 鲜花( 152)  鸡蛋( 1)
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$ n% q9 p# m3 }4 H/ r3 C& {' t安定 āndìng - settle*0 d# Y# e0 J. D3 u! B: T
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B2 y3 g$ X# C. g3 L: _
白 bái - white*
* K- j" v6 T1 S7 }* R8 X, w( C白方 bái fāng - white player*0 a& n( W% e" `1 [
败 (敗) bài - failure*
7 S5 X3 B Y; R8 x( G( Z3 @败着 (敗著) bài zhāo - losing move
" H7 b6 T; l3 ?+ V扳 bān - hane& }" Y5 C; K( d& _% n5 s
扳断 bān duàn - hane through
$ _2 L; r: `: J& S' ~. k板六 bǎn liù - rectangular six% k$ o' n, g3 U) w- y4 J
半劫 bàn jié - half-point ko+ ]; ?/ M6 _ l0 q
棒接 bàng jiē - pole connection
+ `) w$ ?2 f, ]! G. x1 F5 d$ P包围 (包圍) bāo wéi - surround*
7 M. ~ r9 m, v3 }0 \ B. d* b薄 báo - thin*
3 v2 b: l8 u3 O B+ j: \& x保留 bǎoliú - retain; preserve*6 ~3 B. j8 T2 U6 S' S
抱吃 bào chī - capturing technique by atari1 P% Q+ s4 G+ ]
本身劫 běn shēn jié - local ko threat
W) g& ?% j. O; C本身劫材 běn shēn jié cái - local ko threat
% `1 ~) @/ S- {3 k本手 běn shǒu - proper move7 |$ w& c h/ w4 O5 h& a. s/ p6 q
笨重 bèn zhòng - heavy*
. y4 o1 P) j: g! r! M; l5 }' s崩 bēng - collapse*- C2 u5 X1 x* [ S! W5 H: b
崩溃 (崩潰) bēng kuì - collapse*
0 X% ]8 c9 j8 m/ ?9 B逼 bī - checking extension
; F5 |; B& i5 S; @/ {$ k鼻顶 (鼻頂) bí dǐng - nose tesuji
6 @+ {; v7 x/ C( L* q% Q. q2 ] R比气 (比氣) bǐ qì - capturing race
, W7 A- U( S' ~2 ~- Y比赛 (比賽) bǐ sài - tournament*+ l) _- k! T, H4 e4 H
边 (邊) biān - side*
# h8 v i7 k. V) j g# B) f; ?变化 (變化) biàn huà - variation*
7 Y. Q2 n; i! O变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
9 s& p3 Y1 |1 J5 `0 `/ c9 u/ H变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening0 \1 T5 q& E1 K* y5 R. m
变着 (變著) biàn zhāo - unusual play& b4 W2 ` j8 E. A3 p: G% f; \5 B
并 (並) bìng - horizontal stretch% s- G8 S, M' V! p9 @
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
# I1 K4 { S' M4 O4 l$ @3 K补强 (補强) bǔ qiáng - reinforce*
2 r# E+ {& F* A& H6 }# p布局 (佈局) bù jú - opening
& ?: O4 }# o# |9 `" m* a8 O不利 bù lì - disadvantageous*7 O$ n9 n+ R' I8 p' K" j; A
不入 bù rù - suicide$ }/ n/ \% M9 K0 z9 R- U6 t
不入子 bù rù zǐ - suicide9 w% k3 }( ?$ M' R) x( ^* e
不提三目 bù tí sān mù - three points without capturing
# k9 \" l+ H: }不提五目 bù tí wǔ mù - five points without capturing
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1 n( P+ H1 r: T$ O$ H
C
2 {7 b# C# @: k猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
]# b0 g' _' O' q$ D: Y猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
, D/ O. ^2 e8 x9 e& ?参考 (參考) cān kǎo - reference*
: p$ y/ M G2 U) s残忍 cánrěn - bloody or merciless*% H- D1 D$ E0 l s
拆 chāi - extension
% L+ y1 A8 f( }) [/ k$ G拆逼 chāi bī - checking extension
1 ]# ^3 W& o5 I拆二 chāi èr - two-space extension
; A+ g6 g. L5 P拆三 chāi sān - three-space extension
9 i1 S4 \: ?: D; z* d/ m' f拆四 chāi sì - four-space extension
6 L, D; O& o( _1 R拆五 chāi wǔ - five-space extension
3 X) K$ b0 a& W拆一 chāi yī - one-space extension( R) G2 O% m6 Q/ I* W( ]
缠绕 (纏繞) chánrǎo - harassment technique
$ Q# j. O% `9 p6 C$ [长 (長) cháng - stretch7 _* o$ h! }0 G
长考 (長考) cháng kǎo - think for a long time
0 l0 s) ]2 [) P长气 (長氣) cháng qì - increase liberties8 }9 u. F) h w+ p6 D; C* O4 @% ^) k
长生 (長生) cháng shēng - eternal life
( Q5 l$ E) c: ~( [) ~3 b" g' ~% k场合定式 (場合定式) chǎng hé dìng shì - situational joseki
, F3 p3 p# C; `, M( e) Y4 c% o$ e超大飞 (超大飛) chāo dà fēi - very large knight's move. c0 g3 F* h7 m" K
超高目 chāo gāo mù - 4-6 point
5 G' B" K0 n4 J& _" J9 ]6 j超时负 / 超时 (超時) chāo shí fù - lose by time
: L7 G* z% T, C" W3 s4 |超时胜 chāo shí shèng - win on time
7 N& ]* T, b8 h/ j' L/ N成功 chéng gōng - success*
+ H3 M; E) ?5 f- R$ M, K0 ~成立 chéng lì - possible*
$ i- I# F/ E" H* M! S秤砣 chèng tuó - two-stone edge squeeze8 T2 V$ \' c2 G7 s& M
吃 chī - capture
( W. A3 y! Q; j6 F' |吃亏 (吃虧) chī kuī - loss*
$ h# Q# I# L. N% }. L( o a持棋 chí qí - jigo, ~- J* |5 T/ M# e
冲 (衝) chōng - push through
; A& V, g% S4 ^' A$ g; S重复 (重複) chóng fù - overconcentrated
, L- `: J$ x7 M% ?6 \4 o8 I初段 chū duàn - 1 dan% H! v6 W8 Q$ K! L3 g {
初级 (初級) chū jí - beginner level*7 K. h; i1 ~" |1 u) J' y
出头 (出頭) chū tóu - getting ahead2 s& o1 g9 N. _" `. q, s
刺 cì - peep" u6 D8 e k9 u
次序 cì xù - sequence*& W+ Y" p( x, \! C, d. `: i u& ]& t' r
错误 (錯誤) cuò wù - mistake*
1 K& E7 N5 i& i错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
5 d" r: u! j' y# d4 H ?8 Y' k
2 H( r6 z* s: V* T
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搭 dā - attach
0 l& J7 _+ ?9 X+ V$ t4 I+ ]* Q打 dǎ - atari
, ?% ^/ C5 ]& a- ~) j) @打吃 dǎ chī - atari/ z, F: q( t) B
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
6 j2 o2 e a: v' ]7 o" h打挂 (打掛) dǎ guà - adjourn game
* A2 h2 A* w5 [; ~" p4 ]打劫 dǎ jié - ko* N6 H/ [) k( L; {
打入 dǎ rù - invasion# w/ R: T7 v& ^( ~, t" v' q2 A* ~
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
# ]5 T: r: }. C4 g [大 dà - large*
9 n7 z" N5 O! Z5 R7 d大场 (大場) dà chǎng - big point
8 i, ?% F# ~, f1 l) g* V$ i大飞 (大飛) dà fēi - large knight's move
5 E: J* j0 n; ~6 D! f9 ]大局感 dà jú gǎn - whole board thinking3 N* [8 s W0 Y. L# s; L& o
