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围棋术语英文

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发表于 2015-5-26 11:12 | 显示全部楼层 |阅读模式
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安定 āndìng - settle*. I1 |& x* V) z% ?0 h, l
) }& J2 d: q: O+ U4 Z. A  J

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  e6 m" R7 ]1 G# V3 H白 bái - white*
6 ~1 v! |5 \# s% P! _$ u' J白方 bái fāng - white player*
4 a- z: V- V0 W败 (敗) bài - failure*! v$ B  r0 e& ]' _
败着 (敗著) bài zhāo - losing move
' b* ]0 ?! ^  B0 ~& ?, c- o扳 bān - hane3 b/ c: }9 p& p5 s8 w
扳断 bān duàn - hane through* E$ a! I0 I5 a- O3 |
板六 bǎn liù - rectangular six
' c0 r% t+ P- ]/ L' }6 b: K$ _0 H半劫 bàn jié - half-point ko
, @3 Y) \; j3 D5 f: c" B6 J棒接 bàng jiē - pole connection5 ~. y' v6 |. C3 r% }; e% P
包围 (包圍) bāo wéi - surround*& D% j" D3 U0 z% {. }
薄 báo - thin*# S- u, v$ Z' R6 D  `* h
保留 bǎoliú - retain; preserve*6 B0 d1 ^; [, x) ?- j( z, {
抱吃 bào chī - capturing technique by atari
/ a+ j0 z% M7 `; P本身劫 běn shēn jié - local ko threat
# X# e8 a+ _% \! g本身劫材 běn shēn jié cái - local ko threat& ^# h. h( \* Q; p6 d/ |! D1 m
本手 běn shǒu - proper move
  g( @' G7 A5 ^笨重 bèn zhòng - heavy*0 j7 H0 E5 Z$ U- P/ G/ x) Q8 N
崩 bēng - collapse*+ h1 p8 [2 k2 n) t1 e
崩溃 (崩潰) bēng kuì - collapse*
; {$ M4 u1 r  M& a! _逼 bī - checking extension  {! h% Y' q; A; R) d0 e- @2 S
鼻顶 (鼻頂) bí dǐng - nose tesuji
0 g# o' j% g7 R& Z2 d3 g比气 (比氣) bǐ qì - capturing race
) L/ A) a5 h; N) w4 K4 y3 p比赛 (比賽) bǐ sài - tournament*7 T8 U& w0 q4 V) y6 B& V; q7 r7 Q
边 (邊) biān - side*0 ]2 G" Q4 {4 ^' C& t
变化 (變化) biàn huà - variation*( W! N' n4 O# j$ V( R
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening+ l) x- e& b: X+ F: W  e
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening8 p- _6 P4 \2 z; h
变着 (變著) biàn zhāo - unusual play
" Z: k# x5 x# O8 w$ U; \并 (並) bìng - horizontal stretch
+ C# I* [& W2 N' j, f6 J3 B步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
) Q! j/ O! K4 J6 h1 e& `$ Z6 n, z补强 (補强) bǔ qiáng - reinforce*
. [; k. h+ B0 O$ M布局 (佈局) bù jú - opening
0 n- b' M; A" G5 l/ D# k7 d不利 bù lì - disadvantageous*, I" Y/ ]* J$ Z2 |2 x
不入 bù rù - suicide
" x0 v. H/ |' O2 A3 v不入子 bù rù zǐ - suicide
) c: v7 U4 S/ e) _6 [, S% B不提三目 bù tí sān mù - three points without capturing2 S* I  F* \3 D1 r- L
不提五目 bù tí wǔ mù - five points without capturing
