埃德蒙顿华人社区-Edmonton China

 找回密码
 注册
查看: 3920|回复: 2

围棋术语英文

[复制链接]
鲜花(152) 鸡蛋(1)
发表于 2015-5-26 11:12 | 显示全部楼层 |阅读模式
老杨团队,追求完美;客户至上,服务到位!
A
2 m1 h( E8 t: u2 y安定 āndìng - settle*+ F& g3 T( y- b
6 o$ p! P: X$ P- t/ k3 A* [
. {9 ?. Y- p+ N$ |0 W
B
1 j. h) b* I2 {" K* m, E白 bái - white*
! p9 N4 Z) F( b- g5 D; z白方 bái fāng - white player*
2 v0 U0 M* B8 a5 ]# s8 G0 x8 o$ U, p败 (敗) bài - failure*1 y8 N, R4 T2 u4 c
败着 (敗著) bài zhāo - losing move- ?0 k/ _# ?+ N: N5 r/ t
扳 bān - hane
1 F1 N& ?5 f3 Q0 D; ?扳断 bān duàn - hane through% G. D4 [2 L& V- q' Q
板六 bǎn liù - rectangular six/ O( k' K7 o7 [6 ~9 W# q9 `
半劫 bàn jié - half-point ko. ~( c. k4 r6 c" }- M4 `  {3 K
棒接 bàng jiē - pole connection
# X# m. o1 F; m! k包围 (包圍) bāo wéi - surround*
+ R: [9 u$ Z8 ~6 k薄 báo - thin*
' F. G5 c# {- x( n保留 bǎoliú - retain; preserve*
3 g$ `! S$ P. M5 I- z5 P抱吃 bào chī - capturing technique by atari) f1 t% V2 _- e5 z6 P7 Z3 `7 c
本身劫 běn shēn jié - local ko threat) Z& x& w* \( B6 j# ~7 W- v  ?# @& t
本身劫材 běn shēn jié cái - local ko threat
7 f5 u3 V; |% @( i0 I本手 běn shǒu - proper move
* l- W. }6 [# {! d7 \4 D4 T- m; g笨重 bèn zhòng - heavy*
6 }; _; h. |  E2 t! Q崩 bēng - collapse*+ W9 _: B0 j: `' u# _# h
崩溃 (崩潰) bēng kuì - collapse*% L  G" }6 g! V3 I+ V* k. _
逼 bī - checking extension
6 o1 R* L1 {: n1 V, ~$ G+ H鼻顶 (鼻頂) bí dǐng - nose tesuji
  T' t& S+ a* f- Q2 X比气 (比氣) bǐ qì - capturing race
2 }' t1 p  Y2 n! B" O$ P比赛 (比賽) bǐ sài - tournament*
8 t2 y# T/ Y$ N1 s& n" D% B边 (邊) biān - side*
4 C2 Y( e! ~+ F. ?, Y' `3 N7 U变化 (變化) biàn huà - variation*
5 W+ j  R9 e; S" {# _% i变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
' b; u! d3 G3 P  F$ K变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening, X8 C$ t# P' g; r2 E
变着 (變著) biàn zhāo - unusual play& P5 ^) d- T  W! g: `. k4 j
并 (並) bìng - horizontal stretch! O3 T5 d+ H; T8 |/ m  F( |
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
* v- u( n* K" @4 G! X  V补强 (補强) bǔ qiáng - reinforce*, S& N* p: x/ O5 ?5 b: m
布局 (佈局) bù jú - opening! B6 \' R# A# ]) j6 s( M
不利 bù lì - disadvantageous*  s9 k* e6 g) }- G' P2 h. C* _
不入 bù rù - suicide
% z) g; e/ q% i1 U$ q- ?1 |) b& m不入子 bù rù zǐ - suicide5 n4 D" ~0 ?5 z- p( {) ?9 A
不提三目 bù tí sān mù - three points without capturing
# K+ H# S5 J% p: Y不提五目 bù tí wǔ mù - five points without capturing
; @/ ~' r0 o: s) e: }! _
& D9 T$ f4 _6 b
' m& ]' z$ q; g" J! E2 K9 c- J3 PC2 i# C9 v3 ~7 x  T1 r' a
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)% k: M9 a( l1 c
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)" x" d- L- C. l0 I% i( G  }
参考 (參考) cān kǎo - reference*2 W& Y% V- t: a3 o/ Q* H* f
残忍 cánrěn - bloody or merciless*
5 h% X: F; F$ \  [1 `1 {7 @拆 chāi - extension
' |( i, H) l( B5 f3 R' e, k- V拆逼 chāi bī - checking extension6 v) k. m, W' v3 C8 M1 d7 b
拆二 chāi èr - two-space extension/ e" c, T4 K5 c3 C# b& V4 e
拆三 chāi sān - three-space extension
, i" ]# X! v) A. J/ v0 u8 u* P/ q拆四 chāi sì - four-space extension  M: ?3 j, D0 d  p
拆五 chāi wǔ - five-space extension6 v/ ?9 T+ r, _! R- s/ A
拆一 chāi yī - one-space extension
5 p! O/ A: b" h; q+ }7 o& D- {缠绕 (纏繞) chánrǎo - harassment technique
9 f9 a' B7 a5 t* l: C% ~  M长 (長) cháng - stretch
. o; Z* \4 i; f长考 (長考) cháng kǎo - think for a long time! Q. H! ?: E, c( F& t1 U2 Y! }
长气 (長氣) cháng qì - increase liberties
) D( N* l3 W. J  o1 _长生 (長生) cháng shēng - eternal life
* u* h% K) y$ @( K场合定式 (場合定式) chǎng hé dìng shì - situational joseki
0 V# _( f. A$ A) N5 B超大飞 (超大飛) chāo dà fēi - very large knight's move9 `6 T: |( U& {- o
超高目 chāo gāo mù - 4-6 point
7 x6 E. E# T5 S) }3 E" l) G' a2 P4 {  h超时负 / 超时 (超時) chāo shí fù  - lose by time
& }( D- j* \% K9 a. h超时胜 chāo shí shèng - win on time
* O' X" c, b! B成功 chéng gōng - success*/ K7 ~0 X2 G' O- k7 {
成立 chéng lì - possible*+ ]! H  q4 D% V
秤砣 chèng tuó - two-stone edge squeeze
: o: ^4 z- B- K3 `0 E; m8 J吃 chī - capture9 O/ D0 _1 J) b
吃亏 (吃虧) chī kuī - loss*' m( |8 N7 q9 R# N" e. o& \
持棋 chí qí - jigo; w+ G  }% ~; m9 [: S
冲 (衝) chōng - push through& a5 N  K- ]/ \  B1 S- T5 X' |
重复 (重複) chóng fù - overconcentrated
. f' g) t3 D( F( m' B初段 chū duàn - 1 dan
+ C- i7 j( @+ T6 o0 L: U初级 (初級) chū jí - beginner level*
! P$ T1 B4 q7 G出头 (出頭) chū tóu - getting ahead
& [: b4 B/ y. a! Q刺 cì - peep, ~$ L7 X2 l& D* w
次序 cì xù - sequence*  s5 r" p; \2 b! ~
错误 (錯誤) cuò wù - mistake*
+ o3 k, P  }' X4 g7 R! i3 O. }错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points: }/ }% E( @: m
. A( @  s/ y3 b$ l" D, D$ K

4 R4 [- H. W& E+ g' i3 t$ [- KD& Q2 T' X/ T$ G; y4 u( G
搭 dā - attach) N% t' [- }8 a3 K, J: M/ \
打 dǎ - atari
/ v$ R* j. V9 |5 m, V" @! y0 e打吃 dǎ chī - atari
% U: q, u$ u+ S  [) k: z8 a打二还一 (打二還一) dǎ èr huán yī - capture two recapture one0 M! N; F: B% o
打挂 (打掛) dǎ guà - adjourn game- w1 A8 d3 w, D2 I- G# H
打劫 dǎ jié - ko
: B; g' e# _5 m  z9 x+ a: w打入 dǎ rù - invasion6 |# V  i- ?) s! L
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
) K3 e' a5 q9 E+ e, F% z" x8 L大 dà - large*1 `; c8 D% C+ r  _, J# h- h8 h
大场 (大場) dà chǎng - big point
, A% w+ E- h, w! K大飞 (大飛) dà fēi - large knight's move
5 F8 G- J. ^6 i* v9 {) _& b大局感 dà jú gǎn - whole board thinking, X8 I8 h1 f4 I5 I/ Z; E/ o7 r
大龙 (大龍) dà lóng - dragon*
, T0 E. c6 A: u大模样 (大模樣) dà mó yàng - large-scale framework5 h0 Q) _& u2 B( i$ V: j
大盘 (大盤) dà pán - large board (19x19)
4 T9 j0 t7 P1 z& _大棋盘 (大棋盤) dà qí pán - large board (19x19)9 ?) i+ B, f" @! x
大伸腿 dà shēn tuǐ - large monkey jump2 A1 |/ F8 X) l9 E$ `
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
1 s' W/ p6 L& N- q. Q大雪崩 (da4 xue3 beng1) - large avalanche
" `4 C. n* d. P0 O$ u9 V大压梁 (dà yā liáng) - Da Ya Liang
8 n# E# V( P+ B  y大眼 dà yǎn - eye with two or more spaces
: T& w5 p/ q  i: b# P6 ]大猪嘴 (大豬嘴) dà zhū zuǐ - j group; p5 {* g9 ]- O
带钩 (帶鈎) dài gōu - long l group; }: Z6 u1 B- J0 n4 ]
