
枷 jiā - net
4 u4 k( j  ^  }( O枷吃 jiā chī - net) ~- ^3 }8 T2 q8 h) }" A
夹攻 jiā gōng - pincer# N# z' ]' ?  C3 m. L
假劫 jiǎ jié - false ko threat
( u3 V, O3 e5 U假双活 (假雙活) jiǎ shuāng huó - false seki. s9 z6 ^  G# d+ Q( H8 r
假眼 jiǎ yǎn - false eye/ g8 {% r: ^  f* F9 y1 R
假眼活 jiǎ yǎn huó - two-headed dragon
+ H' @, q( l. {# G) X' V# J9 h0 C; }% Q9 }尖 jiān - diagonal6 V% ~. G8 X- [- Z
尖冲 (尖衝) jiān chōng - shoulder hit
2 s! F8 \3 u9 l6 {+ g" c尖顶 (尖頂) jiān dǐng - diagonal attachment
4 u/ q0 S- y  ?2 D坚实 (堅實) jiān shí - solid
# @  @' a1 J( M5 A6 D! ?6 m见合 (見合) jiàn hé - miai/ f8 D: I4 U. Q: `9 @* \
教 jiāo - teach*2 L2 H  g: G( l1 u
交叉点 (交叉點) jiāo chā diǎn - point
- m  C6 ~. e. G交点 (交點) jiāo diǎn - point
- A4 w" F: Q3 @# @/ m- {( @" f/ `焦点 (焦點) jiāo diǎn - focal point*
6 h+ C: ]' T% x交换 (交換) jiāo huàn - exchange*
* q6 [1 I- `  u0 `0 C* T# A角 jiǎo corner (angle, horn-shaped)*% K7 \/ E/ a' @2 k/ {2 o( I
叫吃 jiào chī - atari' W" z9 o! O7 F; h* }! H# l
教师 (教師) jiào shī - teacher*
& @7 S7 l8 M, P* O! H9 m教室 jiào shì - classroom*# K  X$ |1 L5 I# c" R; J' m
基本功 jī běn gōng - fundamentals*9 O& ^3 |1 n3 Z8 \
接不归 (接不歸) jiē bù guī - connect and die
/ j5 F% \5 Y( N3 D8 n, T劫 jié - ko* u9 k: X  e: Q7 u4 z+ O- }
劫材 jié cái - ko threat: E2 ^( L9 Z( s2 d' v% @
结果 (結果) jié guǒ - result*
8 k+ w' \: V2 y3 Y+ a; C% l劫活 jié huó - live by ko
4 N; k3 `4 {+ m, D* g+ h4 I诘棋 (詰棋) jié qí - life and death problem4 G3 a6 G. q4 L/ j8 D; ?$ }
劫杀 (劫殺) jié shā - kill by ko
4 i* Q2 r' C- s; t3 g劫争 jié zhēng - ko fight0 J3 O* r  s! P* d7 \0 b/ S
解答 (jiě dá) - answer, solution*; S& q7 S3 H8 c' I6 m; n7 f" O1 x
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square" d$ `9 t' t1 K+ ^
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg+ J! I- v( `* F# O; T; t
紧 (緊) jǐn - tight*) r0 b; b# j. h' t
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties, e8 a! h: z3 u& ~1 E' c
紧劫 (緊劫) jǐn jié - direct ko
9 k8 f5 T: ^7 O6 T! x* ]  `! t1 l紧气 (緊氣) jǐn qì - reduce liberties
& P+ V3 o  q$ ~) A紧气劫 (緊氣劫) jǐn qì jié - direct ko. Z9 Y- f! r% [. b/ r* q
禁着点 (禁著點) jìn zhāo diǎn - illegal point
7 Q% n& F: M# M( b4 c( S0 |* j净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)) i% w: D$ N/ D( `$ i: _* t; X
净活 (淨活) jìng huó - unconditional life
% q" I9 e6 M/ c- p. S, P净杀 (淨殺) jìng shā - unconditional death1 [0 S9 r+ \; N$ ?
