| 
  鲜花(152 )   鸡蛋(1 ) | 
 
| A7 g- c3 x1 z% e7 H 安定 āndìng - settle*
 7 O8 G. }2 X, d: }2 F8 ~% m- ^
 3 h7 B0 P: l- l
 ' m" g3 [/ N7 s! W: RB( z9 \  J8 r* q
 白 bái - white*
 4 l  A2 ?) G% U* X白方 bái fāng - white player*
 ' l/ j+ j  A& o败 (敗) bài - failure*: ?: J0 |9 ^  _2 q* h4 [& @
 败着 (敗著) bài zhāo - losing move  T+ C$ t% F# ?: e& I
 扳 bān - hane
 . ^" k$ O  K0 o/ S% g! B5 a扳断 bān duàn - hane through( f$ H( B' m' n* p
 板六 bǎn liù - rectangular six4 ?  n, r+ @; L8 T: c  c# y4 R
 半劫 bàn jié - half-point ko: |2 i+ v: }. @) H* s- r
 棒接 bàng jiē - pole connection; l8 X) w. B2 t1 W/ U* c/ n. c; n0 S
 包围 (包圍) bāo wéi - surround*7 o3 o; j: Z4 R! |8 p+ i
 薄 báo - thin*
 ) P" B" D; W  Q3 M保留 bǎoliú - retain; preserve*
 2 f- i# Q! B$ q" C* r- B抱吃 bào chī - capturing technique by atari+ d9 q+ U$ e3 O2 P# {1 D: g$ f
 本身劫 běn shēn jié - local ko threat/ N* ~7 q9 y4 ^; q
 本身劫材 běn shēn jié cái - local ko threat
 - p# E! E. j5 Y8 \. |& U5 j本手 běn shǒu - proper move
 % b" {/ [+ y$ R( d/ @; j4 M. Q笨重 bèn zhòng - heavy*
 " i& _4 g* _" k3 i" |, y+ C$ x崩 bēng - collapse*2 o5 S0 r* f' X% n( b
 崩溃 (崩潰) bēng kuì - collapse*9 U+ O  d/ a, m
 逼 bī - checking extension7 {: b* e7 a9 v. M9 W  d* }" w
 鼻顶 (鼻頂) bí dǐng - nose tesuji
 / ]! Z8 x  j4 X' z2 V) ]0 a比气 (比氣) bǐ qì - capturing race
 % c) t0 {6 Z0 V% K' J( n比赛 (比賽) bǐ sài - tournament*
 4 ]( V% ]  I( \! T8 s& t: M, a边 (邊) biān - side*1 L7 c4 w  c# h% M6 I0 v. q
 变化 (變化) biàn huà - variation*! v" I4 V: C; D" u
 变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
 ( J  i: S( d- l  V% I变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening* H7 ^7 Y7 a) @6 Z" a! T. `3 ]- l
 变着 (變著) biàn zhāo - unusual play
 7 Y$ P, R2 i& H% r" {* ]并 (並) bìng - horizontal stretch
 . R* ]# L+ x6 O0 k8 Q步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)" m1 R- w6 e, O* h
 补强 (補强) bǔ qiáng - reinforce*9 e8 M2 k6 y5 {& D7 n! ?9 M
 布局 (佈局) bù jú - opening
 3 w; j/ X7 B% {$ k( |! x) M; w$ M不利 bù lì - disadvantageous*
 % g5 |' g( u6 e, _不入 bù rù - suicide
 , p( t5 Q8 T7 ?1 }8 b不入子 bù rù zǐ - suicide
 - R  s; P" C5 Y' ^( `不提三目 bù tí sān mù - three points without capturing
 ; T- \. ]  s) @不提五目 bù tí wǔ mù - five points without capturing
 / F  b& v& D4 i3 t+ }8 y- B
 + E* z" {! i( Q: t: B& X* ?. Z. X  I5 o3 q; q- j
 C
 r5 O: Q' i! k1 y5 p* Z4 m9 G猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)7 }& A: Q6 F8 w0 S8 k
 猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)* M! w3 Z$ s4 k# n; ]3 ]
 参考 (參考) cān kǎo - reference*) l: g0 w4 J, `3 r( q7 W" T
 残忍 cánrěn - bloody or merciless*7 C1 c$ _- ]/ Z( r0 H" [
 拆 chāi - extension/ a5 c( n& T( ?1 {+ f) Q$ f
 拆逼 chāi bī - checking extension* g! H$ C2 Q) V+ S/ ]
 拆二 chāi èr - two-space extension0 C. H* _+ {1 q" @
 拆三 chāi sān - three-space extension
 8 D' _4 c; a2 }! `' U拆四 chāi sì - four-space extension: h8 l# n& d  d8 V
 拆五 chāi wǔ - five-space extension# G4 i' @" g- `9 O$ o. h$ z5 R
 拆一 chāi yī - one-space extension
 ' u" T4 V1 x9 h$ i缠绕 (纏繞) chánrǎo - harassment technique: Y" [; o$ ]9 G; p* Y
 长 (長) cháng - stretch' O4 U* A2 m- i3 W4 P
 长考 (長考) cháng kǎo - think for a long time' }! h5 Q, |+ ~3 C; R# \
 长气 (長氣) cháng qì - increase liberties
 7 R  m1 ]; z6 T$ z+ ]( H6 w% c9 n长生 (長生) cháng shēng - eternal life) H* Z3 |/ P* r- m( Y' f
 场合定式 (場合定式) chǎng hé dìng shì - situational joseki
 9 ~* D$ X" S: R1 J7 _- W超大飞 (超大飛) chāo dà fēi - very large knight's move
 " V3 T! ?% M( b5 B9 o; m  `3 k. h超高目 chāo gāo mù - 4-6 point. p; ]( o) j- w6 @8 W/ b# r
 超时负 / 超时 (超時) chāo shí fù  - lose by time+ q# Z' V* |% u1 O
 超时胜 chāo shí shèng - win on time
 , v" P5 _) {, i1 W: r. d成功 chéng gōng - success*
 & n# i5 `2 }# m成立 chéng lì - possible*
 * [# n0 u, V. ]8 ^- S4 r' P秤砣 chèng tuó - two-stone edge squeeze
 ' E& Q1 j1 {( v- p( _: K. N吃 chī - capture
 7 s) O$ ^' Y  p2 A0 Q: N8 E吃亏 (吃虧) chī kuī - loss*) c* c7 b: E+ ?+ n: R* O) O  E6 j
 持棋 chí qí - jigo
 ) q7 G5 V- ]- L( L. c+ _冲 (衝) chōng - push through9 [9 M1 E6 r9 Z' U
 重复 (重複) chóng fù - overconcentrated0 Z. d( S5 o) X+ @
 初段 chū duàn - 1 dan
 5 M7 o# ]0 ^- U, B2 b1 c' f+ X初级 (初級) chū jí - beginner level*
 , X8 L1 p5 l) u1 h% Q. k出头 (出頭) chū tóu - getting ahead
 " u. x4 _2 ^+ m" B3 x/ z/ _6 T刺 cì - peep
 # Y1 }4 E% D: g4 O次序 cì xù - sequence*
 % a2 L' v9 |) O" M1 ]4 t% |" A. o错误 (錯誤) cuò wù - mistake*
 ! V4 a7 g! M8 q# B错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
 ( Q- o' e5 V9 d4 p! X- j  v9 B7 g# a. l0 @5 T6 _; Z
 % J. n9 _/ }6 I  H- u
 D
 5 F- \1 a# M  _搭 dā - attach- ]: j% `2 {3 p" M
 打 dǎ - atari
 5 M: L9 q5 i- Y( F( ~打吃 dǎ chī - atari, ?9 o8 ?/ z# F1 w% z
 打二还一 (打二還一) dǎ èr huán yī - capture two recapture one  ?5 q" S. ?5 O' @
 打挂 (打掛) dǎ guà - adjourn game# A2 k* P3 Y$ v6 E
 打劫 dǎ jié - ko
 0 H. Y/ g, ?' c) w; b打入 dǎ rù - invasion
 . R& O# I. L; p" o1 j  K& p打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
 . L) A4 ^/ C6 V5 ]0 Z) b5 m, s大 dà - large** [+ S( m# h* Z1 D; X& A: a6 [
 大场 (大場) dà chǎng - big point" K) `/ y: L, R; }2 m) S
 大飞 (大飛) dà fēi - large knight's move
 " P9 E/ j! I- z( A' @1 o' H大局感 dà jú gǎn - whole board thinking
 3 q' V3 K( C0 @  d! g; ~& J3 Z9 `* N大龙 (大龍) dà lóng - dragon*
 1 h4 K' o$ Q1 U5 f7 W7 K# I大模样 (大模樣) dà mó yàng - large-scale framework
