 鲜花( 152)  鸡蛋( 1)
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A
" n3 E5 e& R& ~3 Q' \安定 āndìng - settle*
# x/ f5 u' N |( R& `6 P2 Z# X+ E
) M& Z4 t: C) m6 I, G! l) ]( Q) S5 t0 ]2 L, ^
B. V& ]1 u7 b% d f
白 bái - white*
) J. A# F' N. y+ S白方 bái fāng - white player*
6 P% K" D* J1 ^2 \ Q2 ?" f3 n8 a' V败 (敗) bài - failure*
8 V, q5 p- q9 \0 P- ^8 k败着 (敗著) bài zhāo - losing move7 g; O- v: W: C1 P$ e( L' K
扳 bān - hane
6 m* h7 K* q& d: ^/ f$ F$ f' H8 w* P2 Z扳断 bān duàn - hane through" ?3 _* Y) l5 y9 M( H: e
板六 bǎn liù - rectangular six. y' M8 {% g" r. \
半劫 bàn jié - half-point ko
3 L! U, z$ l0 i: y9 G棒接 bàng jiē - pole connection6 z: p$ N. l! Z2 Q
包围 (包圍) bāo wéi - surround*
?$ g- x! S! \2 X薄 báo - thin*
; x9 R4 t) M/ c7 T, p7 N. `保留 bǎoliú - retain; preserve*5 J9 l3 a) K2 G. M- g
抱吃 bào chī - capturing technique by atari; j5 }8 @/ F. k( `* D
本身劫 běn shēn jié - local ko threat* Y; m a# X+ Q/ l9 \$ c
本身劫材 běn shēn jié cái - local ko threat
7 Q5 V$ f4 Y4 ^) Z' o9 R4 ~* r本手 běn shǒu - proper move
! Y" C& M- X3 a/ S% o5 n笨重 bèn zhòng - heavy*# g' O3 u/ y4 C) E9 C# Z3 `
崩 bēng - collapse** g- r" U$ R0 M( {% O4 w
崩溃 (崩潰) bēng kuì - collapse*5 g+ V; y1 i2 y% H" e
逼 bī - checking extension
4 z2 F0 [4 i; A7 l" [鼻顶 (鼻頂) bí dǐng - nose tesuji
. H0 `: P ?2 Y+ R3 ^$ y. `比气 (比氣) bǐ qì - capturing race+ v0 [" O+ H9 m7 @% i, |
比赛 (比賽) bǐ sài - tournament*
, f. r: i0 B1 ^9 @0 l边 (邊) biān - side*! p" e8 a3 \8 c# ^! S: J
变化 (變化) biàn huà - variation*
- k( R3 G& [+ q0 A变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
6 u5 \$ Q1 o3 e$ \变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening' t# l3 ^0 o: A& i+ P5 s- O. n& P
变着 (變著) biàn zhāo - unusual play
e( z2 l. {! w% o1 f4 x6 i并 (並) bìng - horizontal stretch: p5 s$ v( l: X I( Y' d1 v
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)( K2 t( G, o, }! y9 D
补强 (補强) bǔ qiáng - reinforce*
/ b" q' s* D5 J) K2 W) A布局 (佈局) bù jú - opening( V5 W( s! }1 K9 x
不利 bù lì - disadvantageous*
8 c; a* a8 X6 `8 r不入 bù rù - suicide
# Y/ \/ w' v* c# S7 ~! U. x不入子 bù rù zǐ - suicide
5 ?, \# g0 U* L- |$ G+ ?" A不提三目 bù tí sān mù - three points without capturing
7 a2 D; @7 B& a- s+ r$ v+ }) B不提五目 bù tí wǔ mù - five points without capturing: P8 p# U. q, y* w) ~" u; `4 i! w
& R0 l: j8 A( y$ a. {
& M) V9 M' b3 \/ t9 vC3 x$ Y' E; X2 w+ A/ E
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)* t6 m9 l* C* V6 M! ^) K( C' x
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
4 `5 n% _4 D, f7 n! }5 L/ S% p参考 (參考) cān kǎo - reference*
; S- p8 i) ~. N* H; ]( k3 c残忍 cánrěn - bloody or merciless*
: E$ @, ?( M2 c9 X; {/ l5 b s拆 chāi - extension
0 p( s8 N5 |% k. W: _# t拆逼 chāi bī - checking extension
5 O! e' Y3 B2 a9 R# l) ~( [拆二 chāi èr - two-space extension) t2 D3 l$ e8 l8 m/ T
拆三 chāi sān - three-space extension
9 ^+ _* ]) \1 j$ u: \: {6 Z拆四 chāi sì - four-space extension
. b& q5 g$ W1 x9 W9 W8 i拆五 chāi wǔ - five-space extension
4 {- A' r3 N# ^拆一 chāi yī - one-space extension6 I0 v4 i) ^3 } R% V, G3 T' n1 x
缠绕 (纏繞) chánrǎo - harassment technique9 ?4 r& v9 x* k2 ]) ]5 M6 j( z
长 (長) cháng - stretch9 x3 D5 {* i* V8 ]) J( L
长考 (長考) cháng kǎo - think for a long time
. Z; A1 e, H' b' K1 T长气 (長氣) cháng qì - increase liberties* n I" n' h( S
长生 (長生) cháng shēng - eternal life
" i3 C. T# g; p6 A2 \4 U5 I场合定式 (場合定式) chǎng hé dìng shì - situational joseki
0 z, x4 M8 y8 q1 X* l: K超大飞 (超大飛) chāo dà fēi - very large knight's move
0 B/ N5 I8 {! o& p+ }# d) J超高目 chāo gāo mù - 4-6 point
3 {2 ~3 w: n3 x6 L E* O" `, q超时负 / 超时 (超時) chāo shí fù - lose by time) D8 z: V& K2 c8 X3 \& F
超时胜 chāo shí shèng - win on time
) U, a3 C X- X) v6 j% B成功 chéng gōng - success*
; `" V; A* m4 \3 F& x( e5 L5 [: h成立 chéng lì - possible*( K4 V' {* w( Q' d! P. p
秤砣 chèng tuó - two-stone edge squeeze
$ E7 [, V" l. ~吃 chī - capture, l, z& M; v B! F8 R
吃亏 (吃虧) chī kuī - loss*7 r% w" C% a, F: N
持棋 chí qí - jigo
8 q/ n" T7 D3 G. N+ F4 d冲 (衝) chōng - push through7 v6 {+ Y C. V+ F# ?9 U
重复 (重複) chóng fù - overconcentrated Y( ?8 r' h1 Y3 z
初段 chū duàn - 1 dan+ T! a s4 a$ C; t
初级 (初級) chū jí - beginner level*) F& w2 S- B0 C# o" U
出头 (出頭) chū tóu - getting ahead' \5 U9 k/ z! e5 [( ~6 a
刺 cì - peep
6 V$ b& s/ n. X5 t' D: C次序 cì xù - sequence*3 ~) g8 i, D* u1 H$ c; o
错误 (錯誤) cuò wù - mistake*
! [* _/ m1 p7 c& F7 ?错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
1 x2 E1 m0 ], @( x+ [2 f
: |; W+ V# t; S& C; P {' f; I2 {7 a# L; m
D4 ~6 i' c) n: c! G" y3 w
搭 dā - attach) k5 x' e* a: O9 e& A3 \' L
打 dǎ - atari
) \6 p8 _+ ^# x0 \& s' B/ C打吃 dǎ chī - atari* F, {. a N# @! u) g9 C
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one# k$ ]6 r9 t/ H/ z