单关 (單關) dān guān - one-space jump
1 g+ W) z# K1 M7 g单官 (單官) dān guān - neutral point
6 z, X" E& h9 E0 O4 G单劫 (單劫) dān jié - half-point ko- q/ U" p& P0 ^& T$ Z
单行道 (單行道) dān xíng dào - one-way street*
5 E* q& q$ C6 V# g1 N2 Z7 H' r) j挡 (擋) dǎng - block*1 L# s6 c% O" B
刀把五 dāo bǎ wǔ - bulky five
9 W9 K% k; N+ [5 z8 E4 T: B刀板五 dāo bǎn wǔ - bulky five6 r, f4 t0 @, s+ ?
刀柄五 dāo bìng wǔ - bulky five
6 n1 s/ F, b' V5 m& q2 y6 ?刀五 dāo wǔ - bulky five% i) L# ~2 N% i$ u, n+ D
倒扑 (倒撲) dào pū - snapback
) m* R( \2 z6 V, F倒贴 (倒貼) dào tiē - reverse komi% i+ q& n$ d+ `2 ?
倒脱靴 (倒脫靴) dào tuō xuē - under the stones0 C. ?0 F5 }- [8 O4 M
低 dī - low*
" L$ D1 i* l' j' f1 {- M5 A敌 (敵) dí - enemy*; r7 Y2 Q8 a$ T6 b+ X  h
抵 dĭ - hold up; push against, to support, to resist*8 n7 M& P- g& T' X% x
抵抗 dǐkàng - to resist; resistance*
; Q. h+ x1 |3 M( K. B. D敌人 (敵人) dí rén - enemy*
+ O$ `- n& M$ c# H! T9 I地 dì - territory*
: ^- @, u# v" A6 O; b1 m# t9 D9 E地盘 (地盤) dì pán - territory*, f. T7 u/ z# T2 B
地域 dì yù - territory*% U( D: r% X" w' Z. [
点 (點) diǎn - placement; point
; }2 g3 }) O* i/ v/ F+ m- T点方 (點方) diǎn fāng - eye-stealing tesuji
% N1 L" Q% h# a: k- O. d  M; C1 O点角 (點角) diǎn jiǎo - corner invasion7 J7 j  _; q* _9 `' M
点目 (點目) diǎn mù - counting2 k8 g/ c) {$ q( c3 v
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
0 W' k2 F+ c9 c, X调子(調子) diào zi - choshi
8 ^( C: m* @1 Z" X丁四 dīng sì - farmer's hat; pyramid four. Y# x) ?( v7 E+ V8 ?3 G& v
顶 (頂) dǐng - bump1 S; F, }- H$ T2 _' p
定式 dìng shì - joseki. x9 |) E- q+ v* ~
定型 dìng xíng - settle
% G/ d# a& S# o东坡棋 (東坡棋) dōng pō qí - mirror go! b: L% ^. V) w+ j% a
斗方 (鬥方) dǒu fāng - carpenter's square
: r6 v! w' C' f  r  K3 ~* N读秒 (讀秒) dú miǎo - byo-yomi
1 V( e1 t, B3 {) [* F$ @2 ?# t渡 dù - bridge under
4 _9 m& i* H6 _2 T+ F6 T+ ?( \断 (斷) duàn - cut*
7 z6 Z7 Y. b( }段 duàn - dan6 E7 }8 K: P9 N1 j9 g2 {5 ]2 I
对策 (對策) duìcè - countermeasure*
% p  C) X( k  t- i对局 (對局) duì jú - play game*
$ k1 z. h7 o5 Z, B' p4 S对杀 (對殺) duì shā - capturing race% Q; x1 x' ~: C5 @
对弈 (對弈) duì yì - play game*) Q' ?! I. a2 \8 B( R0 [& J
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)** t7 @7 J' r0 g0 d5 Z: ?0 F
多元劫 duō yuán jié - multiple ko* }0 W/ U! I  }& q2 b/ n% Z/ n7 y
: Q) H$ ?/ E3 g
/ M) {) H, r- G* ^" t
E. R" k7 }5 m, f% O# q3 M; N& W
恶手 (惡手) è shǒu - bad move3 O* W* @8 _0 A# ^+ K3 S2 S
二间拆 (二間拆) èr jiān chāi - two-space extension8 D8 i6 g' K# }7 q9 z; ?
二间跳 (二間跳) èr jiān tiào - two-space jump
/ s% r4 `! L" m% K2 M( Y( p/ I; H二连星 (二連星) èr lián xīng - ni ren sei
- p5 ]+ a, g8 S二手劫 èr shǒu jié - two-step ko, h# h( i( L' I# F6 w1 W! q
; L) A  r1 r  B) J& ~6 S
4 G$ D0 I# t2 s
F8 T+ I1 V3 ^) ]0 t) i4 W
发展 (發展) fā zhǎn - develop*1 f# h  V# o$ T7 @7 b6 [9 S% y0 s( c, e
法 fǎ method, way (also 下法 xiàfǎ)*; }8 ]+ b8 A* ~
反扳 fǎn bān - counter hane
5 T- v4 X9 I6 h! J反打 fǎn dǎ - counter atari1 R7 r: A' a# f5 K2 M; V
反攻 fǎn gōng - counter attack+ D# W1 Y3 C$ v6 \- x/ |
反击 (反擊) fǎn jī - counter attack
* n' z5 r# X) H! G反夹 (反夾) fǎn jiā - counter pincer
) o; P2 O, ]. n; [; h5 ]$ s6 p1 c* o反提 fǎn tí - recapture4 v8 f% ]( |7 o$ |! a$ D
方法 fāng fǎ - technique*" |' t* C$ X0 X" w3 K" F
方四 fāng sì - square four
$ [( _* N# v  k9 n. G) s方向 fāng xiàng - direction*/ R- h: S/ ^. w- s% i  }% Q
方形 fāng xíng - mouth shape
  t7 W7 b3 s5 ^+ C- ~/ g' K1 B) `防 fáng - defend*, J7 d1 G# x. h5 x  U# u5 ~) |' `
防守 fáng shǒu - defend*
* j: l" e1 \( @; j% G% ]飞 (飛) fēi - knight's move
1 ~, `9 s. q3 ]飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete* q- Q; I. G# y9 X$ f
飞压 (飛壓) fēi yā - press" s/ e$ e+ x0 N# A& p& W2 d
废着 (廢著) fèi zhāo - useless move
1 [5 `0 P4 S! _& a7 v+ l3 \8 L废子 (廢子) fèi zǐ - useless stones% W& N% C1 w' l6 t; g' p; g. a# o2 ~
分投 fēn tóu - splitting move
" W; \: H0 l; n8 k% y分先 fēn xiān - even game. ~0 X, b1 a0 a" ~+ x* t0 _
封 fēng - seal in*: y) I, s0 b0 a2 {* y; b( Z+ P$ T; w
封手 fēng shǒu - sealed move
8 w" |# [; S0 T1 W封锁 (封鎖) fēng suǒ - seal in*; m- W3 D) ^  F) p) x+ `
浮棋 fú qí - floating stones! D0 T, d% T( |9 L
浮子 fú zǐ - floating stones
/ ~" i5 f  K6 x负 (負) fù - lose*: ^/ I8 b4 v6 o7 M
复盘 (復盤) fù pán - game review, Z% l2 H7 w5 D6 Q. [, a  z$ [' b
$ Q0 K6 }4 N( i; _" k
+ ]0 g4 M! x, w. w9 b0 x
G
6 a- s. `; ?+ F+ i概念 gài niàn - concept*2 d4 W3 m) N5 G0 g9 V, U# f
感觉 (感覺) gǎn jué - feeling*8 p- M, @2 o2 U9 D0 T
高 gāo - high*4 k3 I- C# _$ [9 x# |( E2 L
高级 (高級) gāo jí - advanced level*& j1 a) B* s4 d$ H9 d
高目 gāo mù - 4-5 point$ e  `& _- ^6 e& o: o% `
根据 (根據) gēn jù - base*
, r; h' s$ a' t. C! |. r. s根据地 (根據地) gēn jù dì - base*
( q: D% K3 I/ |$ s8 n9 w攻 gōng - attack*
7 T( z" Q9 Y1 o4 F攻击 (攻擊) gōng jī - attack*
7 T$ K1 [( A' ?& V共气 (gòngqì) - shared liberty3 T, p- Y+ x( x* `- {
公气 (公氣) gōng qì - shared liberty
+ H" K4 ~8 m+ p, u攻守 gōng shǒu - attack and defence*
+ F: L: J9 j. @3 j$ b3 ~+ b8 g* D共活 gòng huó - seki
& F5 ?& g+ J- m% H孤棋 gū qí - floating stones5 S" P$ I) q6 M( I' @. D
挂角 (掛角) guà jiǎo - corner approach1 [4 H  b4 r: R) }3 j  F7 v