 # A# B% J4 T# P, F! ~1 a大盘 (大盤) dà pán - large board (19x19)
 & j" Z; p- J2 @- ^) s: b. p大棋盘 (大棋盤) dà qí pán - large board (19x19)
 9 y& \- C+ L; d; B% x大伸腿 dà shēn tuǐ - large monkey jump
 % e: O4 {$ T) z2 K. Y3 F大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze% e* F9 J' h3 O! ?2 x# o
 大雪崩 (da4 xue3 beng1) - large avalanche
 9 W7 t5 z# F8 h1 t) l大压梁 (dà yā liáng) - Da Ya Liang3 o8 S4 Q5 E& V: m" O9 ]
 大眼 dà yǎn - eye with two or more spaces- x1 ~, F- i% M, H* N( H
 大猪嘴 (大豬嘴) dà zhū zuǐ - j group8 T2 B5 C7 n7 p" x/ ]8 p
 带钩 (帶鈎) dài gōu - long l group
 4 R0 w- [* q  |5 j$ v单关 (單關) dān guān - one-space jump5 L. C& u7 [7 N
 单官 (單官) dān guān - neutral point8 ^( z3 E0 `# P: c! Z
 单劫 (單劫) dān jié - half-point ko
 c6 g6 w1 {% O& e: E& ^9 Q& T单行道 (單行道) dān xíng dào - one-way street*/ j0 d% K' v6 ]- i; ^! ]
 挡 (擋) dǎng - block*
 2 M  Y/ K8 K) N  W0 W5 {9 P+ p刀把五 dāo bǎ wǔ - bulky five% P+ W* C4 c( p6 N- Z
 刀板五 dāo bǎn wǔ - bulky five
 2 P, Z  s( T1 t- n7 B  N  S刀柄五 dāo bìng wǔ - bulky five$ U4 T: k% U3 g; d; Y
 刀五 dāo wǔ - bulky five
 4 l' l0 _9 e8 l5 S6 [倒扑 (倒撲) dào pū - snapback
 # k" a9 E8 e# q0 w6 K/ o" R  _倒贴 (倒貼) dào tiē - reverse komi
 9 p* w9 \- ]0 ]" R0 O# o6 I倒脱靴 (倒脫靴) dào tuō xuē - under the stones
 % X  r; o7 j2 ?# y/ a. Y低 dī - low*, y+ v: O. M2 n" W
 敌 (敵) dí - enemy*
 4 I! ^, c# B4 Q' Y* U& T$ E* }$ v抵 dĭ - hold up; push against, to support, to resist*
 6 [0 B* ~' [% y) [: h: w抵抗 dǐkàng - to resist; resistance*
 1 }# t, V, G, A& c. ~7 L, Z' v. p2 _敌人 (敵人) dí rén - enemy*' i! Z0 |5 j2 W0 d' [' L8 n) k/ L
 地 dì - territory*9 w( K) y$ z  s7 l/ G+ j" d
 地盘 (地盤) dì pán - territory*
 + ]' S7 S9 `4 l# M, d地域 dì yù - territory*
 8 I) J4 Y0 @6 Z% G* m3 s0 j# h点 (點) diǎn - placement; point
 4 c: |: {) I. L8 q) C7 c) G, \& U点方 (點方) diǎn fāng - eye-stealing tesuji
 9 m( ]3 H& L, \2 b. l4 s; @/ y$ C点角 (點角) diǎn jiǎo - corner invasion2 m2 W: v  @" f6 x9 f
 点目 (點目) diǎn mù - counting* N% i0 ?8 t3 {+ g2 X/ _- \# u
 点眼 (點眼) diǎn yǎn - placement inside opponent's eye/ Y; R. g) o/ ^$ v3 V
 调子(調子) diào zi - choshi
 : r: j% ~5 l, v7 A4 w! a0 n丁四 dīng sì - farmer's hat; pyramid four
 / x. F$ o' t! l# ~+ |# M/ e4 ^顶 (頂) dǐng - bump+ z' _3 U+ l# p
 定式 dìng shì - joseki
 ' a8 a7 n6 ]+ w* ]7 F定型 dìng xíng - settle
 ' i# v( X( m9 u东坡棋 (東坡棋) dōng pō qí - mirror go' V: g! Y4 ]* ~0 y" l' F
 斗方 (鬥方) dǒu fāng - carpenter's square2 n; g  G' O2 I/ X+ m, n- \
 读秒 (讀秒) dú miǎo - byo-yomi. J" Y  U4 _% y9 J0 l
 渡 dù - bridge under
 2 d8 }9 s+ G8 t& |  a断 (斷) duàn - cut*/ y$ c2 |2 D: l# f1 M
 段 duàn - dan1 t9 b/ K! n" T% A2 G
 对策 (對策) duìcè - countermeasure*0 S0 N; l9 C' @3 y( Z
 对局 (對局) duì jú - play game*
 1 G) W; |: w$ w6 K; A" p9 Z5 \对杀 (對殺) duì shā - capturing race
 3 O* N2 t) }7 D' k对弈 (對弈) duì yì - play game*( D: N1 i0 [- g! g+ k
 遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
 1 A' }, U& G) q7 @/ a多元劫 duō yuán jié - multiple ko, K( R- A% c! M0 K' k: |# \! N, ^& T
 ( J0 L% ^: Q2 G' M' o/ W8 U6 n
 
 c/ E. k2 s3 `7 A( k; ZE4 w7 E5 r5 I. V: r
 恶手 (惡手) è shǒu - bad move, N+ e1 Y) l" p! ^9 j. ]
 二间拆 (二間拆) èr jiān chāi - two-space extension
 , r2 H! g! O  e* f二间跳 (二間跳) èr jiān tiào - two-space jump+ U$ b, U( x2 r8 `. \0 L  j" F
 二连星 (二連星) èr lián xīng - ni ren sei; z5 `; R0 L9 z8 K2 c
 二手劫 èr shǒu jié - two-step ko
 " E3 o0 d' a, ?) b
 . a; }. ?2 q( }  S
 # \: L& i- c; e1 m1 n. I2 XF
 ' p' o$ g% ~  u, m发展 (發展) fā zhǎn - develop*
 8 X( B6 G3 `4 t法 fǎ method, way (also 下法 xiàfǎ)*
 ( U9 P/ j+ `) r, y+ D- y反扳 fǎn bān - counter hane
 . i& \  \4 i( D( q/ a  i反打 fǎn dǎ - counter atari; c" t& @8 J3 H9 B# i( ^
 反攻 fǎn gōng - counter attack: U# B% l; T$ U) j4 P. }
 反击 (反擊) fǎn jī - counter attack7 f$ a1 P# f! u8 K! R3 S8 j2 _
 反夹 (反夾) fǎn jiā - counter pincer
 7 `8 E2 m6 m5 M  k0 z0 C+ }反提 fǎn tí - recapture
 7 y: U4 O) ^+ d' ]方法 fāng fǎ - technique*2 ~3 j1 g* ~* `% G. h, Q. X
 方四 fāng sì - square four3 {1 U8 C+ L2 P: g5 B% z5 A4 A8 n# f- `
 方向 fāng xiàng - direction*& x9 i% W* w) S
 方形 fāng xíng - mouth shape
 / M2 {! B/ `0 ~5 G( L' k防 fáng - defend*& R9 \( d; b9 x* b3 k! ~
 防守 fáng shǒu - defend*& l; ^6 B1 _1 j2 t
 飞 (飛) fēi - knight's move
 - R" {# y, j8 _7 a- u2 K+ S飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete9 @' X4 J, }/ u0 |
 飞压 (飛壓) fēi yā - press# V. C8 v7 a8 U9 K$ o& c
 废着 (廢著) fèi zhāo - useless move
 * u! T* o7 z6 W: C1 i废子 (廢子) fèi zǐ - useless stones* }' Q+ ^9 e: V  w( \9 `" }, E
 分投 fēn tóu - splitting move
 5 y; W8 e0 G' {7 w" d5 C. `分先 fēn xiān - even game* }# J1 a# H# M3 r7 B- m1 Y3 u  d5 X
 封 fēng - seal in*3 J0 Q, Q# X5 ~! n9 I1 B, b
 封手 fēng shǒu - sealed move+ a( W1 S& V3 w3 o3 n$ L
 封锁 (封鎖) fēng suǒ - seal in*0 I, C" S( x$ {( }& D1 w* `9 v
 浮棋 fú qí - floating stones
 8 o  D& {' f/ h+ E8 d2 u3 O浮子 fú zǐ - floating stones8 G$ d3 D1 `# _4 S$ j7 x
 负 (負) fù - lose*  F1 `0 A% M( `
 复盘 (復盤) fù pán - game review( x, e3 ^" b. K) _
 & }$ L( C9 V, k6 X. l
 
 * @7 q2 H6 J8 q6 T, LG
 7 o1 N+ m4 h; T( l概念 gài niàn - concept*) ?' D! N8 L* B# R
 感觉 (感覺) gǎn jué - feeling*( ^: ]2 s5 j3 K3 L( E
 高 gāo - high*6 k4 p2 w6 r4 g% g
 高级 (高級) gāo jí - advanced level*
 " y) {9 m. s. Z' Q% i7 w高目 gāo mù - 4-5 point
 ) Q- o0 i  o9 ^8 `  n根据 (根據) gēn jù - base*
 2 s+ l0 d1 Z2 v) M根据地 (根據地) gēn jù dì - base*
 4 M& c, q- Y1 `$ s6 i' R攻 gōng - attack*
 ' {$ s; H! v  L. p$ r9 r3 A, s攻击 (攻擊) gōng jī - attack*% u0 p  P) V3 w1 ^. k5 o