净死 (淨死) jìng sǐ - unconditional death9 x/ W/ n% G" k8 L% }+ W" x
救 jiù - rescue; save*4 N0 N' f( x! S
聚 jù - placement inside opponent's eye) [5 z* n0 p5 L( L* M2 x5 r$ }
俱乐部 (俱樂部) jù lè bù - club*" X9 E! L% I' l' j
聚六 jù liù - six-space killable eye shape
5 V) a0 ]" Y% \1 \聚三 jù sān - three-space killable eye shape$ ^4 P1 ]" w: @5 B+ m6 n" M
聚四 jù sì - four-space killable eye shape
$ X: n, l/ k1 w+ q1 v聚五 jù wǔ - five-space killable eye shape5 J# y) p3 p/ E  D; L
决战 juézhàn - decisive battle*
. j  Z7 m6 ~9 B5 |诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*, ~! T; B. V$ N: S# k

. A* t$ u7 H8 @6 ?, b# w( V& Q6 Q. u# X8 h7 }% S1 u0 E
K7 D7 m! V( ?$ ^2 e
卡眼 kǎ yǎn - falsify eye
- s# N, Y: w$ P+ o开拆 (開拆) kāi chāi - extension+ r5 {$ Z9 b3 _( k; D) L
开花 (開花) kāi huā - ponnuki
+ f2 {8 [; V% p' _+ N, V! W# \开劫 (開劫) kāi jié - create ko
" Z& I) K2 G! C开局 (開局) kāi jú - opening
, X. C( n$ h3 X5 r0 u- X看花劫 kàn huā jié - picnic ko
2 {9 Q% b5 D8 V* E2 c抗 kàng - to resist, fight; to oppose to defy*
# u& g+ {. ~/ ?& f2 V7 A靠 kào - attach one line higher than enemy stone
( g  A* c2 q0 m; |空 kōng - empty*% G8 e0 }/ t# a4 t  B: Z7 m
空间 (空間) kōng jiān - space*
% J: ]! I( S, l, Q# p, V( U$ h5 A$ A空三角 kōng sān jiǎo - empty triangle
- k6 d: r& k# {4 U/ j! Y; E空 kòng - territory*
& k! `5 j% ~3 o) U& `跨 kuā - attach at waist of knight's move
7 s8 c* o! M# R  x跨断 (跨斷) kuā duàn - waist cut! E" E2 V8 ?! s' N- o/ s  Q2 M
快 kuài - fast*
' F9 r/ R9 g' k) N! B快棋 kuài qí - blitz game+ l4 h9 i5 `$ S) g
宽 (寬) kuān - loose; wide*% R# A7 S- g+ l% b( d
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
9 B. J. A5 b" T- h2 Z宽气 (寬氣) kuān qì - increase liberties
. |' s/ V( ?) {( t( K宽气劫 (寬氣劫) kuān qì jié - approach ko
0 `- {8 _, o8 Y* T' D9 l亏 (虧) kuī - loss*2 d( V& M  j2 I. |; s! `5 v
亏损 (虧損) kuī sǔn - loss*4 ]5 V' p- r: @& n* A% y
扩大 (擴大) kuò dà - enlarge; expand*1 P8 W. q/ t" m( h  s* x! R
扩张 (擴張) kuò zhāng - enlarge; expand*
$ K4 i  d3 t: Q[edit]
; c; m' C0 C% W1 K$ C, |6 NL
5 E1 \. o0 y* W赖皮劫 (賴皮劫) lài pí jié - many move approach ko
& V* a' C0 Z' w, C拦 (攔) lán - checking extension; prevent opponent's advance*
. l3 v, x* C4 Q) j* v拦逼 (攔逼) lán bī - checking extension
' i" W5 O$ q" Q2 H, h烂柯 (爛柯) làn kē - ranka8 u) e. Y0 A2 k
老师 (老師) lǎo shī - teacher*
' U/ o, g0 E! }: e3 `老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil, |$ h; v% w: {) L: @6 p
类型 (類型) lèixíng – pattern, type*3 T6 r7 I4 `" t  T" _) r  t4 p4 m
冷着 (冷著) lěng zhāo - unexpected move
5 C5 y4 S) }% w! {# s利 lì - profit*
/ `# T+ F; p5 _' M* D3 _立 lì - descent; stand" |  d, F* l- s$ Y% Z
利用 lì yòng - make use*
! [0 {  w3 f3 T; O8 N  T连 (連) lián - connect; continuous*8 ^  `/ b1 e" m  k' S+ b1 g
连扳 (連扳) lián bān - double hane+ u1 I; s. E# c4 i
连环劫 (連環劫) lián huán jié - double ko4 h5 H8 i/ C; q; G1 I5 J4 P, R. [
连接 (連接) lián jiē - connect*
! b$ B6 [( @8 U. Z2 V1 [( m联棋 (聯棋) lián qí - pair go
, E1 C. l! `* [7 v$ |6 u  R4 ^- T8 c恋子 (戀子) liàn zǐ - reluctance to sacrifice, M+ I5 ]/ H% b# V+ W1 P3 b, y/ ]1 \
两分 (兩分) liǎng fēn - equal*$ @; ]5 f6 d% q0 W' O
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
: H! k- w6 o3 [. L" V2 b2 Q劣势 (劣勢) liè shì - inferior*) f" x$ A1 R3 T, J  H
裂型 (裂型) liè xíng - split shape% ^& Z% r! ~8 Y) Q
龙 (龍) lóng - dragon*( Q( A7 n7 P1 z% h) z
漏着 (漏著) lòu zhāo - oversight) s8 p+ r$ p0 ^4 U
落子 luò zǐ - playing stone on board5 N! Q6 n( t$ b, L8 B
/ }' G! Y9 v9 `+ _8 c+ o
0 v( v) B9 M# L* V8 i- A3 s
M0 k! U6 M- {$ }: N' z
满意 (滿意) mǎnyì - satisfied*
3 Q: U# l6 C" {4 U8 I# c8 V' U! x慢 màn - slow*. U! p4 Z& z6 x
