 鲜花( 152)  鸡蛋( 1)
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安定 āndìng - settle*
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B
) b, a# [* r2 f+ m白 bái - white*
Q- g- B, l' J/ Q, l8 I0 Z白方 bái fāng - white player*6 @) G+ b6 C2 ]" u7 p! v
败 (敗) bài - failure*! o3 J; t7 E2 W) @
败着 (敗著) bài zhāo - losing move9 V2 w' O! d3 q$ l
扳 bān - hane8 }, J% ]0 F& V" J) O9 C& D( A
扳断 bān duàn - hane through* R; ?3 `: Z) J$ k1 h C
板六 bǎn liù - rectangular six: |: R I/ _% t7 W q: d5 H9 g
半劫 bàn jié - half-point ko* @6 f5 t: b% H3 j5 J- s ^
棒接 bàng jiē - pole connection+ k9 ^9 _' E* V0 ~
包围 (包圍) bāo wéi - surround*9 [8 G2 K- \% n! D: h
薄 báo - thin*
6 M, a2 A$ N( ?# Q# e保留 bǎoliú - retain; preserve*3 i5 q4 {, x8 X" Q
抱吃 bào chī - capturing technique by atari
$ t+ [; p6 r# |本身劫 běn shēn jié - local ko threat" K: S2 a; u0 `* W/ m
本身劫材 běn shēn jié cái - local ko threat
: x7 e0 c% T. v9 X1 x/ w本手 běn shǒu - proper move
" t% y- b* G7 A笨重 bèn zhòng - heavy*
( u7 l0 u" O6 @7 M" U/ L0 Q崩 bēng - collapse* }8 d, s5 Y7 l+ e, r
崩溃 (崩潰) bēng kuì - collapse*
) N6 k1 b" O% B; l# D; q7 ]2 [) Z逼 bī - checking extension
9 W/ o: p- P& q+ `+ j: i9 I鼻顶 (鼻頂) bí dǐng - nose tesuji
3 [# n" u% q- C比气 (比氣) bǐ qì - capturing race+ ~, K ?; u) {+ D
比赛 (比賽) bǐ sài - tournament*
* l8 C5 U$ \) l7 X; u8 {) H/ B边 (邊) biān - side*; u9 |5 \7 S) H4 {5 K: d- U7 I% _
变化 (變化) biàn huà - variation*1 {' i9 q7 D* i/ T- D
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening+ W2 \0 s: l9 d2 u' a$ V
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
M5 _/ n' t A% t6 ~3 c: d5 {3 m9 e变着 (變著) biàn zhāo - unusual play, c' z' @& `/ N9 X. w$ R
并 (並) bìng - horizontal stretch. V( l% y1 K5 h4 J1 J t
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)( F" B6 P3 ?1 G/ x; Z/ E* P
补强 (補强) bǔ qiáng - reinforce*
4 |1 u( t5 t' N+ j布局 (佈局) bù jú - opening& b6 N# {+ Y, v
不利 bù lì - disadvantageous*
5 Q- R5 A( `) R9 T* v不入 bù rù - suicide
, B7 P! h: u% h2 m不入子 bù rù zǐ - suicide
4 ]0 e/ k2 k+ H不提三目 bù tí sān mù - three points without capturing% f/ Q/ B; T: g' x: \8 ?6 B0 {% F
不提五目 bù tí wǔ mù - five points without capturing6 S4 C3 u. l* h* D
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C
3 L: x9 O& z9 x( o猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)# p5 C4 O4 c4 V$ ^3 S$ v/ J
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
" K1 v2 i! ]. c$ O3 g& M# j" q" r参考 (參考) cān kǎo - reference*
9 m( e) }# J* Q. v, x' ]) j残忍 cánrěn - bloody or merciless*
. X9 V' [! v3 V0 O" O' c S' S拆 chāi - extension
6 k0 r/ n, Q/ o& h拆逼 chāi bī - checking extension6 U6 F( V& p0 k; O9 F4 {
拆二 chāi èr - two-space extension- P( I# ?+ v3 t$ C+ H
拆三 chāi sān - three-space extension
' t! d2 w7 ?" G; t* u3 d6 w, o拆四 chāi sì - four-space extension
' R) ?+ j+ N4 Q3 ~0 {拆五 chāi wǔ - five-space extension6 f7 s( Y+ S+ o! c
拆一 chāi yī - one-space extension
0 ?; F* f/ c4 ]) b, y$ z缠绕 (纏繞) chánrǎo - harassment technique
, d2 Z. I2 x" \% r$ z. X. |长 (長) cháng - stretch8 D# w' O0 n# Q. a
长考 (長考) cháng kǎo - think for a long time% c. Z5 Q0 a; e4 w, g2 U0 J; z7 _
长气 (長氣) cháng qì - increase liberties9 R- M- v6 F2 {9 E
长生 (長生) cháng shēng - eternal life
* K. H( ^1 \8 J' ] n* ]场合定式 (場合定式) chǎng hé dìng shì - situational joseki a- G9 \ h' y7 ^0 s' ?/ w
超大飞 (超大飛) chāo dà fēi - very large knight's move
1 W2 S& P) j4 T$ N/ f超高目 chāo gāo mù - 4-6 point( i, r: ^" r0 E* y6 S8 E+ V
超时负 / 超时 (超時) chāo shí fù - lose by time* E& ^) U2 S" m' L: ?5 H6 d) ]
超时胜 chāo shí shèng - win on time
% m: h: \3 z" ^成功 chéng gōng - success*& F, G+ @5 P& }; q, ^0 I
成立 chéng lì - possible*; l! k4 e! p, Z( L0 n! j8 f. q# C
秤砣 chèng tuó - two-stone edge squeeze
% C! M- Z8 H9 b- x6 o吃 chī - capture7 m0 \' }( i0 F3 }9 g3 n
吃亏 (吃虧) chī kuī - loss*
( u' n- _" u% H$ a/ P持棋 chí qí - jigo2 [+ h( R/ X# c5 ]- r3 K! v
冲 (衝) chōng - push through
# T+ a# E( z- P) R; m重复 (重複) chóng fù - overconcentrated$ ] h' o4 c, P" \9 c; k/ ~+ h) j
初段 chū duàn - 1 dan
6 ^6 k1 ?8 P7 Q& ^初级 (初級) chū jí - beginner level*$ d8 J6 {3 k; r7 {
出头 (出頭) chū tóu - getting ahead, `9 U: T( Z1 g' b7 z
刺 cì - peep& ?: `" f9 I% D; S+ J6 v% @
次序 cì xù - sequence*
0 m. l D R4 E错误 (錯誤) cuò wù - mistake*
7 d* Q! u$ F# X0 \ s4 w0 ]5 g6 a错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
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搭 dā - attach
. c/ b( K- S6 \+ w& ^6 z. w打 dǎ - atari! \& e& j4 {1 L/ t& a; `8 h
打吃 dǎ chī - atari* L) w7 e5 ~7 p; E( C4 l
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
. z7 K! Q" w( ?% o6 D打挂 (打掛) dǎ guà - adjourn game
5 ^: z [7 {( z4 m) q! l打劫 dǎ jié - ko
) x! q0 W# j1 L$ u* P& F打入 dǎ rù - invasion
" k* O' C3 @1 X B8 t打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
; \2 L" f. N$ N7 l# { b) \! V. O1 I3 n n大 dà - large*
) l: M- p& K* y7 h0 |& P: A大场 (大場) dà chǎng - big point [1 s& ~) H6 y& K
大飞 (大飛) dà fēi - large knight's move
$ c' A8 d# r. R2 D* N大局感 dà jú gǎn - whole board thinking# C( \# b& f7 B; U
大龙 (大龍) dà lóng - dragon*
, e5 Z& f+ @2 a) }4 H7 g1 h大模样 (大模樣) dà mó yàng - large-scale framework* Y2 x4 h U, D' s
大盘 (大盤) dà pán - large board (19x19)# R( P2 X8 L* @& \0 ^
大棋盘 (大棋盤) dà qí pán - large board (19x19)
5 E6 Y j! [: T' o大伸腿 dà shēn tuǐ - large monkey jump
* Z' F& K- P, L大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze- @* P; T/ a! @3 v' d( h) P1 D
大雪崩 (da4 xue3 beng1) - large avalanche& [* P1 X* x7 Y