 共气 (gòngqì) - shared liberty4 Q: Q# [+ W$ i8 l1 H+ K' S3 k* I
 公气 (公氣) gōng qì - shared liberty
 . \; A; _6 B* v5 H, u攻守 gōng shǒu - attack and defence*7 H& i, l0 e3 L
 共活 gòng huó - seki
 1 U& A% r$ h4 j孤棋 gū qí - floating stones: `' m/ n1 w' q# a1 d. V; t
 挂角 (掛角) guà jiǎo - corner approach
 2 t4 {( a6 d, |/ d9 x/ q) {# z( h/ l拐 guǎi - bend*
 $ k7 t8 f0 ]1 [/ H, W; s怪着 (怪著) guài zhāo - ghost move- i. p5 a* \0 X$ |
 关 (關) guān - one-space jump
 7 r# I" Y4 c5 W7 w* S6 v+ W. X/ v官子 guān zǐ - endgame
 9 ^4 M( J/ [4 O龟甲 (龜甲) guī jiǎ - tortoise shell9 U6 f% M4 C0 v# G8 z9 n
 规则 (規則) guī zé - rules*
 " I% G6 P5 E3 L, o# ~鬼手 guǐ shǒu - ghost move
 3 p9 B2 d( L8 |  W+ G6 j. f滚包 (滾包) gǔn bāo - squeeze, |4 Q, Q) |' X  x
 滚打 (滾打) gǔn dǎ - squeeze3 t! |- p; Z) U. H% f* k' v
 滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
 ; s' g* E4 ?% j6 }& Y3 m过分 (過分) guò fèn - overplay  w- ], D4 P) o5 C- |
 国手 (國手) guóshǒu - national champion*
 F. C" q0 ?% P+ ]/ q8 O8 Y  h
 : f# J' q% O1 [
 9 ?- W- P0 o) EH
 ! l( I3 z: @  R2 f韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
 * S* d3 f, R7 u5 t好点 (好點) hǎo diǎn - good point" g. \3 m, ]; ~# v; A
 和棋 hé qí - draw*( G1 Q- F6 n) P" M2 \# E% p
 黑 hēi - black*
 # R- W% `. Z1 R  C1 j2 L+ O- I' u黑方 hēi fāng - black player*) t2 T* l  M9 ?1 n* H7 x. }$ n8 `  [
 黑先 hēi xiān - Black plays first*
 : S) _) v# r+ N- `: j- Z4 U" V$ P+ _猴子脸 hóuzǐ liǎn - Sake bottle shape
 1 |- M, b- r: [厚 hòu - thick*
 4 T7 l" |+ ]6 K7 {后悔 (後悔) hòu huǐ - regret*. @. m7 ~" k# f$ {$ S6 ]; f4 o3 m
 后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
 3 i3 l  m. e9 l- h6 x8 L厚实 (厚實) hòu shí - thick*( K' q, B+ [, \* P5 B8 }/ z+ y
 厚势 (厚勢) hòu shì - influence*
 + p: W  V0 u& p1 q后 (後) hòu - after; later*
 + t0 m' l) x2 ?3 r2 }4 P8 ~3 u* C1 m4 ]后手 (後手) hòu shǒu - gote
 " N; |4 E  b! A! S/ W后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture, J; U- a3 \. W: Q
 后续手段 (後續手段) hòu xù shǒu duàn - follow-up1 ~6 o; }1 |7 ~/ A$ x% e( `6 X! J
 后中先 (後中先) hòu zhōng xiān - gote with hidden sente0 p0 w" T1 a1 r. I" R
 虎 hǔ - tiger's mouth
 $ m2 ]+ y  t8 D+ C6 W/ a2 i虎口 hǔ kǒu - tiger's mouth
 1 y. }7 \* |; b' c7 ?互破 hù pò - mutual damage7 c5 g$ T& x: N6 T5 R
 互围 (互圍) hù wéi - mutual surrounding of territory  }$ i) q# q, x) x; g. w# c
 花见劫 (花見劫) huā jiàn jié - picnic ko
 / H0 U( r5 u9 [4 r" @花六 huā liù - rabbity six& M- K5 b% i5 `8 b) j) P
 花五 huā wǔ - crossed five( Z- t# c5 s. d0 \" c" \7 \9 j
 还原 (還原) huán yuán - transposition
 5 Z8 K4 J0 u' ^1 _4 a4 ^( P缓 (緩) huǎn - slow*$ M! C; V1 D; K
 缓慢 (緩慢) huǎn màn - slow*
 & l  t) b. I* _7 o+ l/ _4 b缓气劫 (緩氣劫) huǎn qì jié - approach ko/ J2 m: d7 o. i# H/ u5 `0 s, r
 缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
 6 K3 c( A  N  k2 y缓手 (緩手) huǎn shǒu - slow
 1 }$ ^. U/ U- ~3 c4 V0 f缓征 (緩徵) huǎn zhēng - loose ladder. S0 ~, l0 d2 T3 R3 I- c
 缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
 * H8 n. t1 _8 t. @# n# c$ e. k黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique/ A" b8 E: e( x
 回手 huí shǒu - take back*
 ) l4 O$ Q1 B3 Y8 M回提 huí tí - recapture0 M2 F! L) y$ E, F
 悔棋 huǐ qí - take back*& |: p  Z8 z* s
 活棋 huó qí - living group
 - }" T8 L, f$ b3 s
 & A- U% G" p1 I% F3 E/ W9 V; t# C: e- l# ^; M
 J& O) {# {  E8 `/ W  ~' k5 l
 急 jí - urgent*
 5 B. }6 I, k/ n0 M级 (級) jí - kyu" P5 ]$ M6 {* T3 C( V# o5 p
 急所 jí suǒ - urgent point
 ' o. L8 J; f2 h1 t0 s挤 (擠) jǐ - bump into diagonal; choke; atekomi$ R2 x7 `( T; `8 l) g: e  N
 技巧 jì qiào - technique*8 C; o1 z2 n0 ~/ Y' l: n, u5 \/ F
 计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*3 f9 r+ m! K+ l# \' G
 佳 jiā - excellent*
 ; d% A% d; X: A3 [2 \6 A夹 (夾) jiā - clamp; pincer
 7 ?5 z4 i2 v) f7 X枷 jiā - net; Z0 ^+ Y  t0 X6 J8 U
 枷吃 jiā chī - net
 @. n( C- ?) N. f3 p1 y' ~) I夹攻 jiā gōng - pincer$ U  c* c% \1 E" R
 假劫 jiǎ jié - false ko threat
 0 V. f$ p* K* b) @假双活 (假雙活) jiǎ shuāng huó - false seki
 # b+ Z% p) K5 }4 j1 ^6 f7 y假眼 jiǎ yǎn - false eye
 5 E. q. ~# L+ R  ^/ e, W( _假眼活 jiǎ yǎn huó - two-headed dragon
 ' k0 V! \% e; x! V2 B+ h2 \尖 jiān - diagonal
 / _! }, ?/ Q' h) R2 R( G' E2 Z$ H尖冲 (尖衝) jiān chōng - shoulder hit0 h" ?7 V2 S- z% r5 X* r9 ~
 尖顶 (尖頂) jiān dǐng - diagonal attachment2 Z4 v6 z* s- ~+ f8 l) s
 坚实 (堅實) jiān shí - solid9 ^: `2 l: m4 P* X) ~6 ]9 C
 见合 (見合) jiàn hé - miai, S/ ?  `3 z8 D- R
 教 jiāo - teach*, w+ W2 r6 e' N/ l
 交叉点 (交叉點) jiāo chā diǎn - point. S- X3 Z9 o; v# n) Y* g8 h1 E
 交点 (交點) jiāo diǎn - point/ F- Q8 `+ M" I7 G3 Y
 焦点 (焦點) jiāo diǎn - focal point*) j$ r2 ^; \6 N% W! `, R8 q2 b
 交换 (交換) jiāo huàn - exchange*  o; H( o4 O+ L4 v
 角 jiǎo corner (angle, horn-shaped)*5 J' o8 A% v& K8 U- {: J: G
 叫吃 jiào chī - atari5 g4 b% ]6 d. l6 p: K4 ^
 教师 (教師) jiào shī - teacher*
 , @/ ^) \: C" r; ^( `3 ]4 T教室 jiào shì - classroom*
 4 _9 e/ L  J; g0 U7 K4 H基本功 jī běn gōng - fundamentals*
 B% d. ~  E% x1 [: ]8 ]4 ?  O$ N接不归 (接不歸) jiē bù guī - connect and die
 0 v  c( Q2 |- a/ v4 C- k( e3 u! H劫 jié - ko
 7 j0 Y& ~* r  ?' ]8 A劫材 jié cái - ko threat+ u& A5 F( i" W' A# u( W
 结果 (結果) jié guǒ - result*! \. ^8 d0 Q% r5 Q+ Q  e
 劫活 jié huó - live by ko
 . M& a2 p# t' \& l7 {4 q4 ?诘棋 (詰棋) jié qí - life and death problem4 r4 }! b+ C7 a0 o& L& O- O  j" B
 劫杀 (劫殺) jié shā - kill by ko+ m( e0 y  G5 N9 `
 劫争 jié zhēng - ko fight( C% z% e4 `2 ?