盲点 (盲點) máng diǎn - blind spot
4 G* t4 D1 r7 c. k4 r" q, e梅花六 méi huā liù - rabbity six9 O" N, h. N+ ]: l% i  t
梅花五 méi huā wǔ - crossed five
$ r9 f" p! a; \9 [; G/ f门吃 (門吃) mén chī - capturing technique by atari; y4 B; o. ]& j; y) p+ c* W
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening+ P3 z* y6 C& e, n
妙手 miào shǒu - excellent move
' {# X$ q/ i. b2 G) p7 r妙着 (冷著) miào zhāo - excellent move
6 j' O$ `6 ?. B, @模仿棋 mó fǎng qí - mirror go, \/ l. W, i! S* G7 P
模样 (模樣) mó yàng - territorial framework
4 c) m  S6 X( t; E( O- q目 mù - point of territory
/ |+ v$ H8 t3 Y- F目外 mù wài - 3-5 point
0 t1 D$ `2 a' v5 J/ p
+ B( i3 k3 W! m. f2 n* o; D: {4 h: X& q  _6 L6 {- r
N; J+ d" k* X0 F. E$ C
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones9 H/ N, `5 [% u3 h2 |- W" i
逆官子 nì guān zǐ - reverse endgame move& [# B1 W* Y) {% o+ }* o) [
逆先 nì xiān - reverse sente
' j8 c$ k/ s3 c$ _( ^* }逆先手 nì xiān shǒu - reverse sente
+ q* h* A1 ?4 L: N* r+ L逆转 (逆轉) nì zhuǎn - overturn game
( T* \2 q9 M2 E9 D" t1 ]9 P粘 nián - connect*2 o$ d; T- ]" k% }- {. }" ^9 v
凝形 níng xíng - overconcentrated shape
% Q. J" {( _' }4 Z& V扭断 (扭斷) niǔ duàn - crosscut% T9 q+ e) x& ^* U
扭十字 niǔ shí zì - crosscut
" w" U2 k  t4 Y4 ?: ?" A扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
+ Z) x' L/ m  v. m: k# L扭羊头 (扭羊頭) niǔ yáng tóu - ladder
! {% w7 q( o1 K/ V5 [2 ]
: u+ V6 {2 J- C0 c9 X2 j' `
& ^9 y3 u6 p0 A# H3 R  V- j- z/ RP
  n7 M' i) T; l* s8 r爬 pá - crawl*
7 r* r% ]3 S( p. h9 L/ j盘渡 (盤渡) pán dù - bridge under! h& u' t. |& G& U- ?4 h
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
, m8 a& F! }2 @4 E盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner+ B2 C2 O' H8 N% z0 `! q& I# h
抛劫 (拋劫) pāo jié - throw-in ko& Y! G+ s* q( e
配合 pèi hé - coordination*8 l+ F4 B9 W1 @8 K) C2 x
碰 pèng - attach to the side4 O* V9 l! i4 ]
便宜 pián yí - profit*
3 {, S1 ?( b" e' C2 i7 C骗着 (騙著) piàn zhāo - trick play, hamete! F$ L: U' O6 B
平衡 píng héng - balance*
( Q% N8 L" {; E3 p2 i破 pò - break*& m) q: Q; l& I6 A+ P, F: o: D
剖析 - pōuxī dissection / self-analysis
8 B; W) k# ]1 X6 `" q破解 pòjiè - solution, answer to a problem*% r4 U; }3 `" P0 x; V  R1 p7 Y* B* h5 y
扑 (撲) pū - throw in; }2 M, l& B: {  M3 i6 C
葡萄六 pú tao liù - rabbity six
4 O2 P$ L- u: _0 u" ~3 D4 w. k/ ~谱 (譜) pǔ - game record2 A9 w! \8 t. ^0 d# c
普通 pǔ tōng - common*
- Y) J$ F4 B" Z0 E9 E2 u[edit]
7 `' X" o- e4 c* ?# _9 ]Q7 t$ u) k8 k9 W& k0 {' q! I  j) }2 f
欺着 (欺著) qī zhāo - trick play, hamete
3 |) @4 x1 L& k8 M0 V) K棋板 qí bǎn - go board
6 @) m: H- Z. a+ v棋风 (棋風) qí fēng - playing style* r/ @& i/ c3 y4 G! \
棋盒 qí hé - stone container2 s; Q3 {3 f2 N% P$ d
棋筋 qí jīn - key stones* T- r0 n& K+ }8 I+ L: o
棋精 qí jīng - key stones1 D0 s# S/ k" B8 X, ]
棋理 qí lǐ - go theory
, \' v+ `% P6 f棋力 qí lì - strength in go+ z! {7 d7 P- H, P* M
棋盘 (棋盤) qí pán - go board
" T5 `4 L# ?  A# Z5 Y# G% c棋谱 (棋譜) qí pǔ - game record# Y0 I- D: K7 \
棋石 qí shí - stone5 T4 w; _1 N# Z2 i4 v. N
棋手 qí shǒu - player*
8 I& y6 v3 p+ ^7 s: m8 W$ N7 A棋书 (棋書) qí shū - go book
8 _& _9 Z" k$ g. k& H: v' h  g棋院 qí yuàn - go institute
# G1 B' k' V1 F; j; j棋形 qí xíng - shape" w7 u, }  R* S1 p" Z& S' `) ?, |
棋钟 (棋鐘) qí zhōng - clock*
1 i# i3 R: Y' m棋子 qí zǐ - stone1 S7 ~" G  X) m5 R1 }7 M6 s" T7 c# U
弃 (棄) qì – abandon, to discard, throw away
9 L/ U5 n' T% _  ~弃子(棄子) qìzǐ - sacrifice
, q- I% @" E" K4 ]/ |5 L% \气 (氣) qì - liberty0 P: Y8 s! w0 D4 G6 D/ z
气合 (氣合) qì hé - fighting spirit8 [% P6 [, l% D5 C2 ?
气紧 (氣緊) qì jǐn - shortage of liberties& D$ A% k& u4 A# ?
