 鲜花( 152)  鸡蛋( 1)
|
A* E1 ]1 _- p5 N. O1 j+ E4 K. }
安定 āndìng - settle*: _! x, |6 \: u
4 b: D" M8 o! W* N$ ?0 M$ y& |( d8 t( I6 V R9 f+ A; H
B. U# }5 Q4 @+ @6 C+ _
白 bái - white*1 S0 |+ \8 u$ L- e/ T
白方 bái fāng - white player*
: F4 z! T, w" L: R败 (敗) bài - failure*7 l. e' r4 ]8 C$ H
败着 (敗著) bài zhāo - losing move
/ _6 h3 Z) J2 h# r( w扳 bān - hane
& _. F8 S! T8 C( u" K扳断 bān duàn - hane through9 W/ x+ i6 `8 ?
板六 bǎn liù - rectangular six( ^- i0 z! {( ], j6 d9 M) O
半劫 bàn jié - half-point ko
2 x. c5 }2 }3 h+ z0 t棒接 bàng jiē - pole connection
* @7 K8 R: G' \, B" }' ]包围 (包圍) bāo wéi - surround*
/ u% l2 V4 N0 G* y& Y7 ?2 B$ O薄 báo - thin*$ o2 }" t% A2 b2 U' K: ?; \: m5 j
保留 bǎoliú - retain; preserve*
$ b/ r$ _, A, S9 w抱吃 bào chī - capturing technique by atari* f0 e% ?# |1 ^6 k7 O3 ]
本身劫 běn shēn jié - local ko threat# k/ ~) C7 u( L
本身劫材 běn shēn jié cái - local ko threat
# F+ h* [5 k: V2 z/ {% f本手 běn shǒu - proper move, m: A0 ^! W, e2 L9 g* h
笨重 bèn zhòng - heavy*9 L. Y0 X! j. ]
崩 bēng - collapse*: {. h! w$ u/ e# F' U3 k
崩溃 (崩潰) bēng kuì - collapse*+ |, A- p+ U" ~; ^# Q* @! _8 \( [
逼 bī - checking extension* L3 p3 u( @6 z
鼻顶 (鼻頂) bí dǐng - nose tesuji
6 q; g8 j* X6 }. Q$ p' E) v比气 (比氣) bǐ qì - capturing race
$ ?5 a, ?$ O, r. D比赛 (比賽) bǐ sài - tournament*
: Q2 J- [; g$ @8 }$ N; {边 (邊) biān - side*
: ?6 r- F" W7 @ q U7 _/ M变化 (變化) biàn huà - variation*
8 ]! O5 ^2 W; `3 F3 o7 j; P变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
, E; l( c6 }( D6 k+ K* z. M! V变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
& Z; c, h1 e" C: J变着 (變著) biàn zhāo - unusual play
8 o+ A: J- O$ _1 f8 ]0 m并 (並) bìng - horizontal stretch
+ m$ O; u6 Z$ B& {, C. t2 s1 A步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
2 O& U# I j. Z* M- O# P& k2 N补强 (補强) bǔ qiáng - reinforce*
+ r: X9 k( P C; Y/ j布局 (佈局) bù jú - opening: z0 i( }4 {4 t. m# J' ~& g: l3 [
不利 bù lì - disadvantageous*- i+ d4 y8 v) j. \8 j
不入 bù rù - suicide
4 i( \* P U# P/ c4 p不入子 bù rù zǐ - suicide
6 b$ R( x5 J4 m4 [不提三目 bù tí sān mù - three points without capturing( t# d. h: _% | d0 n
不提五目 bù tí wǔ mù - five points without capturing
$ D' | v5 c5 L5 L% X
1 G5 [( {# ^' j3 _' o3 }) B, M1 d7 X
C
: w- `8 a: X1 D5 {: V) H9 I猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)" x; D6 j C" e9 @% d4 f; }
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)% o! k' r& S) U9 E! h6 c$ D
参考 (參考) cān kǎo - reference*9 \/ @, n: m, H7 @* V5 q) U
残忍 cánrěn - bloody or merciless*' X+ c! Y) f8 F; c6 l9 t$ A
拆 chāi - extension
6 s9 ?6 N+ J7 \2 ^7 D8 p0 m t# J拆逼 chāi bī - checking extension3 `7 J, t9 L9 J) g6 i
拆二 chāi èr - two-space extension
. [9 \8 w% v! [1 A& Z( {" ] z I拆三 chāi sān - three-space extension& G! K" g; W1 W. o3 I
拆四 chāi sì - four-space extension
+ E, V/ E1 a# f2 H4 Q: y拆五 chāi wǔ - five-space extension4 B( ~2 L+ j, E6 X7 L: T
拆一 chāi yī - one-space extension Q! ]4 U2 y- y: M6 G( `
缠绕 (纏繞) chánrǎo - harassment technique
" P9 P9 C' y) O' q长 (長) cháng - stretch
% D& V0 d3 j' i$ E5 D) L2 V- |! ]长考 (長考) cháng kǎo - think for a long time" J. x& Q5 v" V" G0 d1 T, @
长气 (長氣) cháng qì - increase liberties
* \+ U: m8 Q% A9 @, [# M' x5 R长生 (長生) cháng shēng - eternal life
; R7 z) P6 t0 G3 G% d场合定式 (場合定式) chǎng hé dìng shì - situational joseki% t l- U* p8 J
超大飞 (超大飛) chāo dà fēi - very large knight's move
2 x0 c" i4 X' ?0 J超高目 chāo gāo mù - 4-6 point
7 {! ~4 @* p- E; J7 L$ ~) n; z超时负 / 超时 (超時) chāo shí fù - lose by time& O2 c g6 O# ?! y! a0 b+ C% B
超时胜 chāo shí shèng - win on time8 L* a! }* z. N. x; G2 G
成功 chéng gōng - success*; a, Z" K k* n* G8 H
成立 chéng lì - possible*
- e% [6 t' ^0 E" s4 x- @4 \秤砣 chèng tuó - two-stone edge squeeze* n4 {9 l, a" m# u; O5 b# _5 j
吃 chī - capture( u# Y, I, @) O* X
吃亏 (吃虧) chī kuī - loss*# S. l3 A; i+ @' |1 L/ Y4 @' M# O* e
持棋 chí qí - jigo7 w; B, g" a; C" z+ \
冲 (衝) chōng - push through# G: e1 _6 B0 ^- _$ g! O& p
重复 (重複) chóng fù - overconcentrated- t ]" j6 T: {* w- g. Z; h
初段 chū duàn - 1 dan: P0 I/ d% V; m0 c, U
初级 (初級) chū jí - beginner level*0 p; n7 Q4 O+ t( x
出头 (出頭) chū tóu - getting ahead
) T2 e/ v5 {% Q+ y, l刺 cì - peep
% M& i9 k, i; t4 o. m% s8 Z次序 cì xù - sequence*& Q+ c& p; `$ h& @
错误 (錯誤) cuò wù - mistake*' K$ C w4 `/ h3 N4 B7 L, q( A
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
0 F7 J& W* J7 w/ S4 C$ f$ E
3 x; J: I2 c% @' h. L6 N
& b x. y: J- ]D6 \4 E. s- H3 ?5 J2 y) e
搭 dā - attach2 h$ t* t& n% m N& y5 S4 `
打 dǎ - atari
2 A% ~9 s( q$ T2 b打吃 dǎ chī - atari F$ N- V+ |9 E6 N; t
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
, G1 U9 s& _) ] X打挂 (打掛) dǎ guà - adjourn game
2 t) {' n' x* K' a! b打劫 dǎ jié - ko$ Y# h4 S7 s1 Q8 E* x2 f$ [2 A
打入 dǎ rù - invasion
; b9 U/ r* G% r: j* k% _- _2 y打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
6 X1 m; ?& I$ D- V9 Y. @( P大 dà - large*1 y7 i) S3 @. O* I ~, ~: e- o
大场 (大場) dà chǎng - big point+ I7 g- S5 R) d0 o5 b0 Y