拐 guǎi - bend*
2 N0 E5 A5 P  n+ p& f怪着 (怪著) guài zhāo - ghost move
) i: y( v! q4 }# y& s: v$ d关 (關) guān - one-space jump9 N( b! U( ?1 o4 z+ `
官子 guān zǐ - endgame
: l( I3 N. S" S- f龟甲 (龜甲) guī jiǎ - tortoise shell; s5 w! T# p9 d! o/ f8 h& }/ Q
规则 (規則) guī zé - rules*
& A$ E0 c$ O4 h0 A& `鬼手 guǐ shǒu - ghost move* j# B8 I; j$ ~  O
滚包 (滾包) gǔn bāo - squeeze
  d0 `/ Z" W: h; d' s/ f3 I2 k* {: b" |滚打 (滾打) gǔn dǎ - squeeze
+ z+ L  j, I, g- x4 R滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
4 @- ?5 |9 i6 u* L* s. I1 P1 [; b( |% Y过分 (過分) guò fèn - overplay  m7 I5 k4 h) z. d% T8 W# [' D
国手 (國手) guóshǒu - national champion*( w7 E- t; Z3 R( q( V: M
' m  {$ y6 [0 ~( y) v- Y
& U* I) J" Y& e1 ~
H
( l% e9 J8 s3 q韩国流布局 (Hánguóliúbùjú) - Korean Fuseki5 m- \, c$ x+ M$ Y* A' N  b
好点 (好點) hǎo diǎn - good point7 v+ M: B5 p( {* F- t5 R. _
和棋 hé qí - draw*
& G( j' p1 I' N+ I黑 hēi - black*9 w" M$ _" R' q5 X) v
黑方 hēi fāng - black player*. w3 A, b: M4 b" {
黑先 hēi xiān - Black plays first*
" t: x. @8 q. W( x猴子脸 hóuzǐ liǎn - Sake bottle shape: z! ]- r* `2 W# x5 s4 _& t7 U
厚 hòu - thick*
, V' H" h6 F! w后悔 (後悔) hòu huǐ - regret*
# F% x* v2 A" `3 Z6 n后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
% D4 w* Q* p5 J2 W6 z* Z; T% ?4 g厚实 (厚實) hòu shí - thick*
$ l/ O4 k% V% k9 N* B厚势 (厚勢) hòu shì - influence*
1 h' W. n; Y! R; ^2 o1 o( \0 u后 (後) hòu - after; later*
) n! [$ a% h5 H' X* V% }( a5 w后手 (後手) hòu shǒu - gote
0 P7 H/ n  R8 X$ p7 \后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
3 f+ G( X: l* P9 g后续手段 (後續手段) hòu xù shǒu duàn - follow-up
7 I' @# t, P5 r' ]& m$ ]后中先 (後中先) hòu zhōng xiān - gote with hidden sente+ y" E$ t0 {: M% P3 z% j
虎 hǔ - tiger's mouth  f1 }0 P* E' @! v* M
虎口 hǔ kǒu - tiger's mouth
; n1 _9 z; C- t% M2 A. \9 b0 R& s互破 hù pò - mutual damage
0 S6 c* _1 m* H$ G! \) O% p互围 (互圍) hù wéi - mutual surrounding of territory! ?, E9 ^0 X- \: H4 t% x) C8 U" K2 G
花见劫 (花見劫) huā jiàn jié - picnic ko
# Z2 B" A7 e: `1 h7 d花六 huā liù - rabbity six+ \% k; y- E& x5 g
花五 huā wǔ - crossed five8 G- ~; w, Z! Q  P( @; e. H; `
还原 (還原) huán yuán - transposition4 j% d/ d: K- Z0 o/ g8 f& }, P
缓 (緩) huǎn - slow*
$ l( W( @/ g8 h& v缓慢 (緩慢) huǎn màn - slow*$ ^3 Y* N/ w2 M9 _4 A" n
缓气劫 (緩氣劫) huǎn qì jié - approach ko% N! Q; z+ _4 M$ S$ X; U
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)+ K  d; j5 _0 K" y* b2 p) x/ E
缓手 (緩手) huǎn shǒu - slow5 a/ F5 p6 \& D" r1 e9 b7 _
缓征 (緩徵) huǎn zhēng - loose ladder; M; _- T" p1 k$ F2 ^% @7 N
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
- z( W3 D0 o' z! m1 h2 ~5 \黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
! A1 e7 b% Z( O( b1 j+ w2 t回手 huí shǒu - take back*5 G) V" j9 r! `
回提 huí tí - recapture0 f( h) \+ Y; P5 {
悔棋 huǐ qí - take back*
: j9 `) T! O$ a8 N3 N$ X& G活棋 huó qí - living group$ @) e4 K) N7 |& w& `$ ~/ S
  S* d  I, X0 X$ Z( Y4 d& g. z
5 {3 h6 c& t6 E/ T( |  F
J' A4 {& ~) c4 v' k7 r' p" G
急 jí - urgent*
5 G2 `* |, Y: J6 l$ M7 a  q级 (級) jí - kyu* D$ h& X( x4 d% c! E* M# z
急所 jí suǒ - urgent point
$ M: x5 R* h2 C: [7 c3 o$ M* s# V挤 (擠) jǐ - bump into diagonal; choke; atekomi' H- K/ I2 r  Y5 D/ X& c) ^
技巧 jì qiào - technique*, ~- l- Y: _2 F4 o
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
) V2 _. h( D  X, d4 P9 L6 m0 e佳 jiā - excellent*. X& ]( b+ [/ [' q
夹 (夾) jiā - clamp; pincer
/ a7 g, {) j1 \. U% H0 g8 D8 o枷 jiā - net
9 f4 L9 D+ J! _: V枷吃 jiā chī - net5 ^9 I$ _- Q* h' q3 {$ ]
夹攻 jiā gōng - pincer
  y% [, l  c9 H, s假劫 jiǎ jié - false ko threat3 w2 Z+ c: K  ~5 [. |) ]
假双活 (假雙活) jiǎ shuāng huó - false seki7 T/ q& Q1 R5 Z9 Y* p% Z0 s! J
假眼 jiǎ yǎn - false eye( ^% E/ X) y0 e3 L+ G
假眼活 jiǎ yǎn huó - two-headed dragon
$ b8 w/ |1 n# `尖 jiān - diagonal4 q8 q. {6 P( n& e! C
尖冲 (尖衝) jiān chōng - shoulder hit; i" c: ]: G% j5 a
尖顶 (尖頂) jiān dǐng - diagonal attachment
1 e' ~  @. g/ b5 m1 p坚实 (堅實) jiān shí - solid. M( R2 N, q$ y* W& G
见合 (見合) jiàn hé - miai
, ~' Z. t0 x( z& }. k0 f教 jiāo - teach*; B! Y1 g6 E/ N4 m! z
交叉点 (交叉點) jiāo chā diǎn - point' m6 e7 c* ^$ o# G2 Q
交点 (交點) jiāo diǎn - point
# l( m" f0 {" L焦点 (焦點) jiāo diǎn - focal point*5 {& }' x. H4 O! D
交换 (交換) jiāo huàn - exchange*
, I) U- p0 d; F2 `! Y角 jiǎo corner (angle, horn-shaped)*, L& Q* m6 X3 Q6 G
叫吃 jiào chī - atari
; h) [! ?- O8 F  s教师 (教師) jiào shī - teacher*3 w, F# L" b" Q0 R) ^
教室 jiào shì - classroom*' Y' L# I5 @- N( H4 d6 w7 R  \; }0 y
基本功 jī běn gōng - fundamentals*
0 r; ?" L6 S6 r/ q$ y接不归 (接不歸) jiē bù guī - connect and die
  T1 X# A' q5 i劫 jié - ko
( ?6 t, H' {( p4 J劫材 jié cái - ko threat7 Y, ?" P2 i0 a& I7 l2 ~+ [$ N
结果 (結果) jié guǒ - result*7 L( }1 v. ^9 v5 p. i/ u) j9 p1 k
劫活 jié huó - live by ko/ |0 t6 D  M4 ~- l
诘棋 (詰棋) jié qí - life and death problem( n: B! T6 `' z2 h6 I
劫杀 (劫殺) jié shā - kill by ko2 s& M1 m# o" z
劫争 jié zhēng - ko fight9 B( O. t$ ~3 J
解答 (jiě dá) - answer, solution*% A; q. C7 F7 K: b, F9 x
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square7 d- G2 d  R% k! i