/ A+ j# W/ |4 w$ p' r$ p6 p  l( f5 O8 A2 a$ T. e' {  d

2 E- V8 v7 |, I$ ]C
; j3 }/ R: Y. l0 b* t4 C# C( Q猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game), U1 N4 L. J3 N* H4 z
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)6 {1 Q$ E5 l& f# {- Z# k9 Z6 z: T
参考 (參考) cān kǎo - reference*
% @% x( k; Q% W) d残忍 cánrěn - bloody or merciless*8 M3 C% u) [) }
拆 chāi - extension
1 j5 _, p5 O+ }* m- ^- x拆逼 chāi bī - checking extension5 U! Q# N) v5 Y! f/ |
拆二 chāi èr - two-space extension
: [/ j' m) T6 v- ]3 ?- u$ f9 J0 B拆三 chāi sān - three-space extension
( |' S7 |( v1 Q8 x2 r拆四 chāi sì - four-space extension
* g2 s' `* X' r$ {4 [; a拆五 chāi wǔ - five-space extension* i9 ]/ M; \# j$ E  l% X! R" D
拆一 chāi yī - one-space extension# _* @) |1 c0 p# V3 e
缠绕 (纏繞) chánrǎo - harassment technique! a' z2 `) ~5 D4 f  @) ^, [4 {
长 (長) cháng - stretch1 V1 O1 Q; B" q6 M
长考 (長考) cháng kǎo - think for a long time
4 I8 r0 K7 E; J4 {: r# {长气 (長氣) cháng qì - increase liberties
0 ^9 \% {" @+ y. r长生 (長生) cháng shēng - eternal life
4 T1 N3 y$ @( v% p- X" \% ^9 {场合定式 (場合定式) chǎng hé dìng shì - situational joseki
2 h4 J0 ?1 i5 p超大飞 (超大飛) chāo dà fēi - very large knight's move
- e9 l  d, d/ @) ^超高目 chāo gāo mù - 4-6 point0 |! p1 O; a) y* u! p$ C
超时负 / 超时 (超時) chāo shí fù  - lose by time
% n0 g/ x1 o! R超时胜 chāo shí shèng - win on time5 `- |1 ^" Q  H: [
成功 chéng gōng - success*6 O; ^1 \) h9 \7 k) z; }8 i
成立 chéng lì - possible*) J6 J4 A3 K# J* r9 L
秤砣 chèng tuó - two-stone edge squeeze
) k% u* \# S4 \+ C- i1 }吃 chī - capture
7 o6 N) z1 v- }) e$ z7 Q吃亏 (吃虧) chī kuī - loss*4 c1 X: L  F0 D' T" r$ y
持棋 chí qí - jigo9 C( W2 r: R$ Y7 r+ |, t" P! o
冲 (衝) chōng - push through5 b& i8 z; z) r$ ?# t* r
重复 (重複) chóng fù - overconcentrated0 q7 @/ d( C# A4 k0 }; \1 `( O
初段 chū duàn - 1 dan: Q+ B6 ]! t5 ^) v8 s
初级 (初級) chū jí - beginner level*
9 e: {9 {! y1 U* q出头 (出頭) chū tóu - getting ahead$ c/ Q2 N3 ]' x6 J- r' A
刺 cì - peep4 I4 w' X% m  Z7 p
次序 cì xù - sequence*
$ L$ |3 s) \' W: R2 R错误 (錯誤) cuò wù - mistake*
* L! {) T( G% k错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points  _  d" I0 E% R5 ?! C) Q7 v2 g5 h
+ k1 @9 q5 |) V) t, Q1 |
2 w8 {1 K  T- f3 G9 h* q4 I3 j
D$ {9 ]  z! c, l6 V2 i
搭 dā - attach+ i; }- P# H0 B5 Y3 N8 g, @
打 dǎ - atari
3 r; ^! p, {& o% K- n  k/ {打吃 dǎ chī - atari& K, w" p4 \; E- ?- N0 C, e