大龙 (大龍) dà lóng - dragon*
/ k/ U r6 Z+ @ I# m大模样 (大模樣) dà mó yàng - large-scale framework
; `- p1 [* R* j4 C* ?大盘 (大盤) dà pán - large board (19x19)* G0 ^2 _! j7 }4 V( c5 _
大棋盘 (大棋盤) dà qí pán - large board (19x19)/ \" J- J) W8 U) T
大伸腿 dà shēn tuǐ - large monkey jump2 @' p; @4 [5 I& j5 W6 J/ u9 Z
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
0 {; E' r: I X/ h# ^8 l大雪崩 (da4 xue3 beng1) - large avalanche
7 N& N- ]2 A# h" c4 p" c大压梁 (dà yā liáng) - Da Ya Liang
; x8 R0 G! U R/ b大眼 dà yǎn - eye with two or more spaces
, a+ m- v2 C+ _0 k" Q" I$ J! A3 I大猪嘴 (大豬嘴) dà zhū zuǐ - j group
9 G- @% G3 V2 ^0 s" h) P t1 r5 U带钩 (帶鈎) dài gōu - long l group
e" j4 D$ Y4 V单关 (單關) dān guān - one-space jump0 v. [- Q, K' A7 t6 b# V2 z: x: C
单官 (單官) dān guān - neutral point
2 O. x& N4 K. M单劫 (單劫) dān jié - half-point ko6 F7 v. Y a# m; Z; v
单行道 (單行道) dān xíng dào - one-way street*
+ K0 {& o3 E3 }8 [( o挡 (擋) dǎng - block*8 Q8 a& c7 x; f5 T7 J
刀把五 dāo bǎ wǔ - bulky five2 A% A0 g7 h7 \
刀板五 dāo bǎn wǔ - bulky five
9 D) q: K9 G0 [( t2 L" G: H5 s# T7 I刀柄五 dāo bìng wǔ - bulky five
1 f0 ]- T; E+ z0 Z刀五 dāo wǔ - bulky five% R' Q% @1 r5 _0 S
倒扑 (倒撲) dào pū - snapback
* W8 e. [4 s) [. X& Q倒贴 (倒貼) dào tiē - reverse komi; r: S" J, e) Y5 L9 t
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
' b! {3 L g6 `9 h0 T6 S低 dī - low*
( W! C" p) Q z7 w' R敌 (敵) dí - enemy*
2 ]2 u0 n0 a3 l% D1 A6 M抵 dĭ - hold up; push against, to support, to resist*
- S, ?$ \, \; I1 d- n7 F: }抵抗 dǐkàng - to resist; resistance*& a7 O9 D m9 J5 ]. M. q
敌人 (敵人) dí rén - enemy*
; u. T3 q& X& x8 E6 F地 dì - territory** f% H7 M1 M0 _: s0 O2 T, X
地盘 (地盤) dì pán - territory*' O- N. R \0 y* D
地域 dì yù - territory*+ b( r! f, L& v
点 (點) diǎn - placement; point: @& v4 x: z4 e+ l6 n; }
点方 (點方) diǎn fāng - eye-stealing tesuji
% X/ ?: y2 ?; M( h9 a; X点角 (點角) diǎn jiǎo - corner invasion
$ p/ k' w7 m5 }- X; }点目 (點目) diǎn mù - counting0 {1 M" j8 g4 Y C! L; Z$ k/ i
点眼 (點眼) diǎn yǎn - placement inside opponent's eye" N+ [: C# k( U. K f
调子(調子) diào zi - choshi
9 k/ H4 O/ n' J$ I( r& W0 K6 R' {! W丁四 dīng sì - farmer's hat; pyramid four
$ O9 A! c+ i; h4 L7 R$ x9 b4 |顶 (頂) dǐng - bump
" f) U- s6 K" K/ \0 _( ~定式 dìng shì - joseki
, \- v5 ?$ B) M定型 dìng xíng - settle }: H3 i" }5 n g5 G. F
东坡棋 (東坡棋) dōng pō qí - mirror go
% K5 g M$ _7 |斗方 (鬥方) dǒu fāng - carpenter's square) H3 Y! \2 ^/ i
读秒 (讀秒) dú miǎo - byo-yomi3 o6 ]' |8 L W5 l! L
渡 dù - bridge under
% r' k9 F. Z" F( J. @5 r' a3 ^ f* j断 (斷) duàn - cut*
# u: R- y# X$ k$ o3 s段 duàn - dan; ]- U* j; q% ^% I3 b
对策 (對策) duìcè - countermeasure*( @7 ]8 L; j- F+ Q% t
对局 (對局) duì jú - play game*) I( _9 H$ k7 V8 M! E9 `: o1 J
对杀 (對殺) duì shā - capturing race' d7 b. ^7 M P/ g6 u
对弈 (對弈) duì yì - play game*
2 |. K$ h: G0 z) X# }遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*0 `) ~9 a; L' x2 P& _
多元劫 duō yuán jié - multiple ko
; e) X2 {) a9 ]2 A& X/ O: G7 M
' F* B' N& Q, \# H
2 }, k; S8 b3 a# t H) VE. d* U: L! e* x1 K) _" a
恶手 (惡手) è shǒu - bad move
2 \4 C9 }; N# h/ f% f9 i二间拆 (二間拆) èr jiān chāi - two-space extension4 P3 V% ?# b9 m0 H& \: |
二间跳 (二間跳) èr jiān tiào - two-space jump4 r8 |+ Q3 x4 ^
二连星 (二連星) èr lián xīng - ni ren sei0 z; W% k4 U# [) ]' K
二手劫 èr shǒu jié - two-step ko9 f6 `: _# s2 N
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% h4 A4 i, f3 K5 ?1 [6 iF3 h- W, k5 V) J2 H9 w6 U
发展 (發展) fā zhǎn - develop*7 `8 p3 I& a: A! l" Q
法 fǎ method, way (also 下法 xiàfǎ)*
2 ? v/ ]! F. A6 Z* Z; a0 S- F Q反扳 fǎn bān - counter hane
* c2 a0 f. X! h. V6 N& c反打 fǎn dǎ - counter atari4 G7 R8 {9 C* g5 M' `5 [1 p
反攻 fǎn gōng - counter attack
: B' \9 q; W( r反击 (反擊) fǎn jī - counter attack& b/ F2 a( u- d1 r, k v" L) Z B
反夹 (反夾) fǎn jiā - counter pincer
$ K/ s1 b+ ]$ L9 u8 C9 D7 S1 p反提 fǎn tí - recapture, C P% S9 y) A, N, v' F6 F
方法 fāng fǎ - technique*9 f9 P: O8 b! z2 ^3 }
方四 fāng sì - square four& r) d5 g" }+ J- K
方向 fāng xiàng - direction*$ Q' a7 R5 o; X. k! E
方形 fāng xíng - mouth shape
2 t! [- Y+ t7 `- c# V! B& K/ h5 o防 fáng - defend*
C; i, n$ Q+ J' ~3 Y防守 fáng shǒu - defend*
) x# n' @- Q; x$ H& _& |6 ^飞 (飛) fēi - knight's move' v0 Z' t& [ F) w& c( O
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
, o. `; b/ F( U7 f4 O飞压 (飛壓) fēi yā - press
+ F/ C `3 @5 ]8 N9 }废着 (廢著) fèi zhāo - useless move
; o, A* U5 c. p `9 V* ^/ J) P废子 (廢子) fèi zǐ - useless stones8 h) d( l: ]+ x! J( T
分投 fēn tóu - splitting move* o& o; r) i3 S/ l, ?1 q3 g& x
分先 fēn xiān - even game5 e' Y( [# p* Y) X* Q% n
封 fēng - seal in*6 a8 b. }* S6 p" O+ H+ D! J s
封手 fēng shǒu - sealed move
% N s" A: A# o5 j. G- p% L封锁 (封鎖) fēng suǒ - seal in*3 \4 |. q. {1 e1 ]* T( ^
浮棋 fú qí - floating stones
& D$ R6 {, m$ v5 |8 Z- u浮子 fú zǐ - floating stones' l: f( y9 H4 n$ e; C
负 (負) fù - lose* C4 J$ a- c1 [
复盘 (復盤) fù pán - game review. u6 ?* V1 m5 P+ Q% }) a: e
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n/ a# f& I, D+ [' jG
& ^" _6 ^1 V# ^8 }- B& x+ ]4 |概念 gài niàn - concept*
4 b: D% I* U3 b6 ^5 K R感觉 (感覺) gǎn jué - feeling*3 r$ H$ |2 I0 M0 X. d
高 gāo - high*