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg6 U7 \/ @: G' |  s
紧 (緊) jǐn - tight*
& s9 ]5 x; q% X" v* b紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties5 d( [% f% P5 p2 Y) h
紧劫 (緊劫) jǐn jié - direct ko
3 ~. I1 d# B1 o/ o: A9 S' L' X紧气 (緊氣) jǐn qì - reduce liberties5 N- T# h9 O+ I3 J+ F$ ]& p
紧气劫 (緊氣劫) jǐn qì jié - direct ko$ m) r5 y1 N5 ~" F; V! C& X: i, m
禁着点 (禁著點) jìn zhāo diǎn - illegal point; T" ?# w$ D: e; ]% C/ \
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
; Q3 }0 K/ ^3 F# V' z净活 (淨活) jìng huó - unconditional life5 u- F; E/ B7 Z$ M
净杀 (淨殺) jìng shā - unconditional death
# T0 s( f8 ~  [* I6 B; r净死 (淨死) jìng sǐ - unconditional death- G' T1 l4 E$ E$ K& F
救 jiù - rescue; save*' d5 q  ^* X3 w! X
聚 jù - placement inside opponent's eye; D, I% x( |( d. v7 z/ }
俱乐部 (俱樂部) jù lè bù - club*" I  x: K% R; P# |) k# W
聚六 jù liù - six-space killable eye shape$ X4 R9 t* o6 W6 i
聚三 jù sān - three-space killable eye shape
. k, X2 n# v# B; {2 G聚四 jù sì - four-space killable eye shape* e! ]$ l+ o7 q& G$ Z, w4 n
聚五 jù wǔ - five-space killable eye shape. O: a- C8 s) e$ E# d
决战 juézhàn - decisive battle*/ n1 H, L: O: u( G3 v% {$ c
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*4 S. h) G) w) F! B+ l& T
8 e7 m- P# G  {5 {; M3 \
5 c8 U  |2 `% ]5 V. ?% c
K
) M% K. ]: T- Q  C+ M8 S1 X卡眼 kǎ yǎn - falsify eye
+ z" X+ V  y& I) L- \4 x, h3 J开拆 (開拆) kāi chāi - extension
7 {  |* v) Q5 d& ]/ ]2 j开花 (開花) kāi huā - ponnuki
0 [7 b' I" }0 l7 {* ~( d+ z2 I开劫 (開劫) kāi jié - create ko
# k' W% V! ~% v开局 (開局) kāi jú - opening' w/ p" e+ x3 I. M5 S/ [+ B
看花劫 kàn huā jié - picnic ko
9 m) @# N2 d* j3 A' [/ s抗 kàng - to resist, fight; to oppose to defy*
) G' w( }6 A9 D- c5 C* w9 z6 c靠 kào - attach one line higher than enemy stone7 `  c9 |2 q, s5 M$ ?% s, y0 ]! Q
空 kōng - empty*. W& t9 G) l0 E* n/ Q+ }
空间 (空間) kōng jiān - space*5 ?' J: T% E2 B
空三角 kōng sān jiǎo - empty triangle! C1 m5 g' X/ s6 \5 y6 n
空 kòng - territory*
# K, i" T+ ?; [5 u" _跨 kuā - attach at waist of knight's move
/ p% L$ [6 L7 P3 t3 ?跨断 (跨斷) kuā duàn - waist cut0 |7 i1 S' a  r5 l6 {0 ~( m; u
快 kuài - fast*
9 n( a) a, f1 V% p1 i快棋 kuài qí - blitz game
$ s7 h7 y* X+ D宽 (寬) kuān - loose; wide*
. a0 G1 W& }# Q' O2 ]8 u0 H7 k* C宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
) p4 Y) |3 Z4 |1 }宽气 (寬氣) kuān qì - increase liberties% v, u0 ?3 w5 P
宽气劫 (寬氣劫) kuān qì jié - approach ko
1 I5 G9 H9 P& F亏 (虧) kuī - loss*
  O5 e6 d3 j' {! Y亏损 (虧損) kuī sǔn - loss*
1 {5 J5 @# P: w+ Q6 k扩大 (擴大) kuò dà - enlarge; expand*" @/ I: X4 E* u& M
扩张 (擴張) kuò zhāng - enlarge; expand*5 }& v7 ~7 u* }
[edit]
+ l& ^  y# q" d- Q1 b: xL9 h! K$ k& P; [+ Y, Q6 S
赖皮劫 (賴皮劫) lài pí jié - many move approach ko
" s9 g. q0 o+ E8 N3 _拦 (攔) lán - checking extension; prevent opponent's advance*
; L! H' v. b9 E1 {8 l5 q  _) u6 H拦逼 (攔逼) lán bī - checking extension
" K+ I# q. k2 q' z烂柯 (爛柯) làn kē - ranka
5 w& X" F& a5 c- S# Q+ q老师 (老師) lǎo shī - teacher*  n: }7 k" t& b7 G
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
/ I/ n& I  |5 h( d  f+ p4 d类型 (類型) lèixíng – pattern, type*
- M# q! |5 o! ?2 v, _# P冷着 (冷著) lěng zhāo - unexpected move
2 o0 ~0 K7 U+ ^% g  p利 lì - profit*
9 h  o: A8 p+ D; V# [7 q立 lì - descent; stand& H' H+ N4 v7 B7 l
利用 lì yòng - make use*5 E' @) x; H! I( q
连 (連) lián - connect; continuous*
, T8 }  c' u2 T3 ]' E9 M连扳 (連扳) lián bān - double hane
2 M1 a0 o$ t- N# b/ ~# P* @, q连环劫 (連環劫) lián huán jié - double ko
- H# r" V& y7 e% O4 t连接 (連接) lián jiē - connect*
* o$ M7 c" S- p5 B) s8 A9 r# }6 {& h+ M联棋 (聯棋) lián qí - pair go1 b+ s# y% ^" B& Z1 k  n- f& q/ k! h
恋子 (戀子) liàn zǐ - reluctance to sacrifice4 F  z: H0 {! s* N  m
两分 (兩分) liǎng fēn - equal*7 ]/ J) x4 b. s4 c+ S  S
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
4 W1 L' H# G1 Y3 E) A' S劣势 (劣勢) liè shì - inferior*
) M% p) l+ t0 F3 W1 r9 S* i. ]" R裂型 (裂型) liè xíng - split shape
; I2 V8 ~) Y* d% Y龙 (龍) lóng - dragon*; g' U1 f. B" O/ v+ t. D! m9 Y8 F
漏着 (漏著) lòu zhāo - oversight5 [% M7 K; ?. v! F8 S; V
落子 luò zǐ - playing stone on board
# S8 Q! y, b6 m( c9 Q1 Q; Y; a: j0 I  q8 y  y. q
, W9 V* n( z' a$ p& M% @7 a! T% d
M8 \5 {; s$ D. ^7 I5 W, d- z
满意 (滿意) mǎnyì - satisfied*  N# C. H  j" Q
慢 màn - slow*
' a; g" u* \5 ?& i盲点 (盲點) máng diǎn - blind spot! }1 ^2 `/ O+ d3 [+ c, J1 w0 @  Q
梅花六 méi huā liù - rabbity six
% s% B( }) u& J9 _# P梅花五 méi huā wǔ - crossed five
+ J( W6 c# G/ M: r) A& J5 w门吃 (門吃) mén chī - capturing technique by atari
+ {, g8 c3 q9 A, Q迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening% s* `; y: q) m5 c
妙手 miào shǒu - excellent move
* e( N8 R  j6 h# }8 F. }% ~- A妙着 (冷著) miào zhāo - excellent move
3 H$ J! L5 g/ u5 E" x模仿棋 mó fǎng qí - mirror go4 Y5 v# p/ ?4 Q% p1 N
模样 (模樣) mó yàng - territorial framework$ K  V* U' u, f3 E+ P, I3 `& C
目 mù - point of territory5 s) W; `$ C) V2 m8 ?8 t" p" `
目外 mù wài - 3-5 point
; |) H( l& V' z1 F, L# z# U, n
; L* v1 W. s/ j: ]1 Y7 o- O' d" U, }& a5 q, }! P+ M/ w
N3 C# ]1 I3 S! U( E8 m9 s# @