大压梁 (dà yā liáng) - Da Ya Liang. k, _) d0 s0 c+ ^" |6 }( \
大眼 dà yǎn - eye with two or more spaces5 G" @$ I1 J1 `% N, [
大猪嘴 (大豬嘴) dà zhū zuǐ - j group+ m0 U {3 I/ d3 O2 e) Q j2 G
带钩 (帶鈎) dài gōu - long l group
( S: F* f9 ?8 Z' b6 M单关 (單關) dān guān - one-space jump
& Y6 S- E+ |6 a单官 (單官) dān guān - neutral point, D( d, S( D% {0 Q5 ]4 Y
单劫 (單劫) dān jié - half-point ko
: {* H7 o. J; |3 b单行道 (單行道) dān xíng dào - one-way street*
" u- N7 {" a- b% k+ f挡 (擋) dǎng - block*
4 f8 q" F4 S4 H7 a$ T- D& |& M刀把五 dāo bǎ wǔ - bulky five
1 h3 \" [6 S0 C; _+ {9 M刀板五 dāo bǎn wǔ - bulky five1 q3 B; D5 Q1 @6 j; ]! s6 g( \
刀柄五 dāo bìng wǔ - bulky five) S& [7 M: j' _& F! E
刀五 dāo wǔ - bulky five
+ t7 f) S' [5 T4 e倒扑 (倒撲) dào pū - snapback8 q( ~) I4 I0 X5 o( ~: x
倒贴 (倒貼) dào tiē - reverse komi
. J- ]( c4 I4 l$ j9 k* B8 N倒脱靴 (倒脫靴) dào tuō xuē - under the stones4 L6 J3 C! A; p* ~% v4 D5 @$ [' F& H
低 dī - low*
" y1 z4 z. `: n/ s6 N3 q2 {) r3 [敌 (敵) dí - enemy*
. C. g) ^1 J' Y6 i- V/ {; }& g7 V抵 dĭ - hold up; push against, to support, to resist*
# r/ r5 _9 j- M0 x$ g抵抗 dǐkàng - to resist; resistance*3 k# A0 W3 j/ f+ d/ x' Y: E
敌人 (敵人) dí rén - enemy*
7 S5 r+ i$ P6 V; _4 O: l: q地 dì - territory*
1 O8 V5 A1 p; }0 A, h地盘 (地盤) dì pán - territory*
0 X9 }6 B- D5 O' a( O地域 dì yù - territory*
5 M- [. p5 H6 N* b点 (點) diǎn - placement; point
" s3 r ?, J0 s! D3 s点方 (點方) diǎn fāng - eye-stealing tesuji
5 R/ y6 v9 r: d: b" H% ?* G5 q点角 (點角) diǎn jiǎo - corner invasion
; Z' I/ I2 _) e点目 (點目) diǎn mù - counting
; f0 h! v+ T$ s1 z4 x点眼 (點眼) diǎn yǎn - placement inside opponent's eye8 i1 A$ d: v# H1 {
调子(調子) diào zi - choshi0 ]) B* w; k6 m/ f# _
丁四 dīng sì - farmer's hat; pyramid four' z1 O8 }4 {2 m2 Z, M- a
顶 (頂) dǐng - bump J, z: O% c' Y1 H9 v# {4 B+ I& g
定式 dìng shì - joseki
& X9 n+ s: [" e/ t4 j3 w0 J0 y定型 dìng xíng - settle
9 N5 H" J/ M* h6 r8 w- w东坡棋 (東坡棋) dōng pō qí - mirror go) r/ z2 R1 G( {% |" s
斗方 (鬥方) dǒu fāng - carpenter's square; V, w/ {8 H4 ?8 L! f, U# n
读秒 (讀秒) dú miǎo - byo-yomi
* X( v& ~5 F, ~/ M渡 dù - bridge under( F" t/ F; C! _7 x9 N
断 (斷) duàn - cut*0 M7 _0 K9 c0 D1 p4 n4 w: @
段 duàn - dan
; O2 v# P; X* F9 V$ C对策 (對策) duìcè - countermeasure*' E9 G8 q r9 }! p4 y! d0 F
对局 (對局) duì jú - play game*, V2 I# x. R; _, _0 e
对杀 (對殺) duì shā - capturing race5 @" {$ n. F( I! h3 U
对弈 (對弈) duì yì - play game*
* q! K( Y9 d( d) m遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*, K, _& y( V; d% n' N5 Z
多元劫 duō yuán jié - multiple ko
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, ^3 s$ q7 O8 p6 @恶手 (惡手) è shǒu - bad move( L0 Y& s: A" h7 x# X
二间拆 (二間拆) èr jiān chāi - two-space extension
# P p- u# T$ h% E3 W7 y二间跳 (二間跳) èr jiān tiào - two-space jump
+ A) B% L) q1 C1 c二连星 (二連星) èr lián xīng - ni ren sei$ `! L! h1 j' { ]$ z( w
二手劫 èr shǒu jié - two-step ko
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) h1 n$ b3 A4 N, w发展 (發展) fā zhǎn - develop*$ F; l- V3 T" n: h4 t- r" P7 E
法 fǎ method, way (also 下法 xiàfǎ)*( m% u( U" P8 D, T
反扳 fǎn bān - counter hane; C* O# l3 f7 @ {; {5 m& N- J1 `( [
反打 fǎn dǎ - counter atari
+ f, P i( P& l2 c! v+ p L反攻 fǎn gōng - counter attack
2 B5 O4 u" y6 l2 N q# t反击 (反擊) fǎn jī - counter attack, ]% F' h$ r" V9 y% u
反夹 (反夾) fǎn jiā - counter pincer$ ^' n2 P* A8 i4 ]
反提 fǎn tí - recapture( H* Q) k) ? \4 D& b# D+ G% x* b
方法 fāng fǎ - technique*
0 J- i y! M3 v& L8 M2 e% \方四 fāng sì - square four
5 h. ^8 q$ p% a* L$ q6 L方向 fāng xiàng - direction*
' V# k0 ~9 V( P6 p1 B l* H% i& g方形 fāng xíng - mouth shape
; i4 h: ^0 ?. \; h( M& ?防 fáng - defend*! E) i9 j. ~5 B' D: M6 [
防守 fáng shǒu - defend*# M( ~- K0 G7 L2 E# ]
飞 (飛) fēi - knight's move/ C1 u/ i& \( C- L; s
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete' @* H+ q5 j! J2 @' V
飞压 (飛壓) fēi yā - press
' n# K8 ~3 l E4 W废着 (廢著) fèi zhāo - useless move
/ n, X$ k% o2 C" ]/ ~4 I废子 (廢子) fèi zǐ - useless stones
/ r3 A5 D% \, {0 V% U3 \4 Y% Y) U分投 fēn tóu - splitting move
$ x q% s: |" w8 }* J( ]分先 fēn xiān - even game
~9 b. r. t3 A5 v6 p封 fēng - seal in*5 `* Z" X0 M f. g. K& A
封手 fēng shǒu - sealed move! x$ x+ h9 h" o, p8 l
封锁 (封鎖) fēng suǒ - seal in*
* |9 W7 x7 e! ]4 G3 C5 {浮棋 fú qí - floating stones3 A0 N- j' R; d b X; X% f
浮子 fú zǐ - floating stones
6 i6 N. R8 h8 n- h5 V负 (負) fù - lose*% G! j6 s4 K- M2 o- c& h& o
复盘 (復盤) fù pán - game review1 c$ u0 U: D5 t: i
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概念 gài niàn - concept*3 K+ N4 F+ @; M- E4 z. E1 _
感觉 (感覺) gǎn jué - feeling*: A7 V0 O# L c, d& f4 {& s
高 gāo - high*
5 Y/ W' l) e/ o, l5 D+ {1 e" w高级 (高級) gāo jí - advanced level*) N+ C; H- j- M! P. ^$ V" M- w6 T }
高目 gāo mù - 4-5 point3 W- A" Y3 H, B& i& r d. z
根据 (根據) gēn jù - base*: H, J/ R* [* q9 |5 K
根据地 (根據地) gēn jù dì - base*
' q* u ]4 K3 C) u3 t攻 gōng - attack*
6 P9 I0 I' c: ?. |攻击 (攻擊) gōng jī - attack*2 B' U: V; }7 R5 S6 d) D
共气 (gòngqì) - shared liberty
4 s. m: _ K9 _: d公气 (公氣) gōng qì - shared liberty9 P! H7 T! D& n8 O) C3 a/ K8 d: f
攻守 gōng shǒu - attack and defence*5 K% i9 s2 A U
共活 gòng huó - seki2 ]$ W6 i' B- `/ O
孤棋 gū qí - floating stones
) S2 M( M! C5 {6 o2 S/ \挂角 (掛角) guà jiǎo - corner approach
& L+ F0 b) f; X拐 guǎi - bend*
/ i! J6 g* R6 V# l( Z0 L+ R怪着 (怪著) guài zhāo - ghost move& @- b( g. C) _: c6 h
关 (關) guān - one-space jump2 n' A3 t; R Q8 \0 j& b
官子 guān zǐ - endgame
% U7 z9 ?' S1 S. L龟甲 (龜甲) guī jiǎ - tortoise shell" m j% Q0 }1 P+ ?