8 b/ y2 d3 m V, ?' z高级 (高級) gāo jí - advanced level*5 X& O0 y4 h4 Q+ b9 _- @ f
高目 gāo mù - 4-5 point4 z* h. q) c/ L L5 O# O
根据 (根據) gēn jù - base*
! n2 {2 M: Z: i0 N% Q. A. ~根据地 (根據地) gēn jù dì - base*. J1 m U- ` q4 n! h6 w
攻 gōng - attack*
0 _* t% g3 D; O% K攻击 (攻擊) gōng jī - attack*7 M, [" d3 [) F. U1 k3 S
共气 (gòngqì) - shared liberty. W5 U. S. w) _# x( p- m
公气 (公氣) gōng qì - shared liberty2 r5 j6 U+ Y) Y" ~
攻守 gōng shǒu - attack and defence*
9 q' k, \5 Y" M共活 gòng huó - seki
: F- ]: E6 O8 J& n$ T孤棋 gū qí - floating stones2 M' {# W3 ?; q2 U
挂角 (掛角) guà jiǎo - corner approach" @5 M$ v' |# p
拐 guǎi - bend*
( g% u# X( ?( {- b3 }3 v* n$ m怪着 (怪著) guài zhāo - ghost move2 u1 ^5 P1 {4 h7 |$ W5 }
关 (關) guān - one-space jump
0 U3 R8 l" H9 l2 T官子 guān zǐ - endgame0 j6 q- i' X8 R: L8 z x
龟甲 (龜甲) guī jiǎ - tortoise shell& m: p1 `1 t/ F m
规则 (規則) guī zé - rules*: J0 L, R( e# t: c1 {
鬼手 guǐ shǒu - ghost move7 D! d- m' P$ X) }
滚包 (滾包) gǔn bāo - squeeze
# {; \- @& {0 A1 [- ]' E滚打 (滾打) gǔn dǎ - squeeze) n" F' C( k) p" H* g
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
% j( F( r# _4 G6 W过分 (過分) guò fèn - overplay
. y$ Q6 {; w( P& ]' q+ @8 M9 S国手 (國手) guóshǒu - national champion*- x5 h( i+ h9 i( m7 j
8 Z& B4 d% T7 f1 X
- A' n. v$ Z3 b+ [1 |) F3 yH
* K9 R1 ?) K% A+ Q3 c韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
+ P3 @3 x% P) [/ f* ?( i好点 (好點) hǎo diǎn - good point% b9 {& c+ ?2 d; Z$ D$ i6 {" q* k
和棋 hé qí - draw*6 ?2 v9 B5 T2 w
黑 hēi - black*9 P0 A: ~2 Z8 B, G8 d5 j
黑方 hēi fāng - black player*( {1 u# ^+ ^5 T
黑先 hēi xiān - Black plays first*. ]/ q: Z8 G- r4 {3 m
猴子脸 hóuzǐ liǎn - Sake bottle shape
/ ?& \! g' }. x# y' a$ X% \厚 hòu - thick*
- o! d ?, x; _. B( ?$ W2 `) e& G后悔 (後悔) hòu huǐ - regret* L& I% g3 \! D
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
?5 y W2 r+ S: J, s/ d# x( ]厚实 (厚實) hòu shí - thick*9 _0 M3 g; V" O: z I5 H4 q
厚势 (厚勢) hòu shì - influence** C& }) g) j1 V* F) q4 s# P! z
后 (後) hòu - after; later*
: e& h% ?! L: Y8 N后手 (後手) hòu shǒu - gote
1 \% \/ Z2 T, n. v) g( e: g后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
% `. ]5 u& G0 s后续手段 (後續手段) hòu xù shǒu duàn - follow-up
( ]% i9 L+ o2 c3 C9 U+ h2 @后中先 (後中先) hòu zhōng xiān - gote with hidden sente
9 L! |+ l0 K9 E) l虎 hǔ - tiger's mouth
; s( h: S j0 a' n- J! u虎口 hǔ kǒu - tiger's mouth; B4 T2 m& t- l; |. b
互破 hù pò - mutual damage2 L7 U# R% P- f2 `. D
互围 (互圍) hù wéi - mutual surrounding of territory
* ]% {! [7 u# i4 O6 o) L6 A花见劫 (花見劫) huā jiàn jié - picnic ko
! ]+ p2 v3 f+ u$ v: y3 y花六 huā liù - rabbity six
/ X2 U5 `& ^9 ~' K0 x花五 huā wǔ - crossed five
- ^$ P0 k" }; K+ e3 x还原 (還原) huán yuán - transposition3 W1 ?* h8 F9 ~/ w# O$ O* e
缓 (緩) huǎn - slow*- }( M# o+ W/ [% B/ I! ]
缓慢 (緩慢) huǎn màn - slow*& h" g" `3 R2 o7 t+ h1 H
缓气劫 (緩氣劫) huǎn qì jié - approach ko
% h( e& ^$ V7 x缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)7 U" h3 }' p8 P. Q/ g, s$ W
缓手 (緩手) huǎn shǒu - slow. n, s4 p% D8 g( z
缓征 (緩徵) huǎn zhēng - loose ladder
e& n; y* P- | Y* j4 b缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
3 z# v( n7 `5 x黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique! W6 u* A5 k! E* w3 B- W$ G
回手 huí shǒu - take back*
$ h: P$ o' q! k8 V4 O回提 huí tí - recapture
* ?. O! C+ w* m! z悔棋 huǐ qí - take back*
$ E% y0 A/ Q+ f3 q% S活棋 huó qí - living group- ` P% o% \ y) r5 X% p
9 d3 A$ U( V, T$ K' `8 H" o
/ ^4 w+ S4 l) [$ s" m5 ~" q% e& l1 zJ/ ?( ^% [, x- ^4 K& J7 a
急 jí - urgent*
9 j2 E7 i4 b: p' p6 \级 (級) jí - kyu- ^' Q% K8 L( }
急所 jí suǒ - urgent point) @$ w" z0 l6 [
挤 (擠) jǐ - bump into diagonal; choke; atekomi# J- @1 x& y5 M7 x8 O+ w5 R# V4 Y
技巧 jì qiào - technique*9 X) h" s4 Y, i8 f- L, A) n
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
/ Z$ I* J- [2 W: ?佳 jiā - excellent*
; x) J- x& Z; I0 D夹 (夾) jiā - clamp; pincer; b# N, J$ z( b5 g& g
枷 jiā - net
/ a) y" Z+ ]6 ]$ J枷吃 jiā chī - net& o! b3 R4 o+ z3 F
夹攻 jiā gōng - pincer
6 s( h9 ~/ A, z6 t7 a0 M& [假劫 jiǎ jié - false ko threat
+ A1 S: a+ w0 C0 k8 h- ~" P0 o4 _6 Y假双活 (假雙活) jiǎ shuāng huó - false seki; G4 [: h, ]. r
假眼 jiǎ yǎn - false eye8 [* q2 G9 M( F1 U
假眼活 jiǎ yǎn huó - two-headed dragon$ {4 z! V2 ^ |% k, f$ h6 E. ^
尖 jiān - diagonal
+ c) ^& e! y: n! ~8 M尖冲 (尖衝) jiān chōng - shoulder hit. b. y3 C4 R) d% R
尖顶 (尖頂) jiān dǐng - diagonal attachment
) z9 h* ^7 ~3 S0 k2 H% i5 R坚实 (堅實) jiān shí - solid% b3 C0 G6 G) {7 b2 ~
见合 (見合) jiàn hé - miai
7 C3 ~# _- e8 U教 jiāo - teach*5 G2 `% Y7 Q+ _* J( k( k5 y( C
交叉点 (交叉點) jiāo chā diǎn - point' F0 d' Z9 a6 b& W
交点 (交點) jiāo diǎn - point+ ]+ T2 N4 H1 r
焦点 (焦點) jiāo diǎn - focal point*
2 E6 y0 \8 s7 F/ X交换 (交換) jiāo huàn - exchange*
: k; ? _( o; f [# Q G/ o角 jiǎo corner (angle, horn-shaped)*
& \4 G- q: |( v* V/ C' t叫吃 jiào chī - atari
( a8 l$ r! L0 S5 X% F+ a教师 (教師) jiào shī - teacher*& M' F2 W, H) w
教室 jiào shì - classroom*
% O* j4 @$ L8 D; I1 r# \基本功 jī běn gōng - fundamentals*
* p8 y, o _4 H! g/ N. x0 d: n接不归 (接不歸) jiē bù guī - connect and die i( d4 s) k9 ?7 d! s
劫 jié - ko0 p* \" u0 L2 S* b. Q