大飞 (大飛) dà fēi - large knight's move2 d/ b0 c& m5 `. F# G1 o+ u8 ^
大局感 dà jú gǎn - whole board thinking
3 b% L3 d# m2 `& e# f8 @, p大龙 (大龍) dà lóng - dragon*
0 P( r2 U5 h4 S6 A( a9 r' D大模样 (大模樣) dà mó yàng - large-scale framework
4 i0 f1 E3 ~' n! a) H# [大盘 (大盤) dà pán - large board (19x19)8 I; [, [9 w. I6 R8 U, D( [2 ~
大棋盘 (大棋盤) dà qí pán - large board (19x19)
+ u E8 w4 L5 M$ a C* H4 ]4 ?) R大伸腿 dà shēn tuǐ - large monkey jump
. F* b9 }: V* w4 f大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
! X! k T% z1 m大雪崩 (da4 xue3 beng1) - large avalanche6 p* U/ E9 l4 }5 } w$ X
大压梁 (dà yā liáng) - Da Ya Liang4 O7 t$ U' Y ~; v5 C
大眼 dà yǎn - eye with two or more spaces. s) f0 l& w! ~, C# v8 z
大猪嘴 (大豬嘴) dà zhū zuǐ - j group
. f7 @2 O* I: h5 Y" {4 H X带钩 (帶鈎) dài gōu - long l group
2 f5 e6 q, t; W; G3 C) z单关 (單關) dān guān - one-space jump
; b; Q8 g, V: s: q1 c/ }! w- E单官 (單官) dān guān - neutral point: f: w7 C. U9 }( Y2 c6 J
单劫 (單劫) dān jié - half-point ko
' \- J M# _( [% G1 b8 a: N单行道 (單行道) dān xíng dào - one-way street*( m% j* X/ G. O( ~- R# f4 ?; s
挡 (擋) dǎng - block*# f% A3 ?0 O" {' Q6 E+ Q* M
刀把五 dāo bǎ wǔ - bulky five
2 e7 w3 ?% j2 q8 }刀板五 dāo bǎn wǔ - bulky five& d& I- \% m8 L4 w7 m
刀柄五 dāo bìng wǔ - bulky five/ Z2 Z9 m4 w7 h; v/ s
刀五 dāo wǔ - bulky five
9 m! {8 u# Y; C# a4 Q倒扑 (倒撲) dào pū - snapback, `( v) p: Z0 r2 B) O9 ~& j
倒贴 (倒貼) dào tiē - reverse komi
5 f! K1 M0 Y* N% l/ i% A! m倒脱靴 (倒脫靴) dào tuō xuē - under the stones
" a3 D- p# T7 j+ T; v; \4 _低 dī - low*
3 I. j) t: m. {- m( V6 M敌 (敵) dí - enemy*
7 |3 m0 l5 ^- H抵 dĭ - hold up; push against, to support, to resist*
4 d5 y+ Q0 e7 `+ W0 M, a4 ?! t抵抗 dǐkàng - to resist; resistance*% J8 X4 ^: O6 j0 j
敌人 (敵人) dí rén - enemy*
2 H+ J( e% t; V1 A6 p* K& ?地 dì - territory*7 `" u$ Y* z; v
地盘 (地盤) dì pán - territory*- |. I& F$ e( k5 H. r4 W3 h
地域 dì yù - territory*
; ]& y9 B- o7 p: o* N$ |8 v/ M点 (點) diǎn - placement; point
2 w5 n4 C2 o+ P% o7 t* d: @, E点方 (點方) diǎn fāng - eye-stealing tesuji3 V' O6 F0 ^6 z' X
点角 (點角) diǎn jiǎo - corner invasion3 V/ ^ }" k+ ], U! U
点目 (點目) diǎn mù - counting W; b! ~5 f1 v
点眼 (點眼) diǎn yǎn - placement inside opponent's eye/ O* P' o) j! [! i- ]: v
调子(調子) diào zi - choshi
2 W* c; n5 t3 l$ w3 f% R6 ?: i' K5 {丁四 dīng sì - farmer's hat; pyramid four# U; b7 G9 S5 H1 ~: o% c2 k
顶 (頂) dǐng - bump/ Z) R; r* o/ ~* x1 U! Y: ?
定式 dìng shì - joseki
6 o( p- x& `' a& N: C定型 dìng xíng - settle
a( L5 r' `6 |$ o6 H$ o0 u0 w东坡棋 (東坡棋) dōng pō qí - mirror go* H5 L2 L Z/ d; `' W' I+ q
斗方 (鬥方) dǒu fāng - carpenter's square
) G: `1 A" ~* h+ Y% r7 Z) {读秒 (讀秒) dú miǎo - byo-yomi
4 o9 J. m7 y6 ]% N( ~渡 dù - bridge under
- o. g/ P9 c4 h$ a& U* f P断 (斷) duàn - cut*
$ U6 Y) q* ~. l1 E9 |4 q段 duàn - dan% ]$ u/ Y7 w8 i5 Q
对策 (對策) duìcè - countermeasure*
; S4 R u2 H5 A! R7 z! E对局 (對局) duì jú - play game*
/ w% t* b# j4 C, v对杀 (對殺) duì shā - capturing race# d6 c \: q: y8 B! |/ K
对弈 (對弈) duì yì - play game*6 s- n1 N/ d4 J. [
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
& U9 b* |9 c' R+ a多元劫 duō yuán jié - multiple ko, k! P1 m4 a5 ~
& a( T! u* s3 I0 y0 i
% S$ i, u8 e: OE
9 E3 P8 z7 `; `* Z$ k恶手 (惡手) è shǒu - bad move" ~8 V# C1 a, Q
二间拆 (二間拆) èr jiān chāi - two-space extension# C) e6 V2 P8 F: ^3 t
二间跳 (二間跳) èr jiān tiào - two-space jump
9 c0 z& l) ~) V二连星 (二連星) èr lián xīng - ni ren sei6 p8 D) \! b7 t( E
二手劫 èr shǒu jié - two-step ko
) O( K) F/ C, g; V" f' P- t* m X% X" B9 G
: V( t2 d& P5 aF2 I/ y f& T$ i- b' a" r5 m% ~
发展 (發展) fā zhǎn - develop*
$ s+ c. ~" C5 V5 z法 fǎ method, way (also 下法 xiàfǎ)*8 O$ c$ t3 G7 \: O; q
反扳 fǎn bān - counter hane
& m1 A& O* s& Y( x( C7 e反打 fǎn dǎ - counter atari
+ k+ h) W4 W9 N; \9 h K反攻 fǎn gōng - counter attack+ g3 M. T- q4 d7 G0 L+ D, f* s. _
反击 (反擊) fǎn jī - counter attack
{/ \$ b) h1 p$ p% L% W反夹 (反夾) fǎn jiā - counter pincer m1 A: ]/ O, v; R( d# N
反提 fǎn tí - recapture# n. Y$ S/ ?5 d5 c S& T
方法 fāng fǎ - technique*
7 ]: @" }# `) d$ d$ X8 Z9 w2 l方四 fāng sì - square four9 Q; p: F" R. L8 v* i
方向 fāng xiàng - direction*! K7 p; c2 e1 P F# H0 A
方形 fāng xíng - mouth shape
' ^/ J; y1 Q" e防 fáng - defend*
$ p- R1 i8 a, o) a' b防守 fáng shǒu - defend*
5 [& p5 x- _! G5 c+ j# r飞 (飛) fēi - knight's move
& ]/ `1 |; D, @3 U8 j. |) s& |飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete I; w7 ~+ B3 X* M/ e. Z: S
飞压 (飛壓) fēi yā - press
( G4 a) T7 q) d/ a废着 (廢著) fèi zhāo - useless move
7 m+ j6 g O( l' U) I- i" K废子 (廢子) fèi zǐ - useless stones
9 F) }; R' W8 ~3 d$ t+ N分投 fēn tóu - splitting move3 J9 v, F) r: h/ }/ G$ |# u
分先 fēn xiān - even game
/ V5 V/ r/ ?* {! _% _6 Z) T/ _封 fēng - seal in*
5 o( j& i1 [4 S2 v* g0 Q封手 fēng shǒu - sealed move6 w2 } s8 \0 ~( D
封锁 (封鎖) fēng suǒ - seal in*; @6 d9 d. a9 w
浮棋 fú qí - floating stones9 H D: o7 M! I8 y7 X
浮子 fú zǐ - floating stones6 h! W, O* p2 G, S& x2 y
负 (負) fù - lose*% Q: T3 R! ^ O) }2 j
复盘 (復盤) fù pán - game review
! }0 F- g) L& }" x( n. }0 Z; t& r' _" M7 a, W# H