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one6 D) z) j- Q2 p3 `
打挂 (打掛) dǎ guà - adjourn game4 ~8 b0 U0 y8 Q" |% S- e: e* @
打劫 dǎ jié - ko; W# A1 t0 ^0 b! J* ?$ X' X# Y
打入 dǎ rù - invasion
4 s/ ^) p  D( z8 j4 R' X) z打三还一 (打三還一) dǎ sān huán yī - capture three recapture one7 j+ B6 Y4 R5 h1 t" U: I; m
大 dà - large*2 g+ }6 I* L! U) ]& P) w, @
大场 (大場) dà chǎng - big point
( _0 p" j. D: J* ]大飞 (大飛) dà fēi - large knight's move; W# r( ]& _- ]
大局感 dà jú gǎn - whole board thinking
" A, |8 G8 }  D( N. W6 ?大龙 (大龍) dà lóng - dragon** j- O2 j1 [; q) r' D/ i
大模样 (大模樣) dà mó yàng - large-scale framework7 `2 u  Y& L, E3 k6 N7 y
大盘 (大盤) dà pán - large board (19x19)% d% Y# A' N* X% }
大棋盘 (大棋盤) dà qí pán - large board (19x19)
( e. @4 W/ W  X) l' t8 m7 V6 R大伸腿 dà shēn tuǐ - large monkey jump* V+ \7 B8 l- j7 z; Q
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze6 V( ?0 j  Q9 G. G  P+ q
大雪崩 (da4 xue3 beng1) - large avalanche# A" `, n! d! G, i* m2 K% d
大压梁 (dà yā liáng) - Da Ya Liang% Q6 Q2 q/ D2 o$ S+ D. e* }% Q6 H) U. T
大眼 dà yǎn - eye with two or more spaces
; i8 x8 X( F" `' h$ j大猪嘴 (大豬嘴) dà zhū zuǐ - j group
, L5 c' Q$ U4 E' H) z% G% ]/ R8 [带钩 (帶鈎) dài gōu - long l group
& ]$ R* N0 K5 C# E  a% E& x单关 (單關) dān guān - one-space jump
& }: T; G2 N9 d1 X3 J! N单官 (單官) dān guān - neutral point
/ n6 d0 |" u' h' t单劫 (單劫) dān jié - half-point ko  s  m2 I8 k9 t5 j
单行道 (單行道) dān xíng dào - one-way street*; N/ u) t; M  Z5 N9 Y: Q  A
挡 (擋) dǎng - block*6 H. o* K9 B- S7 C" f2 `1 ^% N
刀把五 dāo bǎ wǔ - bulky five. L, {0 U8 Q( r
刀板五 dāo bǎn wǔ - bulky five) r" l/ O0 }* C; c8 \- p
刀柄五 dāo bìng wǔ - bulky five
  m' {) f, E, I刀五 dāo wǔ - bulky five
% ?, m  X6 v% m+ B% k$ ^* Q' @倒扑 (倒撲) dào pū - snapback5 P( E2 k5 b3 t2 p9 E
倒贴 (倒貼) dào tiē - reverse komi
% A* u: Q2 c1 H( ^0 y倒脱靴 (倒脫靴) dào tuō xuē - under the stones, A7 [6 `! L6 @6 y
低 dī - low*  ~/ J: i/ `8 _
敌 (敵) dí - enemy*
( u4 T2 A( F9 T+ t3 N% P抵 dĭ - hold up; push against, to support, to resist*9 ~. @  N7 ^8 ~, G. {  p4 S# l9 ~
抵抗 dǐkàng - to resist; resistance*
% |8 D8 O1 J9 R6 M敌人 (敵人) dí rén - enemy*6 t  a" C; Y$ D; R% V' i  m
地 dì - territory*
/ B; G1 |5 _- e# C2 y地盘 (地盤) dì pán - territory*
( z9 F: \: m4 v: B1 \地域 dì yù - territory*# p& L% V6 s% e9 t! S
点 (點) diǎn - placement; point
" p7 ~( N$ i: ]! `  d/ w9 Z* m点方 (點方) diǎn fāng - eye-stealing tesuji# T2 t0 f$ Q: J; j* C0 H7 O" C% K