劫材 jié cái - ko threat! j) e( z, t, @1 o
结果 (結果) jié guǒ - result*
: V% b8 |+ K4 g6 B劫活 jié huó - live by ko' F* ~4 Y4 C7 W! Y3 l
诘棋 (詰棋) jié qí - life and death problem( t( w1 ]8 K& c- ~# i$ T
劫杀 (劫殺) jié shā - kill by ko6 u9 j6 R' v6 J$ {' F% `$ h! [+ h
劫争 jié zhēng - ko fight" E; v" }- G0 m7 H& T8 S
解答 (jiě dá) - answer, solution*
! f: i/ u* \ _+ F金柜角 (金櫃角) jīn guì jiǎo - carpenter's square" P/ r# W6 |% U X
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg, i/ g) D' T9 w% g7 h
紧 (緊) jǐn - tight*
& Q2 `. H1 P! W紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
0 {$ |3 j M# B: `" v* B紧劫 (緊劫) jǐn jié - direct ko! c5 I) }* N/ o5 Q: R
紧气 (緊氣) jǐn qì - reduce liberties) j4 @4 r* R% |( y
紧气劫 (緊氣劫) jǐn qì jié - direct ko
" X& |6 o7 c/ R) b) G0 \禁着点 (禁著點) jìn zhāo diǎn - illegal point
+ z; I. `- f- G( @8 e" }* {净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
& f0 G, U2 _. H- D6 S1 G净活 (淨活) jìng huó - unconditional life$ ]3 J5 F5 ~4 w6 M, {# O
净杀 (淨殺) jìng shā - unconditional death/ D9 {: o3 b3 \/ ]
净死 (淨死) jìng sǐ - unconditional death( K3 U8 N N9 C6 l$ s8 D B4 F: G
救 jiù - rescue; save*
! P8 a6 ~9 y: `' f5 K聚 jù - placement inside opponent's eye- a K3 U# m( ^* |/ r6 U. g4 `( F
俱乐部 (俱樂部) jù lè bù - club*
( n* q) \8 R1 N( D5 M7 N聚六 jù liù - six-space killable eye shape
1 |( M% b7 Y/ z: r5 ]7 s9 S. j聚三 jù sān - three-space killable eye shape
( K/ D. m& ]& }3 T; \8 c聚四 jù sì - four-space killable eye shape3 U" J6 E$ D1 f
聚五 jù wǔ - five-space killable eye shape! e. b7 e0 j1 v4 V$ V% `
决战 juézhàn - decisive battle*
! }8 @, |- x; E, ]2 g$ S; c5 c C诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*6 Y6 b( {2 T- O" o
- x/ R! {% _/ D: w
3 z: X1 A( b% n$ N* _2 l
K1 E# w; t9 j9 `* K: T
卡眼 kǎ yǎn - falsify eye
+ \7 U" ^4 r. k1 q$ C4 [开拆 (開拆) kāi chāi - extension) k. q# f. n: n, C0 A3 t
开花 (開花) kāi huā - ponnuki
# Q: v3 `) [) z开劫 (開劫) kāi jié - create ko. R+ r$ z* L2 O* x
开局 (開局) kāi jú - opening
7 P9 Q0 j( b' Z8 u1 ]' J看花劫 kàn huā jié - picnic ko
" N3 ]) ~4 e5 o) z6 [/ `抗 kàng - to resist, fight; to oppose to defy*
5 Z$ |! W+ t! x' i靠 kào - attach one line higher than enemy stone
) Z& ?* j' w! A空 kōng - empty*, v0 `. i* A4 U2 d
空间 (空間) kōng jiān - space*
# z3 Z2 ?7 ?( a6 F* W+ }. _2 ^空三角 kōng sān jiǎo - empty triangle
( D V& [; w, K' Q, W6 C4 W, q空 kòng - territory* Q- ?( q9 k; N6 E
跨 kuā - attach at waist of knight's move( W) y* t3 C0 Q' F$ k' L/ F4 q9 L
跨断 (跨斷) kuā duàn - waist cut% N- s8 M3 U: h; A/ k7 f
快 kuài - fast*
% A% m2 J2 i. Q快棋 kuài qí - blitz game4 Q( n2 u: N v- ^! E1 Y1 }, D
宽 (寬) kuān - loose; wide*0 \) ~' E. ^9 B! F: d
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties8 ?% s, L( H& p6 a- I
宽气 (寬氣) kuān qì - increase liberties
; `2 A/ D+ K- J8 x4 n( @宽气劫 (寬氣劫) kuān qì jié - approach ko' O" L: l* P z3 W) O9 l$ L4 l
亏 (虧) kuī - loss*
$ Z9 f+ ^; C( w5 { d0 P, M亏损 (虧損) kuī sǔn - loss*. ]7 |1 a$ d, B
扩大 (擴大) kuò dà - enlarge; expand*% j N9 I. o) ~4 q! q( o1 _
扩张 (擴張) kuò zhāng - enlarge; expand*
# u0 M0 t" P/ i0 d# h# H. E[edit]5 k6 p8 `/ i$ k3 M3 i- Z7 Q* O8 g8 P4 F
L+ B" M+ A/ ?3 e( e! s/ z; ^& W: a
赖皮劫 (賴皮劫) lài pí jié - many move approach ko
) V9 k7 h1 |0 b1 F. E* Z拦 (攔) lán - checking extension; prevent opponent's advance*) N5 K0 z8 J j1 r: @
拦逼 (攔逼) lán bī - checking extension
: O" H; ~# |: H6 }) h3 A烂柯 (爛柯) làn kē - ranka* w, w1 W0 H- a/ r# h, d; }/ `
老师 (老師) lǎo shī - teacher*
" J" H/ B) O$ Z# h- a老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
- A3 E: S9 \& a0 a! i" P7 _类型 (類型) lèixíng – pattern, type*
8 h9 ?1 c3 {! b2 I冷着 (冷著) lěng zhāo - unexpected move; [& T5 n' n$ @, s" R
利 lì - profit*4 \( Y) q& X) l" }6 t6 l/ {
立 lì - descent; stand
- B3 o, l9 B' H9 n, I6 n; ~利用 lì yòng - make use*
% h/ A/ ]0 S% V7 i/ [连 (連) lián - connect; continuous*
6 A: M1 T4 P* P; l" [连扳 (連扳) lián bān - double hane p b( k' M4 @! \- N: q( T
连环劫 (連環劫) lián huán jié - double ko3 G8 r! d: B/ V1 Z
连接 (連接) lián jiē - connect*$ Y7 J1 g2 m& c' I L9 H( \
联棋 (聯棋) lián qí - pair go g$ X2 B9 H3 p# @% H3 c
恋子 (戀子) liàn zǐ - reluctance to sacrifice- w o4 s; |! ]3 z8 e: d
两分 (兩分) liǎng fēn - equal*! p' h; u. x$ H" A y! m0 E- C* z
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
, s, l( G5 P0 R4 q劣势 (劣勢) liè shì - inferior*
+ z4 b8 L$ ?; g裂型 (裂型) liè xíng - split shape, [. L3 _ F3 H8 t* _! g
龙 (龍) lóng - dragon*
5 ]% Z2 D4 o. t$ z( z3 \漏着 (漏著) lòu zhāo - oversight9 A. ~3 Z+ e" I$ Q& A- }; b
落子 luò zǐ - playing stone on board
* x( d) D5 m2 q& K5 u9 r7 H) M' L/ L. @% f( w$ M: |9 S( f
) F; j* i+ p+ ~( K
M* c: c2 H. r v1 b% F0 {6 b o Y
满意 (滿意) mǎnyì - satisfied* N4 }% T% ~9 O( j$ d0 O
慢 màn - slow*+ H. C( u- s+ |% h; x6 J) v
盲点 (盲點) máng diǎn - blind spot/ d2 I! r6 \" P2 G( K
梅花六 méi huā liù - rabbity six }$ \+ z4 U' H1 ~
梅花五 méi huā wǔ - crossed five% g+ ]! d# V5 I/ I
门吃 (門吃) mén chī - capturing technique by atari
8 e3 D$ `' _; w a迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening I8 p$ S3 g- p) E5 l) d6 a
妙手 miào shǒu - excellent move
0 c3 ]8 E! B" w+ P' \/ p* C$ p; D妙着 (冷著) miào zhāo - excellent move