. l( b7 \; X7 r* G' k5 d: @0 g
G* Q7 N- c8 Y ?. g5 I% t8 U+ k
概念 gài niàn - concept*; G9 i1 K9 n; D' a
感觉 (感覺) gǎn jué - feeling*
6 _3 j* i8 u( K' _5 Q高 gāo - high*
/ X) Y! m# C$ N; L$ O; j J$ N高级 (高級) gāo jí - advanced level*" J3 w: D3 c6 r+ o/ i
高目 gāo mù - 4-5 point
6 T$ W1 e+ q& N6 k根据 (根據) gēn jù - base*- F) u8 a' `4 p+ E$ l* ~- ~
根据地 (根據地) gēn jù dì - base*0 x0 I2 y) V9 d+ y: R: m
攻 gōng - attack* d8 L; l6 N* v* d9 W) \
攻击 (攻擊) gōng jī - attack*% H9 [# j4 B7 u
共气 (gòngqì) - shared liberty
- e$ B2 U( F# s) o1 S, Y公气 (公氣) gōng qì - shared liberty
& U2 Z9 H$ g8 h' ]5 C. i( p攻守 gōng shǒu - attack and defence*
1 P K) S3 J9 c7 P2 _6 |' |- h+ M6 H共活 gòng huó - seki9 f, C( a0 |+ m; `1 X: c
孤棋 gū qí - floating stones8 z. h" p! E1 b! {- n
挂角 (掛角) guà jiǎo - corner approach) j! P& O+ b' X: d
拐 guǎi - bend*
6 O& V4 U5 x3 ?6 W4 y5 G怪着 (怪著) guài zhāo - ghost move
3 }1 w4 @- V! D' A关 (關) guān - one-space jump) O. \" P/ F5 D g+ c, }
官子 guān zǐ - endgame
; m: M. z7 A" P8 t: ~龟甲 (龜甲) guī jiǎ - tortoise shell
9 o9 ~* v* N, P: Z规则 (規則) guī zé - rules*
- J& Y1 W$ L- P( g/ [# T" N# s鬼手 guǐ shǒu - ghost move `$ l3 D8 Y( C9 J5 l" ]
滚包 (滾包) gǔn bāo - squeeze# a9 b d8 Y! ?8 S3 S Z
滚打 (滾打) gǔn dǎ - squeeze
6 p" @# s& T% X/ ]" e滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze* ]' ]/ i5 |6 m7 H$ u) I5 \
过分 (過分) guò fèn - overplay( |5 K0 v# u) y/ a6 q7 E
国手 (國手) guóshǒu - national champion*. h% J; J! s0 l5 B2 K
* k: U, z, M* y6 @
& N" ]; _9 H) X: [5 C; mH' i# P' F6 M' ~* q) j* u
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki: Q, ?- C( l X( K" F, G
好点 (好點) hǎo diǎn - good point% @$ C* E1 \! W) [4 \$ E7 C
和棋 hé qí - draw*
8 X. i+ Z+ `& t9 `黑 hēi - black*9 [* w) a1 I3 ~( D
黑方 hēi fāng - black player*
2 a! S4 H j% o, y- E黑先 hēi xiān - Black plays first*
0 p: `, H6 e- G2 W猴子脸 hóuzǐ liǎn - Sake bottle shape
0 n# @, M9 k2 R5 o b' ~厚 hòu - thick*
5 \4 e. n# _0 E* b, |% C) d后悔 (後悔) hòu huǐ - regret*
0 h# A$ j1 X$ `8 A/ i, f( B' k! O( \后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
; Z/ u: S" j/ t$ L* v. f1 M厚实 (厚實) hòu shí - thick*! H* l( J3 y1 b% O4 h- K3 ~- M
厚势 (厚勢) hòu shì - influence*
* V; q9 T" ?4 V' X; L' S( g后 (後) hòu - after; later*
2 `0 `# \6 {+ j: v2 b, \后手 (後手) hòu shǒu - gote8 g0 g+ d0 j. }. L5 | Q
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
7 f* _: I4 k# A" [* d% i/ D" l后续手段 (後續手段) hòu xù shǒu duàn - follow-up
3 r5 ^: @# i9 q8 V u0 G* g. W( m后中先 (後中先) hòu zhōng xiān - gote with hidden sente4 Z$ A# F' Q0 p, }
虎 hǔ - tiger's mouth
. V* }4 k* Q: j. C) R虎口 hǔ kǒu - tiger's mouth
; v+ R: Y! c3 U0 S8 a互破 hù pò - mutual damage
$ E! g5 s* V) {互围 (互圍) hù wéi - mutual surrounding of territory, t% @ D6 M, \7 W8 J% X ?- R6 w
花见劫 (花見劫) huā jiàn jié - picnic ko
7 q3 x, l; C* B! f1 f花六 huā liù - rabbity six
7 l: G u) C0 G1 p2 H( z花五 huā wǔ - crossed five4 X' R' }6 g' W% F/ B
还原 (還原) huán yuán - transposition
4 v8 f# T% u1 J缓 (緩) huǎn - slow*! |+ R3 C+ h: i) V% q0 K
缓慢 (緩慢) huǎn màn - slow*
, [: f& l8 c( P# ]缓气劫 (緩氣劫) huǎn qì jié - approach ko7 D" A# i; p K. g- o, W% @
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)# v+ ]+ N) v. P: B
缓手 (緩手) huǎn shǒu - slow. ~) z% u8 w1 ~1 t4 ~: n
缓征 (緩徵) huǎn zhēng - loose ladder
) h5 q4 \* D# U; r缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder0 r* J# L( ^, Y/ w* l( J
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique# \. X0 d. F2 h$ u, l2 P2 W! \/ ~
回手 huí shǒu - take back*) R; Y2 X! L* L) K5 `. Z$ q( n; T
回提 huí tí - recapture
; N/ Z, V( z' `悔棋 huǐ qí - take back*
' }: [9 X7 i2 D$ B* ~/ i活棋 huó qí - living group
$ w4 W+ o2 R. ~) \
! b# ~6 H+ M X* O5 ?% y" ~$ R: P
J4 R( X0 q& }9 A1 j. r; W
急 jí - urgent*" ~( ?) B/ n6 Z
级 (級) jí - kyu9 E% v; Y9 x3 W& g4 W) e
急所 jí suǒ - urgent point# _! t" z ]9 k
挤 (擠) jǐ - bump into diagonal; choke; atekomi
7 r4 u0 q" U; Q- k& |2 Z技巧 jì qiào - technique*
% \+ ^: O' G. W' }4 A; K( X4 l& A计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*( W) `; ^- j' C
佳 jiā - excellent*
2 \+ [5 u7 _# I% T y5 w) c: ]; e# D夹 (夾) jiā - clamp; pincer
! K5 P0 q6 {( d% Z/ Q! k枷 jiā - net; K9 A- d. G7 i6 {& {, W' H) a
枷吃 jiā chī - net
Y% J2 R! L5 m夹攻 jiā gōng - pincer
' t/ u9 q/ [0 e7 h) D2 m7 H# U0 e假劫 jiǎ jié - false ko threat+ n4 a4 ^* e; b p7 |7 _# g3 t, h1 o
假双活 (假雙活) jiǎ shuāng huó - false seki( W" g: @4 ~% x1 V' o
假眼 jiǎ yǎn - false eye7 j& {3 t# x* y& Z& J7 e
假眼活 jiǎ yǎn huó - two-headed dragon0 \) B. z ?' V: d' @9 a8 g, k' S
尖 jiān - diagonal. e; n3 W4 E3 g! k/ u1 a+ [* X' p
尖冲 (尖衝) jiān chōng - shoulder hit4 m. u; f- k9 f+ I1 g$ {4 W, i
尖顶 (尖頂) jiān dǐng - diagonal attachment
2 B3 H! m8 z+ r g坚实 (堅實) jiān shí - solid
( N" F' O, ~" d7 l见合 (見合) jiàn hé - miai
, l3 A& L4 ~3 e, G教 jiāo - teach*
0 M6 h7 j l* k8 J, h0 \0 ]) j. E: M交叉点 (交叉點) jiāo chā diǎn - point
, F! z1 Z9 R5 v; q交点 (交點) jiāo diǎn - point
7 e2 k( [% b6 j$ g$ k焦点 (焦點) jiāo diǎn - focal point*