打挂 (打掛) dǎ guà - adjourn game
% T: i1 m h4 Y5 X: E- p打劫 dǎ jié - ko! q! U/ f4 V$ e5 n; Y8 x- X$ y
打入 dǎ rù - invasion: O8 p% G' B/ h$ ~1 D; b
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
( `7 S% U! w, g/ h W" C; {2 ^大 dà - large*
- {! a+ p* y9 _! N大场 (大場) dà chǎng - big point' n+ l- h0 I' { S; A3 k
大飞 (大飛) dà fēi - large knight's move5 ~3 `& ~2 M6 {; e3 {5 w. g
大局感 dà jú gǎn - whole board thinking: q3 X2 g6 M6 s' ?0 V$ n& T
大龙 (大龍) dà lóng - dragon*
# p0 v* M' b' b( }大模样 (大模樣) dà mó yàng - large-scale framework
& E+ w2 ` z/ g* C大盘 (大盤) dà pán - large board (19x19)
! }# Q' X; P/ M3 V% M, ?大棋盘 (大棋盤) dà qí pán - large board (19x19)
/ q' J) k" O& H+ n- D" I5 t大伸腿 dà shēn tuǐ - large monkey jump* ]" E) D. k6 Z, u
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze& h. H* W/ u) V# W$ H& z5 w
大雪崩 (da4 xue3 beng1) - large avalanche
6 y5 }& ] M3 c" f% S F( `: Q大压梁 (dà yā liáng) - Da Ya Liang) w* O6 [: w* g* Y8 |
大眼 dà yǎn - eye with two or more spaces, T: f7 ~' T9 u4 f; l
大猪嘴 (大豬嘴) dà zhū zuǐ - j group
# Z6 D* O% K; K( F) n; u' I带钩 (帶鈎) dài gōu - long l group
, @$ ?% j8 l0 Q* A" _* J' n单关 (單關) dān guān - one-space jump" d. W# w e! N z) a
单官 (單官) dān guān - neutral point
7 w& f3 v6 v" d) T e( E8 x0 ?单劫 (單劫) dān jié - half-point ko
% r/ b9 w: x7 u( j/ G' d9 h. s8 T i单行道 (單行道) dān xíng dào - one-way street*
& a5 D1 q& V4 Z; M( n挡 (擋) dǎng - block*
4 Y; ]( W. z0 h# ~; \1 `刀把五 dāo bǎ wǔ - bulky five. c+ v' ~' @/ R8 n
刀板五 dāo bǎn wǔ - bulky five
+ [6 R- w: j! Y刀柄五 dāo bìng wǔ - bulky five
" N* Z" S# p$ B刀五 dāo wǔ - bulky five* Q$ V& b& l1 j6 X- Z- E; Y
倒扑 (倒撲) dào pū - snapback
) `2 @; Z1 ?2 M6 R3 w4 G" ]4 o倒贴 (倒貼) dào tiē - reverse komi
1 ]) f$ Q5 g a6 Y倒脱靴 (倒脫靴) dào tuō xuē - under the stones
: C& t3 r) k0 ~7 G* K$ m4 w9 A低 dī - low*. @. n% p U2 _/ @! h& {5 {
敌 (敵) dí - enemy*
$ x2 r+ T$ x& h8 }/ p! T" x抵 dĭ - hold up; push against, to support, to resist*
2 E. Z2 R0 |( Z抵抗 dǐkàng - to resist; resistance*
; |; u8 W5 H F: p, ?- U4 r敌人 (敵人) dí rén - enemy*( }6 h# w8 |! X# k
地 dì - territory*' f2 E2 Z, t* ~, q7 j1 \. X
地盘 (地盤) dì pán - territory*
/ N/ g) ^% O, `+ ~8 j0 ~, n# u地域 dì yù - territory*0 W& f$ h) P9 h
点 (點) diǎn - placement; point
2 b) ?) S# a* K/ H# e0 U点方 (點方) diǎn fāng - eye-stealing tesuji5 H$ f! I: V2 ~ W" n- l
点角 (點角) diǎn jiǎo - corner invasion+ \: t+ h F y' z4 i9 d
点目 (點目) diǎn mù - counting: o* H4 c# o( Q$ r+ k
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
$ x. z/ j! s3 H调子(調子) diào zi - choshi' H4 A3 K3 L$ w# c9 s6 m: K
丁四 dīng sì - farmer's hat; pyramid four
7 H; F8 A& M' ~顶 (頂) dǐng - bump1 t( \& v0 L: D3 P; S
定式 dìng shì - joseki9 [; t: O: L% P: Z# N, n
定型 dìng xíng - settle
7 j1 h6 a$ p6 ~% w9 }' L东坡棋 (東坡棋) dōng pō qí - mirror go
5 K( y# |6 K" {- ^6 t6 |! m斗方 (鬥方) dǒu fāng - carpenter's square5 h( m6 n" x7 u% L# Z
读秒 (讀秒) dú miǎo - byo-yomi
2 Q" Y, {2 G* Z$ F/ I渡 dù - bridge under" s9 x+ H+ ]* j/ M6 U* H
断 (斷) duàn - cut*
1 l! i: s; R' q! Z段 duàn - dan
2 ?3 s* }4 J: a7 e对策 (對策) duìcè - countermeasure*
5 _3 q5 a; Z8 _1 ` L* B! H对局 (對局) duì jú - play game*, `3 O+ _5 F ?
对杀 (對殺) duì shā - capturing race7 u- O) j$ f! c) {3 M a
对弈 (對弈) duì yì - play game*
3 _1 d3 e1 J$ k) E" L$ m遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
0 G4 I4 v5 S- ?1 b# I6 C( F/ u) s多元劫 duō yuán jié - multiple ko/ x2 \" b* i3 z, z
1 g0 O1 u# s) O& C0 j% C! w- _- t% N6 t |5 X
E$ S7 A% Z3 L5 _1 F: K6 `2 C
恶手 (惡手) è shǒu - bad move5 o6 L9 o) o6 {& z& ]
二间拆 (二間拆) èr jiān chāi - two-space extension- C) u: |, H+ v# h9 v* L
二间跳 (二間跳) èr jiān tiào - two-space jump u) m4 S7 ]" } P: y6 R. Y! e
二连星 (二連星) èr lián xīng - ni ren sei
1 z# C$ o7 Z4 k/ S* m8 Q2 j二手劫 èr shǒu jié - two-step ko
% \8 R4 [9 [2 b/ R9 h& g. n1 i1 {/ S, N& O
- u( x& x% A% m, N% E! J IF0 Z& Q! s3 X: i% j# w
发展 (發展) fā zhǎn - develop*
) C" C& K+ b; [7 V$ T法 fǎ method, way (also 下法 xiàfǎ)*$ @* j1 g7 ~6 v3 X) J0 }$ i }
反扳 fǎn bān - counter hane
9 [% ~& K9 A0 S8 e反打 fǎn dǎ - counter atari* n& R, ?* H( B
反攻 fǎn gōng - counter attack' Z8 |9 ?) G; i" ]4 E$ l3 n
反击 (反擊) fǎn jī - counter attack& n$ N0 V6 q" ^: e
反夹 (反夾) fǎn jiā - counter pincer
9 F& V) W, t9 M0 Q2 i/ j4 B( S反提 fǎn tí - recapture, g" S: ~( W3 ]' Q W; v
方法 fāng fǎ - technique*
. m. L6 P* i1 A& Z方四 fāng sì - square four' k# G" n" `8 p8 ~/ B5 u) a2 g7 [
方向 fāng xiàng - direction*, T( p, \9 W2 K7 }$ ?
方形 fāng xíng - mouth shape* s+ R3 g6 B+ w
防 fáng - defend*3 M$ G3 A! s2 ?# E" ^- M% s8 e- N
防守 fáng shǒu - defend*
0 O4 Q5 V/ W$ Y h) |飞 (飛) fēi - knight's move0 X1 `, W( r8 A3 ?
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
3 d( a' |: Z$ ^: E& u8 A飞压 (飛壓) fēi yā - press0 B: K$ _4 w! _$ c) c% B" ?