6 H- @: ?+ x/ e. n7 K& G0 w模仿棋 mó fǎng qí - mirror go
" n0 k1 J- T V) s4 H. t模样 (模樣) mó yàng - territorial framework7 |2 N+ o4 Y2 k; S
目 mù - point of territory& {8 B6 o4 }/ W% C9 ]' W
目外 mù wài - 3-5 point
/ L* }: k, v/ T8 D
. L6 c3 |2 U0 u0 w) o7 m' |' w! e6 ?+ B) E/ S9 F
N
- F5 o4 C6 r& M' ~内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones. k$ ]( S* @, k( H2 w6 |
逆官子 nì guān zǐ - reverse endgame move2 |6 t# J( h. x+ ~' e1 ? G# f. u
逆先 nì xiān - reverse sente2 G# j8 |( V4 s& w- c+ A
逆先手 nì xiān shǒu - reverse sente+ j% G7 z; l* a# j
逆转 (逆轉) nì zhuǎn - overturn game
" y; e7 G. n$ K' l9 P3 ~" U2 h. j粘 nián - connect*# l j& U# D+ q. A, \9 h" v
凝形 níng xíng - overconcentrated shape
9 h0 P, X! P4 j$ p ]- t( d2 Y扭断 (扭斷) niǔ duàn - crosscut8 c$ D# {; a8 F
扭十字 niǔ shí zì - crosscut
0 D" K d: Q0 y; b7 b0 r6 K5 _ H扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
$ f4 {1 s ^! o! o扭羊头 (扭羊頭) niǔ yáng tóu - ladder5 o- W$ b( l6 [' D
# b @3 S& c$ q+ L) c" d' d8 \6 C+ ~2 s' r& t u; S
P& M. L/ m3 }+ J$ ?) T
爬 pá - crawl*
6 O+ @9 v0 O6 A& x! C盘渡 (盤渡) pán dù - bridge under4 S- q7 ?. h% A" o2 D
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner+ x2 c- ~! O1 a4 k) y# g, z- u
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner0 _8 `: T* I" V+ j5 E6 e' U
抛劫 (拋劫) pāo jié - throw-in ko
2 W1 i5 X' ?( F配合 pèi hé - coordination*
! x+ R8 y& k* Z碰 pèng - attach to the side
& z8 U/ Y4 Q9 D便宜 pián yí - profit*' _7 F# l4 `2 V4 [: ?1 S
骗着 (騙著) piàn zhāo - trick play, hamete
( \5 r/ }. ?6 C; `5 N! `* D平衡 píng héng - balance*: f$ }$ ~3 X! W/ j5 t9 P5 n c7 y
破 pò - break*1 W& n( G0 A. F6 W
剖析 - pōuxī dissection / self-analysis
" s5 f" D/ ^. t- O2 _, g s破解 pòjiè - solution, answer to a problem*
; D0 S- p4 I: ]" N. ^% s扑 (撲) pū - throw in
3 l4 U* V4 }/ w葡萄六 pú tao liù - rabbity six
+ k7 T$ o0 i, ~" J谱 (譜) pǔ - game record! a1 x6 a s9 ~
普通 pǔ tōng - common*' g/ i; s1 ]4 v7 U" E& n
[edit]
- e1 X/ K6 v B! HQ' S2 |" {, A5 q( `, ?0 j$ W _% ]# T
欺着 (欺著) qī zhāo - trick play, hamete
, }4 e! Y( d3 B/ t& s6 {+ H- P棋板 qí bǎn - go board( U. b7 m( O+ K
棋风 (棋風) qí fēng - playing style
+ ]& @9 V2 x5 X, B8 g9 ^棋盒 qí hé - stone container5 Q0 I+ L; h; a% ?( K6 r* u1 I' g
棋筋 qí jīn - key stones2 U: ^' E% y0 Q4 }7 }; ] g
棋精 qí jīng - key stones
, f$ U$ }9 T4 M! ]% b' h( C棋理 qí lǐ - go theory
* o |+ F( ~. ]0 o" Q1 ?棋力 qí lì - strength in go0 J& P7 v9 R/ M$ K) D
棋盘 (棋盤) qí pán - go board( _1 l9 ]: L/ h5 v
棋谱 (棋譜) qí pǔ - game record
2 d2 q/ S) _; g1 H4 h0 M% z6 D. {棋石 qí shí - stone, |' g3 j/ R+ P5 r% D! h B
棋手 qí shǒu - player*
/ J' U' ~3 t; P& A$ z棋书 (棋書) qí shū - go book5 h, r4 n# Z- ?
棋院 qí yuàn - go institute B1 |, ~# v. E9 ?+ A& M, K
棋形 qí xíng - shape1 B: l- I" x3 \3 Y! B, z
棋钟 (棋鐘) qí zhōng - clock*
( x$ r" O" w2 q- t棋子 qí zǐ - stone
/ Q) z4 E( ?& t6 ]4 R1 [* j9 I弃 (棄) qì – abandon, to discard, throw away* j% L3 l% ^7 B# r
弃子(棄子) qìzǐ - sacrifice
7 W8 P- C; E; } t气 (氣) qì - liberty* z/ k+ c, F% }6 a! \! f& l1 a
气合 (氣合) qì hé - fighting spirit
5 W q" f. `* F7 S5 \5 m" ?气紧 (氣緊) qì jǐn - shortage of liberties
4 D3 y0 L- h2 l9 q前 - in front, before*$ h2 s8 Z3 c( z$ q+ v# C/ l$ \# m
浅消 (淺消) qiǎn xiāo - erasure
2 [" J4 d* b0 \- Z6 n0 }- @$ l* w4 z墙 (牆) qiáng - wall*
+ b- @; N& {8 h强 (強) qiáng - strong
: @& h: t) ? c) j6 g. P5 z- l6 t3 k7 p墙壁 (牆壁) qiáng bì - wall*
# Q4 q7 M! ?5 U: B& ?" ]强棋 (強棋) qiáng qí - strong group9 i! h6 X: D2 P' Q
巧手 qiǎo shǒu - clever move. `0 ?3 }+ l4 q0 h/ [
巧着 (巧著) qiǎo zhāo - clever move# d% v) S3 {, d- Z. A
切断 (切斷) qiè duàn - cut*
; ?* F$ l8 h3 O3 }! K侵消 qīn xiāo - erasure, O C3 x2 p6 t( a
轻 (輕) qīng - light*
* z+ j! l5 C# a4 |; C侵入 qīng rù - invasion- ?1 _: u6 g! M# { Y' x1 x
轻盈 (輕盈) qīng yíng - light*
& c! C; l# p( Z7 w' Q$ W9 t1 H求活 qiú huó - make life
. r2 y, a7 ~0 v/ Z3 [" B6 c曲 qǔ - bend1 |3 M: F- W+ X0 M$ O, h" P$ `% V
曲尺 qǔ chě - carpenter's square
5 K! [* o' ?# H2 W' J* U曲三 qǔ sān - bent three& C( ~+ i0 T# {' k6 V( Y$ n
曲四 qǔ sì - bent four
9 l5 ` U' P) a$ T觑 (覷) qù - peep
$ ?$ y1 u9 r# _& Y {权利 quán lì - privilege
8 i+ v; X1 p: J. M, b确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
% h) @6 i2 a( Y) u& }
: D; t U" r* }! t
7 Q* Z5 z; w5 B0 n8 |0 dR
! p" K5 @* b, ?2 j9 ^# S$ v让子 (讓子) ràng zǐ - handicap+ q# w) Z. X9 x5 ^/ S
让子棋 (讓子棋) ràng zǐ qí - handicap game
0 O. i7 ~! w% T8 g认输 (認輸) rèn shū - resign*
1 J. `1 O6 C/ N* x( u- W9 n/ X弱 ruò - weak*
# e( Y X4 o/ ^7 C. ], u+ P弱棋 ruò qí - weak group
5 L* J# G0 O2 v y, e
" I0 J4 A# z( X. \+ w( C$ _- @! t& ?( {0 ~, ~9 G
S0 p( G0 R9 x/ \, b5 V
三间拆 (三間拆) sān jiān chāi - three-space extension
: }2 \- ^( k: p* W三间跳 (三間跳) sān jiān tiào - three-space jump' F( W& W- B4 F9 L; E+ \: W2 Z; h8 o
三劫 sān jié - triple ko6 i3 ~0 u/ ~- b6 q9 Q" n
三劫循环 (三劫循環) sān jié xún huán - triple ko
( h( O1 @( h' F3 ^7 M- m三连星 (三連星) sān lián xīng - san ren sei
8 k0 ~: D" q5 a. q/ @三目正中 sān mù zhèng zhōng - center of three stones6 k4 d& c M: A; F) Z4 A
三三 sān sān - 3-3 point6 o! p8 c8 N+ o) {+ R3 z' A2 m
三手劫 sān shǒu jié - two-move approach ko5 m, p! A, O8 t. s4 A. X