 解答 (jiě dá) - answer, solution*
 5 \" J7 S7 f6 n8 l. t3 a  ~+ J金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
 ( y9 r4 h5 R$ m  C金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
 9 z/ X/ Q! U# E( \  x紧 (緊) jǐn - tight*# w, [4 h% Y0 c! H
 紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
 % G5 D. |4 c% X6 C紧劫 (緊劫) jǐn jié - direct ko
 : x6 C) G* a0 b# D  u紧气 (緊氣) jǐn qì - reduce liberties  x' ~* P  Y$ m" K/ a+ {
 紧气劫 (緊氣劫) jǐn qì jié - direct ko
 $ R  t9 f3 L% [( q8 B禁着点 (禁著點) jìn zhāo diǎn - illegal point
 2 H+ j4 w# \  y" I5 @+ j净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
 ( R* e: Z& U- q! \* `5 A% h1 g# h净活 (淨活) jìng huó - unconditional life' D- |6 s' d  k% n4 T% F
 净杀 (淨殺) jìng shā - unconditional death
 9 n# l5 L4 r( U: ^% \/ [( N1 w净死 (淨死) jìng sǐ - unconditional death  ^" Z/ D9 c0 W0 _+ r9 s
 救 jiù - rescue; save*, \# t$ W6 W) U- C5 q
 聚 jù - placement inside opponent's eye
 8 d6 R) Y6 L/ `5 w( u* k俱乐部 (俱樂部) jù lè bù - club*
 % G) A, @$ ^; ^7 c7 j聚六 jù liù - six-space killable eye shape
 * G. e9 y* I/ a7 W+ B( B4 Y聚三 jù sān - three-space killable eye shape
 & {* C( M" e+ D/ @聚四 jù sì - four-space killable eye shape0 x! g5 Y5 e2 K/ u- s2 D5 q
 聚五 jù wǔ - five-space killable eye shape: t( i4 u2 e! H: j
 决战 juézhàn - decisive battle*
 5 _3 P' H, c3 ?' [- r诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
 & o3 T6 o1 L0 w$ [# K! B1 l5 y3 Y
 - k4 |; ?2 g; B9 @/ N9 S
 5 P0 x+ L1 p  e" _  T1 PK! e4 m& J- C* n! c% P
 卡眼 kǎ yǎn - falsify eye
 & ^/ R  F% h7 D' ]开拆 (開拆) kāi chāi - extension
 # h8 d- a& I# A) k开花 (開花) kāi huā - ponnuki8 H- ^- a5 A) t; ?; ]& k1 V) F) \+ c
 开劫 (開劫) kāi jié - create ko
 * J  Z! O" }9 W+ b6 G0 a开局 (開局) kāi jú - opening
 C# T  d( }2 o$ h! ^看花劫 kàn huā jié - picnic ko
 - r, B6 W- q) w2 Y抗 kàng - to resist, fight; to oppose to defy*
 ) ]1 k4 j% K  _4 C+ a/ Y: y7 g靠 kào - attach one line higher than enemy stone  y; d2 D, E6 T4 O
 空 kōng - empty*5 f9 |, v2 A2 L" x; }- B# _
 空间 (空間) kōng jiān - space*
 ( J' `( B* u3 w8 [空三角 kōng sān jiǎo - empty triangle
 2 K" i. D; m7 T  x2 I空 kòng - territory** O4 c5 R+ {5 ]0 n$ m+ e
 跨 kuā - attach at waist of knight's move
 & }/ o* J) V& Z) G" [跨断 (跨斷) kuā duàn - waist cut
 + m: Z: L" q9 c& z  ?7 o4 J6 N快 kuài - fast*
 5 t% g0 j3 R( i3 y) B快棋 kuài qí - blitz game
 4 e  O  @$ G7 a  }: j+ \宽 (寬) kuān - loose; wide*2 v3 n1 H) k; B- [
 宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties* T5 J5 S! O% v) y1 a# `, R2 r( r
 宽气 (寬氣) kuān qì - increase liberties' B4 W( j! ]" g" e/ ~
 宽气劫 (寬氣劫) kuān qì jié - approach ko
 3 y. @7 A0 {4 K# G' F亏 (虧) kuī - loss*" B1 Q, m% p( P  f3 v
 亏损 (虧損) kuī sǔn - loss*
 + v* F7 H& B+ H. _( ]扩大 (擴大) kuò dà - enlarge; expand*
 3 O! t, |; b/ h. l; S2 w7 B扩张 (擴張) kuò zhāng - enlarge; expand*
 ( m) ~$ w+ m+ C* T[edit]& ?- o5 k4 w! G6 k8 Z8 T
 L: ~, G, n2 Z3 V  M
 赖皮劫 (賴皮劫) lài pí jié - many move approach ko: e- N" H' N% U& t8 `2 ~
 拦 (攔) lán - checking extension; prevent opponent's advance*. }. ?4 a5 g, C
 拦逼 (攔逼) lán bī - checking extension% f# ?/ t9 E8 A! q. m( {
 烂柯 (爛柯) làn kē - ranka
 ! V  y3 s4 n$ `. {5 n老师 (老師) lǎo shī - teacher*% \9 v8 e% j* W) N6 {
 老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
 ) v1 Z7 S& y: k2 h* X! e% Q类型 (類型) lèixíng – pattern, type*! o0 d6 u/ |& ~% J% y! ^4 n
 冷着 (冷著) lěng zhāo - unexpected move
 ) t. s8 ]( f  @$ l/ d利 lì - profit*/ p* f  W. Q" Z5 U
 立 lì - descent; stand0 ^/ g5 F8 j. g1 Q9 z
 利用 lì yòng - make use*
 , q+ B5 _8 d" Z" r# ]7 ?# M% @连 (連) lián - connect; continuous*
 & B0 n3 l3 ^4 k6 z4 D连扳 (連扳) lián bān - double hane
 F! J- \, M' u1 _2 M) b2 ?# j连环劫 (連環劫) lián huán jié - double ko
 ; L! L7 S- t9 G6 v# l  C1 y, O' Q连接 (連接) lián jiē - connect*
 5 w* A( b6 d) {. [! O& P* u联棋 (聯棋) lián qí - pair go" i$ Y( ?; W" }2 l- R
 恋子 (戀子) liàn zǐ - reluctance to sacrifice- ~, j( w9 K- O: f
 两分 (兩分) liǎng fēn - equal** v$ N, m5 Y( X! X* M. ]' v0 E3 b
 两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
 ) A4 K8 F+ F! m6 b' J劣势 (劣勢) liè shì - inferior*" J: i5 {: }8 d; H9 d
 裂型 (裂型) liè xíng - split shape  ~6 |- ~% u! s- P% u
 龙 (龍) lóng - dragon*, \# z! U2 l2 {7 G
 漏着 (漏著) lòu zhāo - oversight5 M$ [5 J7 Z) b
 落子 luò zǐ - playing stone on board, Y" O. p. S. o* V
 
 E! J) U; H6 I5 }$ L: G5 W( ], b! y& E! L- y0 O) h, q3 L$ I% A" p) F
 M$ i) R$ S3 |4 V3 A" F) s) Q$ o
 满意 (滿意) mǎnyì - satisfied*
 ! u& u, [: x' J( u) c6 P慢 màn - slow*6 n; n9 n9 D% O
 盲点 (盲點) máng diǎn - blind spot
 3 l+ A1 f: H* X6 P! [& `梅花六 méi huā liù - rabbity six( Q+ x$ [/ N( R3 ~% R
 梅花五 méi huā wǔ - crossed five6 S2 H0 w$ s! P
 门吃 (門吃) mén chī - capturing technique by atari