规则 (規則) guī zé - rules*
8 c+ Z) ]$ a. r. k7 D鬼手 guǐ shǒu - ghost move3 v* M; E1 M6 b* C% O, z
滚包 (滾包) gǔn bāo - squeeze" m3 i- @' Z$ f- v
滚打 (滾打) gǔn dǎ - squeeze
: v* _3 ?( M, r! n8 H3 C. O滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze) v& k* W; }: t
过分 (過分) guò fèn - overplay
p, [1 ~$ |9 V$ D j国手 (國手) guóshǒu - national champion*
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韩国流布局 (Hánguóliúbùjú) - Korean Fuseki/ G" P( M, }2 x- f9 O; |% ^/ ~
好点 (好點) hǎo diǎn - good point; ~; ?. x1 a8 R/ d
和棋 hé qí - draw*: Z0 O6 u4 {" `* K; B
黑 hēi - black*
5 Y3 l. O% h5 b4 l黑方 hēi fāng - black player*
0 j3 t4 o$ x$ K' ?7 h8 H黑先 hēi xiān - Black plays first*
8 }% l& V1 C1 D [猴子脸 hóuzǐ liǎn - Sake bottle shape. S: k# g8 l! G- G5 a. C: X. B
厚 hòu - thick*1 V+ J! ~5 s* e1 ?- d
后悔 (後悔) hòu huǐ - regret*$ u% Q: s3 ]5 a8 f
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind- |3 u1 t, _$ P+ z3 F
厚实 (厚實) hòu shí - thick*
' Z# P M" Z; P厚势 (厚勢) hòu shì - influence*
7 Q# @5 Y& R5 X2 W7 q后 (後) hòu - after; later*
1 C: o0 M- J& f, I后手 (後手) hòu shǒu - gote; x3 s2 O& q9 U2 ` ~
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
& R# s( Y" u: P& y后续手段 (後續手段) hòu xù shǒu duàn - follow-up
/ w6 H7 A# O0 z8 w后中先 (後中先) hòu zhōng xiān - gote with hidden sente; f3 o9 q; Q, M- U- D
虎 hǔ - tiger's mouth! ] r6 ], k. j, h
虎口 hǔ kǒu - tiger's mouth
: S, {% c- A3 T互破 hù pò - mutual damage
$ G/ B0 x2 P7 e! q互围 (互圍) hù wéi - mutual surrounding of territory
9 E) D& a3 G: H Z& `1 }花见劫 (花見劫) huā jiàn jié - picnic ko
- Q: q4 n5 F0 w8 q花六 huā liù - rabbity six( o' d& U7 \) [: d7 ~
花五 huā wǔ - crossed five* a6 ], ]6 p" K A3 x
还原 (還原) huán yuán - transposition, y2 h" R. V7 I
缓 (緩) huǎn - slow*
% [& j |8 v2 `: Z9 \$ K缓慢 (緩慢) huǎn màn - slow*% h4 S! }# i* s5 S
缓气劫 (緩氣劫) huǎn qì jié - approach ko g# b$ y( S; L0 _% F5 I
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)) X3 h e0 o% {
缓手 (緩手) huǎn shǒu - slow
% p! f6 Y8 u; _6 J缓征 (緩徵) huǎn zhēng - loose ladder
- k, |% Q8 f$ Q- L缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
j I3 l0 P9 M5 S: F! ~% U黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
7 C4 L* d9 S8 w回手 huí shǒu - take back*% } R2 q, @. [( P5 X
回提 huí tí - recapture" Q( |0 v) m8 x- ]
悔棋 huǐ qí - take back** O3 f: k* M% R; X' _ A
活棋 huó qí - living group7 t( o$ @ ~9 S7 ^
# G7 e( o N( C2 |& Q: h' F* k
; m. q9 D$ R* TJ6 T, l x+ I* K
急 jí - urgent*, m, C |# _/ {$ Q
级 (級) jí - kyu- J, @8 q9 J7 B9 m1 D- \) h2 E
急所 jí suǒ - urgent point
8 `, P# R- o! L3 q挤 (擠) jǐ - bump into diagonal; choke; atekomi/ a: k" N3 X2 Y' ]
技巧 jì qiào - technique*4 o* r: p5 n, b3 t! x
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*' K% R# [2 V. ~) s2 R! ]+ x) q3 y- e
佳 jiā - excellent*
: j3 j3 O& I# @夹 (夾) jiā - clamp; pincer- K# p/ T* [1 I8 m, F8 B, R
枷 jiā - net
* z2 N9 K2 n$ ~, |* m- W枷吃 jiā chī - net
( k H! H( C' v2 m夹攻 jiā gōng - pincer
5 X ?; Q0 }0 `; A( k) m0 I& S U3 o假劫 jiǎ jié - false ko threat+ g2 R1 V2 ^% A7 d3 M3 J
假双活 (假雙活) jiǎ shuāng huó - false seki$ ?- f. P# E3 I# O
假眼 jiǎ yǎn - false eye
5 u" e- ? B' T% j8 L假眼活 jiǎ yǎn huó - two-headed dragon. c) }, M1 _( i+ `* ?' l
尖 jiān - diagonal
$ F0 U2 p+ N D, \# z( r6 |6 D尖冲 (尖衝) jiān chōng - shoulder hit
L) q* ?' k5 {: i! D5 e9 o尖顶 (尖頂) jiān dǐng - diagonal attachment3 E; Q$ N# W4 a8 e* t* `
坚实 (堅實) jiān shí - solid" V5 P- h1 Z; E: ?: B7 S: b* `
见合 (見合) jiàn hé - miai
, x2 a7 {; N4 J; |5 Y7 ]( a' O教 jiāo - teach*
; D0 E* g5 Y" F1 z" M- z交叉点 (交叉點) jiāo chā diǎn - point
# A2 ~0 d* Q% E# Z4 Y交点 (交點) jiāo diǎn - point+ ^" h& E, R! R& R" K! y
焦点 (焦點) jiāo diǎn - focal point*
9 r: L' Q; ?4 z* }! M' R交换 (交換) jiāo huàn - exchange*
3 j* ]) `2 @0 @/ T" E9 q角 jiǎo corner (angle, horn-shaped)*, M! `% Y K+ T, z' s
叫吃 jiào chī - atari5 M7 j/ b8 W/ b, n$ |8 y
教师 (教師) jiào shī - teacher*/ r! F+ ^) D& W$ ]& i- e
教室 jiào shì - classroom*1 A, t) @7 p: E9 R
基本功 jī běn gōng - fundamentals*
) U% A" A- z2 ]1 Q接不归 (接不歸) jiē bù guī - connect and die1 Z9 o, ]) D' N4 S5 u. {( Y
劫 jié - ko/ l+ U) b1 w! @: n9 M2 S
劫材 jié cái - ko threat
S; P/ t6 f4 Z& o% Y5 h/ `结果 (結果) jié guǒ - result*
2 t3 J9 J( `- A劫活 jié huó - live by ko
: K- W* H0 y3 t4 O; _+ P! W诘棋 (詰棋) jié qí - life and death problem
8 i& X* V' \! b" H) K8 c: @, |劫杀 (劫殺) jié shā - kill by ko
* e- B7 q" J- ?0 P劫争 jié zhēng - ko fight2 o# z! e# X v3 ^2 d; ?