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones! F. L" a1 R% _% g7 o
逆官子 nì guān zǐ - reverse endgame move
. q( D2 P" l" D7 t# k  v- @逆先 nì xiān - reverse sente
4 R3 C1 H0 U8 w逆先手 nì xiān shǒu - reverse sente
& B& `& g; |# K, \, |% l4 a& i逆转 (逆轉) nì zhuǎn - overturn game  z* z: b3 M) x" {" f
粘 nián - connect*$ r6 \! U7 P( q' w9 }. R
凝形 níng xíng - overconcentrated shape1 x% Q2 b" W# d5 _4 V
扭断 (扭斷) niǔ duàn - crosscut
( U* T* U$ [1 `- _/ [+ M9 n扭十字 niǔ shí zì - crosscut
# x* e- c$ k8 H+ Q. c扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
# h: c: ]: w, V1 I& c% R% e5 m! Q扭羊头 (扭羊頭) niǔ yáng tóu - ladder6 T: g" k" N5 o* P/ c5 T8 }  _( I
; T* m3 N6 v8 d7 K/ J1 B
) \7 E: j+ \- b( G" X- `0 r9 e& M) [2 ]
P
2 c, l5 h8 o  Z; M+ p爬 pá - crawl*
* r3 s1 }$ |. r/ f7 d  a盘渡 (盤渡) pán dù - bridge under! ]9 [8 ]0 R) S1 B% N5 q8 D+ a
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
, h0 d  P; m7 n+ h盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
/ p0 N2 L  W) V- s7 `抛劫 (拋劫) pāo jié - throw-in ko+ i$ ~- `2 N; j: ?& E5 Z0 y1 v
配合 pèi hé - coordination*
0 L. f4 t+ P1 l* X  c" I碰 pèng - attach to the side3 F, Y6 N& _2 N
便宜 pián yí - profit*! E1 Y! }2 [2 y) |' c7 Q- W
骗着 (騙著) piàn zhāo - trick play, hamete
8 k1 D4 ]# @. q& x% W* P8 f平衡 píng héng - balance*9 y7 |- Q3 n7 s0 l1 p0 C; `
破 pò - break*
4 U. A6 t' n5 |# r) Q剖析 - pōuxī dissection / self-analysis
" `9 z+ F1 T$ V  J7 f8 Y破解 pòjiè - solution, answer to a problem*
+ Q7 Z% x5 l' |$ |7 C/ J扑 (撲) pū - throw in
! ^/ ~, U* R0 \& g+ V! c葡萄六 pú tao liù - rabbity six6 i" l  f1 c, s& R; f
谱 (譜) pǔ - game record
" C" D7 S$ v$ S1 c1 X普通 pǔ tōng - common*4 m  `( e, x' N+ Y5 X3 G. j2 l
[edit]9 [* ?/ y* G2 y) \- O4 v1 z0 N
Q
7 O; H6 r8 R0 F7 o( _5 d) N. ~欺着 (欺著) qī zhāo - trick play, hamete& R! u+ f! R# _* x5 n1 H5 O
棋板 qí bǎn - go board
  h8 I9 l6 [$ N7 s, J4 @/ @棋风 (棋風) qí fēng - playing style9 Q) i) p/ k& c3 j  x9 t1 v2 q
棋盒 qí hé - stone container$ \4 s; L, G. E* u+ S! ?- ^+ o
棋筋 qí jīn - key stones- G% Y4 g; a, I
棋精 qí jīng - key stones
8 d: o1 ?( [4 X$ S- T棋理 qí lǐ - go theory
- T# A3 B: l2 e4 H; K4 V棋力 qí lì - strength in go
8 ~8 u! Q( n, O3 ^$ W/ T! J7 t棋盘 (棋盤) qí pán - go board. x7 h/ W$ e6 y1 D/ E
棋谱 (棋譜) qí pǔ - game record2 Q; R! U5 M2 q: U. f& h7 B
棋石 qí shí - stone- Q6 P; n2 D8 a
棋手 qí shǒu - player*/ n; V/ T, }( _3 b
棋书 (棋書) qí shū - go book
6 [7 E( Q& f$ B; W! [棋院 qí yuàn - go institute
: F5 k( g- K+ `- o棋形 qí xíng - shape6 Q9 |; k$ l( b: j0 W. P
棋钟 (棋鐘) qí zhōng - clock*
! L! T/ _+ \9 R. f棋子 qí zǐ - stone; n- n; r; f* g! w
弃 (棄) qì – abandon, to discard, throw away) [6 Z" Z3 k) u
弃子(棄子) qìzǐ - sacrifice
) m$ r4 @1 E, @, \气 (氣) qì - liberty
$ A' p% D" _: ?. t2 J# P气合 (氣合) qì hé - fighting spirit
, f5 y& j& l" l1 g5 C9 e  B" E" ?( \/ y气紧 (氣緊) qì jǐn - shortage of liberties/ @8 a5 X  c6 @! @1 F. |
前 - in front, before*
9 V! p9 ?0 S. a* K浅消 (淺消) qiǎn xiāo - erasure. Y& ~5 j( K+ ~( b2 X6 u
墙 (牆) qiáng - wall*8 c) P5 e) R. B& ?  q) F
强 (強) qiáng - strong
7 _0 {3 L7 v' w, G墙壁 (牆壁) qiáng bì - wall*
" c7 j8 o3 R: L强棋 (強棋) qiáng qí - strong group$ w7 c1 @) @9 w* q5 p
巧手 qiǎo shǒu - clever move# |4 z4 S! `9 i* p1 K2 r8 z5 j8 b
巧着 (巧著) qiǎo zhāo - clever move! W1 \/ m4 a! G! W% j7 k" Z. @9 X
切断 (切斷) qiè duàn - cut*+ k3 H4 ?+ x% ~% Z# |) _- X5 N# g
侵消 qīn xiāo - erasure
& l5 J9 T0 h% p- ^. I* z( \* O轻 (輕) qīng - light*
% M# }+ ?, a7 v4 ^5 T侵入 qīng rù - invasion3 T3 F+ C! K: E
轻盈 (輕盈) qīng yíng - light*
+ p( H9 E& Q! r! K6 H! |) I9 O求活 qiú huó - make life* J7 B7 w4 t# s2 o  E# o8 q
曲 qǔ - bend
; j) t7 M  U! a% N7 E曲尺 qǔ chě - carpenter's square
( @  N# M# P! S* `曲三 qǔ sān - bent three
& q3 Q! s$ X& V) }0 y曲四 qǔ sì - bent four
$ J4 X, z/ s" J9 ]( S觑 (覷) qù - peep1 l' u0 y' p: G( M/ ~
权利 quán lì - privilege9 u' \2 r6 o. x- J2 G& R
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*4 J! r* [0 H6 r
0 B% T* X1 c. y. S+ E% h
4 U4 g7 Z; Z5 O9 V5 c! l
R& j: x* e4 S7 m' l3 c
让子 (讓子) ràng zǐ - handicap/ q% O- _! R+ L9 @
让子棋 (讓子棋) ràng zǐ qí - handicap game. K$ S) Q- m; ]$ r/ z9 O
认输 (認輸) rèn shū - resign*- C6 n; D: M- Y9 Z% E
弱 ruò - weak*6 l! a, H' l* a, A; f. c
弱棋 ruò qí - weak group
$ d0 U' y6 R* Q2 Z! }' w  X1 ~( U. L2 C( K+ R  R0 C
- t+ Q  u; E; c* n( F) k) E; Z
S/ d0 k4 ~6 @# S5 p" _) j' b9 d1 d
三间拆 (三間拆) sān jiān chāi - three-space extension- G2 h" |! F0 k& o
三间跳 (三間跳) sān jiān tiào - three-space jump  h) ?+ g, q; w. e
三劫 sān jié - triple ko
% B* u3 u6 S, v1 K* s) J; g/ {三劫循环 (三劫循環) sān jié xún huán - triple ko
. }1 R" N. T# q4 P: c8 B三连星 (三連星) sān lián xīng - san ren sei8 @1 F# X3 e0 o4 T- N
三目正中 sān mù zhèng zhōng - center of three stones$ ]" C; z9 Z3 A
三三 sān sān - 3-3 point
4 l: }9 j1 `  w& z三手劫 sān shǒu jié - two-move approach ko
' ?1 f3 S# r+ Q: |8 Y( D三子正中 sān zǐ zhèng zhōng - center of three stones
" R1 j4 g# I/ f. I5 ?( ^0 {0 P8 G杀 (殺) shā - kill*4 f1 b9 L5 A2 ]: J9 x) ^4 D+ H8 c
杀棋 (殺棋) shā qí - kill8 Y0 d: H! P. d, E. y5 U( h+ j) O