 ( O( `9 q% K0 b4 v3 L; f% x3 g7 G迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening! H3 W, n, c* V) [# c$ m+ B" [
 妙手 miào shǒu - excellent move, H& Q! n( E7 M
 妙着 (冷著) miào zhāo - excellent move! Z( _1 e; l( c
 模仿棋 mó fǎng qí - mirror go
 9 ]6 D" y2 X4 n! L模样 (模樣) mó yàng - territorial framework0 H: v' ^8 Y' Z- A+ q; S6 @
 目 mù - point of territory" B& l. J  q5 ^  _' v& d
 目外 mù wài - 3-5 point' W  M5 J2 w7 X% a$ ?" V4 D
 
 + V) E  |0 Q; ]. a) l
 0 [6 L  T* R+ N2 e6 v. B* i' TN: o$ h- ^) ~- I  d8 K% C9 P0 m4 X- \
 内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones( [' X' V7 |0 r% o! @1 {
 逆官子 nì guān zǐ - reverse endgame move
 8 t# y# }( Z) R+ W% Q9 @逆先 nì xiān - reverse sente% L# t2 q0 g9 t9 v# X6 c
 逆先手 nì xiān shǒu - reverse sente
 % b2 a; t" r; C3 r! f: b/ P逆转 (逆轉) nì zhuǎn - overturn game8 H7 @4 c! C; X9 S8 ^9 E
 粘 nián - connect*5 }( i, I0 s! U8 O/ ?! g( W
 凝形 níng xíng - overconcentrated shape
 : s# h6 w' t" Z' p扭断 (扭斷) niǔ duàn - crosscut3 W- H9 J/ v0 E' e7 f9 F
 扭十字 niǔ shí zì - crosscut
 * U" \: O- N1 M4 \$ B* d# _扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut1 K' D6 T. L3 x
 扭羊头 (扭羊頭) niǔ yáng tóu - ladder
 " l. G& N, r, D
 : `0 e: n/ C. n  m" s
 ( S" J( W' h; Y# a+ @P
 * B* M  L, k* d# b& l$ i% R爬 pá - crawl*
 0 F$ X0 s! m0 C( }- N% t/ i$ w7 _3 I盘渡 (盤渡) pán dù - bridge under
 & n; A4 X% O( `盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
 & }" B: Y7 @2 z盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
 ' Z9 s: H3 z0 ~- x& O1 r* D( L+ `抛劫 (拋劫) pāo jié - throw-in ko" k( Q6 s% f* A/ P+ C4 o  A1 v
 配合 pèi hé - coordination*
 6 F8 v0 a( v% v/ I, @; R碰 pèng - attach to the side
 & O2 x0 V3 B0 V便宜 pián yí - profit*& S$ H' L6 I" w2 D
 骗着 (騙著) piàn zhāo - trick play, hamete
 . ~3 P$ U" D1 h/ d! j+ ^平衡 píng héng - balance*
 % F" a9 s9 N+ b: b# j, W9 h* ]破 pò - break*# g& O; o6 N4 [3 W+ \  O
 剖析 - pōuxī dissection / self-analysis
 / g( Z3 E3 A* J* P3 z+ }9 O, n破解 pòjiè - solution, answer to a problem*
 8 ]. f( K9 d8 [3 \1 M扑 (撲) pū - throw in
 # n, K& x; G) [! ?- n5 R8 ?葡萄六 pú tao liù - rabbity six
 - |; A; c( O- m6 `" L1 g& @: B& p谱 (譜) pǔ - game record
 % }5 B- ^; s0 p9 w4 I普通 pǔ tōng - common*
 2 |% i# ]- a( @; D2 o[edit]1 I9 B6 ~$ I+ j3 W, J& i9 m
 Q
 , Y; Y2 r# B* z3 B" F欺着 (欺著) qī zhāo - trick play, hamete
 $ H; s* y, x" |5 C3 N棋板 qí bǎn - go board' }, ?5 o8 u. \0 |; R9 |: t" t" v0 N
 棋风 (棋風) qí fēng - playing style
 g/ @+ D9 S" }7 m棋盒 qí hé - stone container
 ' }  n$ N5 G4 W( ?. G+ S% Z棋筋 qí jīn - key stones
 + E  T8 ~% F/ X" P棋精 qí jīng - key stones
 / _- j+ B5 t( H1 E棋理 qí lǐ - go theory
 / z' _* l2 C  j* a/ j棋力 qí lì - strength in go
 $ K: t$ U2 S, F$ D# D% ?; f9 D, m棋盘 (棋盤) qí pán - go board7 M6 m+ ~+ u" B( U4 Y$ X+ Y
 棋谱 (棋譜) qí pǔ - game record
 0 I& [; P+ K  Z! U/ O9 u; p. }棋石 qí shí - stone
 ) l0 i( H5 p& c7 E棋手 qí shǒu - player*
 Y4 D" S. |  s棋书 (棋書) qí shū - go book$ c7 P& M2 K) n! V" Z2 Z
 棋院 qí yuàn - go institute' R$ G; U8 M! ?: }. w' `, c
 棋形 qí xíng - shape5 G' e5 j% f! O/ n% U
 棋钟 (棋鐘) qí zhōng - clock** T% E; W2 i9 w4 y  H+ y# X8 D
 棋子 qí zǐ - stone! _0 X9 x" C' X$ w  f- \  O) N
 弃 (棄) qì – abandon, to discard, throw away
 - A; ^& V9 h- z5 N' E弃子(棄子) qìzǐ - sacrifice
 ( h! C2 R/ V" h# y: t9 W气 (氣) qì - liberty3 Y- K0 g* J6 O. L3 M# g8 v
 气合 (氣合) qì hé - fighting spirit
 ! o& `( Q- U, h! \  N) p5 y4 G气紧 (氣緊) qì jǐn - shortage of liberties
 h) _+ a8 J& x( m前 - in front, before*6 s2 \8 a7 z! g3 G9 H$ O. h6 j4 q
 浅消 (淺消) qiǎn xiāo - erasure: m9 A2 q0 g; o5 m1 ?$ Z
 墙 (牆) qiáng - wall*' ?0 G0 Y2 k; t9 r8 J
 强 (強) qiáng - strong0 W4 _2 A  }+ J0 `
 墙壁 (牆壁) qiáng bì - wall*; ~0 W; `7 u+ ?/ q9 G
 强棋 (強棋) qiáng qí - strong group
 # P' A  l3 G  W; F巧手 qiǎo shǒu - clever move
 4 |4 [# G; c6 Z3 \, p! @巧着 (巧著) qiǎo zhāo - clever move3 {# y) \$ j0 Q; b  G
 切断 (切斷) qiè duàn - cut*" [, `: E$ {* T
 侵消 qīn xiāo - erasure
 * [2 l! {8 z6 E/ S( g& y轻 (輕) qīng - light*
 1 ~  D# E1 v7 a- g. e) U1 h2 ~8 a. {侵入 qīng rù - invasion1 O) K8 u% S7 W
 轻盈 (輕盈) qīng yíng - light*4 j+ G2 d  m. y! p* x* k$ s& J. t- u
 求活 qiú huó - make life" {0 L/ [2 |4 ?+ U1 R8 [
 曲 qǔ - bend7 R9 R% ^2 ~# U, U7 k1 n+ S
 曲尺 qǔ chě - carpenter's square) F2 c6 J8 N' q* x) {# G
 曲三 qǔ sān - bent three# ^; A* }0 m6 a  s8 a8 n2 T4 l
 曲四 qǔ sì - bent four9 Y; o3 n6 ~, c/ l
 觑 (覷) qù - peep
 1 W7 m- e/ O" C. K- Q* ^权利 quán lì - privilege
 0 Q) }2 i& T5 }& `0 S, i确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
 4 s2 x, L6 }' d8 `( a6 Y+ H6 m* {$ s$ c2 v1 d1 L/ q/ X
 * ?. z* f7 c7 A9 P
 R9 \" f0 o4 G5 V
 让子 (讓子) ràng zǐ - handicap
 2 C" {9 M  C$ w, w! Q让子棋 (讓子棋) ràng zǐ qí - handicap game
 . d( v3 e$ m) c' o; T认输 (認輸) rèn shū - resign*
 5 I$ M/ i0 k8 ^1 j  T9 W弱 ruò - weak*