前 - in front, before*- T( B6 m' o" _& H3 b. Y+ n  H: w
浅消 (淺消) qiǎn xiāo - erasure
  I% w( L' o; k0 `7 i: n墙 (牆) qiáng - wall*
* ^& N8 A! C; I: v5 B0 y强 (強) qiáng - strong% [7 L: u# F, J: X( d: X
墙壁 (牆壁) qiáng bì - wall*
/ _: d! P" X8 j强棋 (強棋) qiáng qí - strong group
: Q, B9 J  y5 F4 t" v巧手 qiǎo shǒu - clever move
$ p& R6 e5 @) g# A: n/ e& I6 ]巧着 (巧著) qiǎo zhāo - clever move
: H6 Y) {8 p: m, ]5 A切断 (切斷) qiè duàn - cut*
+ V* ~/ n- |5 j8 j9 S' x9 E# \  S侵消 qīn xiāo - erasure
6 z/ g" m  d7 T7 y3 K4 T1 X轻 (輕) qīng - light*
6 {# c$ U5 V  y9 V. ?侵入 qīng rù - invasion
( f# w$ A2 V5 Q/ a轻盈 (輕盈) qīng yíng - light*
8 l5 |( M2 W2 u. w. c) ?7 A求活 qiú huó - make life6 v8 N  {% ^/ {' N9 g, L
曲 qǔ - bend& J1 V$ I; G1 m( Q( o9 u
曲尺 qǔ chě - carpenter's square" U! W8 ~- D# j! Q  N# C1 i
曲三 qǔ sān - bent three
% h4 o2 ^9 U4 q/ u  Q& A( ^曲四 qǔ sì - bent four
. E! i" \9 }& q8 d$ n6 Y+ Q" J觑 (覷) qù - peep1 ^* c- m# m* Q- a: J3 A$ g. L9 \
权利 quán lì - privilege0 T: i1 X& `- p! X$ g8 t' }2 Z$ Q
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
, L  @' H2 A* D9 X1 ]  \: ^
% [. @$ E4 ^% h( m4 [) }0 d1 P
! K' B; m+ T: ]3 P* kR
) g: L9 }5 X4 v3 N2 d让子 (讓子) ràng zǐ - handicap2 R6 F" h. L" }: r& S9 E
让子棋 (讓子棋) ràng zǐ qí - handicap game
$ v. H; b) F1 j" c认输 (認輸) rèn shū - resign*1 q7 u4 D9 W: S  Y$ v3 e
弱 ruò - weak*: \' c4 G$ w7 H" ^& h* Y* K
弱棋 ruò qí - weak group
5 @- X$ @, _# Y) P& m/ v" }0 L) {" j; z# [% m

! g! N, [% ]8 g9 j4 nS
) Y6 D  {. C5 X, b. J) G三间拆 (三間拆) sān jiān chāi - three-space extension7 O# H7 e) y. Z6 H- W# e$ ?
三间跳 (三間跳) sān jiān tiào - three-space jump
. l9 C0 L6 P) q三劫 sān jié - triple ko$ n; ^1 X% p9 @& \  I
三劫循环 (三劫循環) sān jié xún huán - triple ko2 x( o+ l+ e- R# q; w: E9 h
三连星 (三連星) sān lián xīng - san ren sei7 ^* i4 L! `5 T6 U/ D
三目正中 sān mù zhèng zhōng - center of three stones
! O: n6 v" T, b+ ]4 Y$ s% h9 O& D三三 sān sān - 3-3 point
9 t* Z, E2 N4 Y: P  q3 N三手劫 sān shǒu jié - two-move approach ko
5 t* ~. X) {- Q( c( P0 O三子正中 sān zǐ zhèng zhōng - center of three stones
( T2 w0 r7 U$ i1 I( R杀 (殺) shā - kill*
' o6 H7 V& A0 L* c2 p* x杀棋 (殺棋) shā qí - kill
2 ^5 Z; G: p, r. ~杀气 (殺氣) shā qì - capturing race
2 T* \( g% w/ i) A: I- \上 shàng - upper*
. q7 `  V. ~1 Q+ a7 V7 Q0 |上级 (上級) shàng jí - advanced level*: O6 I; x! _6 Q% T# ?& R/ [
上下同形 shàng xià tóng xíng - symmetrical position
7 B) o1 b! {8 b! e稍 shāo - somewhat; a little*  Y) I" M# j; R- ~2 N* F. O; Z5 f
伸气 (伸氣) shēn qì - increase liberties0 x4 H( t, y) c9 I& L0 H
伸腿 shēn tuǐ - monkey jump
8 d7 k9 Q$ L. [9 a. q5 O生死劫 shēng sǐ jié - all-dominating ko4 ]. E' A- x% c. y/ }3 J/ E
胜 (勝) shèng - win*
) I% Q$ C* Q' c) K5 a6 H胜负手 (勝負手) shèng fù shǒu - all-or-nothing move' i4 h2 {1 R* ]4 s+ ]# b
胜着 (勝著) shèng zhāo - winning move  N  h5 E1 |' H; ?$ F  d4 ^
失败 (失敗) shī bài - failure*" b. t$ q* D8 f, l9 U8 s1 W
实地 (實地) shí dì - solid territory& d7 b4 k/ D2 |& W
十番棋 shí fān qí - ten-game match
, I3 Z* Q! R  t  [3 ~0 p实接 (實接) shí jiē - solid connection' P' ~& F; A/ }" _2 W
石塔 shí tǎ - two-stone edge squeeze
) Q1 H! ?& d7 V. z5 M实战 (實戰) shí zhàn - actual game situation
5 J9 h9 Y1 c4 c实战手 (實戰手) shí zhàn shǒu - situational move