废着 (廢著) fèi zhāo - useless move
5 _7 X% K1 E1 A0 P8 R0 b废子 (廢子) fèi zǐ - useless stones
1 W* p0 P- W/ i3 V9 S! n* f# i$ }& W分投 fēn tóu - splitting move3 s8 s! A* e4 Q7 b) O1 V w
分先 fēn xiān - even game# C' i( L; ?( y( N
封 fēng - seal in*
. C# b$ ~3 ^9 l9 b5 u封手 fēng shǒu - sealed move
) u8 Y! U% e: o( h4 v6 i封锁 (封鎖) fēng suǒ - seal in*
, l4 D- W# s- R浮棋 fú qí - floating stones4 w" e; V; j& w! D0 X6 l( t; l% K! v
浮子 fú zǐ - floating stones$ g G5 ?- e" P, O6 Q: r6 v2 S
负 (負) fù - lose*. u. W4 [$ ]( p
复盘 (復盤) fù pán - game review
2 {6 b0 m' X: O1 l; g$ d# d% f$ J H) B3 X4 l% r% b* \9 G( I
* I' w2 @) W0 ], F( b1 K% O
G
. N4 d! ^2 ^+ l9 |概念 gài niàn - concept*8 u0 k/ K% |$ F3 d1 I% D
感觉 (感覺) gǎn jué - feeling*
4 S* ?% F' q9 t R高 gāo - high*
5 F0 r3 N/ B4 W3 e& Y! r0 d# l w高级 (高級) gāo jí - advanced level*
. G+ c: \. D4 D3 r$ d# L$ i高目 gāo mù - 4-5 point
1 k$ Q7 R+ i o( u4 [8 L% a根据 (根據) gēn jù - base*
( P& q- t& j H' y根据地 (根據地) gēn jù dì - base*: V( `: ?8 t* s1 M# j
攻 gōng - attack*
0 K9 h6 x8 }( P% {) J攻击 (攻擊) gōng jī - attack*
! e) W3 ~# W, K( |+ @共气 (gòngqì) - shared liberty
+ \* p* N) x& U# O3 Q; l公气 (公氣) gōng qì - shared liberty) o' u0 q8 [6 H% v& Y+ K
攻守 gōng shǒu - attack and defence*) \9 s5 u% e$ b4 B- I5 V4 Q5 |
共活 gòng huó - seki
+ f& l6 R/ _+ n; w$ I4 J: Y孤棋 gū qí - floating stones( ~4 R4 z1 U- v% b5 o. |1 K
挂角 (掛角) guà jiǎo - corner approach! ~# q1 L7 T0 E) [2 o
拐 guǎi - bend*5 j) L' z/ J2 |, d9 \1 B: K
怪着 (怪著) guài zhāo - ghost move
% [* {9 E" j/ ~0 b$ [7 K关 (關) guān - one-space jump
3 b$ t( u' y) I/ F* `7 n官子 guān zǐ - endgame
7 y6 ~7 W9 E$ R: [. z+ h8 `0 d龟甲 (龜甲) guī jiǎ - tortoise shell
4 T- ]" t- k D7 `规则 (規則) guī zé - rules*) R6 h4 F6 ~7 L1 h. ~; l# r
鬼手 guǐ shǒu - ghost move
" D; v% A+ ~/ `9 T+ p滚包 (滾包) gǔn bāo - squeeze
7 {4 _* U% p9 s) F( ^滚打 (滾打) gǔn dǎ - squeeze& Q) G; C, C5 z8 O3 w; Z
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze( l5 ~3 j% D7 D/ W
过分 (過分) guò fèn - overplay7 I8 b1 ~7 B7 N6 m/ p+ t
国手 (國手) guóshǒu - national champion*
) h+ P3 ]5 p6 }, i, m; h: d
& e0 m! m3 |3 f
7 ?6 u m( g4 H6 r% VH
3 [" P% f0 Z: e4 |6 J+ A1 r韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
h5 p! |6 k7 v1 N: q8 [好点 (好點) hǎo diǎn - good point
5 P+ v0 Z# I2 E+ \+ `) H# Z0 P和棋 hé qí - draw*
9 D9 p: E" |0 M2 @& h( f黑 hēi - black*
2 F" ?: r) z6 C8 O- a: P黑方 hēi fāng - black player*8 s- m- w" l4 T+ ^( }) A0 ]0 N6 }
黑先 hēi xiān - Black plays first*
6 `- n6 a! s$ h Y. J8 X9 q% b猴子脸 hóuzǐ liǎn - Sake bottle shape% }: e( L0 E, E/ {& G; D4 V
厚 hòu - thick*& m; N/ n9 @) c. V4 e' G* `$ f( \4 b2 K
后悔 (後悔) hòu huǐ - regret*% e" s3 B; n; z& o0 j
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind- `/ q7 u9 J+ H2 P! g
厚实 (厚實) hòu shí - thick*. e' ?: `: F+ ~( P7 _
厚势 (厚勢) hòu shì - influence*
$ k& ~6 m) e* z- e& `/ d; H后 (後) hòu - after; later*
* r8 F, T+ ]- c后手 (後手) hòu shǒu - gote
# R D6 t! Y% S: M5 _后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
( G v& S& f/ M# l# s- t* t后续手段 (後續手段) hòu xù shǒu duàn - follow-up
: e& l3 S( I4 y, q& {后中先 (後中先) hòu zhōng xiān - gote with hidden sente( m$ f, p8 X F+ e
虎 hǔ - tiger's mouth5 `5 o2 s& i% `; @
虎口 hǔ kǒu - tiger's mouth4 z- N& | P* ~7 e: n6 c$ ?; t' J( `
互破 hù pò - mutual damage& K% H, U) c+ i e Y9 u; m
互围 (互圍) hù wéi - mutual surrounding of territory
" ~& Y a2 c5 t: P# E花见劫 (花見劫) huā jiàn jié - picnic ko" ~+ ?0 b- w1 m9 G) F, H
花六 huā liù - rabbity six
Q+ L/ P3 Q* M+ m花五 huā wǔ - crossed five# [) y J( c8 c/ A$ v4 l
还原 (還原) huán yuán - transposition2 ?5 X: H& z' P0 a
缓 (緩) huǎn - slow*6 U$ h! |8 S7 `! [. Z+ J$ j9 B w
缓慢 (緩慢) huǎn màn - slow*$ c h8 n6 G P2 z1 g9 o
缓气劫 (緩氣劫) huǎn qì jié - approach ko
$ m& o) n) m: b7 C& Q- x7 V0 v: G缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
( g0 |2 @/ b: J. ] e7 a缓手 (緩手) huǎn shǒu - slow
7 U3 }6 l. A# Z/ c+ S缓征 (緩徵) huǎn zhēng - loose ladder, W& a- w' `$ ^ j+ m
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder2 V5 }4 Z4 P2 V- `$ H9 C7 N
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
% y- S8 c" G1 o7 K M回手 huí shǒu - take back*5 T: x4 m9 [0 }, Y9 f1 E; y
回提 huí tí - recapture
5 |" _$ t1 g& J/ X# K/ y+ L8 P悔棋 huǐ qí - take back*( A" F. h* M; G0 f
活棋 huó qí - living group( ^8 ~" l( }/ x8 |3 C) R; b7 R
{$ C6 p8 o- G. Q2 Q- @% z) c
z- J. \& I; h% bJ
5 L* L# y+ q( s% I6 W! U1 p$ `! m急 jí - urgent*3 t4 w" ]5 Z5 w# L/ f! u
级 (級) jí - kyu: }5 e/ v# [ y; k
急所 jí suǒ - urgent point
7 F" U" K- K* ?) k挤 (擠) jǐ - bump into diagonal; choke; atekomi8 j9 V) Y8 i% \
技巧 jì qiào - technique*3 i m( h) o- C8 ^, i
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
) p! j2 `& w6 o: O, F佳 jiā - excellent*3 E: b/ [: p; K' n- `) ?) r
夹 (夾) jiā - clamp; pincer' E/ s- |/ d k; _$ `! |
枷 jiā - net
: W; w7 `% \5 ]& `9 i; T- [枷吃 jiā chī - net$ p2 w. x. ^# _' q% R
夹攻 jiā gōng - pincer. Q) P0 s+ i: T
假劫 jiǎ jié - false ko threat
1 P( w2 {" Q; C/ ~2 @假双活 (假雙活) jiǎ shuāng huó - false seki
/ M: ?# }) Q) g假眼 jiǎ yǎn - false eye9 K" p+ `5 N- P3 \- b% L
假眼活 jiǎ yǎn huó - two-headed dragon% z& S: ~5 m6 J8 X/ B; ?