 ; M" s) ~7 U( h6 C$ s, f0 F弱棋 ruò qí - weak group
 0 B( `" u. |8 m' [1 O6 ?6 d4 w# G4 ?/ g" e, D( V, q
 
 5 G9 ]# p2 f! ZS+ F, s# H; W( J1 b1 T
 三间拆 (三間拆) sān jiān chāi - three-space extension
 : {" {5 O3 r8 C% O三间跳 (三間跳) sān jiān tiào - three-space jump
 1 x! b9 X- q/ o0 r0 X* Y; l三劫 sān jié - triple ko& D$ y9 b' g0 X$ H
 三劫循环 (三劫循環) sān jié xún huán - triple ko
 # G- \: b, d" l6 O. F1 ?( r三连星 (三連星) sān lián xīng - san ren sei
 1 B5 B+ e) h* U( T三目正中 sān mù zhèng zhōng - center of three stones) q$ b% e/ E( d# ^" D; a
 三三 sān sān - 3-3 point4 b) P- d( a- i. \
 三手劫 sān shǒu jié - two-move approach ko
 8 k9 a% ?' H. i6 ^4 k4 k! J三子正中 sān zǐ zhèng zhōng - center of three stones4 j" H0 f* z! ~2 x
 杀 (殺) shā - kill*5 S1 h6 L, N( s4 p% m1 z
 杀棋 (殺棋) shā qí - kill: f0 A$ V( d* E! a
 杀气 (殺氣) shā qì - capturing race
 , t6 O5 U' u8 c. E5 V上 shàng - upper*) z5 x" h1 p* Z: y
 上级 (上級) shàng jí - advanced level*( A0 X5 J  t5 v
 上下同形 shàng xià tóng xíng - symmetrical position
 " w/ ~6 u+ n; y% l% w. i. F( Y, \稍 shāo - somewhat; a little*# @4 x- ]; S! W4 i# B
 伸气 (伸氣) shēn qì - increase liberties8 E! ^1 |7 c7 J3 L6 n# y1 @0 `
 伸腿 shēn tuǐ - monkey jump) y% I# T8 {4 ~& i
 生死劫 shēng sǐ jié - all-dominating ko
 ) F9 G2 f3 }+ E' d& m" O" B) I$ w胜 (勝) shèng - win*. o+ G9 @8 h/ ?- p$ \- r
 胜负手 (勝負手) shèng fù shǒu - all-or-nothing move& \+ M/ J# G- n$ R
 胜着 (勝著) shèng zhāo - winning move
 5 r9 R. X" N( r& X( U& j, g失败 (失敗) shī bài - failure*/ Q" G* v2 R1 z  j' Q3 Y
 实地 (實地) shí dì - solid territory
 4 d& F* M+ V8 _) Y  ]: A# P9 G: ]十番棋 shí fān qí - ten-game match
 % G% n6 Z# ]8 A: E0 B, {7 h& i实接 (實接) shí jiē - solid connection
 6 D/ ?2 @5 U, o+ L9 ~' H+ }/ b+ N石塔 shí tǎ - two-stone edge squeeze* x5 M" u) ^: R
 实战 (實戰) shí zhàn - actual game situation
 / s5 n  W2 z. J$ G% B实战手 (實戰手) shí zhàn shǒu - situational move6 f# q5 C" v: r0 j' I0 G! x
 势 (勢) shì - influence*# o0 g' [: @* c" r' f
 室 shì - house; room*$ z( R, \6 j2 G7 y
 势力 (勢力) shì lì - influence*# J8 S8 l$ o# s: d+ q. L4 V
 试应手 (試應手) shì yìng shǒu - probe
 + i& \' f+ {; ]4 g5 M$ M收官 shōu guān - play endgame* Z9 l# b% z4 ]* E
 收官子 shōu guān zǐ - play endgame
 6 J$ X- V: g+ H# _  ~# K收后 (收後) shōu hòu - last play
 7 o# _. d% W, z! {7 b" @9 r收气 (收氣) shōu qì - reduce liberties' f4 p( U# z7 j! s3 c9 P
 守 shǒu - defend*
 ! x1 `5 \, Q+ y手 shǒu - move, g) j* Y5 D4 J5 {* ~7 Q
 手段 shǒu duàn - technique*+ j" @& q  U0 w' n7 ?
 手割 shǒu gē - reorder sequence# h9 @7 b; |5 m7 C/ _
 守角 shǒu jiǎo - corner enclosure
 & Q5 f7 {/ l6 E2 l- p3 Y" E4 Z+ s. a手筋 shǒu jīn - tesuji# N( }% B) I9 |# Q8 m
 手顺 (手順) shǒu shùn - sequence
 ; b% X5 P! E% y1 p手谈 (手談) shǒu tán - hand talk
 3 C! }' B6 v: e8 V- U2 v; n授先 shòu xiān - one stone handicap' Y! X. T7 j" {' `6 t6 L6 G
 授子 shǒu zǐ - handicap
 ! B, c6 n; w9 R) k授子棋 shǒu zǐ qí - handicap game& t; q/ }: y8 f, D1 {4 ?
 书 (書) shū - book*( G  B( k( x" c+ e$ p3 U) z
 输 (輸) shū - lose*
 $ I% q4 z3 g. X2 n+ C1 ^6 Y) Y书本 (書本) shū běn - book*
 8 w5 s1 i: d" r: |, b0 r9 x数目法 shǔmùfǎ - territory scoring& \' W* m: N9 d1 B+ o$ ~' a
 数子法 shǔzǐfǎ - area scoring
 3 g. r1 O9 R# ~2 K梳形 shū xíng - comb formation* J4 U6 ~9 x& m; H; W* Z$ C
 梳形板六 shū xíng bǎn liù - comb formation% x0 u+ C7 n& O0 x
 双 (雙) shuāng - bamboo joint. d) n$ f2 }% C3 J
 双吃 (雙吃) shuāng chī - double atari
 ' [9 @& \, X; b9 E! |( y双打 (雙打) shuāng dǎ - double atari
 " P  I& S# m0 C$ R双打吃 (雙打吃) shuāng dǎ chī - double atari% D2 O4 ^- ^. ]5 n' e& Z$ S
 双倒扑 (雙倒撲) shuāng dào pū - double snapback
 + c8 L* e8 p$ x7 z! v双方 (雙方) shuāng fāng - both sides*
 # ]% O2 y, s- Z3 H" f7 X* t双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
 / B$ K8 P! o8 c6 U双挂 (雙掛) shuāng guà - double approach
 5 s, i- w: l  ?: F4 U4 _: p  ~双虎 (雙虎) shuāng hǔ - trumpet connection& q! p$ B2 M3 t% A5 a  Q
 双活 (雙活) shuāng huó - seki
 & _* Q6 U6 g" G! c5 T  N$ B双叫吃 (雙叫吃) shuāng jiào chī - double atari( B2 u0 L6 \& z) R  h7 K3 E
 双劫 (雙劫) shuāng jié - double ko. A: M2 |) V; a) U0 W2 ~
 双征 (shuāng zhēng) - double ladder) L* Q% o) r6 a. t# C' _' Q' F% |
 顺序 (順序) shùn xù - sequence*
 $ X1 ]$ j! x9 o1 o, w死活 sǐ huó - life and death
 4 G. t4 J* c) v1 ]& H9 N% F死活题 (死活題) sǐ huó tí - life and death problem& N8 b& f2 U. i8 E( }; O
 死棋 sǐ qí - dead group9 F$ A/ |. f# {# p! h
 死子 sǐ zǐ - dead stone
 " q" x8 ]5 X2 o2 o& e! D四间拆 (四間拆) sì jiān chāi - four-space extension
 ; f& i; {8 ?9 [  p4 R1 |% N四角穿心 sì jiǎo chuān xīng - occupying four corners and center
 * Z$ x: F: ~8 `& O9 H) t" P四劫 sì jié - quadruple ko) t+ y) P" c( I1 {
 四劫循环 (四劫循環) sì jié xún huán - quadruple ko( p1 ?, X" P% }! ~7 i
 四连星 (四連星) sì lián xīng - yon ren sei
 4 u5 h1 ^7 v; P松 (鬆) sōng - slack*  i' q* w4 X" x$ ~. m7 ?