: G% |+ J& S6 U交换 (交換) jiāo huàn - exchange*
# |2 X! [9 |6 b, F9 Z+ t角 jiǎo corner (angle, horn-shaped)*# R% F1 h( ? }
叫吃 jiào chī - atari, S& j0 h" X. \1 [
教师 (教師) jiào shī - teacher*/ ^* @" ~0 c3 [+ l( r& S" N
教室 jiào shì - classroom*
9 v3 D6 e! j% y+ u6 E9 {0 M基本功 jī běn gōng - fundamentals*% ]' n+ \+ l* I) d
接不归 (接不歸) jiē bù guī - connect and die
! f. \% p' I( n s) n# R. z, L劫 jié - ko
- V6 V J' B- g! }2 P; M6 q, b9 [劫材 jié cái - ko threat
% X" v* [6 w$ T1 a) @结果 (結果) jié guǒ - result*1 ^& P7 p3 N' r, I( F
劫活 jié huó - live by ko
4 }& r' m1 v' `4 n b诘棋 (詰棋) jié qí - life and death problem; H# u0 a! j' N# Z
劫杀 (劫殺) jié shā - kill by ko3 _4 @; G5 V% G8 m
劫争 jié zhēng - ko fight
' b0 |" x4 N$ ^$ {. ?3 [1 W) k解答 (jiě dá) - answer, solution*9 k* y7 w+ }) p0 `* e
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
. u6 d# g. X5 k0 ?1 {金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
5 d6 r' s" f: y1 d# u紧 (緊) jǐn - tight*4 \* ?$ H7 q5 Y" K& y3 g! e$ u
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties+ `: r- b3 Q2 W$ v
紧劫 (緊劫) jǐn jié - direct ko
( f' d o# _4 w, l% X紧气 (緊氣) jǐn qì - reduce liberties
! [: F' r( d+ G( S紧气劫 (緊氣劫) jǐn qì jié - direct ko. Y! [; s8 d( [- d! b0 o1 G
禁着点 (禁著點) jìn zhāo diǎn - illegal point
* o9 f1 X6 v0 O& N) ?净吃 (淨吃) jìng chī - unconditional kill (净= clean, only): `7 y: Y, E2 |* q; A. ^
净活 (淨活) jìng huó - unconditional life2 \0 j$ [, P& A
净杀 (淨殺) jìng shā - unconditional death
9 t6 w' d7 b# w1 }$ {净死 (淨死) jìng sǐ - unconditional death6 ` h0 g7 ^+ t% L) u4 z5 I
救 jiù - rescue; save*) d' D6 T1 k# ]5 J7 e8 \
聚 jù - placement inside opponent's eye7 X/ N6 b* }" H3 J! p I
俱乐部 (俱樂部) jù lè bù - club*
! }6 E t8 _1 V8 t聚六 jù liù - six-space killable eye shape
! [# } M# z& W6 v. B8 c/ @+ I聚三 jù sān - three-space killable eye shape" f' Q* g* k+ p( b4 b0 s# e& o
聚四 jù sì - four-space killable eye shape
& y- h6 q9 ~- ?6 d聚五 jù wǔ - five-space killable eye shape
$ y) B! o0 B. `5 t- d( D+ o决战 juézhàn - decisive battle*+ v+ K/ I; o1 ?) t1 F! x P5 v" A
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
: |; w2 e' E8 A2 \1 ` o9 A* ?* E* z' B
3 G$ P3 a1 A1 }' FK
Q6 a& K" d% w% T5 S& \% U4 d; l卡眼 kǎ yǎn - falsify eye
1 J" x! h9 d5 s# ]( S8 \开拆 (開拆) kāi chāi - extension! Y& z. H% t; o5 M1 ~
开花 (開花) kāi huā - ponnuki
, L: q. Y$ ^ X5 ~3 G$ p开劫 (開劫) kāi jié - create ko# @- R- v) c9 x8 Z+ o4 V$ x
开局 (開局) kāi jú - opening7 f0 X+ b, ^0 s3 F
看花劫 kàn huā jié - picnic ko# L N( u O0 w$ @, g7 U- C- z0 L
抗 kàng - to resist, fight; to oppose to defy*
# t# Z9 H+ `& \8 ~( R" T3 F靠 kào - attach one line higher than enemy stone% G. P9 _* A+ k6 d/ K
空 kōng - empty* j9 u4 \/ b0 a4 y2 Z% \
空间 (空間) kōng jiān - space*" s, _$ `4 K* ~5 b0 N& T
空三角 kōng sān jiǎo - empty triangle |$ ], T7 h6 w; a* `
空 kòng - territory*+ v4 W5 z/ ]2 R6 S/ a
跨 kuā - attach at waist of knight's move
" m) K, A/ C# Z- R跨断 (跨斷) kuā duàn - waist cut
! |9 I+ V9 g: X快 kuài - fast*
0 w D0 }! v1 x快棋 kuài qí - blitz game
2 I/ A U& p+ s宽 (寬) kuān - loose; wide*
! x8 p1 y; h- o0 F' I宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
" n4 a( y; u$ d0 Y- Q* z( c @( w2 M宽气 (寬氣) kuān qì - increase liberties+ Y4 O6 M! z% V3 b, `, `
宽气劫 (寬氣劫) kuān qì jié - approach ko/ s# i/ v& ^. I5 R) g: j
亏 (虧) kuī - loss*
# `+ r! P2 O9 s亏损 (虧損) kuī sǔn - loss*
d) M# u9 u) E9 i7 B$ |1 @5 y. k扩大 (擴大) kuò dà - enlarge; expand*
! W6 I9 ]0 l, V# {& I# z# I; n扩张 (擴張) kuò zhāng - enlarge; expand*
$ C0 \+ [# b' F& r. J7 [4 _; z[edit]. P5 o9 Z: {' U) b- Y5 R# ^ O" W
L
: j$ M2 y1 N$ c% X( H赖皮劫 (賴皮劫) lài pí jié - many move approach ko! m7 K1 m3 m- _2 D+ Z. b1 H. x
拦 (攔) lán - checking extension; prevent opponent's advance*
$ d% t! H, Z" Q. Q' W拦逼 (攔逼) lán bī - checking extension, m0 x4 F/ t. H
烂柯 (爛柯) làn kē - ranka
/ P1 Y2 C+ L! q4 I, f老师 (老師) lǎo shī - teacher*- [' o4 t! F5 ~7 S5 ?' E
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
* n e, P) z' A& e类型 (類型) lèixíng – pattern, type*
! c# z, b K; M5 X! t7 S" m冷着 (冷著) lěng zhāo - unexpected move
: B; Y- g3 o& v利 lì - profit*& R. s4 }1 j1 J# e
立 lì - descent; stand
1 f% [& H: b# }0 i利用 lì yòng - make use*
7 h# l) x e, R连 (連) lián - connect; continuous*
% K6 e. Q/ N* ~3 @+ [2 U连扳 (連扳) lián bān - double hane- V: ]& D! U% h/ g. ]; N' M9 N, z
连环劫 (連環劫) lián huán jié - double ko/ X, |9 H! }8 o( n" B& k& @4 T
连接 (連接) lián jiē - connect*3 P8 o+ U, q8 | S; V1 e# g
联棋 (聯棋) lián qí - pair go$ x' h3 Q; k! N1 U9 q2 k) s
恋子 (戀子) liàn zǐ - reluctance to sacrifice
3 |4 r9 q3 o9 D* M6 X两分 (兩分) liǎng fēn - equal*
( l; r2 p' d7 T1 J6 t- ^两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
6 ~0 H+ p& M0 K劣势 (劣勢) liè shì - inferior*" @' c& J( k, L2 E% }# k
裂型 (裂型) liè xíng - split shape1 j8 q8 Z" ]5 v; N
龙 (龍) lóng - dragon*
3 n' f. x8 K5 L, ?漏着 (漏著) lòu zhāo - oversight: Q' `& F6 r, e! P8 ^
落子 luò zǐ - playing stone on board
3 W% {( A# `! b. E5 K( |' C4 C5 a/ `# r
3 f4 c' `2 U7 b4 ]