尖 jiān - diagonal- W9 b* q6 y+ F9 l9 k6 |% ]
尖冲 (尖衝) jiān chōng - shoulder hit& I; _0 p1 r( S1 _
尖顶 (尖頂) jiān dǐng - diagonal attachment7 s4 i3 n4 X( l' F' w
坚实 (堅實) jiān shí - solid; c% }# v U/ r
见合 (見合) jiàn hé - miai# U( @% k, Y; w2 j6 d3 c
教 jiāo - teach*
- X3 _, G" Q6 ]# V6 o. B8 Y; s交叉点 (交叉點) jiāo chā diǎn - point" ~, t0 u* x8 M9 q, X7 j
交点 (交點) jiāo diǎn - point
) p0 H" ?. \9 g$ H7 u" ^焦点 (焦點) jiāo diǎn - focal point*7 M& G. o! A$ b3 V' a
交换 (交換) jiāo huàn - exchange*
0 v: x5 t! T' r1 }4 |角 jiǎo corner (angle, horn-shaped)*
# V2 q+ X" S& I' \7 g" i/ H/ m% b7 e叫吃 jiào chī - atari
# S% F9 p. v9 b教师 (教師) jiào shī - teacher*3 [9 A, t( l0 D# X9 N: S
教室 jiào shì - classroom*
. W4 |% Q+ N! w( H基本功 jī běn gōng - fundamentals*' d3 u6 w; o* R4 R2 B. }+ u
接不归 (接不歸) jiē bù guī - connect and die
B) j% Q( v/ f" i" s2 a# c+ G, b劫 jié - ko
! [/ V/ d4 m7 Q" d% J6 e劫材 jié cái - ko threat, j( |# s. D, M! g
结果 (結果) jié guǒ - result*. E" R0 u. s( m6 H) V
劫活 jié huó - live by ko4 R* ^; t8 e! k, F2 a7 ^
诘棋 (詰棋) jié qí - life and death problem4 E) ~1 {8 w7 y4 a; B! i
劫杀 (劫殺) jié shā - kill by ko$ q* e7 n# L8 b3 E8 y
劫争 jié zhēng - ko fight: ~, a" L: u& h0 t4 r
解答 (jiě dá) - answer, solution*
6 {+ X" W' Q1 S) S5 ?金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
; P) x9 \! {- k. D) H7 L* P9 p t# |7 J金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg/ S9 R( f" \& O& `0 K; W5 I/ S; d
紧 (緊) jǐn - tight*5 f/ v, I0 r) R+ p" r# X, v7 M
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties$ c- |& S& K' A* i! |; z
紧劫 (緊劫) jǐn jié - direct ko4 a$ a& Y0 D1 M/ N. a5 I
紧气 (緊氣) jǐn qì - reduce liberties* l! \' { L1 p; D* T. _
紧气劫 (緊氣劫) jǐn qì jié - direct ko
D) S N, M0 i2 l6 |禁着点 (禁著點) jìn zhāo diǎn - illegal point
) Z3 K: ]$ W& Z; q. J净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
3 L4 t8 a [# ]/ M% A- A净活 (淨活) jìng huó - unconditional life
/ ?9 X1 u$ n3 w5 O净杀 (淨殺) jìng shā - unconditional death
+ o" I8 q% p1 ? `净死 (淨死) jìng sǐ - unconditional death5 B4 N, A9 q5 V! U/ o0 n4 E& r8 S
救 jiù - rescue; save*
" {, M( k' u! m* [6 t' i: l# E! n3 C聚 jù - placement inside opponent's eye' X8 _0 K- N$ B- A: V9 F& E; g: J' M8 i
俱乐部 (俱樂部) jù lè bù - club*
0 r- g" O3 f9 u5 ~8 f( Z% m' M聚六 jù liù - six-space killable eye shape$ K% p7 \+ K3 `" u; F# V3 ^
聚三 jù sān - three-space killable eye shape
, v5 w& M2 U" N3 S2 F1 m" r' g聚四 jù sì - four-space killable eye shape( \- b, o/ r, P2 O
聚五 jù wǔ - five-space killable eye shape2 p3 R2 |" A2 c6 o% {, c) u+ u
决战 juézhàn - decisive battle*
1 S& s! O$ @3 |* `4 r* w诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*+ S6 ~ |4 N0 M9 N0 \3 R
+ H% {2 P& ]& }. ~' _" R) X1 {
7 P, |9 F- j7 \0 W- ]! tK" u1 `9 `2 x# c$ w4 |- Z
卡眼 kǎ yǎn - falsify eye/ \- ]5 Y" B4 f {% o8 i
开拆 (開拆) kāi chāi - extension
$ I6 `- b2 d0 }( E9 |! Q; R4 ~开花 (開花) kāi huā - ponnuki6 e& |, U6 _6 _2 }6 t! @
开劫 (開劫) kāi jié - create ko2 v# }7 v0 r @' y: t) I
开局 (開局) kāi jú - opening
% ^4 A. _3 |1 S0 Z) b7 ?看花劫 kàn huā jié - picnic ko5 e) y! Q# `0 I, a& N/ X
抗 kàng - to resist, fight; to oppose to defy*
0 w5 B- o6 L6 f- V: Y; C9 [- S靠 kào - attach one line higher than enemy stone
3 q: {% w: H' s5 F& ~+ s空 kōng - empty*
) ]$ u6 ^" G8 l9 d& h空间 (空間) kōng jiān - space*
6 L1 T5 B- v7 @. O" z V2 q空三角 kōng sān jiǎo - empty triangle
1 ` s$ d- w& J2 T4 L空 kòng - territory*
: }& O9 e( t4 ~/ V跨 kuā - attach at waist of knight's move, W# U: \5 F! O# [( V$ {
跨断 (跨斷) kuā duàn - waist cut
/ ~5 T4 ?* |5 ]快 kuài - fast** M7 N; K* W3 c1 z7 M
快棋 kuài qí - blitz game
- s& |3 p0 c3 B0 b: `0 q# Q宽 (寬) kuān - loose; wide*; C# z$ \- h9 a- X2 c
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties% V n8 f3 J, L
宽气 (寬氣) kuān qì - increase liberties
7 \" ^$ Y8 r; l9 f* V宽气劫 (寬氣劫) kuān qì jié - approach ko
# _: I. l7 {( g2 ?/ q亏 (虧) kuī - loss*0 K0 F1 C4 f# A! q+ \
亏损 (虧損) kuī sǔn - loss*' b6 T o( B5 o4 }# ]/ F J
扩大 (擴大) kuò dà - enlarge; expand*
- _7 A _% I3 u9 `& b扩张 (擴張) kuò zhāng - enlarge; expand*
: G( D9 U& H4 L& D& |2 K[edit]
5 _6 K i$ |# UL
, f3 S0 b; o/ w/ ~赖皮劫 (賴皮劫) lài pí jié - many move approach ko
2 i4 t% u8 v/ @1 u4 M0 Q拦 (攔) lán - checking extension; prevent opponent's advance*! T: g5 W1 F1 w" G
拦逼 (攔逼) lán bī - checking extension: q8 P& p& d0 {4 ^- z& k
烂柯 (爛柯) làn kē - ranka
* h6 \" ?: {! K3 [老师 (老師) lǎo shī - teacher*
# W$ E* s; e4 ~2 Z老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil; |8 \3 _+ M( z" `1 O7 J2 T# v
类型 (類型) lèixíng – pattern, type*
6 W' p3 h5 f t4 J/ Y& m) P P6 m冷着 (冷著) lěng zhāo - unexpected move7 o1 a5 k( t" ?6 g; w
利 lì - profit** ] J: j3 Y! \4 q
立 lì - descent; stand
( ]6 c6 L4 s1 A2 n+ }利用 lì yòng - make use*; a, s# ?$ B/ c- |/ j+ y D
连 (連) lián - connect; continuous*
^; |' x- ^7 w+ e+ m! s连扳 (連扳) lián bān - double hane7 n% y i% _, \6 z
连环劫 (連環劫) lián huán jié - double ko# p. L) S! I/ S$ U" F
连接 (連接) lián jiē - connect*
; f$ E* {* F2 R9 o& k9 H联棋 (聯棋) lián qí - pair go
& ~. W5 ^; q$ G- V9 _! `恋子 (戀子) liàn zǐ - reluctance to sacrifice* |8 m$ ?+ a4 i1 H3 a1 V& W1 A
两分 (兩分) liǎng fēn - equal*
3 o8 a, Q3 z$ ^. V' l两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake"): q7 D) D C: M+ |3 F: W