点角 (點角) diǎn jiǎo - corner invasion
/ x: u! L- ~' Z& u. f/ X点目 (點目) diǎn mù - counting
* B: V- `- A; d& c- z点眼 (點眼) diǎn yǎn - placement inside opponent's eye5 a+ [0 V' w0 h& [) F" K) k
调子(調子) diào zi - choshi
( \% X! w' N& a/ F) @丁四 dīng sì - farmer's hat; pyramid four! `# m! A  q- r4 D5 S- [
顶 (頂) dǐng - bump
4 }7 X9 Y& r. W5 r8 |9 ?0 q定式 dìng shì - joseki# |- l  P  p" x. Y$ u# h& k9 J
定型 dìng xíng - settle
9 [6 L) A  D* @# X1 i" T9 q东坡棋 (東坡棋) dōng pō qí - mirror go
- t' b# L1 a( @) t2 k: E* D斗方 (鬥方) dǒu fāng - carpenter's square3 `3 g  P$ k* r, t3 J
读秒 (讀秒) dú miǎo - byo-yomi
6 e1 K5 }$ Z% ?1 j7 u渡 dù - bridge under
9 M; s0 U5 o$ r8 R0 N: M8 h+ T断 (斷) duàn - cut*# V# n/ r  Q# R0 E
段 duàn - dan
; x- x  [" P& N, H对策 (對策) duìcè - countermeasure*# E. Q0 o  k7 A& {
对局 (對局) duì jú - play game*) Z; f5 g# f2 `8 ^- \
对杀 (對殺) duì shā - capturing race
; y8 w8 i( I# H& r( G( j) n9 K对弈 (對弈) duì yì - play game*
7 V& _1 }5 f: W, o% z; s( i遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*) z. X) _  y% V; D7 [' P( w
多元劫 duō yuán jié - multiple ko* O% L& g+ H4 D4 B

, M5 T/ g. V3 n
$ Q/ y0 b3 n+ t' @0 l% gE' q3 M0 F: Q7 j9 J& z. Y- ?
恶手 (惡手) è shǒu - bad move
! s* y$ S7 ?* r- y2 X二间拆 (二間拆) èr jiān chāi - two-space extension
! L4 `" O/ q/ M* [二间跳 (二間跳) èr jiān tiào - two-space jump
( F3 z/ V; d3 `# O, J二连星 (二連星) èr lián xīng - ni ren sei
6 ?8 a: k3 \6 u' O+ m二手劫 èr shǒu jié - two-step ko5 H+ _: C0 J2 m8 {

& P, y! T, z  J6 g5 z/ C+ n, w& v1 H  Z: K$ M9 C- g
F
5 l2 X; I3 r9 Z5 |; i( }# g发展 (發展) fā zhǎn - develop*
7 y. C( u/ U, n# M, m法 fǎ method, way (also 下法 xiàfǎ)*( A9 D6 M/ Z! X% e
反扳 fǎn bān - counter hane, v* Z6 G7 h1 m: m- r1 H
反打 fǎn dǎ - counter atari
! Y" t. Q* Q% y+ w. z. u反攻 fǎn gōng - counter attack
( ^! ^5 ]$ }  v3 Z+ Q/ S反击 (反擊) fǎn jī - counter attack6 u2 n4 e, D9 M
反夹 (反夾) fǎn jiā - counter pincer
3 a6 H( T2 H2 |反提 fǎn tí - recapture
) }+ U5 s- ?3 x4 P方法 fāng fǎ - technique*
3 l; v) Y8 {9 g( ~' j方四 fāng sì - square four
3 m  C! @" N! M方向 fāng xiàng - direction*
; |& N; Q. B# B- i0 H* t方形 fāng xíng - mouth shape
( i# |9 H3 F( D4 y# A防 fáng - defend*
0 T8 \4 V  W! L. E  l, |防守 fáng shǒu - defend*2 n5 N2 X) c! [7 D3 {, G
飞 (飛) fēi - knight's move
, p0 d7 j/ X0 ?' T* B+ P2 L飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