5 H3 x! d: X/ I5 uM: H6 a. m# s" ?
满意 (滿意) mǎnyì - satisfied*
& L B6 b8 x: r- P慢 màn - slow*" T5 H; ?2 k4 O7 z
盲点 (盲點) máng diǎn - blind spot% }7 J. q+ o0 B# V9 K7 w9 z8 c3 y
梅花六 méi huā liù - rabbity six
( u1 V/ T3 |5 I- F- h$ l梅花五 méi huā wǔ - crossed five
- p: }2 c, O0 z门吃 (門吃) mén chī - capturing technique by atari
2 G4 O1 f8 S1 t2 Y/ Z迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
K- C g5 s& v/ S妙手 miào shǒu - excellent move8 Y9 T" y6 [5 t; v$ `
妙着 (冷著) miào zhāo - excellent move) u, S5 `; |3 Y
模仿棋 mó fǎng qí - mirror go
; p, r3 T9 `. d7 ^% x模样 (模樣) mó yàng - territorial framework) H# M6 A; O# D9 P/ w5 y$ e) ]- B
目 mù - point of territory
9 Z1 p; u8 ]9 e7 @) y! ]/ F目外 mù wài - 3-5 point
2 n1 w' k: X6 v0 \' Y$ v7 v6 k: v1 b% E7 l
9 N2 L+ y" A2 h7 {, g: l
N& \& x% w" b0 c
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones4 u* s- ?. S' y7 Q
逆官子 nì guān zǐ - reverse endgame move
! A# S2 O" ^& o F逆先 nì xiān - reverse sente* [. a N0 x/ J3 j8 y! W( j
逆先手 nì xiān shǒu - reverse sente+ @# R% m" [% x |5 F
逆转 (逆轉) nì zhuǎn - overturn game
; v7 U! S/ T; F* s6 u8 T) I' O粘 nián - connect*
: Q4 G% e5 L! R! {+ I; h4 M* H, r* a凝形 níng xíng - overconcentrated shape4 S8 u" U* p2 X
扭断 (扭斷) niǔ duàn - crosscut/ p7 C# W. y# S ~% A7 y$ i
扭十字 niǔ shí zì - crosscut
0 N( y6 V) l& z9 L) g' C6 O扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
" b: [) R+ m7 q5 ^9 U F; m扭羊头 (扭羊頭) niǔ yáng tóu - ladder5 p" s$ o( F; q0 v& Z8 i
' p2 l }+ z& F l- ]1 |/ {
& Q+ r4 S# Q) M' e; H2 y- rP
/ c% c. S) I) H n) t6 {4 [爬 pá - crawl*
( b' l" _, ?0 z2 Q# x/ ^/ x盘渡 (盤渡) pán dù - bridge under
/ n, \0 Q) M. ?3 R% D0 [5 v" ^盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner' r: _! E' z9 b3 ^
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
' K( q x2 G9 I8 B- `抛劫 (拋劫) pāo jié - throw-in ko1 p; t' a. Z1 S
配合 pèi hé - coordination*8 F& e" Q4 b4 E
碰 pèng - attach to the side
- g5 T" f8 x1 i& v- f( l6 U+ d5 `4 P$ ?便宜 pián yí - profit*, c u2 E0 ?; e J
骗着 (騙著) piàn zhāo - trick play, hamete
; B4 [9 f3 ?! L& M6 y. N平衡 píng héng - balance*. ]0 V$ H" P% Y- v
破 pò - break* Z% e l% ^# s& J7 O0 d- i
剖析 - pōuxī dissection / self-analysis
9 V2 y; @8 @. R$ m# R/ j) M破解 pòjiè - solution, answer to a problem*: F7 l2 x6 |9 h: a; c- J2 }: Z- F
扑 (撲) pū - throw in
% h `" D; Q" P# U葡萄六 pú tao liù - rabbity six. t8 ~* T& z0 B! Z/ m2 S
谱 (譜) pǔ - game record" i8 h+ ]; |5 r+ j
普通 pǔ tōng - common*+ _) \3 n; @8 Q
[edit]
0 J' L& v1 H8 \8 a% P0 e9 q8 xQ
3 _" l# I- C$ V! q欺着 (欺著) qī zhāo - trick play, hamete( P& `% T7 a1 o' N' u' @4 `# X9 n7 J
棋板 qí bǎn - go board4 m3 Y8 d0 U$ s. z, \
棋风 (棋風) qí fēng - playing style
1 h" e9 r/ E; j A3 J" `8 t" N棋盒 qí hé - stone container3 P9 l. N1 E7 B+ E. U
棋筋 qí jīn - key stones
# y4 b7 u2 A0 b+ A8 y4 ?* Y, H7 ]棋精 qí jīng - key stones) I$ r! p" X( K
棋理 qí lǐ - go theory) @, n; ? a9 B3 m
棋力 qí lì - strength in go
% R. e8 S+ s, G1 k棋盘 (棋盤) qí pán - go board
^9 T4 M# Y* I. T! w7 q! Z棋谱 (棋譜) qí pǔ - game record9 D4 |5 y( j( W: D" S! H4 k
棋石 qí shí - stone
7 F% O& C r* ]& M, `棋手 qí shǒu - player*
* t# C8 g2 x$ Y' n1 J3 \- B3 {+ N/ B" j P棋书 (棋書) qí shū - go book
0 a- g# q3 f' c: G棋院 qí yuàn - go institute* H, |: O/ o0 N6 A
棋形 qí xíng - shape
0 o/ p! q% U$ D* q( k, e8 i棋钟 (棋鐘) qí zhōng - clock*
H- C3 Q8 N0 M! }: ?0 J棋子 qí zǐ - stone/ I! M0 d0 M# s+ @ D
弃 (棄) qì – abandon, to discard, throw away
8 U8 p6 @- |' f. C# _0 D+ e0 |弃子(棄子) qìzǐ - sacrifice
C' M% F9 h: B气 (氣) qì - liberty l8 [9 ]! ^: r6 X5 c8 l- [$ N
气合 (氣合) qì hé - fighting spirit
4 Z9 U2 G: w$ z7 v+ X气紧 (氣緊) qì jǐn - shortage of liberties8 @) {& Y" y( d; ]
前 - in front, before*
$ \9 ~. x: c6 x3 B; F$ D3 C: ^4 U- W6 W浅消 (淺消) qiǎn xiāo - erasure
: _2 n* z' k2 V: o$ W墙 (牆) qiáng - wall*
) b) L5 }/ n8 J8 X) k" }- Q% ]0 |强 (強) qiáng - strong
% l/ _; v8 N2 G2 Z3 {, W墙壁 (牆壁) qiáng bì - wall*
0 R- J y5 G; D9 V强棋 (強棋) qiáng qí - strong group8 L. V1 Z5 U8 c( _: q' X* m
巧手 qiǎo shǒu - clever move
0 J3 w' r+ z7 j8 o) V0 {! Y巧着 (巧著) qiǎo zhāo - clever move
" Z1 ]4 d$ @( ^切断 (切斷) qiè duàn - cut*
) [0 ?8 P/ h9 X0 y$ Z# B侵消 qīn xiāo - erasure( P" e3 R8 T" r- I; o
轻 (輕) qīng - light*
* @$ [) A" D& l5 g: \侵入 qīng rù - invasion
5 _* E1 u) F% k& w! K轻盈 (輕盈) qīng yíng - light*
$ @# d* I3 m _) f' t4 o求活 qiú huó - make life
% c9 J" H* l h0 b曲 qǔ - bend' h8 Y! I( f) F0 B! B