三子正中 sān zǐ zhèng zhōng - center of three stones. w2 T1 l4 a3 D' x# f/ w1 o& O$ ?; n
杀 (殺) shā - kill*3 E* [8 [" K, D7 V8 S4 l
杀棋 (殺棋) shā qí - kill
" B6 [5 }( q% G, i$ z; [- K6 g0 n杀气 (殺氣) shā qì - capturing race
# d3 V! v8 s4 H/ Y6 C- C8 u上 shàng - upper*
- Z/ q4 h3 u3 j6 ^& u/ L( W上级 (上級) shàng jí - advanced level*; [ J3 A/ S& N7 E6 n+ w9 W
上下同形 shàng xià tóng xíng - symmetrical position: f% ]; q0 f( l. I
稍 shāo - somewhat; a little*$ B) w% J3 G* }3 n0 Z
伸气 (伸氣) shēn qì - increase liberties
5 e* y$ l" M) l& I5 ]伸腿 shēn tuǐ - monkey jump0 X7 Y R# _3 w& o* i; D: e W% ^9 \3 s
生死劫 shēng sǐ jié - all-dominating ko3 [) Z. x: x3 t. X. r
胜 (勝) shèng - win*
& c/ _2 z& _( \- C7 K胜负手 (勝負手) shèng fù shǒu - all-or-nothing move" ^ E& C2 H |: B
胜着 (勝著) shèng zhāo - winning move
% d3 ]0 u2 _+ F- x9 H7 g: O失败 (失敗) shī bài - failure*6 _! V- Q8 p* e
实地 (實地) shí dì - solid territory
: B1 H+ v; I* g# R5 k y3 u十番棋 shí fān qí - ten-game match
1 O3 o& i9 M) o( v; T. h实接 (實接) shí jiē - solid connection; v2 ]( n/ [2 a0 d8 E
石塔 shí tǎ - two-stone edge squeeze
; [% k5 _& {/ R3 d7 ?: Z A2 Y实战 (實戰) shí zhàn - actual game situation# d" g x* m9 T. ~. B
实战手 (實戰手) shí zhàn shǒu - situational move4 @/ [3 h: a, A- i/ f
势 (勢) shì - influence*
" m4 z, {" v* T0 i& @" t9 m室 shì - house; room*# J; B( S; ?) c) W3 X
势力 (勢力) shì lì - influence*! x4 N+ L: ~7 o, [9 c; [5 z0 _
试应手 (試應手) shì yìng shǒu - probe' B3 M$ D3 c H' C% I% u3 T+ M
收官 shōu guān - play endgame& ^ T: e. m# `" i# Y; g5 U, s
收官子 shōu guān zǐ - play endgame/ ?0 d( F a4 W' T! w, M
收后 (收後) shōu hòu - last play
% y* o! C$ N$ `6 f& ?收气 (收氣) shōu qì - reduce liberties9 o! ~& I6 k/ _. u
守 shǒu - defend*
# u& n1 g$ ^0 T手 shǒu - move3 e1 Y; U# }4 c6 ]) l
手段 shǒu duàn - technique*) c$ Y+ V) o6 [- |/ g. p
手割 shǒu gē - reorder sequence5 e3 b7 u& o3 a; M; g; ?$ e
守角 shǒu jiǎo - corner enclosure
5 t& r r8 B: F8 O) c6 k2 s手筋 shǒu jīn - tesuji
% u ^* G9 c: h5 @ k手顺 (手順) shǒu shùn - sequence
( Y( @: |+ Q g7 E手谈 (手談) shǒu tán - hand talk7 j- h" p) g. G8 r4 B4 a$ x
授先 shòu xiān - one stone handicap
& ]. w0 a8 e1 s/ N6 c授子 shǒu zǐ - handicap
5 J8 M: J: B) X5 u) \授子棋 shǒu zǐ qí - handicap game$ C- }# x# H6 [3 \- z0 i& e: ^
书 (書) shū - book*
$ d3 p, |! D5 x4 q4 q3 Z输 (輸) shū - lose*
W( g! _, m( \3 s4 }2 s6 A书本 (書本) shū běn - book* m8 a* S6 @3 g7 g: i
数目法 shǔmùfǎ - territory scoring
; N; G0 b/ V5 H+ e: u: y数子法 shǔzǐfǎ - area scoring
7 L6 S* C: C4 B+ {6 s梳形 shū xíng - comb formation
( m5 [2 t1 Z1 S3 ?& L; i梳形板六 shū xíng bǎn liù - comb formation
0 A% U5 |: z1 W4 B* ?- ?" [双 (雙) shuāng - bamboo joint6 m4 |# W3 A/ a# X
双吃 (雙吃) shuāng chī - double atari
% @% t ]% r" P8 M- s双打 (雙打) shuāng dǎ - double atari/ d; l- k- l! ]9 C
双打吃 (雙打吃) shuāng dǎ chī - double atari
, n7 ^7 y# O: J3 l U2 d ^双倒扑 (雙倒撲) shuāng dào pū - double snapback
; g$ M2 e) m$ S" ` g: X5 l双方 (雙方) shuāng fāng - both sides*8 X3 g$ Z8 x/ T! t
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach, v: v# L1 V# K
双挂 (雙掛) shuāng guà - double approach3 x0 q( e, E5 n# G
双虎 (雙虎) shuāng hǔ - trumpet connection
' H3 q! I# ?, {/ x双活 (雙活) shuāng huó - seki
/ ^; a9 a1 }) T双叫吃 (雙叫吃) shuāng jiào chī - double atari
+ u- M! W7 o% l双劫 (雙劫) shuāng jié - double ko7 A x# K' R; s4 G
双征 (shuāng zhēng) - double ladder
- L& S! q- \# H* p$ Z; T& e顺序 (順序) shùn xù - sequence*5 k" x( d0 D1 e6 B/ S9 R# b
死活 sǐ huó - life and death
' q# s ]" `& R0 Y死活题 (死活題) sǐ huó tí - life and death problem
# a" ^7 C6 c/ _( I) ^死棋 sǐ qí - dead group) r4 r6 i' R+ ]; [1 e6 D
死子 sǐ zǐ - dead stone
& ^' B* F& h% G6 y/ d! c) `四间拆 (四間拆) sì jiān chāi - four-space extension
" I; u% b+ |6 c5 o" w6 [四角穿心 sì jiǎo chuān xīng - occupying four corners and center
4 [( W6 `5 b3 \' e四劫 sì jié - quadruple ko& p1 @- c' s2 [$ p# B. `
四劫循环 (四劫循環) sì jié xún huán - quadruple ko M: B5 U! P7 K6 t- N
四连星 (四連星) sì lián xīng - yon ren sei! T5 D# B- ^* S( V
松 (鬆) sōng - slack*
3 [* Z7 B- I2 ?2 L# Y4 `9 A+ a松气 (鬆氣) sōng qì - increase liberties
1 i9 C% u4 N2 ?# M# d8 ]. p* ]松气劫 (鬆氣劫) sōng qì jié - approach ko& B& R) ?0 T8 g+ d
俗手 sú shǒu - crude move
) ?) I; d. y6 E随手 (隨手) suí shǒu - hasty move% |1 E) C- ` T0 Q4 F3 e
随手棋 (隨手棋) suí shǒu qí - hasty move! \, |6 Q2 ~; R' x
损 (損) sǔn - loss*' z1 W# `8 ~# m+ Z- e0 e
损劫 (損劫) sǔn jié - losing ko threat# s E# M$ o: u# _8 c
损失 (損失) sǔn shī - loss*2 P ^! d6 m$ E6 i0 t
顺序 (順序) sùn xù - sequence*
% Z: r) R& @% \+ u- C; i+ @
. _1 S6 R8 h; O W" ]" Q# D# N
* T3 S( w3 k& `5 { OT
: m z5 }+ i0 j. F+ J# Q. p' ]2 Z台象 tái xiàng - Tower
- ^, i: I$ N7 `; m7 ?弹性 (彈性) tán xìng - flexibility*
+ U4 v% ?; C7 B ^; ~搪 táng - block*
& V4 L# m/ {% @( ~& y* W套劫 tāo jié - two stage ko! h. G2 i3 `+ ]# j1 a
逃 táo - escape*% o/ T/ |0 K$ |( ~
逃遁 táodùn - to escape, to run away, flee*" z+ H, Y* ~/ v" ]5 p7 k$ C/ y
逃生 táo shēng - escape*0 I& u/ V5 C# b: C! T& t k# N2 P
腾挪 (騰挪) téng nuó - sabaki
1 ?- Z+ y Y- e0 H% V2 F提 tí - remove from board
: |2 f1 ?) q! [: D/ _' l: d) r提劫 tí jié - taking the ko
1 | q9 Q3 n4 K& ] ~提子 tí zǐ - remove from board! {- n5 r9 e# Z/ ?