劣势 (劣勢) liè shì - inferior*+ Z" u _. s; ]4 ^7 z8 U: x3 u# Z
裂型 (裂型) liè xíng - split shape
4 p- x& D( \/ z龙 (龍) lóng - dragon*' W8 v+ B! W$ H7 u; u
漏着 (漏著) lòu zhāo - oversight
# u5 W% \' ?5 D; D8 I/ D4 x3 |/ I& D落子 luò zǐ - playing stone on board
) a8 O+ U+ \0 x
3 I5 o. V7 d3 [2 `- P3 a
' D% f- o* g! ?/ f7 kM
( D1 O, j! q3 h! o3 t7 Q+ f2 B: p: Y满意 (滿意) mǎnyì - satisfied*
. ]: r6 c5 C- E* v1 D/ M慢 màn - slow*) N: r' ?& P& R+ ]# j- u
盲点 (盲點) máng diǎn - blind spot
6 p1 y" W1 u9 N7 k; E @梅花六 méi huā liù - rabbity six
* }! ~4 h8 C4 I# }梅花五 méi huā wǔ - crossed five! o- {/ s. O2 a c/ l8 d3 q
门吃 (門吃) mén chī - capturing technique by atari2 O$ u1 v: B" d
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening$ c% j* G+ x& n
妙手 miào shǒu - excellent move y2 s1 f. ^8 k: u- X/ C
妙着 (冷著) miào zhāo - excellent move
4 V0 @) E$ N% n模仿棋 mó fǎng qí - mirror go
, M1 g3 P" h- i" v模样 (模樣) mó yàng - territorial framework
: a+ f- d/ W* W6 f目 mù - point of territory
9 G1 b1 R% w# g5 d7 z6 p目外 mù wài - 3-5 point
) d, i. L: {1 d/ Y$ O+ l/ [4 @, j: R! V z
M% o. }! ~6 ?2 x+ o6 x
N" E5 l" R+ l& \! s, Q
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones- j+ E) I0 |$ [5 |; h( T* L: r/ B
逆官子 nì guān zǐ - reverse endgame move6 g3 W5 d( W6 D) S. W5 ^! Q
逆先 nì xiān - reverse sente
z8 ]# r$ g8 f- E逆先手 nì xiān shǒu - reverse sente6 R# `' t" A: d
逆转 (逆轉) nì zhuǎn - overturn game3 Y9 y1 Y" t. Y, J6 h1 n
粘 nián - connect*
$ b4 B- k6 P& d- M: x0 r凝形 níng xíng - overconcentrated shape& z' N; q/ b1 x( c7 g/ x) }5 f4 K5 o7 z
扭断 (扭斷) niǔ duàn - crosscut7 h; K( X, V$ y
扭十字 niǔ shí zì - crosscut
) J/ e- ], q# v8 S9 {/ |扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut0 P( b/ h" D# |4 F- }
扭羊头 (扭羊頭) niǔ yáng tóu - ladder! P% r: \# Y! _$ X
D. b5 K) T5 e$ P5 A% ^- b" g/ d9 H6 W# D
P ?! a3 n7 F/ \) O8 A$ z. O
爬 pá - crawl*
2 m# ?: I. e- I* r% d. K. ^4 O盘渡 (盤渡) pán dù - bridge under: a d0 y. ]4 ~+ |; G7 P
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner, b8 Q) m/ @9 ?1 e/ w
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner7 s( o/ H& Z8 p; v, n
抛劫 (拋劫) pāo jié - throw-in ko$ t! I+ Q( N' Q* ]$ j, @, F
配合 pèi hé - coordination*, l- F! b0 G" d$ q# o8 f' ~/ O) f
碰 pèng - attach to the side( b8 z; O; Y; g0 U
便宜 pián yí - profit*8 V7 W7 F9 _8 G3 t
骗着 (騙著) piàn zhāo - trick play, hamete% a" n. L2 k* w. x
平衡 píng héng - balance*+ s% l. F0 Q$ M% N4 E
破 pò - break*
& r% p; u1 P# T% Z剖析 - pōuxī dissection / self-analysis
! _8 w+ T; A% c, r7 i破解 pòjiè - solution, answer to a problem*, `, y$ v; f l( X7 H
扑 (撲) pū - throw in0 U7 Z1 i- Q2 s
葡萄六 pú tao liù - rabbity six
2 k% Z& [& s& g2 e ?+ G谱 (譜) pǔ - game record9 \1 L$ M& I& _+ h
普通 pǔ tōng - common*+ N! M' K4 e P! q& J
[edit]
( t9 S- C6 {4 m" C* dQ
0 f1 c3 v% J7 j1 V2 ]& y欺着 (欺著) qī zhāo - trick play, hamete {& ]2 O/ B( C2 X5 a. I
棋板 qí bǎn - go board, `% p3 f2 L( _5 F
棋风 (棋風) qí fēng - playing style7 Y) q7 r6 }/ M" _
棋盒 qí hé - stone container
4 l. n0 n8 H8 I! i4 f棋筋 qí jīn - key stones; K- t& r0 Z% e u. q1 O/ z
棋精 qí jīng - key stones& _3 U$ `1 ]. l3 L4 |
棋理 qí lǐ - go theory
) w8 [6 h3 H& c/ x3 n4 a- P" w c棋力 qí lì - strength in go0 L8 w5 @6 b1 t) \6 M. |5 p
棋盘 (棋盤) qí pán - go board. F" C0 ?8 q3 s& W7 z" i* @
棋谱 (棋譜) qí pǔ - game record7 n( P4 [% w- ?6 j" [* |
棋石 qí shí - stone
8 g6 {3 [( u1 e棋手 qí shǒu - player* `: p* _+ _) ]4 E4 m
棋书 (棋書) qí shū - go book. k6 A3 B' T: b
棋院 qí yuàn - go institute
" s: [; r+ M/ ?, b棋形 qí xíng - shape: _, j7 i+ L3 l6 j2 Q( w2 Y
棋钟 (棋鐘) qí zhōng - clock*, q# r" O1 U I
棋子 qí zǐ - stone
3 Z3 Q& U/ \- q/ [3 E7 l弃 (棄) qì – abandon, to discard, throw away9 S" F' o7 w6 L0 Z4 r% t q
弃子(棄子) qìzǐ - sacrifice, `8 e9 x- D b8 ~" y
气 (氣) qì - liberty
- e6 N) H, s3 r( |) e气合 (氣合) qì hé - fighting spirit
. k" K+ T' M% T气紧 (氣緊) qì jǐn - shortage of liberties( _2 A1 G" }/ s$ a0 N, P9 c
前 - in front, before*1 \. b) R! s, h9 k1 I% B
浅消 (淺消) qiǎn xiāo - erasure, f, S' ?; o6 |/ r
墙 (牆) qiáng - wall*6 [* m$ f3 ~7 c
强 (強) qiáng - strong
6 m& V" c1 l0 E. ?+ x3 h& h墙壁 (牆壁) qiáng bì - wall*
$ _7 T1 z2 K. c3 ?) c0 w0 p强棋 (強棋) qiáng qí - strong group
- j* ]' W+ Y" u6 F; z巧手 qiǎo shǒu - clever move. O* ]7 I. c/ Z* o9 R; b
巧着 (巧著) qiǎo zhāo - clever move S* Y& H% l: u# h5 M
切断 (切斷) qiè duàn - cut*
7 o) G' Z7 T: J1 w1 b4 v; v侵消 qīn xiāo - erasure+ v, v( _; T( ?3 R+ v7 m4 v
轻 (輕) qīng - light*
" S4 w& \9 |" {0 ?" W: n( P侵入 qīng rù - invasion( c$ ?6 H5 n3 h+ i. _; s/ Y% `
轻盈 (輕盈) qīng yíng - light*" D* x- [9 L0 [/ G. I
求活 qiú huó - make life
5 {$ [$ k; r2 Y" g1 y( G' R: A曲 qǔ - bend8 Q3 K3 e+ p7 ]% ^+ T
曲尺 qǔ chě - carpenter's square9 b6 |+ R: m9 q/ n- i
曲三 qǔ sān - bent three1 w) i! f2 L6 M5 s; s' z
曲四 qǔ sì - bent four' v- f( d, i' N, s% S0 W
觑 (覷) qù - peep
- X$ Q$ Q- t) Y% {7 W( N3 B- p权利 quán lì - privilege2 L" n0 W+ k9 ^/ h+ B9 w. T
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
% g$ l& I7 X8 s3 D
4 j9 M4 u, h+ @" p
4 S2 E/ y, a* M. `* SR
8 E" L" g2 t7 Z让子 (讓子) ràng zǐ - handicap
4 I, L6 j' J6 w ?" b; Q3 ]8 D6 u% J% s让子棋 (讓子棋) ràng zǐ qí - handicap game
7 R- c, |" L- S0 b8 l, ]" \/ R认输 (認輸) rèn shū - resign*" P9 b) c" b# h0 b$ [7 d5 r