解答 (jiě dá) - answer, solution*0 |; H* I/ U7 g; K% y- P
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square: O7 Z/ f4 N% o: y, }5 ]
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg1 G: ]& T4 |$ @% q# q$ ~% l
紧 (緊) jǐn - tight*5 [ I8 o( ~! K( C( t; C
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties" R1 b$ Q! D9 e3 M; N5 y
紧劫 (緊劫) jǐn jié - direct ko
" e$ K L) X9 e0 B紧气 (緊氣) jǐn qì - reduce liberties/ n1 x- Q. `2 a( A* K8 P
紧气劫 (緊氣劫) jǐn qì jié - direct ko
3 }% i, t/ {- L8 j5 o0 n禁着点 (禁著點) jìn zhāo diǎn - illegal point
0 {% f( g0 ^( E, }, Y J5 s净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)4 {# g2 t3 f3 l" F( P5 s# d
净活 (淨活) jìng huó - unconditional life3 Z& D- O: K# j" N! T
净杀 (淨殺) jìng shā - unconditional death
$ k H4 i; l* e/ m净死 (淨死) jìng sǐ - unconditional death" t& X2 f! N& S/ u2 J
救 jiù - rescue; save** m( {- Z- v# @' {' i5 Z& y* t* R
聚 jù - placement inside opponent's eye
0 h. M. ~* n, n8 [ s俱乐部 (俱樂部) jù lè bù - club*
7 m s; E- d. t. _* A+ Z$ W' ~4 j5 x聚六 jù liù - six-space killable eye shape
' J* ~' L+ l0 h( ~( c) {聚三 jù sān - three-space killable eye shape. K0 j) g7 Q6 D8 p
聚四 jù sì - four-space killable eye shape
# m! A- Z5 j; L聚五 jù wǔ - five-space killable eye shape1 }2 K2 v. i9 ^2 z8 j, [
决战 juézhàn - decisive battle*
1 A$ \ P2 r& \4 J诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
3 j. m2 |* b- l2 S8 C) |, k% X/ j: R9 k
9 x, `+ @, H0 Y' I
K
$ p! L: c- y* ]2 y* y7 N6 [卡眼 kǎ yǎn - falsify eye
! z y4 g' L* h开拆 (開拆) kāi chāi - extension9 Z( J6 h8 m5 A) c" C7 h
开花 (開花) kāi huā - ponnuki6 V8 J/ A' G7 t# {# m
开劫 (開劫) kāi jié - create ko
+ V. b o. W2 x. I开局 (開局) kāi jú - opening7 C" a2 B7 F' x
看花劫 kàn huā jié - picnic ko) n2 U+ \, q, b: R2 s
抗 kàng - to resist, fight; to oppose to defy*
& u( T: T, X+ S2 {靠 kào - attach one line higher than enemy stone9 ~2 U5 ?4 W$ y+ G( \5 Q
空 kōng - empty*
9 h- j: g9 D3 r2 |( x8 T空间 (空間) kōng jiān - space*
8 g$ n, h! [, @# A9 J2 j' ^' M6 D% D, E空三角 kōng sān jiǎo - empty triangle: g5 K' U( l* i
空 kòng - territory*/ Q2 E" D* z( {9 z* T
跨 kuā - attach at waist of knight's move! Q/ ^' `$ E+ {9 N$ i
跨断 (跨斷) kuā duàn - waist cut
" s P0 k! M8 K; U) i& d快 kuài - fast*' D$ ?9 p; k) B% ?+ l0 s
快棋 kuài qí - blitz game8 }$ e6 p3 `! d" f) |
宽 (寬) kuān - loose; wide*
5 \" e8 Z( H: O# @: {6 b% @6 b宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
; S! u9 [, r9 g( |) n) O宽气 (寬氣) kuān qì - increase liberties
% l* I8 A% ?9 s) H3 v: @宽气劫 (寬氣劫) kuān qì jié - approach ko: R" L1 ~7 p" P' v
亏 (虧) kuī - loss*! S q, v0 x4 O) [0 \- y" U
亏损 (虧損) kuī sǔn - loss*
! p; b) w. q$ `扩大 (擴大) kuò dà - enlarge; expand*
2 U) P4 `2 D% X T4 Y" n: C扩张 (擴張) kuò zhāng - enlarge; expand*
N; v6 k2 ], l7 M, j6 T+ E9 n% u5 y" a[edit]! Y$ K: J: m; f2 C0 d9 p
L! p. n# b9 Q# D' w. ~! M
赖皮劫 (賴皮劫) lài pí jié - many move approach ko9 \% j+ Q% }1 I1 y X1 I+ e! W) m% A
拦 (攔) lán - checking extension; prevent opponent's advance*
1 h+ {# p+ `; R拦逼 (攔逼) lán bī - checking extension
& f2 G. w5 O% G/ j* [+ c( _烂柯 (爛柯) làn kē - ranka( R: b& y% ]& U" Z5 P
老师 (老師) lǎo shī - teacher*
7 K4 D$ r9 L5 ?老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
" U9 ]9 u: w5 t. C1 \- F/ f$ p类型 (類型) lèixíng – pattern, type*
* D3 T+ Y$ `- x( M冷着 (冷著) lěng zhāo - unexpected move. E! [& F. M( C/ U
利 lì - profit*
F+ a# I" {6 Q0 S) T立 lì - descent; stand+ O# N+ i! p0 o- R" z5 V$ Z
利用 lì yòng - make use*
1 E# ~' d! J0 i& @6 o连 (連) lián - connect; continuous*, x* X0 d0 ]# V- q
连扳 (連扳) lián bān - double hane w$ O. K. G8 h
连环劫 (連環劫) lián huán jié - double ko
7 N' E3 v ^' c3 b: ]连接 (連接) lián jiē - connect*
5 i9 A$ K2 O7 r" v' u8 Q8 }4 I联棋 (聯棋) lián qí - pair go! }2 e* Y# h. Z( s! [
恋子 (戀子) liàn zǐ - reluctance to sacrifice1 F. J! d( |6 N* U8 O& b
两分 (兩分) liǎng fēn - equal*
8 }* H& S5 w1 A; Z& c0 t* V两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
, A4 P: V& v+ j6 u \! q+ i劣势 (劣勢) liè shì - inferior*
/ w+ C( |6 w8 A4 f裂型 (裂型) liè xíng - split shape! V; o8 r; L% M' F) s
龙 (龍) lóng - dragon*+ d. u2 [7 D1 y* \
漏着 (漏著) lòu zhāo - oversight* `1 F# I8 M+ }* q
落子 luò zǐ - playing stone on board
3 D: J! A: U7 A0 c1 C6 M9 S* `
4 [% P& s( ]0 Q$ m+ f/ S# {, K( z' k, O# {' W1 `: Y, d
M
; ]. L, u' }4 F8 j满意 (滿意) mǎnyì - satisfied*
: D5 H/ X4 A$ B) I慢 màn - slow*9 y0 x, T1 D4 c: l5 L7 c ?3 F: z$ |
盲点 (盲點) máng diǎn - blind spot
$ _5 Y; c5 N( e' d% ]) P梅花六 méi huā liù - rabbity six
5 U* q& A; `+ F8 M" l! h& \梅花五 méi huā wǔ - crossed five
- M e) o* y3 Z0 N2 s+ D9 H1 { D/ z门吃 (門吃) mén chī - capturing technique by atari; j1 z7 g% F0 ^9 W" r
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening% w) g) Q5 [3 P- [
妙手 miào shǒu - excellent move
$ ]$ k- x; o5 v3 ^" [. W妙着 (冷著) miào zhāo - excellent move
3 \9 p) ~; t2 m: A. \- o+ B/ b模仿棋 mó fǎng qí - mirror go/ [4 i7 g4 f+ I) z& W# r( U: K4 z
模样 (模樣) mó yàng - territorial framework4 D% Z! }8 z# i2 ~