天王山 tiān wáng shān - tennouzan
7 H- l3 O" w! s1 V9 M$ c" G, R天下大劫 tiān xià dà jié - all-dominating ko
; c3 i; g% w1 Y3 }7 R天下劫 tiān xià jié - all-dominating ko
' X* n1 i7 F3 `& e @ `天元 tiān yuán - tengen& @" S) f. b" X' ?3 I' {
跳 tiào - jump*
+ P* R9 o5 s# v2 b贴目 (貼目) tiē mù - komi9 L+ `4 w+ d: \. m
铁柱 (鐵柱) tiě zhù - iron pillar*/ [% ~+ w2 a' d% j0 D' I
挺 tǐng - push up; stand*2 P) r7 m1 n5 q2 u; S; M- ~! `
投降 tóu xiáng - resign*
8 f3 e: l( d. M; t$ ?" D9 { N投子 tóu zǐ - resign; }' r" O6 f. n/ k. w9 T
透点 (透點) tòu diǎn - placement$ Q0 I/ H, d. v0 g4 h
图 (圖) tú - diagram*8 J+ z) g' j3 B |6 H3 q. n
退 tuì - pull back
% _! W& L; _( [/ J托 tuō - underneath attachment1 Q# l1 n0 S1 H# x2 E' R
脱出 tuōchū - escape, break out/ _" T4 ^: `+ t& V, w
脱骨 (脫骨) tuō gǔ - under the stones
* e2 H& i( X: L& Z( t% H! ]# q脱先 (脫先) tuō xiān - tenuki( Q9 X; t, o( {# ` E: u3 Q! a
- r2 d* h& D0 Z- \7 ^5 U: J
" v" b. F { G- hW5 V1 r( ]$ K& S2 Q* y; m' R
挖 wā - wedge4 C. }0 P" ^" f. w
外目 wài mù - 3-5 point: J k& h4 C3 g
外气 (外氣) wài qì - outside liberty
* k% F3 J; @! {+ H弯三 (彎三) wān sān - bent three+ }' K" U/ R6 j |( Q) b
弯四 (彎四) wān sì - bent four0 T2 l/ y: h- w/ Q- o, C% D
万年劫 (萬年劫) wàn nián jié - ten thousand year ko
- \, X1 o! [$ C4 Z% b围 (圍) wéi - surround*
2 ~2 q9 E! V7 [5 k; c9 T围棋 (圍棋) wéi qí - go: w! A' e0 z2 M9 G, v
尾巴 wěi bā - tail*
1 w5 L7 O! a/ g) n+ o+ c味道 wèi dào - aji3 B d6 f( I& I: [
文凭 (文憑) wén píng - diploma# H* R; e" {4 n* M( g
稳当 (穩當) wěndang - stable; firm*
# W& d3 {5 F; ~( }* n问应手 (問應手) wèn yìng shǒu - probe: Q( U* A: X' @4 V, P
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest y6 z! G8 l' G4 j: M8 D
无理 (無理) wú lǐ - overplay
7 N( e9 S1 B0 L, A( c( l无忧劫 (無憂劫) wú yōu jiě - picnic ko2 K) W# y( v! o/ j
五子棋 wú zǐ qí - gomoku narabe* s# p" p; w6 H9 }
五间拆 (五間拆) wǔ jiān chāi - five-space extension2 j: u& S2 _; G) ?. X/ l$ I% b
五连星 (五連星) wǔ lián xīng - go ren sei
- ?/ h& R" v$ f8 e% {五五 wǔ wǔ - 5-5 point
2 O* Q; E, O1 v' Z K' y+ k* V h% }2 D5 L% B# ?, j6 w
. u9 G2 e. b% V% }* ]X& C& K) g% x. `
细棋 (細棋) xì qí - close game
; A; D' o$ V( I5 Q$ p瞎劫 xiā jié - false ko threat
1 S- _2 }& l4 P下 xià - lower*/ t% e0 J' Y; m- L) [
下法 xiàfǎ - method*
d5 U! k7 {) k& h. s0 ]先 xiān - before; first*0 N! ~7 w, P. [; L6 F4 G G! U: {- p
先手 xiān shǒu - sente$ r- {( R- ?/ [2 M2 v/ W
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
& u4 {( n! n5 B1 M1 ~3 s0 O先手利 xiān shǒu lì - forcing move
, Z0 b6 a5 a8 _! \/ w先中后 (先中後) xiān zhōng hòu - sente with hidden gote
. H* O% m# c' ~) c1 m陷阱 xiànjǐng - a trap*
: l7 U) S& C: u# p象步 xiàng bù - elephant's move4 ^4 Y ]9 ]4 X5 e/ L# ~# J- ~
象步飞 (象步飛) xiàng bù fēi - elephant's move
' c. P- a+ L% C: `9 @; l: g& D象飞 (象飛) xiàng fēi - elephant's move5 s6 Q- W) T+ [' |& ]( D' ?- }* t
向小目 xiàng xiǎo mù - facing 3-4 points6 i- R5 {+ B, B
象眼 xiàng yǎn - center of elephant's move7 }( S# Y/ O! d* ~6 f5 ^
消劫 xiāo jié - ending the ko0 C7 j8 B" U+ l9 F( T9 E
小 xiǎo - small*
! ~8 c9 d: {0 h2 s小飞 (小飛) xiǎo fēi - knight's move
# b1 t( Q5 U& I* G$ W0 W4 G$ J小尖 xiǎo jiān - diagonal
4 d3 ^' ]. o& _6 H0 X小林流 xiǎo lín liú - kobayashi opening
" ~3 X: S2 i4 Y$ a: y+ z; P小目 xiǎo mù - 3-4 point! \( T3 b& ]3 m8 Q2 |+ A9 r( J" S
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)* g7 D9 f: N4 ]+ F
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
/ I5 H0 e: v$ }小伸腿 xiǎo shēn tuǐ - small monkey jump
; m( L% Z! L( d% N8 q小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg7 k3 Q$ J0 @- v7 p2 j, ]: S
效果 xiào guǒ - effect; result*
+ C, Z8 Z2 s/ Y: {7 C效率 xiào lǜ - efficiency*
/ }, b' H* v; u新布局 (新佈局) xīn bù jú - new opening
8 x7 ]1 p3 S. ?新手 xīn shǒu - new move& k$ A5 m# q1 j4 k. f" n
星 xīng - star point& d: U: n* @ X$ Q O
星位 xīng wèi - star point
# H3 k# h4 H7 A$ X形 xíng - shape*$ g! i7 G) S& L2 \* b6 ]- M: E
形势 (形勢) xíng shì - situation*6 I! n! C0 h& W. q K$ P9 ]4 s
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
& o7 ] A% o/ ^* x5 Y5 @形状 (形狀) xíng zhuàng - shape* S/ l! t% q+ h' S% Z
秀策流 xiù cè liú - shusaku opening
4 X, [, l; W! z- Z( p0 u虚手 (虛手) xū shǒu - pass' O/ d( c0 _8 e4 h# w' z
虚着 (虛著) xū zháo - pass, ?0 I; A- f4 `: [$ x6 S8 D) i
序盘 (序盤) xù pán - opening2 z0 D0 P. ~' S9 N3 n' \
学生 (學生) xué shēng - student*. T" c6 J1 G3 R M4 ]1 R# |0 y
雪崩 xuě bēng - avalanche*; z3 z5 R( D9 K$ q. T
循环劫 (循環劫) xún huán jié - double ko& p! Y! A6 o+ y o% [
* a. E+ }! q( f. p& P; g0 o5 J% n/ Q1 _& H" H; E/ ?7 h* }0 \
Y9 n5 M9 n' R; e/ p8 [
压 (壓) yā - push down*: q Q/ E) h3 `2 d" u: I4 ]! x
压力 (壓力) yā lì - pressure*
0 P5 F' I, |* c延气 (延氣) yán qì - increase liberties
! g/ N* S+ `# S) `眼 yǎn - eye*$ [' U& c- w% _% T' Q* b; o3 N
眼位 yǎn wèi - eye potential; eye space7 }* E4 d8 Y# V
眼气 (yǎn qì) - eye liberties6 R* f8 |7 }. v, |
眼形 yǎn xíng - eye shape; eye space