弱 ruò - weak*( D# q+ F7 p2 o' k0 m
弱棋 ruò qí - weak group% D0 t4 u$ z2 w6 j6 _( [* u7 d3 n
* w9 c- Z3 [. f7 y
- }9 r8 w6 L% W) m' W5 c9 \% x+ YS* r# y9 g, h2 S0 ~& W
三间拆 (三間拆) sān jiān chāi - three-space extension
* y+ {, E1 W4 r, J, y5 d三间跳 (三間跳) sān jiān tiào - three-space jump
, k" f( j) u7 d& Q6 Z. s三劫 sān jié - triple ko4 k. K: }4 c+ v
三劫循环 (三劫循環) sān jié xún huán - triple ko
C8 Q$ R6 W" S. M三连星 (三連星) sān lián xīng - san ren sei
+ l6 W$ N) r3 ~: d, Q/ m1 y7 H三目正中 sān mù zhèng zhōng - center of three stones7 O7 N$ W( Z ~6 P
三三 sān sān - 3-3 point
v" g0 C0 m% A三手劫 sān shǒu jié - two-move approach ko
1 {5 a( ?# i8 n三子正中 sān zǐ zhèng zhōng - center of three stones) n) N6 G/ |0 K2 a* [0 o( `+ e
杀 (殺) shā - kill*. A" y: V% c, z0 o. ~2 a4 q
杀棋 (殺棋) shā qí - kill
. z; l, p8 ^! T- {0 Z9 C8 o杀气 (殺氣) shā qì - capturing race' q" ~/ b: ?5 [4 J: Q
上 shàng - upper*$ Q) n! r# A* w. ^& m! r5 L0 Z# [& ^
上级 (上級) shàng jí - advanced level*
3 |4 H. ^0 I* ~$ Y; H( D上下同形 shàng xià tóng xíng - symmetrical position7 d$ @ q+ t" {* q. ^, V
稍 shāo - somewhat; a little*
: ?4 r* ]8 y y R8 [# r4 M$ t伸气 (伸氣) shēn qì - increase liberties
* {8 r& u/ b* f伸腿 shēn tuǐ - monkey jump8 L! A; w7 _0 @1 G
生死劫 shēng sǐ jié - all-dominating ko
- m) G ]3 \5 d- g4 a; e r0 H2 d. j- a胜 (勝) shèng - win*
R2 V. r& w V胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
' _9 Z! i& s9 v S+ k0 ^7 ~# i胜着 (勝著) shèng zhāo - winning move3 g G; I) n; O. k
失败 (失敗) shī bài - failure*! d+ b8 J) O" _$ @0 r* G
实地 (實地) shí dì - solid territory; m$ L, S. u- f: M
十番棋 shí fān qí - ten-game match/ B7 r4 D# A2 |1 L) H
实接 (實接) shí jiē - solid connection
3 n% G, J! ?7 Q石塔 shí tǎ - two-stone edge squeeze
0 n9 ~& T, l' B: b; I# d实战 (實戰) shí zhàn - actual game situation
1 g7 H, f5 Y& A# I实战手 (實戰手) shí zhàn shǒu - situational move L* h9 h& ^. R3 e
势 (勢) shì - influence*
+ ~4 b" f: f" ?% e' ^* Q* b% a室 shì - house; room*: [5 q# h: w9 C* }6 x, V
势力 (勢力) shì lì - influence** T! k: H+ b! s) q' A) J: e; w" H
试应手 (試應手) shì yìng shǒu - probe
: l. ~8 U r2 T4 m5 i收官 shōu guān - play endgame; h1 {, A5 u0 j! Y# k5 {3 c6 k
收官子 shōu guān zǐ - play endgame" q, v% K# g& V+ X, R! O( N
收后 (收後) shōu hòu - last play) ^: ^( C0 b& S3 p. N
收气 (收氣) shōu qì - reduce liberties( i6 K- e' V) Z% j6 B+ G* K
守 shǒu - defend*6 X9 a; x% U. C: v0 i0 S
手 shǒu - move
1 z/ R6 N* L3 B, Y* W手段 shǒu duàn - technique*/ q. u. O1 }9 a5 z/ R, f
手割 shǒu gē - reorder sequence
# t: Q' o7 o- X- j' s3 H( \守角 shǒu jiǎo - corner enclosure
! I- ?( i" \2 q1 J0 w手筋 shǒu jīn - tesuji
( s1 A5 L8 \$ \- e# U8 E3 Q7 d1 i: @手顺 (手順) shǒu shùn - sequence! l* t# C- l0 }
手谈 (手談) shǒu tán - hand talk6 o u% I2 K! r- A, f
授先 shòu xiān - one stone handicap
8 T- a0 _1 o+ Z4 m5 f' F授子 shǒu zǐ - handicap0 S; N. D, X8 ?. @ Q& ]
授子棋 shǒu zǐ qí - handicap game
! ?; d- @& ]* W' T* @! {书 (書) shū - book*
' n. @, B9 C! X# ~: s2 I. ^, {输 (輸) shū - lose*5 V- V; N) I' p' S# |
书本 (書本) shū běn - book*0 w- f, ]0 T% d7 }$ w
数目法 shǔmùfǎ - territory scoring- f3 S3 x) O0 Q& M6 P
数子法 shǔzǐfǎ - area scoring
6 U4 W8 a& G# P2 P& I梳形 shū xíng - comb formation
5 Y% l6 |9 i4 j0 a' S梳形板六 shū xíng bǎn liù - comb formation
/ e0 w4 F" D- j6 l+ _! [双 (雙) shuāng - bamboo joint
% \; U5 J& X2 j双吃 (雙吃) shuāng chī - double atari4 i: e g* L+ C9 X X" R" m
双打 (雙打) shuāng dǎ - double atari
% z& K! W* b, j9 N双打吃 (雙打吃) shuāng dǎ chī - double atari, p% m& \0 Q* T9 M, X8 X
双倒扑 (雙倒撲) shuāng dào pū - double snapback5 ] |+ [6 j: V7 e) `" q/ ^
双方 (雙方) shuāng fāng - both sides*
9 D$ e$ R: |+ Z# y! a双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
$ ^" a3 D5 T6 n( [% \, ~9 N" Y2 {双挂 (雙掛) shuāng guà - double approach& Q' |6 x X% O0 |/ { o
双虎 (雙虎) shuāng hǔ - trumpet connection
9 D2 q' z( H5 O! K! @双活 (雙活) shuāng huó - seki: T# d4 f2 y: E! Q2 E
双叫吃 (雙叫吃) shuāng jiào chī - double atari
1 k, P$ ?) Z9 Z! Z, Z/ I双劫 (雙劫) shuāng jié - double ko
4 k* z% \0 \* I3 \1 ?# n u+ c双征 (shuāng zhēng) - double ladder; B; h5 {- v% K3 l7 M* S
顺序 (順序) shùn xù - sequence*# ?: j2 s# ]% s( \
死活 sǐ huó - life and death7 H9 B$ `5 e- }+ F
死活题 (死活題) sǐ huó tí - life and death problem8 ~* y+ D. l4 c
死棋 sǐ qí - dead group
( Q2 A3 p. L$ ?死子 sǐ zǐ - dead stone4 J/ i+ m% R( o! I& g" I2 K0 M2 N
四间拆 (四間拆) sì jiān chāi - four-space extension4 g2 ]4 C5 Z5 \" W; R9 Y8 [7 }! k
四角穿心 sì jiǎo chuān xīng - occupying four corners and center
0 j8 M' g- z# Q) z8 K四劫 sì jié - quadruple ko
5 ]" h; k0 I+ Y0 ]) d' K7 C四劫循环 (四劫循環) sì jié xún huán - quadruple ko
3 R# j5 a# k4 a/ D6 Y四连星 (四連星) sì lián xīng - yon ren sei
# q: P6 W0 ^$ t2 X+ K% M: [松 (鬆) sōng - slack*$ w! `; ~# I, A/ D, ^
松气 (鬆氣) sōng qì - increase liberties
4 @/ `' A; G+ E( h1 C松气劫 (鬆氣劫) sōng qì jié - approach ko
" n3 I. M; J3 `' l7 Z俗手 sú shǒu - crude move
) p2 J4 h# F3 y8 S9 ~随手 (隨手) suí shǒu - hasty move
/ [0 I0 |7 e6 N2 J随手棋 (隨手棋) suí shǒu qí - hasty move
' h- ?: W `4 N- i% r! w损 (損) sǔn - loss*- h% u& W2 w2 I8 g) a2 B$ L
损劫 (損劫) sǔn jié - losing ko threat+ a* L6 g" f+ w, q! @' {; B/ E
损失 (損失) sǔn shī - loss*
$ {/ d4 l! j+ }( D/ r0 R6 s顺序 (順序) sùn xù - sequence*
- |" @: v8 I* i( N. N( t+ A6 ?$ Q, J, {& G, t" m) B. D7 g