目 mù - point of territory
% z# S, W% W, u目外 mù wài - 3-5 point' d- C9 B0 P4 T
: t+ B6 n! T4 [' n! M! F, A# x7 Y" U* C8 g
N5 I2 D" h, a; a$ S6 f9 X9 E
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
' B9 N$ f4 F4 s% U3 \. a逆官子 nì guān zǐ - reverse endgame move |+ t q- B2 K$ g' ^
逆先 nì xiān - reverse sente
4 S0 A( V, s& J5 M( M+ a逆先手 nì xiān shǒu - reverse sente
9 h* V# n; F3 h* B3 _5 J6 d0 h逆转 (逆轉) nì zhuǎn - overturn game+ G8 \% O! f$ k5 J* e
粘 nián - connect* n, |" f2 F/ ^
凝形 níng xíng - overconcentrated shape
1 H' z. b4 p2 K8 Y4 l: B3 _扭断 (扭斷) niǔ duàn - crosscut
' D) X* M+ G4 d9 b6 I+ y! g) [扭十字 niǔ shí zì - crosscut
6 F1 }- r% }+ }7 D' k扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut7 F" k" e! h: m7 Z+ }
扭羊头 (扭羊頭) niǔ yáng tóu - ladder# e, U; K/ b, N4 S
! i1 Z$ |6 D* z5 E) A( M6 {, G
7 C, r& R- m7 e# L a- e
P8 T* q* P) z! z) q; r2 f( ~
爬 pá - crawl*
1 t" o$ B. g( u* ~. U盘渡 (盤渡) pán dù - bridge under
% X/ g. }' |' _( _7 ^盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner- }# q- g$ l. P1 Z# h
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
6 U7 E( h. ~+ ]' B+ P" ?抛劫 (拋劫) pāo jié - throw-in ko5 C2 F0 S0 m; n
配合 pèi hé - coordination*
6 C, ^7 e8 [, s: C8 R. P碰 pèng - attach to the side
, r, S4 D: P { E+ M8 G便宜 pián yí - profit*
4 A* v: u0 n) Z" ?- I骗着 (騙著) piàn zhāo - trick play, hamete, r0 t# H& |% ?2 }* Z
平衡 píng héng - balance*, b2 t' `7 O) S: U6 U
破 pò - break*
% c6 {7 _4 Q5 B6 U0 g4 }: x4 L剖析 - pōuxī dissection / self-analysis
8 r2 N) F S; a2 [* D. }破解 pòjiè - solution, answer to a problem*
. S2 U7 [6 H4 L- ]+ O扑 (撲) pū - throw in
( v2 w1 P8 k) R; m( B9 Z! s9 `葡萄六 pú tao liù - rabbity six$ l6 @5 d! K! d9 z5 _/ z4 s
谱 (譜) pǔ - game record; r7 j+ U4 }, `$ x" V& P; I% K
普通 pǔ tōng - common*
4 z& p9 }4 ?+ c- l Z8 J5 X[edit]
; G- l% g( U0 \3 z, ]8 EQ& t! M2 k" P8 f F( |( y. r
欺着 (欺著) qī zhāo - trick play, hamete9 f, z/ l* x \1 _; T
棋板 qí bǎn - go board. y2 p: h- d& B- S/ O! b
棋风 (棋風) qí fēng - playing style% C4 d0 A2 G5 g6 E4 l% A
棋盒 qí hé - stone container
) f- ~$ M8 L' n- j2 Z4 S, w$ I棋筋 qí jīn - key stones
; s' Z a7 }' A棋精 qí jīng - key stones
. U5 D0 B9 f# v- B- a棋理 qí lǐ - go theory; W+ E8 C: P; E) I/ N' X- ^
棋力 qí lì - strength in go
( y/ p) B2 D9 L& h4 m( Z% O ~$ D棋盘 (棋盤) qí pán - go board
: z% q T" y7 ^棋谱 (棋譜) qí pǔ - game record
( G6 I( q* Z/ x# T5 W6 d! h棋石 qí shí - stone
/ ?; t: W8 @5 x7 G: P2 K棋手 qí shǒu - player*' h ]+ L7 q2 m! Y
棋书 (棋書) qí shū - go book
$ b: g$ |/ H- c# G# n. b; A8 j) v棋院 qí yuàn - go institute
1 G" A& U" R! I% }; i, G棋形 qí xíng - shape) p: Y' k$ C2 Q" A, X
棋钟 (棋鐘) qí zhōng - clock*9 |4 W" y" A3 o
棋子 qí zǐ - stone) ^6 x: Y2 Y; R& \+ ?0 K
弃 (棄) qì – abandon, to discard, throw away: v. Q% Z/ d3 Q5 T' |
弃子(棄子) qìzǐ - sacrifice
6 P. t) L' e/ s! q- d% l气 (氣) qì - liberty. @/ \* v0 Q) v, ~2 a
气合 (氣合) qì hé - fighting spirit
% N( O' P+ G6 U- h8 q气紧 (氣緊) qì jǐn - shortage of liberties
. [ O1 v$ i4 o! O$ {8 j8 H0 U前 - in front, before*/ b5 w8 f/ e/ _9 y- j. M! D
浅消 (淺消) qiǎn xiāo - erasure
% @' F: W( G1 w- B% P5 H4 m7 }% o墙 (牆) qiáng - wall*' J$ J- G5 @% r
强 (強) qiáng - strong
, }6 \# {" H/ J) Y墙壁 (牆壁) qiáng bì - wall*
& C" @) ]. G' q8 V7 r强棋 (強棋) qiáng qí - strong group- o! X2 X6 P; r# [+ G" h# y7 b
巧手 qiǎo shǒu - clever move' g8 i/ Y0 k b0 Z w) r
巧着 (巧著) qiǎo zhāo - clever move
' [& ?- A+ B! z切断 (切斷) qiè duàn - cut*' j: {! b: c. F }2 @
侵消 qīn xiāo - erasure& t* ]8 k. _4 E1 C' Z" V
轻 (輕) qīng - light*
: ?' J; G2 s. N侵入 qīng rù - invasion9 o$ S( f* e, m" B
轻盈 (輕盈) qīng yíng - light* D1 u, e! w* f* C% F$ f/ } R4 c
求活 qiú huó - make life
$ r3 s; I/ j9 n% A1 I Z/ ~曲 qǔ - bend
. F( V) R9 T/ P9 q, L$ ~曲尺 qǔ chě - carpenter's square+ W& D U4 i" S) f4 e4 x1 V
曲三 qǔ sān - bent three
( @* l7 @2 G* @+ R& @( N/ Q曲四 qǔ sì - bent four
3 t- p2 Y1 K3 `; v+ y, l觑 (覷) qù - peep
( t% Y7 T4 @: m' N, A权利 quán lì - privilege# F1 x/ ^% J: J) ]6 P6 n
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*: V1 h& ]" U8 e" ?& [0 v
; P( U- z e' h& t/ ]' [3 D
$ k# V( g* U) r3 K/ Z9 {) T# P% ER
# n/ y* ]% j) i0 Q0 z, j P让子 (讓子) ràng zǐ - handicap! z% V/ i/ ]) v& Q g+ O
让子棋 (讓子棋) ràng zǐ qí - handicap game$ j, c' S, H& i9 f" [
认输 (認輸) rèn shū - resign*
7 @) m* |' X; H6 Q6 e弱 ruò - weak*
" S& v+ _ r' G1 n弱棋 ruò qí - weak group
. @! X/ v: Z" w
4 i5 S8 S" M$ I8 I1 D6 o6 d) B1 U% C" L$ w9 a: N( {2 F0 j* e
S
" g5 q$ k: |. C9 x u1 o, K) N1 X! L( l三间拆 (三間拆) sān jiān chāi - three-space extension) a( @. d4 r! x4 R
三间跳 (三間跳) sān jiān tiào - three-space jump
. i4 X* |% i- T1 w三劫 sān jié - triple ko
, u2 ~) K" W' W/ `$ K* [# S三劫循环 (三劫循環) sān jié xún huán - triple ko
; @9 G; h5 U# y/ S8 d三连星 (三連星) sān lián xīng - san ren sei4 J2 z/ U/ Y8 t+ Y: @
三目正中 sān mù zhèng zhōng - center of three stones
5 S( y1 m' w# \三三 sān sān - 3-3 point- D2 U }7 f# H1 }& r6 a% G9 p
三手劫 sān shǒu jié - two-move approach ko3 D8 [: x+ ^/ r" b