6 z9 G8 G% D) K# \# I6 y8 u势 (勢) shì - influence*- ]+ g7 S2 y5 _) ]9 y1 _
室 shì - house; room*
# _9 R  s1 E, r" J1 X+ r9 k; N势力 (勢力) shì lì - influence*
# J2 f* p6 S1 T0 c, x6 F: {试应手 (試應手) shì yìng shǒu - probe
, ~/ p( F' G3 S收官 shōu guān - play endgame
' {+ N5 B6 V* y* A+ @7 h收官子 shōu guān zǐ - play endgame
* E& |; L' T, t收后 (收後) shōu hòu - last play
( a3 a4 \1 u! h) N* n8 S! N收气 (收氣) shōu qì - reduce liberties
# |  B: x/ J6 p5 V5 ~4 T3 S  I守 shǒu - defend*' B" K; h( J  z: W+ p" V
手 shǒu - move/ W) n) z  \9 z  l( U. M
手段 shǒu duàn - technique*
5 i: g3 w; W, d- E2 d手割 shǒu gē - reorder sequence
* C! a- s$ G3 ^$ s. f( _2 [守角 shǒu jiǎo - corner enclosure0 ?' ~7 _0 _4 j# ?9 x& M% U+ J3 r
手筋 shǒu jīn - tesuji+ S; u, h# b) M- e* n: D
手顺 (手順) shǒu shùn - sequence3 ?* X& h) n5 f- [9 f  a
手谈 (手談) shǒu tán - hand talk
4 d% A9 ^8 M# d授先 shòu xiān - one stone handicap
3 J0 Z* B9 ]7 J; v5 n6 D+ V; K授子 shǒu zǐ - handicap1 U# J/ Q  @. _+ C: [) L# O  I5 U
授子棋 shǒu zǐ qí - handicap game9 \4 C9 t$ D' r
书 (書) shū - book*1 I  C" D  v6 \
输 (輸) shū - lose*; L9 m+ x( i& X6 J. V' x
书本 (書本) shū běn - book*& X2 U3 N$ |5 f, g* D
数目法 shǔmùfǎ - territory scoring6 Y4 n% Y) C% ~
数子法 shǔzǐfǎ - area scoring
$ T! U7 W3 S* L" P: [2 F! [梳形 shū xíng - comb formation) b+ N9 A" L2 f2 f1 e5 @4 G* [
梳形板六 shū xíng bǎn liù - comb formation
& A/ p  A: I; f; f* A双 (雙) shuāng - bamboo joint" M/ o7 V" @, k; ?( b6 Y' ]# p
双吃 (雙吃) shuāng chī - double atari
# b# H0 Z9 Q8 X# F8 {双打 (雙打) shuāng dǎ - double atari
' ]7 X" O6 ^: @9 G) b双打吃 (雙打吃) shuāng dǎ chī - double atari0 {6 t! x  ?% n& u; y5 q
双倒扑 (雙倒撲) shuāng dào pū - double snapback
9 P( L% u9 V2 ^双方 (雙方) shuāng fāng - both sides*6 g: r- t, Q& e2 @' b" [; G0 p8 h
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
8 S7 B, g; `3 B4 b: C; G. d4 A, u6 i双挂 (雙掛) shuāng guà - double approach9 P5 q8 y, ^% n" o6 Q0 j# ]
双虎 (雙虎) shuāng hǔ - trumpet connection
& t, g' V( i. t2 ~双活 (雙活) shuāng huó - seki, M+ ~' w  B1 D# J0 s
双叫吃 (雙叫吃) shuāng jiào chī - double atari
  V5 |1 Z# y4 U& e双劫 (雙劫) shuāng jié - double ko
' a  j$ F: f+ ^# h2 T' C  k9 ~双征 (shuāng zhēng) - double ladder$ @6 M; P* u3 S$ J6 _) v
顺序 (順序) shùn xù - sequence*& D; e$ b7 n" g. n( C1 I- U
死活 sǐ huó - life and death5 B% R- M: o) m& K2 s6 J9 x: ^3 d
死活题 (死活題) sǐ huó tí - life and death problem
, k; ?; Y9 o* j7 j( h死棋 sǐ qí - dead group3 k8 ?( u3 B  ?( }
死子 sǐ zǐ - dead stone
% d  C7 |4 _3 D/ t四间拆 (四間拆) sì jiān chāi - four-space extension
- r) r" I1 s% k2 l' |. Y- d* t& o四角穿心 sì jiǎo chuān xīng - occupying four corners and center1 w/ V- _& T9 x  p. n3 x; p
四劫 sì jié - quadruple ko
0 i! Y  {0 E9 R* Z四劫循环 (四劫循環) sì jié xún huán - quadruple ko5 a9 J1 U* r4 O$ A
四连星 (四連星) sì lián xīng - yon ren sei) w, \9 R: a7 f
松 (鬆) sōng - slack*' k) z2 W' [" P9 }6 S9 ~3 D; `& Q
松气 (鬆氣) sōng qì - increase liberties
# N. e" B1 c6 i0 y& C2 T松气劫 (鬆氣劫) sōng qì jié - approach ko
# l- K8 n7 q; h  @6 v/ c俗手 sú shǒu - crude move
! K0 z$ W0 |- H& M- X随手 (隨手) suí shǒu - hasty move
9 q; M& U0 p+ H0 H. L3 ]随手棋 (隨手棋) suí shǒu qí - hasty move( k' q- Q* W0 L7 q- L
损 (損) sǔn - loss*" I; T9 k; _3 u' ~( V  w! ?