曲尺 qǔ chě - carpenter's square
' r) n6 H7 `/ X曲三 qǔ sān - bent three
( [, E' _$ ]5 {+ f' g曲四 qǔ sì - bent four
5 L+ r6 G' g# E& R- ^9 j觑 (覷) qù - peep
/ E( P; M& M" h# \, g+ O( e权利 quán lì - privilege
1 B6 s9 j! o# V6 V确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*- |7 W6 k1 Z; Y, M- e) Z
+ c6 f& A$ }* }& }/ A
! V6 C6 u4 H' U- IR
" G8 \; r/ O) t2 E& [, r0 |- t5 A: F9 A让子 (讓子) ràng zǐ - handicap
7 _" U8 E$ k. P# \5 y% Z让子棋 (讓子棋) ràng zǐ qí - handicap game
' G, `* Q' _* y0 E% e# ^认输 (認輸) rèn shū - resign*
& {2 ^1 [" D; m; t4 }! h& _9 f弱 ruò - weak*
4 m# N. U& M9 V弱棋 ruò qí - weak group) P6 g* c) s1 U* K: t! \
& @' S) L) m( O! Q# h" ?! d; g0 c: X$ E. w9 A5 j; S
S4 w: ?2 P8 T9 m6 w
三间拆 (三間拆) sān jiān chāi - three-space extension3 ]1 \: l. \" _9 w6 u, B7 e
三间跳 (三間跳) sān jiān tiào - three-space jump2 R( Y! S) n6 N; C" Y. C
三劫 sān jié - triple ko
4 w3 v) W0 z7 u" S* |三劫循环 (三劫循環) sān jié xún huán - triple ko% ~' p" L, v9 @3 w# Q
三连星 (三連星) sān lián xīng - san ren sei8 _# \3 S$ a% j% c* o% a4 J7 D
三目正中 sān mù zhèng zhōng - center of three stones
" @" W4 S, q+ |2 }7 Y. c4 O5 T# d/ `三三 sān sān - 3-3 point
7 b% N! S: Q3 ?9 \, {, J三手劫 sān shǒu jié - two-move approach ko# j4 G' C9 @& l& \0 m& J# b. L& G
三子正中 sān zǐ zhèng zhōng - center of three stones
8 }+ ~: v+ i5 Q杀 (殺) shā - kill*
- ~: k" N Y! [: h杀棋 (殺棋) shā qí - kill3 o$ a. N4 E# H
杀气 (殺氣) shā qì - capturing race0 j O9 ~# _0 r3 `/ ~4 b" x7 Y
上 shàng - upper*
% r/ X$ M4 R2 j- ?4 L1 i上级 (上級) shàng jí - advanced level*5 Z6 T$ n' { y8 w+ R. V
上下同形 shàng xià tóng xíng - symmetrical position
- i/ Z7 o/ O/ U5 l) \# z3 N稍 shāo - somewhat; a little*$ C' J" U( `$ S4 u. d
伸气 (伸氣) shēn qì - increase liberties
: a( I5 j% b! @* `, x" f9 i8 I J) S伸腿 shēn tuǐ - monkey jump6 x1 f+ O* W4 }: Q' L% X0 k+ J
生死劫 shēng sǐ jié - all-dominating ko
+ |1 y: N# k- n' E胜 (勝) shèng - win*
# z# m- z* I* E胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
4 m: M: n1 m% X" G9 ?0 ` ]" @胜着 (勝著) shèng zhāo - winning move
: T2 A3 d2 g8 u1 E. u0 q% q1 Z8 e失败 (失敗) shī bài - failure*4 W' a! @& s# ]9 H; J# d* j1 p
实地 (實地) shí dì - solid territory4 r* \" k9 E$ L. K
十番棋 shí fān qí - ten-game match
4 S9 |& t7 x& t" U) Z' d6 e. [实接 (實接) shí jiē - solid connection
$ I; p9 }9 H, k9 H2 g: C石塔 shí tǎ - two-stone edge squeeze! f/ M5 ?6 @! f5 J5 j: B) L
实战 (實戰) shí zhàn - actual game situation/ q7 f' ?8 F! Y6 G" O& N* _7 n
实战手 (實戰手) shí zhàn shǒu - situational move0 H7 n, w3 q3 l7 V
势 (勢) shì - influence*4 a W% c# v. a4 G) h
室 shì - house; room*/ Y/ A. Z; [4 W- N" `# {$ b7 W) C3 [
势力 (勢力) shì lì - influence*
7 k) q3 q6 n C9 E0 l |试应手 (試應手) shì yìng shǒu - probe
5 M) C' X& S% C' g- y收官 shōu guān - play endgame2 N7 X5 T* K! {) }" A( y* n
收官子 shōu guān zǐ - play endgame
- |+ F! J% L/ e+ \- S收后 (收後) shōu hòu - last play3 w1 B8 M; W9 c, n0 t
收气 (收氣) shōu qì - reduce liberties
: }- w* }' b* v( O守 shǒu - defend*+ }: H. A, K1 e( K9 a* ^
手 shǒu - move& Z' L, }- ~2 l. Y0 F
手段 shǒu duàn - technique*
, G% ~8 P" ~* P- B' \手割 shǒu gē - reorder sequence8 p( u" G, O& C& r( u
守角 shǒu jiǎo - corner enclosure5 {- R$ Q/ u9 x% j ^6 w1 m
手筋 shǒu jīn - tesuji
8 z% f3 f% k3 a* c4 W8 J$ E手顺 (手順) shǒu shùn - sequence3 u+ j- p" |, s2 _+ T
手谈 (手談) shǒu tán - hand talk5 V! ?5 B4 A" |) |$ @
授先 shòu xiān - one stone handicap) {( y7 i) ?/ l6 m3 s
授子 shǒu zǐ - handicap/ g8 N W2 k! ~" T9 G3 Z$ [9 x
授子棋 shǒu zǐ qí - handicap game
- J& U' w) X! G/ q$ s& o书 (書) shū - book*% }* S8 X3 I" q' L% Q2 X
输 (輸) shū - lose*6 K A6 F: J, Z, A9 q0 z
书本 (書本) shū běn - book*
7 L# l" g0 A+ Q- S) r数目法 shǔmùfǎ - territory scoring6 K9 M, U3 r' @( V: Q, t7 W; [
数子法 shǔzǐfǎ - area scoring
6 n. d4 t7 |0 R梳形 shū xíng - comb formation
5 b& h. E6 s6 t梳形板六 shū xíng bǎn liù - comb formation
- N. \0 t9 w4 e5 O双 (雙) shuāng - bamboo joint
4 e; n A( x) T! k双吃 (雙吃) shuāng chī - double atari
3 U( S6 ]0 @# h; v" B双打 (雙打) shuāng dǎ - double atari
8 B0 {0 M4 R# P F双打吃 (雙打吃) shuāng dǎ chī - double atari8 L- j# d5 [. y, C0 t
双倒扑 (雙倒撲) shuāng dào pū - double snapback
1 |% V }/ \, a$ X双方 (雙方) shuāng fāng - both sides*. v# \, c/ ]: m! {
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach3 x; ^; X) F, x2 r- G, R+ Z- P0 ~
双挂 (雙掛) shuāng guà - double approach
B+ P4 X9 t+ _$ i+ O# N双虎 (雙虎) shuāng hǔ - trumpet connection5 D9 ?9 u. D9 b9 ]" A+ v6 i