7 y7 O9 W; R* E, B9 H9 V妖刀 yāo dāo - magic sword. t6 ]: q- ?2 o$ c# |; ^
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
% b1 {9 z3 k2 n( K h要点 (要點) yào diǎn - vital point( u, g- Z6 g- \; N1 ^$ u
要子 yào zǐ - key stones
& e P. N( B3 {0 u, q8 \! G# H业余 (業餘) yè yú - amateur*
* @/ `7 X$ @" s4 r一方地 yī fāng dì - one-sided territory
& }% |9 ]- u, ^2 j7 r. W2 C( [3 Y一间拆 (一間拆) yī jiān chāi - one-space extension
) }' |) E2 Y$ I- ]一间跳 (一間跳) yī jiān tiào - one-space jump/ K" M" M" q3 }3 ]: f( k, P) m9 r
一手劫 yī shǒu jié - direct ko
! ]9 ~4 @0 D& y# X$ @" D9 h一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
6 }" G8 J: x) C" b# O3 H疑问手 (疑問手) yí wèn shǒu - questionable move
( f/ t8 x/ f6 a4 M. M弈棋 yì qí - play game*5 ?2 M7 i& {2 B! |
引征 yǐn zhēng - ladder breaker' l u; l2 f. f: B
赢 (贏) yíng - win*; {5 W" }) {- V3 E
应氏 (應氏) yìng shì - ing's. _. o# Q7 ?' A' h$ v- Z
硬腿 yìng tuǐ - first line descent) _6 h: s" z1 i" y9 T
优势 (優勢) yōu shì - superior*
$ n# B- a! ?' F |, b4 p- u有利 yǒu lì - advantageous*
8 X' F* N" p* N3 I; p有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
* O- u5 _3 I7 J1 H有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
( p% S6 y' V2 L. B) s1 w/ l右 yòu - right*8 H9 x- s2 O1 U# Y( |
余味 (餘味) yú wèi - aji
9 b/ Z# F$ B3 d! o ?愚形 yú xíng - dumpling shape( L. @# z. ^# w" S) z6 Q
宇宙流 yǔ zhòu liú - cosmic style
y! R0 d% J8 u原则 (原則) yuán zé - principle*/ X8 }0 @+ p# _; G
院生 yuàn shēng - insei
1 F5 N1 Y6 K$ _. ^& g" D9 K Z( Q/ U1 {4 h+ J2 o
( u) |- l0 A8 y; j4 C" y% qZ
: v* K* X% @6 Z4 a3 o( A枣 (zǎo) - jujube (Chinese Date Wood)*5 r* `1 Q3 k9 C
扎钉 (扎釘) zhá dīng - iron pillar*
3 m$ }0 y7 B; a/ b1 Y6 Z3 `长 (cháng) - stretch
) e1 V; k, r: }7 E& K/ @胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
6 Z/ H X, A8 D1 t4 h0 T胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
7 b; g& j; f2 v& k3 K着 (著) zhāo - move
$ n! N3 |$ |9 {+ w0 N3 V* V真眼 zhēn yǎn - real eye; _, }* B; b+ z7 R( |
镇 (鎮) zhèn - capping play
6 B& L3 X3 A- [( g0 T' z$ k9 o镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
% V* ^4 y- b& g" Y) z镇头 (鎮頭) zhèn tóu - capping play2 ~. Y4 S- o& ^
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
" X" `( y; ~* R1 f征 zhēng - ladder% b3 v" x+ @* v/ t) {8 [0 E' X
争棋 (爭棋) zhēng qí - official challenge match
. N. e/ t7 S# i4 N# i$ Y4 \征子 zhēng zǐ - ladder
$ G# @6 \) I1 I2 y- ~* P! n征子劫 zhēng zǐ jié - ladder ko. M- A9 Q+ z4 I* ~% r; M
整体 (整體) zhěng tǐ - chain% s3 D& {" b0 R" Q5 A) ?% Q% {4 V+ R
整型 zhěng xíng - settle
7 B% Z4 A3 w0 d7 v正解 zhèng jiě - solution*/ W) U4 M* t0 y+ o
正确 (正確) zhèng què - correct*
! A! e$ \4 f6 D% S A证书 (證書) zhèng shū - certificate*: s9 D4 e5 o# H/ u( T' _
正着 (正著) zhèng zhāo - proper move5 p5 u i. S; x- t
指导棋 (指導棋) zhí dǎo qí - teaching game! Z* a0 u8 q$ b) i' H
直二 zhí èr - straight two6 D% d8 N+ e% f" d3 J& J" X
直三 zhí sān - straight three) r! A) v4 A) o: [; P2 l* @* b1 ?" l
直四 zhí sì - straight four
$ d- {5 B5 U* z) J7 V7 ^8 f3 h; }, }职业 (職業) zhí yè - professional*
! q& q3 s0 w) |6 W, g1 u5 V只此一手 zhǐ cǐ yī shǒu - only move: D7 {2 l _# l3 s! E/ i
治孤 zhì gū - managing isolated weak group
2 v" g) O8 p4 Z+ J0 u9 ?中 zhōng - center*/ {$ R/ o% g( x5 c$ F
钟 (鐘) zhōng - clock*
4 e3 s" m! ~+ \9 T0 B( H- @中腹 zhōng fù - center*2 [! z, d, J2 M/ Z5 j
中国流 (中國流) zhōng guó liǔ - chinese opening) K+ g1 H6 z4 J5 r: D' M/ q; p
中级 (中級) zhōng jí - intermediate level*$ k/ c0 G @( e% q5 z2 W/ o
终局 (終局) zhōng jú - end of game
' X, ?: y: P; O# W0 Z中盘 (中盤) zhōng pán - middle game" ]0 n; M) B+ w+ Y( q! @3 U
终盘 (終盤) zhōng pán - endgame
! q+ ]% k$ @! d* j9 o中心 zhōng xīn - center*- @1 \- W& ~$ M+ c
中央 zhōng yāng - center*
/ v% P- a9 ~$ f! h; E$ S中原 zhōng yuán - center*
% v# { C! r2 t重 zhòng - heavy*% c6 I% D# k, t2 _( k
主动 (主動) zhǔdòng - (to take the) initiative*" r K1 K" ~ S$ q& c( w, R
专业 (專業) zhuān yè - professional*
* U$ z: m9 m4 h5 t% T转换 (轉換) zhuǎn huàn - exchange*% Y/ r6 C9 ^! y8 g/ r: P
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback' F/ t! i) m" [8 J$ l
装劫 (裝劫) zhuāng jié - a move that threatens a ko
! A4 q2 y7 V' W3 h& y6 a撞气 (撞氣) zhuàng qì - reduce self liberties8 Y, [& B6 n1 y9 }) ^% E
追 zhuī - chase*& I* l: f" Z* G( e
追捕 zhuī bǔ - chase*1 C: e' h9 x6 Y
子 zǐ - stone; unit in chinese counting
' c {# \7 q8 q( X自然流 zì rán liú - natural style
7 z6 G$ M0 f6 I- P自杀 (自殺) zì shā - suicide*
. B# _. y- z. H; V' `9 c4 F: ]左 zuǒ - left*
9 u# l5 W& b/ M; w左右同形 zuǒ yòu tóng xíng - symmetrical position
' m! ~; A, Q* ?4 n: B4 g2 \' e5 h做活 zuò huó - make life9 r" ?/ q3 M \& B$ _2 ]
做劫 zuò jié - create ko; n+ a$ ] l5 r: f
作战 zuòzhàn - combat*% c7 W% h9 I2 `% Z. T6 e# {
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)8 B5 h* `+ {9 M% F
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