 松气 (鬆氣) sōng qì - increase liberties8 o& u1 Q5 ~! _) m2 X+ \
 松气劫 (鬆氣劫) sōng qì jié - approach ko
 . x  i1 U, L1 ^9 M- J( S俗手 sú shǒu - crude move6 ~, W/ g: A+ x$ F+ C- L7 j8 q* F
 随手 (隨手) suí shǒu - hasty move
 % ^) r2 x3 K' T7 ]- H随手棋 (隨手棋) suí shǒu qí - hasty move8 e6 H7 F( M/ X  o, |
 损 (損) sǔn - loss*
 / L' A8 U/ |! c: O; r  v损劫 (損劫) sǔn jié - losing ko threat& Z3 x& N0 y, U' L! r7 D8 M  U
 损失 (損失) sǔn shī - loss*
 % F" I! n& {7 E' h. U! t顺序 (順序) sùn xù - sequence*
 ( ^! |/ j) z( G" b4 H1 A3 J2 ^9 J6 [8 q1 ?1 [
 
 9 H+ {& j3 \$ wT9 y  [$ E% k+ ^5 v( L8 @  M! l8 z; Z
 台象 tái xiàng - Tower
 1 n$ W5 ]! L4 [, E1 K0 e弹性 (彈性) tán xìng - flexibility*8 V8 j6 }# g* s$ i& |5 t0 D( H6 Y
 搪 táng - block*
 5 `; i" ~% _2 ^; F" x( a* p套劫 tāo jié - two stage ko
 7 u7 W! N. Q& P- l9 O8 j/ M逃 táo - escape*
 . L3 }1 r* k8 i, J: x逃遁 táodùn - to escape, to run away, flee*
 $ i/ q$ U. Z5 [7 l1 L- n) e5 J逃生 táo shēng - escape*
 0 M( a/ `% Z1 V& E腾挪 (騰挪) téng nuó - sabaki/ ?# {3 g" L$ p: A. i# F
 提 tí - remove from board
 9 V; `2 d+ D9 }9 i* E提劫 tí jié - taking the ko& }2 V/ U6 l( A
 提子 tí zǐ - remove from board0 E6 I* I% W! u7 }- b2 F4 a
 天王山 tiān wáng shān - tennouzan/ P  c% d0 R' ~6 X
 天下大劫 tiān xià dà jié - all-dominating ko6 x) f* \4 H' c2 i! z! \
 天下劫 tiān xià jié - all-dominating ko
 . A; p' [- H# |" ~( O0 Z天元 tiān yuán - tengen
 0 z' \, H+ O2 \$ B( H跳 tiào - jump*% x3 s0 e9 @; X7 H( {+ w1 i, n0 _
 贴目 (貼目) tiē mù - komi
 8 q/ e5 S# i$ @2 a铁柱 (鐵柱) tiě zhù - iron pillar*
 4 G+ l: B( ], @1 r8 w挺 tǐng - push up; stand*
 4 i. I! e' f( p6 Y投降 tóu xiáng - resign*
 ; z6 L4 E, M- a' \- n" `, U投子 tóu zǐ - resign5 \, B0 w3 e3 h) q  D
 透点 (透點) tòu diǎn - placement0 q5 h2 B; y  Q. H' i
 图 (圖) tú - diagram*2 b8 q+ [  g; ]  K3 Y
 退 tuì - pull back0 t2 Y) w7 k+ N  J7 }* S# Y
 托 tuō - underneath attachment* [' X/ Y  {" ^: R/ x
 脱出 tuōchū - escape, break out
 : w. |- z) f! M5 e+ X' q0 z9 c脱骨 (脫骨) tuō gǔ - under the stones
 * l" Z) c! m" f$ d' b脱先 (脫先) tuō xiān - tenuki
 ! f; p5 ]4 D* y9 C: }' i
 5 A- q8 T  k  t( ?' }6 E! Q& s! Q1 D) M
 W% X+ z0 X( W& ~2 c  ]2 L3 f
 挖 wā - wedge
 * R! l2 I7 N1 t! d8 _- k6 `1 }外目 wài mù - 3-5 point' b- W$ x: u* V8 J: e# k5 e
 外气 (外氣) wài qì - outside liberty
 / I/ ^) H2 y/ d3 d* `) ]3 x6 V' n8 j弯三 (彎三) wān sān - bent three( K1 N; z$ a$ l+ [, A: |
 弯四 (彎四) wān sì - bent four
 * v/ u" ^2 y' ?9 q( `万年劫 (萬年劫) wàn nián jié - ten thousand year ko" a: N' }0 a% O4 j- _$ {* {
 围 (圍) wéi - surround*  W( k8 p' w+ p& @
 围棋 (圍棋) wéi qí - go
 ) d- b! F2 o- \$ x( F) c尾巴 wěi bā - tail*& ?( X0 M" t- D* {: C) {& y
 味道 wèi dào - aji
 0 K4 t/ j- z  }" T+ j文凭 (文憑) wén píng - diploma) N/ b- k7 d/ J( j2 E2 k8 W
 稳当 (穩當) wěndang - stable; firm*
 " d. N- ?. j7 k* p$ U2 O" p问应手 (問應手) wèn yìng shǒu - probe$ y8 {% O+ g3 n5 Q
 乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
 % N% }" _! a2 S无理 (無理) wú lǐ - overplay
 $ I6 c9 _6 {3 f$ g无忧劫 (無憂劫) wú yōu jiě - picnic ko
 ! D- D; O! W+ _& {7 ?五子棋 wú zǐ qí - gomoku narabe, s% J5 L4 g  b( O
 五间拆 (五間拆) wǔ jiān chāi - five-space extension
 t1 p6 G. a0 }5 N( c五连星 (五連星) wǔ lián xīng - go ren sei. p3 A5 u: a! L, D1 }, H
 五五 wǔ wǔ - 5-5 point
 ) X4 `% K: W. a3 b
 - E8 L# Y" S$ V& L; ]1 D8 e  n$ o% N5 G  {1 f
 X4 `! C- B, D# M9 H, p; Z& ?
 细棋 (細棋) xì qí - close game
 9 |$ j& ?' j; O" d9 P  W# y7 j瞎劫 xiā jié - false ko threat- l% Q; g: `4 N0 {9 Q0 i& n
 下 xià - lower*1 w  h' {. F; w+ J9 I3 P* t
 下法 xiàfǎ - method*
 6 ^7 K; M* ?7 G先 xiān - before; first*2 N5 m) [& k! ]% u! }- M
 先手 xiān shǒu - sente
 2 e. J6 H: U4 Z; O8 M3 d' ~先手劫 xiān shǒu jié - a ko in which the player makes the first capture
 1 F- k5 R: W8 V$ ?) f先手利 xiān shǒu lì - forcing move; p0 x( j/ m, ^4 c( g' A5 E% v
 先中后 (先中後) xiān zhōng hòu - sente with hidden gote& v/ N1 K' n! b* t3 ]9 i) J  g
 陷阱 xiànjǐng - a trap*) a* A) W, @5 `. |
 象步 xiàng bù - elephant's move
 ( z5 i% C) b4 \( Z) t象步飞 (象步飛) xiàng bù fēi - elephant's move
 3 o% i1 N& P" @4 O6 s: M象飞 (象飛) xiàng fēi - elephant's move4 M, Q/ d+ D- `+ Z3 B
 向小目 xiàng xiǎo mù - facing 3-4 points8 f/ m) p$ P0 g+ j5 ]7 u, S; q6 {
 象眼 xiàng yǎn - center of elephant's move
 ) w0 s& D; ], |; b" ?" O2 m消劫 xiāo jié - ending the ko; g: C# K& y' y3 j
 小 xiǎo - small*
 ) m: T, S$ o! Q小飞 (小飛) xiǎo fēi - knight's move
 - p' m% Y7 `- E/ M5 b! [7 w! Z6 N小尖 xiǎo jiān - diagonal0 t; p; B6 r* b" Y  X# n
 小林流 xiǎo lín liú - kobayashi opening4 o* y( Y' i$ _: p% P, _
 小目 xiǎo mù - 3-4 point
 9 m2 ^$ m/ @* n/ |2 [. q" F小盘 (小盤) xiǎo pán - small board (13x13 or smaller): n4 ]9 r" z/ |: h8 ]! }; w7 I
 小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)- W0 C( k5 H( h- h) K8 @
 小伸腿 xiǎo shēn tuǐ - small monkey jump
 3 e) N  L: i# W4 H% t% E4 X小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
 - h2 i1 N/ o: _! g, b. y7 }; H效果 xiào guǒ - effect; result*' y6 p  }$ I% j' Q
 效率 xiào lǜ - efficiency*
 & x' i; h* O$ S1 F新布局 (新佈局) xīn bù jú - new opening' B. J* C+ u0 i9 Y: Q' B# e
 新手 xīn shǒu - new move7 R" q, c. s0 m! \' ^4 }2 L' x
 星 xīng - star point
 : o5 e" o5 Z9 }4 A( O" f2 K  N$ W星位 xīng wèi - star point$ f3 o& I/ ^* `. m) ]
 形 xíng - shape*
 - q7 |/ h9 q) L  A; W形势 (形勢) xíng shì - situation*( g$ K# k5 L. @" m* B8 g
 形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement& [+ U( J0 s# d3 F6 g
 形状 (形狀) xíng zhuàng - shape*6 Z4 R# z6 v+ B
 秀策流 xiù cè liú - shusaku opening
 + V: o" V' V0 j& l) e' |1 A" \4 D虚手 (虛手) xū shǒu - pass6 r- h6 C% v# A5 k3 {2 k
 虚着 (虛著) xū zháo - pass: K! [1 X0 L3 }; R* V3 O