杀气 (殺氣) shā qì - capturing race+ x3 n' Y# u$ e6 ]" Z! N+ j
上 shàng - upper*5 }' r" r( Z. C' [7 ^6 @
上级 (上級) shàng jí - advanced level*: K& c5 g. S! H2 |8 G7 L
上下同形 shàng xià tóng xíng - symmetrical position% k$ _- V0 e% e2 x# M& c* l" l
稍 shāo - somewhat; a little*& m- }9 b  K7 X+ u! U" s* `
伸气 (伸氣) shēn qì - increase liberties
9 Q% Z: c* ^# p; {) j; p8 D/ Y伸腿 shēn tuǐ - monkey jump$ S' [) |: _+ l6 M3 i
生死劫 shēng sǐ jié - all-dominating ko
! ?7 e1 R1 ?1 z! c, r1 R胜 (勝) shèng - win*5 U: h0 k  B# J" o2 W9 V
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
+ o! n  r3 L0 @1 `0 O# Y胜着 (勝著) shèng zhāo - winning move% b& ^! w* h% o. W: h
失败 (失敗) shī bài - failure*4 S0 F: o; B+ @3 t8 q2 J" x- |
实地 (實地) shí dì - solid territory2 P( U3 w2 l5 a* R( ~
十番棋 shí fān qí - ten-game match) X- N# @$ e; W& ~# M- b8 D/ A. n
实接 (實接) shí jiē - solid connection" o+ e; b1 Q! e& J! K0 L
石塔 shí tǎ - two-stone edge squeeze# ]& P7 _4 A; P. b$ j, T
实战 (實戰) shí zhàn - actual game situation
) D, z7 a/ @8 j, ^' ?5 Z) @实战手 (實戰手) shí zhàn shǒu - situational move
' c$ Y- }5 l; s0 E9 S4 m3 R势 (勢) shì - influence*( x, O) |0 k0 X. u* N$ Y7 N& ^5 E( e
室 shì - house; room*
* p) H8 G! O2 ], p" C势力 (勢力) shì lì - influence*' l& i; `6 O( L' ]9 a7 A1 H
试应手 (試應手) shì yìng shǒu - probe' r% @  H  b+ s# g
收官 shōu guān - play endgame
. d5 o- {8 c3 @5 X收官子 shōu guān zǐ - play endgame
4 N6 J8 C' p0 w3 o" |- ^  f收后 (收後) shōu hòu - last play
. Z  M4 Z( N) L( W收气 (收氣) shōu qì - reduce liberties
/ b/ o4 d$ R0 Y守 shǒu - defend*  z4 s! f# e. M; x4 L3 h
手 shǒu - move
" x, v6 G  v- n) ^( c- S手段 shǒu duàn - technique*
3 ]" q$ p! `5 ^+ `3 R" v+ m手割 shǒu gē - reorder sequence
& l& Y4 P6 f0 L3 C& A. q守角 shǒu jiǎo - corner enclosure
" W+ T2 V2 s$ I& q1 V; ?* w8 E手筋 shǒu jīn - tesuji
3 p9 V0 c! z% z9 W$ z手顺 (手順) shǒu shùn - sequence+ M7 Q4 P& c  h' K
手谈 (手談) shǒu tán - hand talk, i7 P; r6 e& ]8 |& @% V
授先 shòu xiān - one stone handicap
& j/ b1 p- a- m授子 shǒu zǐ - handicap
. c6 y* H" {: O; ?授子棋 shǒu zǐ qí - handicap game
! B# Z0 w7 M% D; h书 (書) shū - book*
" e5 O) `7 A6 d: r$ Q输 (輸) shū - lose*4 `+ W+ a, Y8 k5 {$ \# S( y, w! N
书本 (書本) shū běn - book*
2 c$ m3 @$ G4 i! [- b% \# I数目法 shǔmùfǎ - territory scoring1 {- `/ p" Y7 P. h2 v/ D2 E/ `
数子法 shǔzǐfǎ - area scoring
7 R4 {# Q% L& Q, E/ f: ~梳形 shū xíng - comb formation* D- \0 L# Y/ z
梳形板六 shū xíng bǎn liù - comb formation! g" u, i! h' b, C. c. e7 \
双 (雙) shuāng - bamboo joint5 }+ ]" y. p; j1 S
双吃 (雙吃) shuāng chī - double atari
! T: O. y4 b; ]* Z双打 (雙打) shuāng dǎ - double atari
$ l& v9 X; ?1 K3 Z* Q, O  ?3 S! L双打吃 (雙打吃) shuāng dǎ chī - double atari: f/ H* ~/ ^- d( U* s
双倒扑 (雙倒撲) shuāng dào pū - double snapback
; G& e* k# \3 P" w, I& c, D. F- B双方 (雙方) shuāng fāng - both sides*3 T" p) c# \" R
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach+ p3 W  G3 q2 S& |- g
双挂 (雙掛) shuāng guà - double approach
0 R8 i+ H9 z8 l0 l% O, e" Z双虎 (雙虎) shuāng hǔ - trumpet connection' R3 E' k' g  Y( U
双活 (雙活) shuāng huó - seki- n/ H% a8 z, c
双叫吃 (雙叫吃) shuāng jiào chī - double atari
! B& }6 ?& O2 U( H/ [6 O8 t双劫 (雙劫) shuāng jié - double ko
0 r; i  Z! x7 t. u- Z3 |& c双征 (shuāng zhēng) - double ladder3 v; D9 {$ o' Z' F0 M" Q
顺序 (順序) shùn xù - sequence*( |) R% X' }1 ^$ w4 i3 `' t; R- ?. \
死活 sǐ huó - life and death
, U5 D) f* f( {* m' K) O  ~8 i4 e0 e; @$ P死活题 (死活題) sǐ huó tí - life and death problem
# b) S( |# a+ F0 o+ F+ t& k死棋 sǐ qí - dead group! p  }2 m  ^; U) k$ l- |- z
死子 sǐ zǐ - dead stone
7 r# S$ d$ P* [) q; x四间拆 (四間拆) sì jiān chāi - four-space extension
2 z& i( W: b, I; Z, @1 U( u四角穿心 sì jiǎo chuān xīng - occupying four corners and center1 u* G9 v2 H. ^( [
四劫 sì jié - quadruple ko) H2 \6 Z4 S' D  O8 O  _* l
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
( b9 k, k8 e  [! w1 u- ?四连星 (四連星) sì lián xīng - yon ren sei# F- p1 n2 `+ T8 o
松 (鬆) sōng - slack*
; s) C$ W2 S9 h" D松气 (鬆氣) sōng qì - increase liberties
- }/ _$ d' Q( H" x松气劫 (鬆氣劫) sōng qì jié - approach ko* {9 ]/ M9 P9 u- x9 K6 L, @
俗手 sú shǒu - crude move
2 q2 z2 d, N4 g/ a) }随手 (隨手) suí shǒu - hasty move' v% `  q# L) I  l
随手棋 (隨手棋) suí shǒu qí - hasty move% x, F! }8 Z5 q: c
损 (損) sǔn - loss*6 U4 n) ~0 ]  E7 q& ~
损劫 (損劫) sǔn jié - losing ko threat; n8 [0 f9 P/ b! l, m
损失 (損失) sǔn shī - loss*2 t# z8 q" _* b, j
顺序 (順序) sùn xù - sequence*1 M& r) I2 s9 x5 S9 e5 q% a
% s7 S: s$ b/ \/ s8 ~6 [
- Y0 z& h) s  j+ N; g0 `
T. p6 X0 c0 L1 A1 i* {6 R* w/ h
台象 tái xiàng - Tower4 h4 p9 c7 z. |0 o0 u( a8 ?' S
弹性 (彈性) tán xìng - flexibility** z2 |$ _, s2 y, W- z0 g4 b# L
搪 táng - block*' t/ b+ I" T: \1 x
套劫 tāo jié - two stage ko3 _: e% I* j1 T4 Q% u) K* |3 ~
逃 táo - escape*
9 m) L& G' \, Y5 o( e& m逃遁 táodùn - to escape, to run away, flee*+ N( U/ v8 \) W& m/ S
逃生 táo shēng - escape*
1 t0 W+ s4 F1 h: D( f) O% `! ~4 l腾挪 (騰挪) téng nuó - sabaki
1 k) o- ~) E  |7 S) x4 K7 t提 tí - remove from board
7 s# s+ N+ G) L# I4 \提劫 tí jié - taking the ko0 k/ H1 g5 D- \( h+ _  W7 b
提子 tí zǐ - remove from board
5 [- g0 F* c- O* S- f1 ^! H3 K天王山 tiān wáng shān - tennouzan