* F! g6 b, ?0 ?" KT* s' t& c4 f* l
台象 tái xiàng - Tower
* G9 W& p, n5 N# j* K9 ?9 C& F弹性 (彈性) tán xìng - flexibility*$ [. Z, O( {/ [. z* x1 v
搪 táng - block*
+ ~$ R" x; g! ^. h: b套劫 tāo jié - two stage ko: g2 k/ m& W- c/ i0 A$ i# }: c& g& I
逃 táo - escape*% V6 Q& R9 O* {) }
逃遁 táodùn - to escape, to run away, flee*
0 L' ^1 {0 o7 w7 o逃生 táo shēng - escape*
6 I3 D% \+ `) V0 S2 o腾挪 (騰挪) téng nuó - sabaki- ^4 }$ q8 L$ m
提 tí - remove from board
* i9 S# \; h `: l2 c提劫 tí jié - taking the ko5 M6 n G0 B! z% [
提子 tí zǐ - remove from board+ ~- P- {2 \; H& F
天王山 tiān wáng shān - tennouzan4 Z+ @+ r% d( x) R* k
天下大劫 tiān xià dà jié - all-dominating ko, K+ G2 l3 ^" {; n! w2 `7 M
天下劫 tiān xià jié - all-dominating ko
; T* h0 s1 m5 Y: T4 N2 G* k天元 tiān yuán - tengen
( k) G. Z( f0 @; I跳 tiào - jump*
7 A6 z6 ^3 x$ H7 ]6 l( \贴目 (貼目) tiē mù - komi
! v# {/ F9 T& H" y铁柱 (鐵柱) tiě zhù - iron pillar*
3 _% y# [; k% f8 ]9 v$ J挺 tǐng - push up; stand*
4 m5 j1 l2 H" g0 z投降 tóu xiáng - resign*
# F; J' |& x9 M. ?投子 tóu zǐ - resign6 A4 r6 `$ r3 ~6 g1 w; \
透点 (透點) tòu diǎn - placement1 a( T2 s6 q+ l# P
图 (圖) tú - diagram*6 v" e, ~4 _0 z
退 tuì - pull back0 J# I& x; J* B7 _! K
托 tuō - underneath attachment5 J5 r4 F: c; G% z$ Z% O8 b
脱出 tuōchū - escape, break out
$ M9 F E* W, L* j- ~脱骨 (脫骨) tuō gǔ - under the stones
) u$ C3 a: t/ }脱先 (脫先) tuō xiān - tenuki3 L" M% e9 m' ~ H# t. _1 A
# F- b; M. q* x& J& l3 O
( h/ x1 Y7 d6 @" rW8 s, B+ _" @* t @5 }% y N
挖 wā - wedge
: j8 o* v4 i. D u3 c7 X4 ]% {- D$ U外目 wài mù - 3-5 point/ p7 B" X2 j8 v9 e% q+ u W
外气 (外氣) wài qì - outside liberty. L& i! a( f: L4 c1 ^5 n
弯三 (彎三) wān sān - bent three
% j) t8 y0 K3 h, ^7 r9 ~弯四 (彎四) wān sì - bent four
: \6 t: Q1 ~+ O. m }万年劫 (萬年劫) wàn nián jié - ten thousand year ko/ h# b- X6 {$ H: W6 E8 P
围 (圍) wéi - surround*
% R) f3 q( l- I" r, o" }; I围棋 (圍棋) wéi qí - go
2 Z! ?6 `( F! \尾巴 wěi bā - tail*
: k$ u1 E) o# M0 z1 j! Q5 J味道 wèi dào - aji# V; X3 Q9 R9 Y* ?4 n
文凭 (文憑) wén píng - diploma
) t2 u2 K8 c8 S' y稳当 (穩當) wěndang - stable; firm*0 r- h/ V7 T+ A" G$ G$ i5 ^
问应手 (問應手) wèn yìng shǒu - probe
+ ?: K4 p2 ?; E4 t6 I乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
& I6 F) ~" n9 F/ u L: [" Z无理 (無理) wú lǐ - overplay P; I* r" H6 I
无忧劫 (無憂劫) wú yōu jiě - picnic ko
% g( R: D, {7 q# a9 e5 t% N五子棋 wú zǐ qí - gomoku narabe
2 e; x5 s9 B7 ^4 L: a7 Z五间拆 (五間拆) wǔ jiān chāi - five-space extension
& o, c3 Y( I9 [/ m五连星 (五連星) wǔ lián xīng - go ren sei8 f$ E }& V0 Z' `( D1 U
五五 wǔ wǔ - 5-5 point" S5 j$ ]+ e8 z3 v
0 W5 S& p, U5 h8 Z c) l; n& E
0 _& ^& I$ L6 E+ X& c/ {" M. i% pX
9 g7 l; s6 V( r8 K- s, b' {细棋 (細棋) xì qí - close game# A6 z7 V H3 D0 ~; j! c5 [. @5 ?
瞎劫 xiā jié - false ko threat
' |) F7 _" `2 E. I8 k* f5 D下 xià - lower*7 Z+ y; I$ j% m4 _. E
下法 xiàfǎ - method*
! [$ v- |8 V L' k, n# k5 m1 Q3 g先 xiān - before; first*2 H m) [8 T( |
先手 xiān shǒu - sente
# ~8 `( o! k0 T5 l. D先手劫 xiān shǒu jié - a ko in which the player makes the first capture
, H. D" {4 H0 G4 ^先手利 xiān shǒu lì - forcing move o0 S# O! Y. I( z5 z! W6 k) C1 P
先中后 (先中後) xiān zhōng hòu - sente with hidden gote! `* C1 ]2 h7 K! v0 D: l
陷阱 xiànjǐng - a trap*
7 P) p5 q4 U2 U象步 xiàng bù - elephant's move
( b3 Z( A6 s* o; @3 u象步飞 (象步飛) xiàng bù fēi - elephant's move
0 f6 E1 t; a! y; @ |. W5 D$ L2 [象飞 (象飛) xiàng fēi - elephant's move
6 ]1 i0 V+ H* `) P向小目 xiàng xiǎo mù - facing 3-4 points ?! ]4 d5 f9 j6 \( |- y1 P
象眼 xiàng yǎn - center of elephant's move: Z9 v8 k% a9 L, _4 b
消劫 xiāo jié - ending the ko4 m$ L* B7 h1 q- u9 D4 W- x. I
小 xiǎo - small*
* m( R8 L7 P1 E3 U% u3 q$ R小飞 (小飛) xiǎo fēi - knight's move+ m( t8 p+ K; _: B5 J3 C
小尖 xiǎo jiān - diagonal8 \/ z2 ^ y: ?0 M
小林流 xiǎo lín liú - kobayashi opening
3 R N7 W, w/ z% S# P* T* l小目 xiǎo mù - 3-4 point
# t( t# i: K) ?9 |) Q小盘 (小盤) xiǎo pán - small board (13x13 or smaller)* x* u, B6 [+ ^+ ^
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)( a# p. g. _; Z6 x @) o. g, v. b
小伸腿 xiǎo shēn tuǐ - small monkey jump
; \; V k0 b& L, ?1 H7 F5 G小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
) N! {0 X& a3 V C效果 xiào guǒ - effect; result*
7 D8 T9 ~) g9 f6 p/ b效率 xiào lǜ - efficiency*5 V9 y# f# N' e" `" d# j
新布局 (新佈局) xīn bù jú - new opening; M: P; ~' ^& ?. u1 U. D9 ?# l$ |* B
新手 xīn shǒu - new move
+ o) C0 V3 c: Q! E: w星 xīng - star point+ P$ M0 ^1 a1 Y" Q1 v7 I9 e! t
星位 xīng wèi - star point9 k) c8 @- A' T/ i" y( O
形 xíng - shape*
6 ^* ^+ ^# a- j9 h% T1 X形势 (形勢) xíng shì - situation*+ n+ c! e+ L# S" B
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement s( U; V) C9 c! _
形状 (形狀) xíng zhuàng - shape*
8 w9 ~- @: a7 j4 k+ C秀策流 xiù cè liú - shusaku opening& s7 _# q& y$ X" i5 ^
虚手 (虛手) xū shǒu - pass$ G2 h' z) Q3 A: n0 K' K( h4 u3 w @
虚着 (虛著) xū zháo - pass
" F i1 J* r: R; z& D, x* y1 H; ?序盘 (序盤) xù pán - opening( e! m; r0 I1 w- R: @) s" w; c# P
学生 (學生) xué shēng - student*7 ?2 P+ X8 @. m0 i/ E
雪崩 xuě bēng - avalanche*% y. ~7 i, |0 ]6 s
循环劫 (循環劫) xún huán jié - double ko
2 Q L, e, ]7 W9 b
# I% }! d3 @' y* u; Z7 D
3 P) L% R5 B! i. C9 oY' s2 T% A* m8 P" X
压 (壓) yā - push down*" P$ l3 T$ B. [5 e- ~: \# N$ y! \: T. |
压力 (壓力) yā lì - pressure*