三子正中 sān zǐ zhèng zhōng - center of three stones3 K2 h! \( r5 D/ K) x; K
杀 (殺) shā - kill*: }# k" W' m6 H1 b' ?! x& m; P
杀棋 (殺棋) shā qí - kill' _1 i. z, g9 m
杀气 (殺氣) shā qì - capturing race( p% d1 J, p! Z+ H4 @- | v
上 shàng - upper*) m+ P4 c" `( j9 Z4 ^
上级 (上級) shàng jí - advanced level*
6 _* W7 C4 I. \9 n0 q# ?5 W& j( T上下同形 shàng xià tóng xíng - symmetrical position: P- I2 b( I, |9 [, y
稍 shāo - somewhat; a little*
( A. F( x8 k5 |伸气 (伸氣) shēn qì - increase liberties
/ F+ ?* B G4 B! T/ X伸腿 shēn tuǐ - monkey jump. b! O0 b& M( Z9 M9 G. P# r
生死劫 shēng sǐ jié - all-dominating ko
4 U: U+ N* a! B" z' P. K" C' b) ~胜 (勝) shèng - win*
. X o% L [- R6 v, M胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
# j# x3 t0 y% C& r9 \9 M胜着 (勝著) shèng zhāo - winning move
$ d8 o: e. M- K! G( d1 [$ E失败 (失敗) shī bài - failure*
9 M q, [# ^4 |- F. Q实地 (實地) shí dì - solid territory
7 c' }4 ^* ^$ y0 V! e十番棋 shí fān qí - ten-game match, u# @1 i2 k0 p! l
实接 (實接) shí jiē - solid connection! l+ ~- @4 H7 C7 g
石塔 shí tǎ - two-stone edge squeeze* Z1 s# N/ k" a$ J
实战 (實戰) shí zhàn - actual game situation4 _) @( a( E9 w. y3 M
实战手 (實戰手) shí zhàn shǒu - situational move
6 P/ Z- x2 [! z势 (勢) shì - influence*4 T- i7 G1 f' b5 \7 H5 j8 q- _$ b
室 shì - house; room*8 C- [0 W3 E: J) [6 `
势力 (勢力) shì lì - influence*
; e, y/ Q+ j; }. k试应手 (試應手) shì yìng shǒu - probe
7 ^! L+ `2 T6 i- ^4 s收官 shōu guān - play endgame
7 D# E1 N; L. |收官子 shōu guān zǐ - play endgame! z8 c& {* d) x7 q6 o8 Q
收后 (收後) shōu hòu - last play+ k# |5 {* ] [, u5 T" B% N9 E
收气 (收氣) shōu qì - reduce liberties! B- v: x: s; M% b7 |8 h
守 shǒu - defend*
' h/ a1 R6 Z4 o/ Z; T手 shǒu - move
$ D$ C: R6 e/ I' G7 d: V& o, |* q+ |* X! A: a手段 shǒu duàn - technique*- Y9 j, M1 J4 p6 m2 Z' y, i S( V
手割 shǒu gē - reorder sequence
7 a! G5 R0 x9 P% p守角 shǒu jiǎo - corner enclosure. y# Y! u+ I. `; Y, D; V
手筋 shǒu jīn - tesuji
$ j1 C* L- d) G手顺 (手順) shǒu shùn - sequence
' y8 u/ {! ~# r2 W/ |: l1 Z& u手谈 (手談) shǒu tán - hand talk0 B! n5 m E4 F0 B4 e
授先 shòu xiān - one stone handicap, W. S# p! |. Z; K) t9 n
授子 shǒu zǐ - handicap
; Q, V4 x9 T+ q3 o& ^授子棋 shǒu zǐ qí - handicap game5 @# |( f7 H3 t/ U2 ^! c
书 (書) shū - book*
8 a# ~# ?+ s/ O- P o c2 W输 (輸) shū - lose*, d. j& ?7 L+ s; Q1 Q
书本 (書本) shū běn - book*# U& q4 \# \8 u8 v1 y, `
数目法 shǔmùfǎ - territory scoring$ Y. x6 T3 L6 R$ @2 e' Q
数子法 shǔzǐfǎ - area scoring% @: g _1 H4 J. a3 R: E9 A8 S% s
梳形 shū xíng - comb formation; _- H/ H2 ~* i7 n* [
梳形板六 shū xíng bǎn liù - comb formation' L: I* X1 |1 Z) z9 }
双 (雙) shuāng - bamboo joint( ?# W! k2 {- S
双吃 (雙吃) shuāng chī - double atari
2 i/ P* [' N1 x! ]% f5 W双打 (雙打) shuāng dǎ - double atari* U# E2 @8 k) I2 ]) B+ S
双打吃 (雙打吃) shuāng dǎ chī - double atari- l% c' h- I+ d
双倒扑 (雙倒撲) shuāng dào pū - double snapback
! @6 C4 ~! w/ d双方 (雙方) shuāng fāng - both sides*( ]2 ]) m6 p# q3 M8 @
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
& b! {) D- D8 n/ C) S双挂 (雙掛) shuāng guà - double approach
. _/ y5 x% X' L; A1 j双虎 (雙虎) shuāng hǔ - trumpet connection
7 Q! o- e+ c, ^" Q: s, g双活 (雙活) shuāng huó - seki9 v* K% |- I7 W5 ^
双叫吃 (雙叫吃) shuāng jiào chī - double atari) x, G9 f4 G( F n8 {/ I
双劫 (雙劫) shuāng jié - double ko! F/ Q$ d; U) l" `
双征 (shuāng zhēng) - double ladder) P i$ N+ F- c; J& ^
顺序 (順序) shùn xù - sequence*: L }8 m8 S+ [0 p& ~
死活 sǐ huó - life and death; E( Y/ N! v3 y: y! b2 U0 q/ a/ P
死活题 (死活題) sǐ huó tí - life and death problem, F' c6 }" {/ J* G8 k2 c
死棋 sǐ qí - dead group
% n/ z F. D4 j& G死子 sǐ zǐ - dead stone
$ g7 z9 g v+ o/ v3 y# c四间拆 (四間拆) sì jiān chāi - four-space extension
! q% G# \1 _( A5 L# w T) f四角穿心 sì jiǎo chuān xīng - occupying four corners and center) ]% h. {4 c# F8 ?2 R8 ] z" C
四劫 sì jié - quadruple ko- M! j; F* ]0 [4 p( r3 E
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
$ W8 T. ^ d6 q, p8 @# R四连星 (四連星) sì lián xīng - yon ren sei) L- }) a, ] \& X9 v8 C3 }% z
松 (鬆) sōng - slack*$ f! O3 O2 ?/ B% ^2 R/ p H
松气 (鬆氣) sōng qì - increase liberties
9 [8 S2 h0 s& i2 s: N松气劫 (鬆氣劫) sōng qì jié - approach ko4 S- M/ K! I8 t
俗手 sú shǒu - crude move
3 {( I, G: R- W& c6 Z随手 (隨手) suí shǒu - hasty move
. w; D f+ J; s2 _: T0 R随手棋 (隨手棋) suí shǒu qí - hasty move
( R" b" O4 m4 ~" m* g0 ^! u损 (損) sǔn - loss*
$ X/ `9 T* Q. m+ Z损劫 (損劫) sǔn jié - losing ko threat
y- R6 x3 |+ c7 a损失 (損失) sǔn shī - loss*; m; t/ {' Y. y0 G& t, d" I0 T
顺序 (順序) sùn xù - sequence*
* u6 L8 N# w# X7 @* f* X% {
4 ^ w" I) ?; m6 Z3 f' `6 ?, l2 j; B; p$ O2 X
T2 s8 O0 y, P/ o% g% T
台象 tái xiàng - Tower
3 {' p) C( ~4 `/ d" S弹性 (彈性) tán xìng - flexibility*
8 T) e# w! H# o/ `- l @搪 táng - block*
' g/ b1 x7 j( P套劫 tāo jié - two stage ko# L6 h- I5 c+ i
逃 táo - escape*
4 j* t- d$ ^" D u0 G逃遁 táodùn - to escape, to run away, flee*( d5 |; l+ B, G7 p
逃生 táo shēng - escape*8 x, d7 I5 n- X5 R; W
腾挪 (騰挪) téng nuó - sabaki8 y# @% E \! ]" u9 f
提 tí - remove from board6 M @& j1 p* M