, M8 e" y8 a& y& g  q3 ~( V# p天下大劫 tiān xià dà jié - all-dominating ko  G/ a8 v* R' t
天下劫 tiān xià jié - all-dominating ko3 A6 I# m3 s$ {9 L1 y
天元 tiān yuán - tengen% e: K  e1 {. F1 E  x, T
跳 tiào - jump*
( {! m! e% q$ _# x, Q% w1 w贴目 (貼目) tiē mù - komi! K4 H9 ?* z2 M, U; N
铁柱 (鐵柱) tiě zhù - iron pillar*! Q% `: N. Z  F1 v
挺 tǐng - push up; stand*& T9 |, u/ K" W4 E* N
投降 tóu xiáng - resign*
, l7 B9 U& ^' M* R( k- v& g投子 tóu zǐ - resign
3 I+ n$ c& ?* [; Q透点 (透點) tòu diǎn - placement( D- U% l6 G- \. ]  f% f2 d' l
图 (圖) tú - diagram*
, }: D: N9 p# h9 |0 n! W2 ~# ]/ Z退 tuì - pull back
( U4 C, p) k/ D0 e- G托 tuō - underneath attachment
6 {2 g% H+ S% T. X脱出 tuōchū - escape, break out9 V3 u, Y2 E9 M0 A
脱骨 (脫骨) tuō gǔ - under the stones$ x% [. Q' \/ m! C
脱先 (脫先) tuō xiān - tenuki0 ~' k! P" |* p0 b: f
+ X  h8 C4 [+ Z# R3 N, p

3 j! w8 ]- p4 q7 vW# d/ N6 V' o. d8 @+ O$ b0 z
挖 wā - wedge. {8 l. T) A2 i, N
外目 wài mù - 3-5 point
2 m$ g/ Q8 [5 J外气 (外氣) wài qì - outside liberty
9 \/ z5 y) S: D7 c: u' r; E弯三 (彎三) wān sān - bent three
2 `- O) u7 m- S6 m) R' {1 o弯四 (彎四) wān sì - bent four9 O& O# A/ C' v6 f) r0 g
万年劫 (萬年劫) wàn nián jié - ten thousand year ko& I+ ]8 l% o5 i8 D' ?
围 (圍) wéi - surround*+ Y: S! C' a. b; G; @4 {( K" O
围棋 (圍棋) wéi qí - go  p/ W$ H$ j* J. V2 _
尾巴 wěi bā - tail*! s) y; ?0 T/ }* B+ C; R# J
味道 wèi dào - aji
1 T* X8 Z+ n" _/ R& U: Y文凭 (文憑) wén píng - diploma
  r3 Z3 Y1 d) v+ V$ a* P* c稳当 (穩當) wěndang - stable; firm*
: e+ b3 V( U) q! R* f1 q问应手 (問應手) wèn yìng shǒu - probe* M! J$ M9 @% ^
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
+ p, L* S8 j- g& T' H, W% X5 j! Q无理 (無理) wú lǐ - overplay
5 i9 M3 j9 Z  ^) G! [( a+ g无忧劫 (無憂劫) wú yōu jiě - picnic ko
. I* w, q! j7 \& O& c五子棋 wú zǐ qí - gomoku narabe
4 R. P4 X  F2 @五间拆 (五間拆) wǔ jiān chāi - five-space extension
  E# H' ^0 ]; u5 O五连星 (五連星) wǔ lián xīng - go ren sei  W' w( d6 p8 ^( r* ]
五五 wǔ wǔ - 5-5 point
. h9 R  m2 R: ~" Y! q  c
. n& c# n+ [$ S# B! A) U
6 O  Z3 r$ a8 G7 _- iX& \* Q0 K  g6 q6 s/ h7 Y
细棋 (細棋) xì qí - close game* |$ R+ U- {1 h: d! e1 a7 ~! t
瞎劫 xiā jié - false ko threat
8 b# [! x4 U& ?; E下 xià - lower*- A+ g- t% s3 X1 w4 B
下法 xiàfǎ - method*( w& M& }9 X5 v- n% |! X2 k( d, S
先 xiān - before; first*$ U4 K) a9 m  Y$ ?; E
先手 xiān shǒu - sente
9 t. F1 O" }& O) K+ g先手劫 xiān shǒu jié - a ko in which the player makes the first capture
; v" ^5 W) y  n# ~2 \7 Z& b5 u先手利 xiān shǒu lì - forcing move2 h6 a1 U* _" p, }& c
先中后 (先中後) xiān zhōng hòu - sente with hidden gote
# z4 g% d( ~$ z6 a1 k* N陷阱 xiànjǐng - a trap** b# j7 h+ K0 X+ x8 _. A0 S
象步 xiàng bù - elephant's move
% }  R% o1 z3 W, q; `象步飞 (象步飛) xiàng bù fēi - elephant's move
6 |* I( R& q2 B6 l; B8 y8 L- E象飞 (象飛) xiàng fēi - elephant's move! d# B8 j/ [& t8 c" E6 [2 F
向小目 xiàng xiǎo mù - facing 3-4 points# j6 @! X+ t1 W2 S* W
象眼 xiàng yǎn - center of elephant's move( {( P  d' Z2 v& j( x
消劫 xiāo jié - ending the ko7 I5 i% a& m0 T; q: S' D; ~$ s# ?
小 xiǎo - small*
9 j$ e: @8 f% x小飞 (小飛) xiǎo fēi - knight's move
) d0 x; |4 y3 }$ C/ s5 e小尖 xiǎo jiān - diagonal2 s" R: y+ ^/ O, s' |
小林流 xiǎo lín liú - kobayashi opening  X  |. I3 J: s3 L+ S; S( h9 ^3 n5 y
小目 xiǎo mù - 3-4 point
, O# G! P6 {5 Y) E: e7 R小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
2 ^. y- }* }/ I" [% ]小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
9 \% q2 I; _% ?  w6 b8 P1 P小伸腿 xiǎo shēn tuǐ - small monkey jump
  X$ ?& {' s: q  a0 R. j3 _小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg) @7 o% o. L, x- ^0 K! O
效果 xiào guǒ - effect; result*
3 y& n/ p* \- Y6 i2 v效率 xiào lǜ - efficiency*
4 Y* j$ [' n3 O1 _新布局 (新佈局) xīn bù jú - new opening
' r9 [  k5 I: d2 S2 _' n; ^- u$ q新手 xīn shǒu - new move
& c9 X/ |5 S7 @- h星 xīng - star point  I' }7 v# n! j$ A5 S# i" q
星位 xīng wèi - star point
. l: N, d, Z' p+ |% s形 xíng - shape*
) ^; M* f& o  q8 p3 i; r: n形势 (形勢) xíng shì - situation*
& S  A8 p4 _3 }. n. p形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
3 {, @* E6 _: t8 A& _: C) a形状 (形狀) xíng zhuàng - shape*4 ~( H" U1 A7 W3 T8 Z9 G
秀策流 xiù cè liú - shusaku opening+ H, ?  a8 B+ F1 ~2 c6 r
虚手 (虛手) xū shǒu - pass  _: R0 P' v& P& E4 c0 p$ x
虚着 (虛著) xū zháo - pass
; d6 Q# g7 Z& @- |序盘 (序盤) xù pán - opening
, H" o& u; t: v% u学生 (學生) xué shēng - student*8 e1 b5 ?& K& z7 F0 b+ r
雪崩 xuě bēng - avalanche*# {2 i+ S. H' b& @
循环劫 (循環劫) xún huán jié - double ko
! ?+ Q/ `" w) s: a8 I
" |: L* \9 h4 e  S- q7 L3 j- Y1 h# H* _: X( @  ]3 K
Y7 k9 U4 @4 l  b: ^$ T
压 (壓) yā - push down*
$ \, M& c& ~( A# C6 @7 W& G0 u% x压力 (壓力) yā lì - pressure*; X* ?; Y2 }& c% Z0 g1 v
延气 (延氣) yán qì - increase liberties5 w" @2 t- j, B4 f2 e" j
眼 yǎn - eye*
! R9 z  K2 S% H% U. |- |眼位 yǎn wèi - eye potential; eye space5 J3 G% g+ |9 N
眼气 (yǎn qì) - eye liberties
, _* I; `/ l- h0 D9 a0 D# E' {眼形 yǎn xíng - eye shape; eye space
9 i& q  K( o& [0 g1 _9 o1 ^妖刀 yāo dāo - magic sword
/ j+ L& [/ g2 \: Z4 f+ Y, W摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