: K* [; ^) e9 V* H- B延气 (延氣) yán qì - increase liberties
% ]" v- |, V' a4 z眼 yǎn - eye*
+ W$ t9 |. m! j2 t% N眼位 yǎn wèi - eye potential; eye space
# e; Q6 Q' B) L V F4 g眼气 (yǎn qì) - eye liberties
6 ^: B+ ~$ I0 }0 I Y$ ]' c4 {6 _眼形 yǎn xíng - eye shape; eye space* n) p) q/ ?1 g
妖刀 yāo dāo - magic sword2 M+ o: b1 U" w: o5 k
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko( `+ ~. B: O+ @$ c% {$ \
要点 (要點) yào diǎn - vital point
" _- U0 F" v/ E% K+ w: J7 E要子 yào zǐ - key stones3 I3 b7 V: }/ {3 I8 G
业余 (業餘) yè yú - amateur** X8 m; e7 `/ E/ s/ `% ]8 i
一方地 yī fāng dì - one-sided territory
0 D+ e( g3 M4 C一间拆 (一間拆) yī jiān chāi - one-space extension- ~( l1 j$ L8 f3 s: u
一间跳 (一間跳) yī jiān tiào - one-space jump
- J" A" K3 ]/ ~. h7 Y7 h6 U一手劫 yī shǒu jié - direct ko
# U$ p# @/ \6 u K5 k+ J. P, p一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
. Z! O5 V' a$ }2 |# c9 H. E疑问手 (疑問手) yí wèn shǒu - questionable move
/ L/ H7 Q' j' t6 _弈棋 yì qí - play game*; Z$ _ X% l& s; A# j- r( V% g4 J
引征 yǐn zhēng - ladder breaker
; n% F G {; ^" m赢 (贏) yíng - win*
& ^3 _3 [5 d! E' o, o应氏 (應氏) yìng shì - ing's9 m7 ?0 L6 y" V& _0 H. |
硬腿 yìng tuǐ - first line descent9 c# M1 A; a$ T. `) N( h
优势 (優勢) yōu shì - superior*: ]2 L- ~' u0 a
有利 yǒu lì - advantageous*) d0 c0 @, h, C9 V) G' Q6 V Y/ Q
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye$ H @% Z' E3 L. m& U- @2 |
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye7 ?% i& Q. Z* P+ o# j3 j
右 yòu - right*
! k* d3 s3 J3 R0 r D! f余味 (餘味) yú wèi - aji
, T/ y+ k' I! T% d" L/ p1 `4 ~愚形 yú xíng - dumpling shape
- w/ n u: c0 }* F3 f) @2 j宇宙流 yǔ zhòu liú - cosmic style
0 b% a, l# _9 i9 ?! u原则 (原則) yuán zé - principle*
& u$ Y( r( Q" \0 t0 h8 |院生 yuàn shēng - insei
4 D( h3 }; n0 z# j K- t' t8 c* e t7 c% o
& i. x. _6 P/ p" I; i* Y- L& _Z
* H/ L5 H' ]3 q7 U3 e) ?6 I+ r5 |+ P5 `枣 (zǎo) - jujube (Chinese Date Wood)*- X* L. n3 P8 F: n
扎钉 (扎釘) zhá dīng - iron pillar*
! h6 C7 R) Z6 Y: Y3 v长 (cháng) - stretch
$ [: O) D, o# C1 O% I3 c: d, S- Y. [胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi: K' h- {5 q, \$ A4 w3 {0 h
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
: S9 B5 y/ e) l( r9 s; C# z* U着 (著) zhāo - move
& U, k+ z9 x) v, q& v; `5 B真眼 zhēn yǎn - real eye- N, F7 L) d. B" m6 l) M( k# P$ j
镇 (鎮) zhèn - capping play6 g* U) T( Y- b' E8 B
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker* _' q1 K/ Y; m1 e
镇头 (鎮頭) zhèn tóu - capping play
2 m: z0 G# }4 K( o. y证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
% c M0 c6 O7 |. B h$ S7 D8 ^# O征 zhēng - ladder( g, u( | {$ `5 }$ L p
争棋 (爭棋) zhēng qí - official challenge match2 A0 R# @7 ]) |( G
征子 zhēng zǐ - ladder4 Y3 i+ |' k2 ?( h: r! E
征子劫 zhēng zǐ jié - ladder ko
5 X8 s `9 o0 l! F& l8 U, e整体 (整體) zhěng tǐ - chain
7 d8 [9 W3 ^4 _1 D$ D- C2 w$ P整型 zhěng xíng - settle* ~8 O2 I4 _+ {5 T$ j' g. X1 s
正解 zhèng jiě - solution*
$ ` j8 m& H! Z( K5 V正确 (正確) zhèng què - correct*
6 x, E- V S u' ? \证书 (證書) zhèng shū - certificate*
0 x9 @! K# p2 g3 D7 B) j正着 (正著) zhèng zhāo - proper move4 D# }& H2 y# s' V# K4 q+ f) i
指导棋 (指導棋) zhí dǎo qí - teaching game
6 Z6 L$ G4 t7 n- C \( a: L直二 zhí èr - straight two6 F1 d& [, Z- i6 F- _. o8 z* a6 h
直三 zhí sān - straight three$ n2 v; u1 t% t0 {% O! H8 |
直四 zhí sì - straight four) x! C+ w1 g3 Z! |, ~4 R$ T5 ~( q
职业 (職業) zhí yè - professional*
, n- o% q; m" E! \5 P o; D9 }+ b4 l只此一手 zhǐ cǐ yī shǒu - only move
) C* L/ j9 X$ Z B1 p4 ^治孤 zhì gū - managing isolated weak group! h- N4 w4 Q- c" N3 D
中 zhōng - center*
4 g5 u1 a* A( P" w2 h: r, E钟 (鐘) zhōng - clock*5 B+ {, T* N( M0 C7 a
中腹 zhōng fù - center*- F7 Y3 C- }) d5 Y3 s* ?; {% K
中国流 (中國流) zhōng guó liǔ - chinese opening! v5 [) c4 {* e' Y* i/ y
中级 (中級) zhōng jí - intermediate level*4 Y* S( z. @) M! ~
终局 (終局) zhōng jú - end of game
. v! ^& c0 y7 B4 l, o6 ]中盘 (中盤) zhōng pán - middle game
7 L; r8 \ F+ w/ ^6 r0 F终盘 (終盤) zhōng pán - endgame
7 x5 e! y$ A7 V" K) }/ b( L中心 zhōng xīn - center*
: i, l7 J2 a. k中央 zhōng yāng - center*
% Q2 x9 L \9 |: b/ g& \中原 zhōng yuán - center*+ t0 d. o% z* [" U: ^
重 zhòng - heavy*- J% V9 [! v+ p/ t5 t
主动 (主動) zhǔdòng - (to take the) initiative*
|; N6 d7 m. @专业 (專業) zhuān yè - professional*
9 o9 X" [9 R( g) L. T转换 (轉換) zhuǎn huàn - exchange*' s! X" X. n0 n" y D! d7 I
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback( w. x1 t/ v! Q; b
装劫 (裝劫) zhuāng jié - a move that threatens a ko2 N/ I* X1 m9 Z, \" c; ]
撞气 (撞氣) zhuàng qì - reduce self liberties! ]- a+ ~% N3 Z0 j9 c) V
追 zhuī - chase*
& P* p1 u" s& l) h追捕 zhuī bǔ - chase*8 l0 `1 g0 y ?/ y% w
子 zǐ - stone; unit in chinese counting0 Q7 R0 E) e: l: v
自然流 zì rán liú - natural style& I- U0 L" S8 n6 Z; l2 D! ^
自杀 (自殺) zì shā - suicide*: A( S- e7 G: D s' M7 z) \, ~
左 zuǒ - left*
6 K* U6 i. K9 h; }) h左右同形 zuǒ yòu tóng xíng - symmetrical position
! t! f: ^3 s+ ~( w( K& V做活 zuò huó - make life
( e. |, `: i! _/ G0 r0 ?做劫 zuò jié - create ko
" c2 x) ~% X3 t- G+ s+ s% r6 K作战 zuòzhàn - combat*. |+ b9 E' R4 q
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)( Z Q$ d* _3 |$ _9 E
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