损劫 (損劫) sǔn jié - losing ko threat8 J. m/ k4 x; {: m% A
损失 (損失) sǔn shī - loss*
* Z( F5 @$ U2 D" r8 J顺序 (順序) sùn xù - sequence*$ v& y/ U/ H/ ^5 q/ g4 {1 {

4 h2 Y' z# H8 A8 l4 t/ F3 U. F) A8 x8 f9 G
T
6 X4 t+ V% A8 [8 I* C: S" j0 B台象 tái xiàng - Tower* x* }7 ^" _0 i' n
弹性 (彈性) tán xìng - flexibility*
- e6 x: y4 J+ ~' U" O7 m搪 táng - block*8 L* u$ _+ }, ~( o
套劫 tāo jié - two stage ko
2 e2 d/ C+ v* Y5 Q逃 táo - escape*$ Y3 w( {( A& s" I& v) T! Q
逃遁 táodùn - to escape, to run away, flee*
, D) m  z$ V2 d% |逃生 táo shēng - escape*
: M9 @- D0 O8 O0 Q4 P" r) ~腾挪 (騰挪) téng nuó - sabaki
7 t# y# @- t$ W) T$ r( C0 B提 tí - remove from board
: F. U- q& e+ K2 O* |& N8 m0 D) W提劫 tí jié - taking the ko$ A1 l: U7 F# |4 ]5 U
提子 tí zǐ - remove from board
5 f! `5 b5 U. [% ^2 O天王山 tiān wáng shān - tennouzan1 \: ?% u; p  P0 E) Z0 d
天下大劫 tiān xià dà jié - all-dominating ko
/ h1 t/ M4 t9 Z6 u天下劫 tiān xià jié - all-dominating ko
, @/ }; l1 I5 P. E! c& i" R/ d天元 tiān yuán - tengen* O9 p: m$ W) Q
跳 tiào - jump*0 R. q* o/ C5 _$ \/ U" t
贴目 (貼目) tiē mù - komi
0 S& V6 e' E0 z) K- r( K' c铁柱 (鐵柱) tiě zhù - iron pillar*
. r+ |6 [3 _, o: |挺 tǐng - push up; stand*
% Z& g% Y5 @0 P+ @投降 tóu xiáng - resign*/ H. Q" }! F6 s  J
投子 tóu zǐ - resign, T. g/ @# o; Y+ h) W# ?' v
透点 (透點) tòu diǎn - placement
# _! r6 u2 }8 I2 f. H" i+ |图 (圖) tú - diagram*2 @" K6 \# `0 f
退 tuì - pull back
* `& w. ~5 e/ [7 V托 tuō - underneath attachment
+ [6 G. B- f" C% P脱出 tuōchū - escape, break out/ h* o% s$ O: i4 z
脱骨 (脫骨) tuō gǔ - under the stones
" a& g7 E$ O" p4 k7 E, f3 x' e! L脱先 (脫先) tuō xiān - tenuki: w& x. C2 c$ R- n: @- i/ E% |

6 p; p( v0 W' X( ?- B9 G) ~  O+ }; v& r; ]7 T" T0 X0 v- _: v3 `
W. v4 q5 N$ ?) I* d+ L  e! s/ ~
挖 wā - wedge/ p/ B' ?( ], }* V% S$ K
外目 wài mù - 3-5 point4 B* w- M2 L; i; K2 |. C
外气 (外氣) wài qì - outside liberty" ]9 \* N7 E: z5 ^# j( l/ f, T" W
弯三 (彎三) wān sān - bent three' {) k2 _( x' `; ?% [/ `1 ?
弯四 (彎四) wān sì - bent four: q+ }3 d, u, y; G% T
万年劫 (萬年劫) wàn nián jié - ten thousand year ko& f( L  x: @* j* U7 ?5 u
围 (圍) wéi - surround*
* q. i+ _9 g. Y# b& Y4 O' s/ j围棋 (圍棋) wéi qí - go9 i4 E8 `3 L6 |; o5 j9 K" L8 D
尾巴 wěi bā - tail*1 |  B  z! o  A- X6 [
味道 wèi dào - aji" W# e3 X7 G. H6 a! ~
文凭 (文憑) wén píng - diploma+ \$ H, T/ c0 I1 s& U( k5 o
稳当 (穩當) wěndang - stable; firm*
& }! g$ ~, T4 `5 ]' y2 z# U0 s9 P问应手 (問應手) wèn yìng shǒu - probe
2 E$ k, l0 N' t' f. x7 D# R乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
! k* h  O' B; p- `8 `6 x$ t0 U无理 (無理) wú lǐ - overplay
5 J9 Y) ]$ Y$ r+ K无忧劫 (無憂劫) wú yōu jiě - picnic ko+ ~2 C* I6 r/ O; k0 t1 J7 L; }2 b
五子棋 wú zǐ qí - gomoku narabe8 n  x: }2 k6 ?# W8 k) b  |
五间拆 (五間拆) wǔ jiān chāi - five-space extension- z* F$ \: g9 Z9 N
五连星 (五連星) wǔ lián xīng - go ren sei
6 g  n) A7 {: R+ C9 i五五 wǔ wǔ - 5-5 point6 ^4 ~1 z0 e4 M, I4 }

* S' @2 [- q9 g8 x2 b$ S0 L$ O/ r) ^6 v/ I, j8 S
X
1 v" j' y  R8 m+ x. |细棋 (細棋) xì qí - close game, m" Q! y& `6 y/ _. ]
瞎劫 xiā jié - false ko threat% [+ a+ o" v, D2 |
下 xià - lower*9 C8 _$ A- Q/ u- {6 ?