" r: Z8 J1 z0 ]要点 (要點) yào diǎn - vital point
; v; d& `# k) |3 t+ |要子 yào zǐ - key stones) j( h4 Q4 l/ E" i" ]1 c
业余 (業餘) yè yú - amateur*& L# ]. m2 h+ S  h# J& F+ u
一方地 yī fāng dì - one-sided territory
5 H, d$ G$ P$ F/ o一间拆 (一間拆) yī jiān chāi - one-space extension8 }" t% x+ k* I# E
一间跳 (一間跳) yī jiān tiào - one-space jump( m  i3 r7 \# ?' P
一手劫 yī shǒu jié - direct ko. p( |9 t; |  B& T: t+ Q
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker9 S7 h" U. @8 c5 N( X
疑问手 (疑問手) yí wèn shǒu - questionable move" J1 G( f/ v$ Z, U0 d  y0 K' Q( P
弈棋 yì qí - play game*. d5 O- ]( S% i' @
引征 yǐn zhēng - ladder breaker
1 h# K& V+ r" |4 g赢 (贏) yíng - win*
4 ?! Z7 g% h; O应氏 (應氏) yìng shì - ing's: A! l' F: x  D
硬腿 yìng tuǐ - first line descent
5 o" D# r* V: n+ q0 e* E9 t0 a优势 (優勢) yōu shì - superior*
+ Q+ L& m4 N' X) ^) ?% q& a有利 yǒu lì - advantageous*# h+ b) i. y# R8 q7 x+ I
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
: N& ?. T1 b" E有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
' f. s8 Q9 H4 L, ?9 i. g. @; J右 yòu - right*
! r1 @. Z/ [9 b! o7 ^" J余味 (餘味) yú wèi - aji
7 m& ~; O2 [1 N+ V" Z& M愚形 yú xíng - dumpling shape3 U( T1 M& l2 T
宇宙流 yǔ zhòu liú - cosmic style4 q8 m3 [+ i* N& a/ L2 _
原则 (原則) yuán zé - principle*/ Q8 D% c7 \/ Q3 Z3 _$ X
院生 yuàn shēng - insei
" c4 Z5 r3 z  j1 W
9 f  C1 s6 `3 H' R' k" E( q) }$ \* ~& b1 y7 X% W2 ]
Z
) A7 c" B& @  V' G0 e: i5 I枣 (zǎo) - jujube (Chinese Date Wood)*6 c' x6 w: c3 w1 o4 v  z. r" I2 ?
扎钉 (扎釘) zhá dīng - iron pillar*
. ]  [* J: d7 f/ f长 (cháng) - stretch2 m! u" `& E! h- T9 |, \; B
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
$ D$ L1 k4 N( s& ~' H9 f) ?: t胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi; l3 r" Q+ s) U
着 (著) zhāo - move
6 m. k8 z3 l9 G/ \+ D真眼 zhēn yǎn - real eye6 c* u6 a& y  J8 s6 x3 u8 R
镇 (鎮) zhèn - capping play
+ [" @1 l! ]3 |4 w, P7 `镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
1 V0 i: c- I" K1 r, F9 X' Z; |镇头 (鎮頭) zhèn tóu - capping play
- `& ?$ Q7 y" q6 ^' T. ~$ L  C3 F证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma, j  L8 L3 u' W
征 zhēng - ladder0 y" }& f1 {  G! i0 j
争棋 (爭棋) zhēng qí - official challenge match
# x4 R5 p7 a- p* U征子 zhēng zǐ - ladder$ c8 y) y) G2 _3 {7 n, y
征子劫 zhēng zǐ jié - ladder ko2 B! s, K" O: V+ }: Y
整体 (整體) zhěng tǐ - chain' U% e1 |  s: |1 ^
整型 zhěng xíng - settle
4 r. S+ X1 x1 F: ]# i正解 zhèng jiě - solution*
7 S' f2 a6 y  D+ o% ~正确 (正確) zhèng què - correct*
0 x& {& s- k! i( }$ u3 `4 |6 y证书 (證書) zhèng shū - certificate*  f7 i/ p5 {+ x1 a4 b* C  t) q
正着 (正著) zhèng zhāo - proper move
3 r% Q* I% \, l' y# }% e+ r指导棋 (指導棋) zhí dǎo qí - teaching game
( s5 n/ K! o1 A  H直二 zhí èr - straight two1 e; J) h1 a9 ?3 [. i
直三 zhí sān - straight three
$ f: N3 T& F# U! S" Y( D# U  V. u8 s直四 zhí sì - straight four
% W( A* z+ K: Q- y职业 (職業) zhí yè - professional*
/ S. [( w4 g+ e, C. e6 b3 y7 s( V只此一手 zhǐ cǐ yī shǒu - only move/ t1 s+ D% V7 V/ |3 t" h( x' i
治孤 zhì gū - managing isolated weak group! h5 R  y% ~. n+ }, o
中 zhōng - center*
2 W  ]  h. `% W% d8 E9 C钟 (鐘) zhōng - clock*
" S; L2 v  R: x( z% X中腹 zhōng fù - center*
- ^' d: ^! Z% A) a' l1 X中国流 (中國流) zhōng guó liǔ - chinese opening( g9 l# g9 A9 U) U/ b- F* e  U
中级 (中級) zhōng jí - intermediate level*- {( j! a- ^1 s. v1 X1 ?% e
终局 (終局) zhōng jú - end of game5 L2 N# M  R3 G" `
中盘 (中盤) zhōng pán - middle game
. u/ c# V, S9 J终盘 (終盤) zhōng pán - endgame
* A$ [3 L" u4 O6 M9 S1 u中心 zhōng xīn - center*# [. U# r6 t( B0 \7 b) s
中央 zhōng yāng - center*
5 y+ v$ o! U+ D( h. `中原 zhōng yuán - center*
: i& B+ ?, Z- b( m: f/ W8 ?重 zhòng - heavy*
5 q* w/ P9 `. F9 F  o" z  J主动 (主動) zhǔdòng - (to take the) initiative*+ W* ?2 k5 N, J
专业 (專業) zhuān yè - professional*$ F$ i7 x7 W7 k. W+ D5 ^* U
转换 (轉換) zhuǎn huàn - exchange*9 X" j. H* d4 e* O! o7 Y
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback5 q, C, d8 ?) D& {1 J" d$ ]# L
装劫 (裝劫) zhuāng jié - a move that threatens a ko
2 V7 c; J  B. v# @* ]0 U撞气 (撞氣) zhuàng qì - reduce self liberties
5 v% `7 Y  f% s7 Q5 H' h追 zhuī - chase*- L% V! m! t: F; `
追捕 zhuī bǔ - chase*
5 Q, t! `0 Z) F7 M& r! ?* }+ m3 M子 zǐ - stone; unit in chinese counting
3 H# {6 }+ }* ~. F自然流 zì rán liú - natural style+ U8 u* i  E0 [* X4 g2 @4 S5 E
自杀 (自殺) zì shā - suicide*6 ?+ N0 q% t- r- C4 A
左 zuǒ - left*7 J# \! \+ G9 n( |9 n
左右同形 zuǒ yòu tóng xíng - symmetrical position
6 }% d- |) C3 }做活 zuò huó - make life9 C, e+ u5 a% D4 b# r7 k+ X
做劫 zuò jié - create ko
3 t0 e' J3 t0 N% O0 \) M作战 zuòzhàn - combat*0 J- Q  ~, V& G
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
4 s, r4 C# `  p, e
鲜花(3) 鸡蛋(0)
发表于 2015-6-1 14:46 | 显示全部楼层
辛苦了3 Q5 ?) g( z5 m6 a( E' G+ B
# F7 b+ C  G! i, t1 K5 t
鲜花(4) 鸡蛋(0)
发表于 2015-12-17 21:32 | 显示全部楼层
楼主辛苦了,支持一下
您需要登录后才可以回帖 登录 | 注册

本版积分规则

联系我们|小黑屋|手机版|Archiver|埃德蒙顿中文网

GMT-7, 2025-10-30 15:07 , Processed in 0.173347 second(s), 13 queries , Gzip On, APC On.

Powered by Discuz! X3.4

Copyright © 2001-2021, Tencent Cloud.

快速回复 返回顶部 返回列表