提劫 tí jié - taking the ko3 V" v! _5 r+ E1 R% O- B0 C( p8 ]
提子 tí zǐ - remove from board
8 A6 O( ]; t9 @* R3 ^) Y+ K- }/ P天王山 tiān wáng shān - tennouzan
) g# v& r/ X: l3 Q( s4 v9 C- p天下大劫 tiān xià dà jié - all-dominating ko1 t5 z! F4 P+ G& N: {
天下劫 tiān xià jié - all-dominating ko
/ K$ Q# I1 B I; @+ \天元 tiān yuán - tengen, I; \2 y/ G) t2 \* A) n: p4 |$ J8 @# K
跳 tiào - jump*& M- u7 g2 u Y+ Y. c+ X
贴目 (貼目) tiē mù - komi5 \# ] U0 Y5 K. v7 y" x: k
铁柱 (鐵柱) tiě zhù - iron pillar* P! N: x( n R' `4 o6 v
挺 tǐng - push up; stand*
+ ?5 p( S7 o9 F- U& g) ^9 x: G投降 tóu xiáng - resign*
1 S4 [1 c& x0 {- U y) h# _投子 tóu zǐ - resign3 C" Q5 B8 B6 L
透点 (透點) tòu diǎn - placement2 S/ P7 m' n. p0 N
图 (圖) tú - diagram*
" t* f- p2 G0 a5 G( f* X k, O* d退 tuì - pull back5 E5 V: K6 S; V% h c* P9 E
托 tuō - underneath attachment
( k- D/ x: }0 f" ]+ ~+ \脱出 tuōchū - escape, break out5 \( q& z0 h, x' A
脱骨 (脫骨) tuō gǔ - under the stones0 }; m7 t; J6 e# a$ p: a0 k+ d
脱先 (脫先) tuō xiān - tenuki
: q+ Q/ M% M ?* P* A" E+ C$ R
8 |3 ?( \1 b+ b* j. t" N5 L' ], P" E* y0 ~" e7 P; w3 }5 W/ M# R
W1 |/ D* T3 ^+ v, I# X5 t) V( z5 ], G
挖 wā - wedge
$ k% ]6 c7 Q1 ]外目 wài mù - 3-5 point5 W: Q4 m8 d8 C
外气 (外氣) wài qì - outside liberty0 w. d' ]/ I1 |' [, ^
弯三 (彎三) wān sān - bent three
: h: s% j4 t. F* N- R弯四 (彎四) wān sì - bent four2 V% g9 Q) T! U& Z7 M* q
万年劫 (萬年劫) wàn nián jié - ten thousand year ko8 n, ~4 N$ a" T: R; v3 B
围 (圍) wéi - surround*
4 @) }8 y$ ^$ S# x: N6 l% z围棋 (圍棋) wéi qí - go
# F* S8 z( g2 X8 z/ W, a8 }+ Y* A尾巴 wěi bā - tail*
6 p1 u- P9 ]. S; j) X味道 wèi dào - aji
! Z" J0 e! j$ A* q5 s7 A文凭 (文憑) wén píng - diploma, y" ]9 k9 Q4 I m6 N& }
稳当 (穩當) wěndang - stable; firm*3 x. _3 P. h- A; b
问应手 (問應手) wèn yìng shǒu - probe
3 N0 d9 P' g/ Z$ n8 E( S% [7 M乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest9 v/ M. Z5 s$ R9 d+ H
无理 (無理) wú lǐ - overplay- v' M# B8 Q1 N& m, `" \
无忧劫 (無憂劫) wú yōu jiě - picnic ko
3 S+ ], l1 v2 J, w1 ~五子棋 wú zǐ qí - gomoku narabe
7 @' E' \4 R1 R$ Z' l/ F五间拆 (五間拆) wǔ jiān chāi - five-space extension
# E: I. c4 X& Y五连星 (五連星) wǔ lián xīng - go ren sei- O; r. h( c0 l; g
五五 wǔ wǔ - 5-5 point
% _7 M0 m" m7 v/ H" E; L3 X* P s( t: e9 ~' w" @) B* a
" A- m9 W" }% n5 G* DX
" H2 z; H4 s$ r2 C- I细棋 (細棋) xì qí - close game
M7 I8 @1 Y5 h# @1 p瞎劫 xiā jié - false ko threat
& K& v0 y" a% U; A1 `3 ?下 xià - lower*
& J' `: _: @, U2 g下法 xiàfǎ - method*5 S3 v; m5 }& r: Z5 V" [6 u* Q3 }
先 xiān - before; first*
9 S$ _4 j5 O9 m4 f+ v4 Y1 R先手 xiān shǒu - sente3 ?1 r7 y8 ]+ g/ H3 d
先手劫 xiān shǒu jié - a ko in which the player makes the first capture. w$ P1 ~( F( T1 }# p i% ?
先手利 xiān shǒu lì - forcing move4 w/ x. b; R+ _1 ~! n: a% q
先中后 (先中後) xiān zhōng hòu - sente with hidden gote2 |" u6 y- R+ g4 } c
陷阱 xiànjǐng - a trap*
5 ]) G+ X* q4 {; l1 z& X象步 xiàng bù - elephant's move
' J! X9 K' m: z6 k* z0 d: }2 `% _象步飞 (象步飛) xiàng bù fēi - elephant's move
0 W% E& ?: b4 Q& F6 u象飞 (象飛) xiàng fēi - elephant's move
; j- N- n* V1 R向小目 xiàng xiǎo mù - facing 3-4 points& m$ p8 }( M' h! c6 J7 V
象眼 xiàng yǎn - center of elephant's move0 O. E8 z; j+ p8 s) S6 g
消劫 xiāo jié - ending the ko
. Z# D% }7 i; W0 ^) b2 r小 xiǎo - small*
* c* ?% r- h# m0 C- s小飞 (小飛) xiǎo fēi - knight's move
0 a5 D- _. d- X" }" o小尖 xiǎo jiān - diagonal: P H6 e' ?- P, e: L+ H
小林流 xiǎo lín liú - kobayashi opening) R0 p4 b& p. p8 \% T' z* Y4 a; f
小目 xiǎo mù - 3-4 point4 q% h; f, m& e3 ]
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
# w' l$ m: |: L6 r( R小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)! W" j2 K0 W3 d$ `, }: @; b
小伸腿 xiǎo shēn tuǐ - small monkey jump
p. _; M8 z& Z1 `) E8 k小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
+ Z, R7 R+ S4 J0 ?2 o4 H效果 xiào guǒ - effect; result*
. x( v: M$ L+ P& |, q效率 xiào lǜ - efficiency*
* V% E# J. \' F6 H, ]新布局 (新佈局) xīn bù jú - new opening" r3 e/ \4 U/ N, h7 k6 L. h& N
新手 xīn shǒu - new move6 f0 p# C' W+ e+ F
星 xīng - star point5 }% p1 q: B1 O
星位 xīng wèi - star point, \# p5 F" b& E) h6 V3 k8 J' I
形 xíng - shape*# J+ p. G! _% D/ Y
形势 (形勢) xíng shì - situation*
8 ^/ `* P1 H* w3 {5 P1 W- o形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
7 y6 a! i1 z9 d: V形状 (形狀) xíng zhuàng - shape*; t8 s6 F- o2 z5 N: w' [3 o/ O
秀策流 xiù cè liú - shusaku opening. J4 U# R2 I& {; W: I# o, j
虚手 (虛手) xū shǒu - pass/ O. m& e) {/ W; a
虚着 (虛著) xū zháo - pass5 s3 _# g/ C- |) f
序盘 (序盤) xù pán - opening
X% J4 }. w: `+ g学生 (學生) xué shēng - student*
/ ^; b& q' f9 W/ U, f& V @雪崩 xuě bēng - avalanche*8 a$ a5 ?. U; W) @- e/ }$ u
循环劫 (循環劫) xún huán jié - double ko- z1 K' g6 p) |, k* j. v I
# p/ v" W) f: H3 v3 C1 H2 _% _8 L
" Y6 ?, F, o. V% I% O
Y
) I/ _# ?2 Z3 `8 k( B6 Y% `+ {压 (壓) yā - push down*
8 w' ]1 f w4 B! h) p7 H% ]5 H压力 (壓力) yā lì - pressure*1 l; N+ {. w: f8 p; J; Y/ ^
延气 (延氣) yán qì - increase liberties
! u+ f$ _4 F# N4 O& ?眼 yǎn - eye*