双活 (雙活) shuāng huó - seki
. p9 c. M4 m" D& ~8 r双叫吃 (雙叫吃) shuāng jiào chī - double atari
6 L6 h/ a8 c3 C# r双劫 (雙劫) shuāng jié - double ko
8 F/ y+ g9 {) y双征 (shuāng zhēng) - double ladder
. `$ I' w1 C* I1 q9 V9 h顺序 (順序) shùn xù - sequence*0 G/ h$ I1 e2 U9 j
死活 sǐ huó - life and death& s9 X% `% \+ Z; g" b
死活题 (死活題) sǐ huó tí - life and death problem
* `! z( n0 W# E" ~# h( |: ^死棋 sǐ qí - dead group* w' q1 k A ~" W
死子 sǐ zǐ - dead stone" n2 a" ] S A) D
四间拆 (四間拆) sì jiān chāi - four-space extension% { _0 |" `" y2 Y# T$ }
四角穿心 sì jiǎo chuān xīng - occupying four corners and center
6 M! o J" r- K四劫 sì jié - quadruple ko' b2 R! m C$ D% ?
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
- o; r- @ O" Y q7 U1 X四连星 (四連星) sì lián xīng - yon ren sei
; F' o6 `; @' w1 P. f, r松 (鬆) sōng - slack*
% {- X6 V3 K; L( Y松气 (鬆氣) sōng qì - increase liberties5 `8 E* C e; U5 J# ^( R& K
松气劫 (鬆氣劫) sōng qì jié - approach ko8 n" o/ d& o! n* K0 e
俗手 sú shǒu - crude move5 n9 v0 r8 d. G% a
随手 (隨手) suí shǒu - hasty move
0 \3 b% r; f7 M* L, _- E7 {随手棋 (隨手棋) suí shǒu qí - hasty move
+ b2 A3 L$ Y& S5 u: `+ K损 (損) sǔn - loss*5 }& g5 T6 o6 D) N9 L
损劫 (損劫) sǔn jié - losing ko threat
$ q5 `% t' C5 |" k7 V s$ \) ] `损失 (損失) sǔn shī - loss*
! D$ U: V# k" n2 ]# n顺序 (順序) sùn xù - sequence*3 b6 Q, ^, o4 P$ h* a8 b) b
" R$ E, h$ `& `, l l6 @2 i
0 u. f9 A6 ~0 c( k' t% oT" N g1 g2 A; m2 H6 v9 g3 z
台象 tái xiàng - Tower" _9 F+ z; t& q% {) \+ E' w# _" l
弹性 (彈性) tán xìng - flexibility*- d8 @8 [6 q: a# X6 y+ \( x- W
搪 táng - block*
1 K" u: o% F2 C. c8 u套劫 tāo jié - two stage ko
1 v/ v. E, Y) ?5 W逃 táo - escape*/ }# k3 s( s4 k9 B
逃遁 táodùn - to escape, to run away, flee*1 I: V% k/ X; o( g2 u# H
逃生 táo shēng - escape*1 I) |/ b- w E
腾挪 (騰挪) téng nuó - sabaki
. S' f+ Y1 v) b) v4 \; f提 tí - remove from board
# i2 Y2 D; Y* H# ?提劫 tí jié - taking the ko/ J6 I* F1 D9 R" \ ~
提子 tí zǐ - remove from board
# n% K6 ^# c) }' O) q天王山 tiān wáng shān - tennouzan
- O/ o$ W2 F* ~6 Y- o/ ~6 J. p ^天下大劫 tiān xià dà jié - all-dominating ko
. k% \1 ~5 T! E" c6 U天下劫 tiān xià jié - all-dominating ko
2 t0 @1 H/ h+ _% O8 v- ] |6 B$ a天元 tiān yuán - tengen
- R9 v z: c: O4 j H; t跳 tiào - jump*
" k1 B. T" [$ u9 G% a* E0 ~+ S' Z贴目 (貼目) tiē mù - komi, Z5 E+ B8 m9 S0 u
铁柱 (鐵柱) tiě zhù - iron pillar*2 ^' y1 d5 p0 h R9 D: G- M& A/ R/ a
挺 tǐng - push up; stand*7 `* N( u3 I. Q3 V, p
投降 tóu xiáng - resign*+ D4 Z, ]/ k) r+ I
投子 tóu zǐ - resign
$ ?3 a, s( O! `8 }& N; T透点 (透點) tòu diǎn - placement
* Z* [" e. y7 |- e9 J图 (圖) tú - diagram*
J+ I7 f) T, f8 @- N- V+ q+ ]! [# L退 tuì - pull back+ }- e, m5 c) Q; ]- T' d
托 tuō - underneath attachment1 }7 L+ Z1 [+ R7 A+ f
脱出 tuōchū - escape, break out, Y g1 S2 z$ `, w! s
脱骨 (脫骨) tuō gǔ - under the stones
1 Q, P1 k+ X: N$ X9 @脱先 (脫先) tuō xiān - tenuki
/ V8 S5 q0 }. k
: n! D$ G3 H# Q
& M# C% i S1 T8 }* H: Q; \W5 ?8 Y C" K& @' J
挖 wā - wedge: r, V5 |/ h% J$ b5 z5 a Z
外目 wài mù - 3-5 point
' G* }* o2 q5 n- M# y0 ^. H' Q外气 (外氣) wài qì - outside liberty) M; T! z2 u8 x
弯三 (彎三) wān sān - bent three
" c. L7 {$ d1 b; e: N弯四 (彎四) wān sì - bent four8 r( G5 V0 n$ M- h D: b* ]
万年劫 (萬年劫) wàn nián jié - ten thousand year ko
& r1 V- A( |& z$ q围 (圍) wéi - surround*& y& j$ G1 c5 `* L3 Y
围棋 (圍棋) wéi qí - go; K: H, \5 ^- ]0 N
尾巴 wěi bā - tail*
8 _. j+ `( a2 ?+ c味道 wèi dào - aji2 [* r- f% d0 ~& S* x8 d6 \
文凭 (文憑) wén píng - diploma9 g7 t- \- }0 K. ^3 r' u3 N- H. G
稳当 (穩當) wěndang - stable; firm*
9 M- b7 g2 g/ o- I问应手 (問應手) wèn yìng shǒu - probe' j) z# A3 K! G1 q. ]' |. n
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
6 b; U2 P% D0 i8 m无理 (無理) wú lǐ - overplay# E4 T, E4 n2 w1 o+ v% H* ?* i1 g
无忧劫 (無憂劫) wú yōu jiě - picnic ko/ P. e4 M {! b; S( @, \
五子棋 wú zǐ qí - gomoku narabe
# q+ A0 E, x2 N G五间拆 (五間拆) wǔ jiān chāi - five-space extension4 x7 E/ S& }' b s( v
五连星 (五連星) wǔ lián xīng - go ren sei# G C+ u3 t! ]" E
五五 wǔ wǔ - 5-5 point% G( O' J2 v; m
( Z; l/ P( X( C5 c
; A& S7 W8 e3 k9 F2 sX: @3 T( l: v& [4 \
细棋 (細棋) xì qí - close game1 s' j* q2 @7 C. j1 k# l9 T/ e
瞎劫 xiā jié - false ko threat
: o0 ^9 e1 s2 t' l$ `8 m下 xià - lower*, c5 x& D8 I. |. U) ]. c
下法 xiàfǎ - method** r6 X2 I. }3 d: `
先 xiān - before; first** t- ]% m5 \+ k8 Q! R6 s2 b( i: ]+ f
先手 xiān shǒu - sente8 D! A$ ~4 t5 s9 |% ?
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
. a! |" @! R5 V) {! _0 L+ V先手利 xiān shǒu lì - forcing move
- |2 s5 b) L+ E先中后 (先中後) xiān zhōng hòu - sente with hidden gote
, D" G4 L8 m$ k b( v, V陷阱 xiànjǐng - a trap*# x: }4 E, N. G
象步 xiàng bù - elephant's move+ B# t1 `% Y+ U4 ]4 q o" | [+ i
象步飞 (象步飛) xiàng bù fēi - elephant's move
$ M" l% F( w9 I象飞 (象飛) xiàng fēi - elephant's move0 p' r% L% M+ Q" Z
向小目 xiàng xiǎo mù - facing 3-4 points
2 E; Q7 e$ P! e$ P. j象眼 xiàng yǎn - center of elephant's move
- v+ @" M* T; G# P消劫 xiāo jié - ending the ko
2 y0 L7 K$ N& ?$ j小 xiǎo - small*
( y+ x6 o$ A( X6 {; _! X小飞 (小飛) xiǎo fēi - knight's move9 s0 V3 R$ Y0 e4 j5 x
小尖 xiǎo jiān - diagonal
9 p7 P6 `2 N* V+ r$ M- v) a6 R U9 a小林流 xiǎo lín liú - kobayashi opening
3 d, _& f% L9 E9 R C ]小目 xiǎo mù - 3-4 point
. k. c8 S7 U7 A2 P6 J小盘 (小盤) xiǎo pán - small board (13x13 or smaller)6 q5 a2 |9 Z5 \6 N4 X# s2 z
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
# D1 _. S3 h3 T; w7 e. ?: m% b# P小伸腿 xiǎo shēn tuǐ - small monkey jump$ `# @8 t; m: U9 C
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg' G0 E7 y% x7 t( ] w0 C% F! e
效果 xiào guǒ - effect; result*7 W5 ]8 \5 s; ?% D
效率 xiào lǜ - efficiency*2 _0 j& Z, l+ N, f8 U" D
新布局 (新佈局) xīn bù jú - new opening
5 K7 h: G* h+ B# b新手 xīn shǒu - new move
- s6 r* V/ o) W! i8 u8 G' _星 xīng - star point4 B0 n. G5 |9 \! M* M
星位 xīng wèi - star point
4 Q3 ?- N0 s3 y3 @$ C$ o4 I6 {形 xíng - shape*
& j+ U! R. {1 h: b形势 (形勢) xíng shì - situation*