下法 xiàfǎ - method*
- O$ [1 B9 H9 S3 H; v  k先 xiān - before; first*
) p6 ?! r) c6 m: [( P. R9 ~8 _先手 xiān shǒu - sente  x2 U1 U: |  B; e3 z+ U
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
' g& N" ?2 c2 l6 ]先手利 xiān shǒu lì - forcing move
0 B/ ]1 G; D+ @先中后 (先中後) xiān zhōng hòu - sente with hidden gote
* G9 h2 [/ w4 [陷阱 xiànjǐng - a trap*2 \/ v7 K* s$ D* s& ?) p/ a7 ~
象步 xiàng bù - elephant's move- X: P  @# u0 ]- V
象步飞 (象步飛) xiàng bù fēi - elephant's move4 j! ~' l; P/ }, \3 v5 L
象飞 (象飛) xiàng fēi - elephant's move/ K  e" S$ g% y4 E
向小目 xiàng xiǎo mù - facing 3-4 points
* x8 l7 P4 @9 r" p象眼 xiàng yǎn - center of elephant's move& [' y4 ?+ ?+ b6 [8 K
消劫 xiāo jié - ending the ko* X3 E+ t* O5 a/ f2 Z
小 xiǎo - small*
5 x4 i6 {7 X0 s& J: U小飞 (小飛) xiǎo fēi - knight's move
( G6 K) @  ?3 o# e/ y小尖 xiǎo jiān - diagonal9 b4 i/ c  j# M
小林流 xiǎo lín liú - kobayashi opening
4 T8 e1 p+ }1 |6 Z: m0 l小目 xiǎo mù - 3-4 point4 `/ F7 r; }4 G# j6 B. a  W
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
' K+ f; D* U3 w5 N% R9 e# d# C小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
: b3 f4 U- A) [: [+ _6 g小伸腿 xiǎo shēn tuǐ - small monkey jump2 Y* J- Y0 K" e; A
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg  l+ `/ E  p/ h: f5 `
效果 xiào guǒ - effect; result*
  y4 p; W9 G. K* K  u9 T效率 xiào lǜ - efficiency*. S; o: Z( Q# {8 ?, l; a) K% t
新布局 (新佈局) xīn bù jú - new opening
$ m; O& Q. D$ Q2 f  d9 Z. u; p2 O  O新手 xīn shǒu - new move" [4 G2 g# {" E/ f8 d; B+ ^' l
星 xīng - star point0 n% t, K0 g/ |. r  Q/ N* d3 x/ d: x
星位 xīng wèi - star point0 `) s+ w( k; n( h) W
形 xíng - shape*5 P  F( B5 U9 a" |+ k; T9 ?
形势 (形勢) xíng shì - situation*& f2 A  V% I5 A$ S9 p! W) b
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
8 u$ c! P; }8 \) G/ c9 V2 k% ~& H形状 (形狀) xíng zhuàng - shape*& f( Z% q9 t& u5 q
秀策流 xiù cè liú - shusaku opening* Y: k" j6 H' Y/ R6 B) e  l
虚手 (虛手) xū shǒu - pass) r5 X' P2 Y8 ]( H% W
虚着 (虛著) xū zháo - pass
$ o+ U/ \8 m+ x5 O6 q5 n序盘 (序盤) xù pán - opening$ o1 P( y: U5 e6 ?
学生 (學生) xué shēng - student*
% B! n( l0 K3 B雪崩 xuě bēng - avalanche*
6 ~5 `6 X9 q* Q4 U+ K3 w9 \6 {( p, W  r循环劫 (循環劫) xún huán jié - double ko: M* M- t0 [9 \" w& P* u

1 Z) F; v* j3 M! l$ j, c' {" G5 M, S& b) t, e  O% P+ X7 f2 G# j3 T3 |4 j
Y" G' c+ ]. P' Y2 b2 u- Y$ Z  a
压 (壓) yā - push down*( t9 ?$ Q: x+ w4 q
压力 (壓力) yā lì - pressure*
9 A3 A& d" ^5 I5 S- B! R) O4 B延气 (延氣) yán qì - increase liberties# V: d  A! c4 g9 U$ Z- ~
眼 yǎn - eye*
, r0 ^7 @& A! n眼位 yǎn wèi - eye potential; eye space9 @( b$ u' z; j1 [% A
眼气 (yǎn qì) - eye liberties  `" M, z) H- d  t# a' G
眼形 yǎn xíng - eye shape; eye space
5 g, f' x, L: W妖刀 yāo dāo - magic sword+ K* h0 u/ ^- J9 |) V
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
2 O6 U. o" P) v  m要点 (要點) yào diǎn - vital point& f8 T2 O+ W" |) B
要子 yào zǐ - key stones7 d: T4 w2 l0 K$ q  Y/ D) j
业余 (業餘) yè yú - amateur*
8 j9 ~+ z+ c- c5 t. n! J9 w一方地 yī fāng dì - one-sided territory! ^5 c' |, X/ L5 a( y. n" o$ ^& c
一间拆 (一間拆) yī jiān chāi - one-space extension
/ l5 ~3 A3 p8 G5 O% h% c一间跳 (一間跳) yī jiān tiào - one-space jump
# v" q* r; ^4 I& b, _9 D一手劫 yī shǒu jié - direct ko
+ B6 r6 @& g6 b7 Z一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
* [6 N' H# g6 f8 ]+ H0 W疑问手 (疑問手) yí wèn shǒu - questionable move# x0 N' g7 d4 t: d, R
弈棋 yì qí - play game*
3 `" l, j8 t5 A2 ^* O' O2 R" y. ~5 c+ h引征 yǐn zhēng - ladder breaker
4 v& U! G8 k5 v- n$ i3 }赢 (贏) yíng - win*9 L& }: o: f1 L) m
应氏 (應氏) yìng shì - ing's$ J$ x! ^+ o% b  }$ f" U7 c
硬腿 yìng tuǐ - first line descent
1 @: D' P7 ]0 t优势 (優勢) yōu shì - superior*2 H8 h3 Z% n! f; v
有利 yǒu lì - advantageous*4 ~+ Q$ C. k& _2 X1 ?5 f