! I! H/ q, m4 |& a$ |眼位 yǎn wèi - eye potential; eye space. O: J5 \ N8 s0 ?6 V; E9 Z
眼气 (yǎn qì) - eye liberties
7 G( \2 D( i; s9 z' o眼形 yǎn xíng - eye shape; eye space
4 v5 b! K# G% { r& O, w1 H妖刀 yāo dāo - magic sword% v& f8 f3 L7 B& {7 \. d: F) n
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko1 n2 d5 V& C$ n: }0 g( W; o
要点 (要點) yào diǎn - vital point6 n8 y+ b; c: j: a
要子 yào zǐ - key stones1 G0 K) m% ?. H) P
业余 (業餘) yè yú - amateur*) P3 d- @8 s% m% \0 ~# ?" `& V; t
一方地 yī fāng dì - one-sided territory
" V7 f1 p/ o$ f* U" n一间拆 (一間拆) yī jiān chāi - one-space extension2 |+ l0 r0 U: t; v: |8 v; Z' s
一间跳 (一間跳) yī jiān tiào - one-space jump$ Y. }# x# f' p5 K1 F3 U( P' w
一手劫 yī shǒu jié - direct ko* g2 C4 W! C& W$ \
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
# k* {; \, d7 o疑问手 (疑問手) yí wèn shǒu - questionable move
# Q! v* \! v1 H5 K弈棋 yì qí - play game*1 U3 X$ b' z+ \+ T
引征 yǐn zhēng - ladder breaker0 L) }' @% U5 i; ]2 R5 |. A
赢 (贏) yíng - win*! _% F5 m: C- G1 M* D# J% G, D
应氏 (應氏) yìng shì - ing's
- c* S; ~. |* J) ^硬腿 yìng tuǐ - first line descent
) Z0 j# `! ]- x N( L' F. x优势 (優勢) yōu shì - superior** F$ z# @% k3 [1 d% ]/ o
有利 yǒu lì - advantageous*
+ }8 Z( W9 ] e2 C% [$ \% D3 G有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye/ c/ M* N! R* p0 F- j+ a
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
1 ~! ^" Y3 a/ ]0 ]3 V+ h右 yòu - right*
) ~* \0 C4 O' J$ {5 w' H5 N" t: ?; ^余味 (餘味) yú wèi - aji/ w' C; R; |. q7 r3 o7 J
愚形 yú xíng - dumpling shape- E) ~4 U7 a$ M; ^: Y
宇宙流 yǔ zhòu liú - cosmic style( e6 z( I: ^2 Y7 t& { y
原则 (原則) yuán zé - principle*
4 t9 W' ^; Y( ~! }院生 yuàn shēng - insei4 ]1 U" u( [ I3 N; i
( Z# O. F" \4 t6 |" R; N6 o
: Z) `6 R# ~6 m6 P9 W
Z) A8 W: `! B1 M1 [: ^) m0 e! m
枣 (zǎo) - jujube (Chinese Date Wood)*+ D' {/ P- x! k5 y3 O2 _) ^# e
扎钉 (扎釘) zhá dīng - iron pillar*4 B. l7 C+ W/ _8 q
长 (cháng) - stretch: g1 q3 J- c2 r I# ^ ^0 ]9 v; [
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
9 K8 P' Q: W' K2 a k: ~8 T) y胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi) R- C7 |2 p6 u+ Y* ?2 e* L
着 (著) zhāo - move
. L* c. K9 l* J9 T6 L真眼 zhēn yǎn - real eye+ ~) j3 H: T5 b* s1 V! |6 _9 _
镇 (鎮) zhèn - capping play
; @+ h8 X4 c; w' s镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker& k# ] G9 \& ] v) U
镇头 (鎮頭) zhèn tóu - capping play
# O' s4 N2 f6 ]0 j- D证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
* Z2 Q, `& T& p; A; u. v) R- V征 zhēng - ladder9 _) r" w3 b" a e
争棋 (爭棋) zhēng qí - official challenge match
7 D- W9 Y* S! ]征子 zhēng zǐ - ladder
. Y9 D( p: _" t! `; x8 A9 z征子劫 zhēng zǐ jié - ladder ko
/ E1 ?7 T# Q! J: v整体 (整體) zhěng tǐ - chain7 U) I' {1 @! X1 j( j
整型 zhěng xíng - settle
5 U( o: w, I% s0 U: K$ M9 R( E: d" N正解 zhèng jiě - solution*
" L" N& x% R8 [$ s* Y5 [+ `正确 (正確) zhèng què - correct*
3 S& O/ J& I3 N$ o证书 (證書) zhèng shū - certificate*
1 R5 h& W; c1 X正着 (正著) zhèng zhāo - proper move$ b8 K0 }: h# @- z
指导棋 (指導棋) zhí dǎo qí - teaching game
8 x" v' g& j# _9 x, B. p6 T直二 zhí èr - straight two4 j8 I8 V6 D; ]9 B
直三 zhí sān - straight three
$ S. |8 M7 B6 u( |" \直四 zhí sì - straight four8 h+ X. i: E7 u( x
职业 (職業) zhí yè - professional*1 x( O, \5 ]/ Q
只此一手 zhǐ cǐ yī shǒu - only move( s% s% m$ N# J+ g
治孤 zhì gū - managing isolated weak group* b7 {) R( ]1 x( z
中 zhōng - center*
1 ]& p- I" o- x2 m钟 (鐘) zhōng - clock*
2 O! ]' C2 M, q) P# B9 E7 F中腹 zhōng fù - center*
: C# K; M) _9 r中国流 (中國流) zhōng guó liǔ - chinese opening0 B( M9 a% h: p" Y- Q
中级 (中級) zhōng jí - intermediate level*9 K7 f$ n" {( I9 ~8 n# V
终局 (終局) zhōng jú - end of game" r! x0 C. x t M5 _( \
中盘 (中盤) zhōng pán - middle game
/ t1 @4 ]! a0 r: }( A) ~终盘 (終盤) zhōng pán - endgame6 C& ]* P6 Q% z' H3 J
中心 zhōng xīn - center*7 t" j1 X$ `7 H6 K
中央 zhōng yāng - center*, G2 g4 i: j4 I) k9 U
中原 zhōng yuán - center*
# V5 A. t( a( R+ s$ p9 p/ P重 zhòng - heavy*
. f2 e$ H) D. h! }9 C8 i主动 (主動) zhǔdòng - (to take the) initiative*1 p& N# ^! f* `' d
专业 (專業) zhuān yè - professional*
* Q! ^( `; f' Y转换 (轉換) zhuǎn huàn - exchange*
]7 ~, k, R: Q$ y( x1 R装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback- i1 H& w* S* \+ R. z
装劫 (裝劫) zhuāng jié - a move that threatens a ko
. o9 m9 |3 g+ H& L1 u/ Y) `撞气 (撞氣) zhuàng qì - reduce self liberties7 e- G+ p- o% O* e7 a/ a
追 zhuī - chase*
! h( C. z f) r0 l2 l. D# H% a/ K7 V追捕 zhuī bǔ - chase*
- w7 p5 y6 d3 {5 s8 z子 zǐ - stone; unit in chinese counting; e, |) a" A# A
自然流 zì rán liú - natural style: b, a- B" V" n$ f5 Q/ m% n
自杀 (自殺) zì shā - suicide*
# U: x" B/ ], |* }* H左 zuǒ - left*
f5 P+ A5 h! h& C/ q# v/ k左右同形 zuǒ yòu tóng xíng - symmetrical position
: g2 V% ^& V9 G+ S. w做活 zuò huó - make life
3 D* @! @5 f0 j做劫 zuò jié - create ko; |& ~! G' a: p6 {
作战 zuòzhàn - combat*
. G8 j6 i k' Q1 i做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)* ~7 _: G9 i' P( S( t3 r0 X' {
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