 序盘 (序盤) xù pán - opening
 $ \* f8 [% X; l: a. G, P, @学生 (學生) xué shēng - student*
 5 M+ G+ v, N, L! N# ~' S- o' |雪崩 xuě bēng - avalanche*
 , P  E& s1 h/ S  ~循环劫 (循環劫) xún huán jié - double ko# ~; T6 d  P- K- `, m" y
 
 ' t* n% }; c6 \' X% }* }! e- @, \: D0 r7 n, w; i1 D
 Y/ C) e; O- s  }6 |# C1 r* L6 D
 压 (壓) yā - push down*
 3 _; H: t! o1 T5 S% \压力 (壓力) yā lì - pressure*
 * y' P' P+ |  B8 g% x延气 (延氣) yán qì - increase liberties
 4 ~9 S! A; e7 K" [9 n眼 yǎn - eye*$ R. v* o; w3 {; f
 眼位 yǎn wèi - eye potential; eye space
 & b( |+ h6 |7 `眼气 (yǎn qì) - eye liberties
 0 ^+ _0 \' w2 c/ ^眼形 yǎn xíng - eye shape; eye space; f7 I  }( v. T  `
 妖刀 yāo dāo - magic sword
 9 ?3 P& Z  g  a1 y& a摇橹劫 (搖櫓劫) yáo lǔ jié - double ko# R+ y6 i$ j: {
 要点 (要點) yào diǎn - vital point
 / U/ s8 l; Y/ Q* q要子 yào zǐ - key stones+ |# ]9 i: w% G: A
 业余 (業餘) yè yú - amateur*
 2 p! Z+ W# a% Q8 g4 r& n. X: F一方地 yī fāng dì - one-sided territory$ D3 W  y$ `) M3 f. [9 U
 一间拆 (一間拆) yī jiān chāi - one-space extension
 8 m+ _( j. L9 m. S一间跳 (一間跳) yī jiān tiào - one-space jump
 2 \: k6 t' ^2 L: g) s! I一手劫 yī shǒu jié - direct ko
 8 a9 ?2 ~. i4 E. A$ U* r一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker7 C# W0 X! s7 o% k. W8 U: v
 疑问手 (疑問手) yí wèn shǒu - questionable move
 * Y" _& ^  ^- `9 w; M6 b弈棋 yì qí - play game*
 : x) @7 l; Z9 Z; `4 A/ f引征 yǐn zhēng - ladder breaker  ]- d$ |+ [7 w9 s; V" n2 N
 赢 (贏) yíng - win*# V' K1 s) u/ I
 应氏 (應氏) yìng shì - ing's
 A+ z" {8 _- ~2 s+ g硬腿 yìng tuǐ - first line descent
 7 _5 T  i' L' c优势 (優勢) yōu shì - superior*
 5 U: j/ O+ b( C, I有利 yǒu lì - advantageous*2 G' J% L6 e8 `. s5 h' X* R
 有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
 8 A6 g) p, F2 V" n% ]0 j有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye7 `; `" [, z6 N7 e& c$ K
 右 yòu - right*
 , r; b( H! l/ f8 b  j) B余味 (餘味) yú wèi - aji
 1 r) H9 _. t, g4 D, r愚形 yú xíng - dumpling shape2 |* a0 }3 y0 \. X$ v$ v
 宇宙流 yǔ zhòu liú - cosmic style
 5 c" m) z8 a9 {6 m原则 (原則) yuán zé - principle*9 g; z$ L4 F# W' ~4 D7 L: s2 b' v
 院生 yuàn shēng - insei
 v$ D8 U- s1 B) [& Y1 ~. M
 " n* T# W, Q+ D8 ]: V* u4 E5 U. C7 x! c* A. p& z
 Z& I; `4 }* p& Z( w
 枣 (zǎo) - jujube (Chinese Date Wood)*
 0 Y$ M4 y( i; d( `  U5 H2 G扎钉 (扎釘) zhá dīng - iron pillar*
 . j' D- q1 v3 m长 (cháng) - stretch* B# ]1 T) _% e' L7 I. r
 胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
 1 I* d. u' T# ^. P! y, V胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
 # q8 Q; g8 k# T$ B$ [着 (著) zhāo - move
 % A. g* w) H6 B8 n9 q9 ~真眼 zhēn yǎn - real eye% }0 p+ @* H5 m4 Y/ p4 \7 G
 镇 (鎮) zhèn - capping play/ ^6 c" |4 H1 G: r) p0 }! q
 镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker2 k4 \# b) o# ^  Z3 ^9 {; J
 镇头 (鎮頭) zhèn tóu - capping play: x0 B( f, e! R' t1 c/ t$ ~
 证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma$ \! @, r" p( U% L5 V
 征 zhēng - ladder
 R2 i6 e" t+ [8 H$ w争棋 (爭棋) zhēng qí - official challenge match
 4 Z% f3 c) p% R% \征子 zhēng zǐ - ladder0 E" {/ o% W$ X9 d$ g8 F  R
 征子劫 zhēng zǐ jié - ladder ko2 D* S7 N- m* m1 m
 整体 (整體) zhěng tǐ - chain
 ( P  K4 ]2 N% N0 q+ I8 r整型 zhěng xíng - settle
 ?/ D( n" C0 u. B+ B- _正解 zhèng jiě - solution*. }5 y: f1 l& U- Y. I: W' k% z( f
 正确 (正確) zhèng què - correct*
 9 ]% F# L8 }, {) p' D( m4 x6 w证书 (證書) zhèng shū - certificate*
 + S2 y2 s4 h; y; w正着 (正著) zhèng zhāo - proper move, q/ B# D8 s- P- R( R
 指导棋 (指導棋) zhí dǎo qí - teaching game
 2 Y3 w; K! S0 q* Z% d直二 zhí èr - straight two1 E  o9 f) M4 B$ o( `
 直三 zhí sān - straight three* z: V* Q+ H; n
 直四 zhí sì - straight four' `( H* F1 E- N+ {6 i2 d9 w. a
 职业 (職業) zhí yè - professional*! [1 h1 ^2 e) a2 H
 只此一手 zhǐ cǐ yī shǒu - only move
 7 a3 ]1 R! D* Q' H, C/ \! G治孤 zhì gū - managing isolated weak group
 4 S+ F2 D9 [: P" l! w中 zhōng - center*
 7 a3 |  m, s) w8 U- f7 j. d钟 (鐘) zhōng - clock*% ?  [: D: i! L8 S0 l
 中腹 zhōng fù - center*
 # z) }; v8 ~$ K8 f3 r& b中国流 (中國流) zhōng guó liǔ - chinese opening: R' y6 b# J: a4 E* a
 中级 (中級) zhōng jí - intermediate level*( X$ ]8 D8 X! Q9 J* \2 f. S
 终局 (終局) zhōng jú - end of game
 ! f' e- G9 F& o- ^; x; c中盘 (中盤) zhōng pán - middle game( s  v% F& Z/ t1 _9 a
 终盘 (終盤) zhōng pán - endgame
 1 g' F. s# y) j中心 zhōng xīn - center*! o. x' J1 }5 b; y/ {  d' a
 中央 zhōng yāng - center*
 ' b6 u' E% u8 K中原 zhōng yuán - center*; r- U" W7 `2 z7 B3 U
 重 zhòng - heavy*
 P/ X/ ?- N+ E, ^& m  h主动 (主動) zhǔdòng - (to take the) initiative*
 6 _5 v5 O* N9 s& G1 _4 b% U专业 (專業) zhuān yè - professional*  H1 s5 V$ P  G2 |* l# |$ K& n
 转换 (轉換) zhuǎn huàn - exchange*' I4 u3 ?* h) Y. B0 X- x
 装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
 8 d5 T/ x( j, i! }4 I装劫 (裝劫) zhuāng jié - a move that threatens a ko
 4 W% i1 a, C% E撞气 (撞氣) zhuàng qì - reduce self liberties  u: D& W# y+ r$ _* P/ d0 x
 追 zhuī - chase*
 $ C- y" n, ?, R* l追捕 zhuī bǔ - chase*
 , x$ f# g/ F& G子 zǐ - stone; unit in chinese counting$ R3 Y9 e' r' m& H
 自然流 zì rán liú - natural style
 ) q. w$ H& }$ \- M$ ]( c2 ]$ l自杀 (自殺) zì shā - suicide*, s) g6 B+ H2 }& r) {5 S; |
 左 zuǒ - left*4 d2 o1 o! i6 y- M
 左右同形 zuǒ yòu tóng xíng - symmetrical position9 U; h6 L4 Y# R% |8 D: r
 做活 zuò huó - make life
 5 G: }5 d# y: K* i做劫 zuò jié - create ko
 ( E2 B. V: b4 c- M* e' E9 p. N作战 zuòzhàn - combat*8 ~7 o( c5 }5 @0 l  W. P: Y1 R
 做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)* J  B+ ?- A7 j( g7 ?6 c9 K
 
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