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
. E+ u0 d" Z) R& B& N, K有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
/ |. B) [8 Y9 H4 d' D, x右 yòu - right*
6 y- Z* Q8 Q% t1 l4 g3 V' C余味 (餘味) yú wèi - aji7 s% }. L* O& p
愚形 yú xíng - dumpling shape
4 C: V4 K# k: y0 B9 y% t, B5 t宇宙流 yǔ zhòu liú - cosmic style  S9 c4 H8 }$ d5 u3 E
原则 (原則) yuán zé - principle*& n' P$ x1 I6 L. u; |
院生 yuàn shēng - insei. z# d/ s& \/ p& {1 L; C8 L" D

) c/ U& d5 T" H: K
! c3 e7 f( @% `. M5 P; f, v4 |( r% r9 JZ
' C( x9 Q7 [' ?枣 (zǎo) - jujube (Chinese Date Wood)*
/ A, b8 y( Z4 P% s7 k扎钉 (扎釘) zhá dīng - iron pillar*
( C2 _, i3 B- B% F) m! k长 (cháng) - stretch
2 n  \: _" E# `胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi$ F4 _8 Q3 o/ p" X& x8 ^; o
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
, ^* @! f# H5 {: {着 (著) zhāo - move
5 @9 ?2 z* @+ }) R真眼 zhēn yǎn - real eye# I5 @2 Y* p9 R$ _
镇 (鎮) zhèn - capping play0 s; k# b% B4 a0 p
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker. l' w. U0 z$ x. X: x
镇头 (鎮頭) zhèn tóu - capping play& V% H+ u( Y5 n- K# f
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
$ I' G, t0 [" J- F7 I0 N% i2 ^征 zhēng - ladder
4 O' Y2 i* X/ D  R4 I. e" ?$ u1 m争棋 (爭棋) zhēng qí - official challenge match3 L$ X, l1 I7 y( `' \5 \
征子 zhēng zǐ - ladder
; W9 A# M0 E8 P# t* p, o征子劫 zhēng zǐ jié - ladder ko
5 t+ ^! `6 ^9 L* O, S整体 (整體) zhěng tǐ - chain/ A! d; _! d' y' \$ W
整型 zhěng xíng - settle
& E$ P/ ~! r$ s0 m正解 zhèng jiě - solution*2 }8 e+ K3 m# x# p9 m
正确 (正確) zhèng què - correct*: J, I3 _- f* n9 D* ]
证书 (證書) zhèng shū - certificate*
4 G& \4 z2 L- g正着 (正著) zhèng zhāo - proper move
% w! p2 c, L+ W/ U& z. l指导棋 (指導棋) zhí dǎo qí - teaching game
+ c4 U2 I# Z% K2 h$ U) H2 q) q- A直二 zhí èr - straight two
( d2 F+ }) t5 J+ B% q5 M. a  r3 f直三 zhí sān - straight three
1 I  S% q0 g) \  y+ k5 ?1 {# P& S直四 zhí sì - straight four+ T3 _) ~: c, C3 M
职业 (職業) zhí yè - professional*
# _% L! y8 S' E5 I9 D只此一手 zhǐ cǐ yī shǒu - only move) O" f) p. u. p& B7 w6 i! k
治孤 zhì gū - managing isolated weak group
: M9 }9 ~, X- m中 zhōng - center*- Y% l& C* y% k' n
钟 (鐘) zhōng - clock*
* H/ y: x9 c/ E" y中腹 zhōng fù - center*
) ~1 a! P, h1 q# ^; A& x中国流 (中國流) zhōng guó liǔ - chinese opening
  {+ H3 P% X4 v6 |% w  D6 ~中级 (中級) zhōng jí - intermediate level*
5 L9 `5 `) O! B) i+ k终局 (終局) zhōng jú - end of game
% M1 m" k" J2 X' j3 g中盘 (中盤) zhōng pán - middle game
( H, O: {8 F) Z8 e: {$ ^2 L* m终盘 (終盤) zhōng pán - endgame
& ?5 O2 V. B- P; U' R中心 zhōng xīn - center*
2 d4 J  p. r2 ?2 t中央 zhōng yāng - center*
  f8 o. X5 o/ W' J: F( }) t# S; F中原 zhōng yuán - center*
* T2 _/ A5 \# Y, Z' S; ~( e重 zhòng - heavy*
+ A* m  g! h" O7 L主动 (主動) zhǔdòng - (to take the) initiative*! V, F. K3 o7 J6 S! X5 F6 I
专业 (專業) zhuān yè - professional*8 E# w, m# E( E! z
转换 (轉換) zhuǎn huàn - exchange*5 v- D4 I( t$ E+ Y
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback# y/ D, H0 H- I" I$ m
装劫 (裝劫) zhuāng jié - a move that threatens a ko
. A; B; x; v% F+ a撞气 (撞氣) zhuàng qì - reduce self liberties: U' }$ \+ m5 S+ C1 Y) ]: m; z
追 zhuī - chase*
; k% m1 J3 E$ j- l: m追捕 zhuī bǔ - chase*) L4 J1 {- i4 N' u% z# J
子 zǐ - stone; unit in chinese counting4 y8 D2 I4 V$ B7 S& ~4 B% a
自然流 zì rán liú - natural style
( ^2 }9 ~' f3 O8 e) h9 ]自杀 (自殺) zì shā - suicide*
6 z3 K( o) ^( _, W左 zuǒ - left*- f, Y; |  e! M5 d$ n3 Y
左右同形 zuǒ yòu tóng xíng - symmetrical position
$ ~) e% c3 p9 _8 u做活 zuò huó - make life
6 i0 s7 [% r- c: Q做劫 zuò jié - create ko% L5 w3 R2 i2 P( y4 J1 Q
作战 zuòzhàn - combat*
$ R7 ~* L% r4 O; a$ h做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)5 B* c$ T& V8 ?/ q! ?
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