# [# t! H% L: E* d/ e: ?/ `$ {形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement9 u; C9 M# r6 c4 G5 f; P4 H
形状 (形狀) xíng zhuàng - shape*
* J# L3 a6 h* `1 u: z- G" ~/ {' j. @秀策流 xiù cè liú - shusaku opening" Q: L6 T M4 f4 |, B2 w+ t! _
虚手 (虛手) xū shǒu - pass& a2 y- C. D- K9 I
虚着 (虛著) xū zháo - pass
. J2 b {& y. j2 Y4 [' Z( q# m: a9 i序盘 (序盤) xù pán - opening
# w, x5 \% `# U4 Q' [学生 (學生) xué shēng - student*+ C" [9 k, T3 T" m3 h5 b: x1 k6 U
雪崩 xuě bēng - avalanche*
6 R1 e8 C9 t% Q9 Z9 {: [& U: i3 J循环劫 (循環劫) xún huán jié - double ko& s T+ w( M/ _! E% I, H. t2 K7 G9 x- ~
! d" \, F- a2 R
; K6 p. |9 ^- O r% c, VY
& a7 W0 k" W6 ^压 (壓) yā - push down*5 w+ }2 z7 W& R/ ~
压力 (壓力) yā lì - pressure*
; K6 z2 ~4 q, F5 l! U延气 (延氣) yán qì - increase liberties
' Z' A [# J3 r1 S5 }* p; T* L眼 yǎn - eye*: ]6 u1 f* e* Z$ ~2 @' c! K5 e/ J( L4 U
眼位 yǎn wèi - eye potential; eye space0 a3 }% l6 R/ l' ~2 t, D/ `
眼气 (yǎn qì) - eye liberties+ o( C2 ]7 m. N8 ?- E
眼形 yǎn xíng - eye shape; eye space, u" Y! G* }' t k, Z
妖刀 yāo dāo - magic sword
! d, ]: Y6 K, M( r! v+ d摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
$ S* B+ M4 J, F1 d5 |要点 (要點) yào diǎn - vital point( E9 ^- D) x9 d7 q j; T( H
要子 yào zǐ - key stones
* M/ w w3 A/ S6 d7 {5 B R8 b业余 (業餘) yè yú - amateur*% D* \$ l+ b# n
一方地 yī fāng dì - one-sided territory
+ H5 P: T6 z$ o- n! E; z. U一间拆 (一間拆) yī jiān chāi - one-space extension
4 z5 _# o/ e$ n; h& |0 s2 N一间跳 (一間跳) yī jiān tiào - one-space jump) {: ?6 ~! v7 |; x
一手劫 yī shǒu jié - direct ko
5 e+ N/ m5 |( w+ `一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
4 n! _8 W' c& A" q+ _! e疑问手 (疑問手) yí wèn shǒu - questionable move2 ^8 s+ w" n* v: @8 {
弈棋 yì qí - play game*3 ~' g4 y' n5 i7 o0 x) s% m
引征 yǐn zhēng - ladder breaker
' v, W( g) S/ ]1 a赢 (贏) yíng - win*7 b9 \- f) A9 \4 [# s& ?/ t" U7 }0 L
应氏 (應氏) yìng shì - ing's7 M; F' w& ^( a; l9 q9 }* X
硬腿 yìng tuǐ - first line descent+ B# ]5 b& J# |! m1 n
优势 (優勢) yōu shì - superior*2 x8 g; l$ i6 b+ I$ L% ^9 U, Z' N
有利 yǒu lì - advantageous*- p) U; o! v- Q2 E8 C
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye$ t" w9 Y0 w! ], J: x2 q
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
+ c- y8 F" D9 K, U2 c4 h1 \右 yòu - right*
+ X9 x+ y* q& O, @4 j4 |余味 (餘味) yú wèi - aji
7 C9 A2 f. j/ i- H4 ?愚形 yú xíng - dumpling shape
8 }# g" B; [1 y" R宇宙流 yǔ zhòu liú - cosmic style
0 `0 z }: _* H& C原则 (原則) yuán zé - principle*
& F8 P4 W/ u" Q& I" p3 ?院生 yuàn shēng - insei7 H/ j4 F z" f# ]
! Q; }% Y2 `0 z( c( A6 S$ _
% x y/ c: X+ n* c
Z
/ f5 Q3 H& g, Z- H, k s! o4 U枣 (zǎo) - jujube (Chinese Date Wood)*
4 N$ j; S' L6 u- h9 Q- G- B扎钉 (扎釘) zhá dīng - iron pillar*
/ Y1 W* c$ B+ o D' K: |9 y长 (cháng) - stretch
; W" z3 X k3 X5 y胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
$ q# @' r4 L- N% |6 P胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi* F* B9 y& P$ I3 G6 V* \8 y+ Y
着 (著) zhāo - move
4 a' h9 j- c, @! M5 m8 l真眼 zhēn yǎn - real eye
) o1 K+ i! s, d- L5 s1 X6 c8 O' T镇 (鎮) zhèn - capping play% Y3 _# ^( r) Y4 c4 F
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
o4 Z6 u$ I- X- v镇头 (鎮頭) zhèn tóu - capping play
3 _. W4 _" X7 N Q7 P证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
9 n1 I* T7 U9 j3 b3 \; G) f- V征 zhēng - ladder) r9 U# g6 z" x `2 r7 i/ w4 Z
争棋 (爭棋) zhēng qí - official challenge match- U# N8 f; t+ n/ |+ q* ~9 c
征子 zhēng zǐ - ladder- o. Q1 ]4 ?5 U
征子劫 zhēng zǐ jié - ladder ko
% `$ B, s4 W' N6 S* Z/ \' e+ T4 W整体 (整體) zhěng tǐ - chain2 V7 V/ n* Q& H3 Y
整型 zhěng xíng - settle
1 Y5 E }% Z3 @/ K( A! q1 n _1 w2 O正解 zhèng jiě - solution*
; a* x' F0 m! H* B {3 h正确 (正確) zhèng què - correct*! H$ N$ ~5 f' ]# a# o2 b7 |2 {/ @
证书 (證書) zhèng shū - certificate*: v Z# I$ \& U7 c8 ?! z
正着 (正著) zhèng zhāo - proper move, \# V. R2 c/ d
指导棋 (指導棋) zhí dǎo qí - teaching game
0 {- t" O* n5 X) r7 U- D直二 zhí èr - straight two% Z5 S& f) e. c$ n/ H" t$ z5 N
直三 zhí sān - straight three
" s2 |" M. p1 p; B% Q7 g直四 zhí sì - straight four7 F+ Q" o' I6 ]2 d9 X
职业 (職業) zhí yè - professional*
# e* b0 h' C5 t- i) }7 P: z6 Q只此一手 zhǐ cǐ yī shǒu - only move
6 i) h; H/ q+ S% D) I% F治孤 zhì gū - managing isolated weak group
! h3 y4 S2 m( L7 r) w6 ?* L& {# b中 zhōng - center*
) l& _3 i( p; Z4 J# j' N) `7 B! I* U4 p钟 (鐘) zhōng - clock*! s6 n/ p& w% v$ p8 r
中腹 zhōng fù - center*
$ N# a( z {' ]中国流 (中國流) zhōng guó liǔ - chinese opening' F1 ~' B6 o5 h% l* ^
中级 (中級) zhōng jí - intermediate level*
0 R; \% e, ^' Z4 i( b: r5 v, T& s终局 (終局) zhōng jú - end of game2 p8 c. Z) l/ z" ?5 q
中盘 (中盤) zhōng pán - middle game2 T+ b; ]% \; h" C) d$ A p
终盘 (終盤) zhōng pán - endgame
& P, L+ W/ w& @8 V" C中心 zhōng xīn - center*. e9 K) J2 b* y8 a, Y' h
中央 zhōng yāng - center*
7 U/ A) u2 s( |$ V7 ]3 U中原 zhōng yuán - center*! L- \- B3 g2 C2 @/ V) x
重 zhòng - heavy*
# s( d# [, u1 l+ N, ?/ G: C1 j) ]主动 (主動) zhǔdòng - (to take the) initiative*
& R6 m- b6 N9 U J4 a专业 (專業) zhuān yè - professional*
$ i7 U5 H' k+ r5 j转换 (轉換) zhuǎn huàn - exchange*( C8 M% o$ r% e! ]1 C/ b* |
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
: P" E- y [2 M' R装劫 (裝劫) zhuāng jié - a move that threatens a ko
6 h4 I# ?$ I0 ]+ F; c% j' l. J7 E2 M撞气 (撞氣) zhuàng qì - reduce self liberties' }* }, e6 B {
追 zhuī - chase*( Y& @# K; ?# H5 M5 b8 ~! T, E
追捕 zhuī bǔ - chase*7 W6 D; Y s% o* f
子 zǐ - stone; unit in chinese counting+ f& e& o6 f, C3 O5 U. w* v% e8 k
自然流 zì rán liú - natural style
" C: q" T: h$ U3 _2 p' t# \自杀 (自殺) zì shā - suicide*
2 h* I9 n& @( j8 F左 zuǒ - left*
$ `9 [& e$ D5 f$ j1 T$ H左右同形 zuǒ yòu tóng xíng - symmetrical position
3 z8 T6 y9 }6 T0 z2 s做活 zuò huó - make life
5 z6 p( ~6 ^$ |- Q' U- d! z G, `做劫 zuò jié - create ko
5 V$ {2 v! Y* d4 {" H" M8 f5 r作战 zuòzhàn - combat*% n9 r Y3 W Q5 ], I% B6 z! \
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
" ?; @: m+ Q. f! ^4 B |
|