" V" }0 [" u: P8 O飞压 (飛壓) fēi yā - press1 {. @9 @: k4 z1 c8 Q5 h. J/ ]
废着 (廢著) fèi zhāo - useless move
! D! _' q: ^; L4 o废子 (廢子) fèi zǐ - useless stones
: m. _! e% M* F9 m9 i分投 fēn tóu - splitting move
' p) @, S6 _2 Y9 R6 }0 G9 C2 L! [9 P分先 fēn xiān - even game: b* b. }, F: @3 S7 i; D' y+ c
封 fēng - seal in*& {$ F' D% h) N- T8 z
封手 fēng shǒu - sealed move
, {5 e. b3 b$ F6 B3 T: z2 y封锁 (封鎖) fēng suǒ - seal in*
$ V3 [6 j* u1 L. b4 O浮棋 fú qí - floating stones* C7 m- O( U) S! j5 X# q" s  P
浮子 fú zǐ - floating stones1 Z. G* o9 k# S- X* S
负 (負) fù - lose*8 [5 c7 X9 m5 Q4 F' J
复盘 (復盤) fù pán - game review/ ^, c  [: {8 q! [5 C& Z

: g1 J0 p# q- B6 s5 I5 {. K/ [
/ N% W" n/ R  o: F+ }& J/ HG- r( ~! Z! A  ]% c
概念 gài niàn - concept*$ k4 n( F5 J& k& v* [" T8 a; l: k
感觉 (感覺) gǎn jué - feeling*
1 r) F; w8 I3 k5 }, }& Q$ v高 gāo - high*2 m# _& {0 A  ?4 q( j8 X
高级 (高級) gāo jí - advanced level*
8 p0 Y7 l* d1 A$ E) u8 R0 R' I高目 gāo mù - 4-5 point# `  y3 v8 h, m8 {* [
根据 (根據) gēn jù - base*
1 y* {9 |4 M" i5 q, m2 K& m3 J根据地 (根據地) gēn jù dì - base*
& ~; ~$ n7 F- _/ j攻 gōng - attack*7 x9 U6 o4 q3 ?  a. I! ~. a
攻击 (攻擊) gōng jī - attack*
& W+ ~: @7 Y. z6 Z' ]& j7 W共气 (gòngqì) - shared liberty
" T/ A3 {7 f7 X2 R8 x$ d公气 (公氣) gōng qì - shared liberty
0 W2 l+ q2 u- v0 h! O6 O# Q! f攻守 gōng shǒu - attack and defence*
; u6 Z1 n# G3 ^# ]4 u/ Z8 U, F共活 gòng huó - seki$ f; n1 R/ A; x6 j/ ~
孤棋 gū qí - floating stones+ A% c/ }% B( W: R2 K- F& [& u
挂角 (掛角) guà jiǎo - corner approach
( h+ P* E$ E" C9 Y$ T拐 guǎi - bend*2 `; o# g  p, z4 a: |
怪着 (怪著) guài zhāo - ghost move
6 n8 H( \, s4 i% E3 Q1 Q: Q- O! k, P关 (關) guān - one-space jump& k4 g5 Q3 |' j
官子 guān zǐ - endgame6 G: l, ~1 J+ i. L5 F
龟甲 (龜甲) guī jiǎ - tortoise shell
& \5 ^( t* c" a! c( _0 x规则 (規則) guī zé - rules*' T  f. X7 i$ v  H, v3 W4 F- X
鬼手 guǐ shǒu - ghost move+ W1 ~9 B1 Y' d" s; F
滚包 (滾包) gǔn bāo - squeeze  Q: A& S, f! s7 ]+ z
滚打 (滾打) gǔn dǎ - squeeze- r2 U3 T  d; ~, o- B5 u9 C
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze4 k' R+ @$ p! W* H! ]
过分 (過分) guò fèn - overplay
2 f7 Y# U$ s* F国手 (國手) guóshǒu - national champion*/ `6 b4 Z1 w, y0 w

2 f: e5 N, Y. j+ ^
. K2 u; W8 {8 h3 X) J, z- tH3 A7 r7 \# V) b$ U! D- c0 h( K
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
7 `( r5 |; m1 u0 d+ n2 x好点 (好點) hǎo diǎn - good point
6 r5 c0 n) l  ~1 Y; z和棋 hé qí - draw*
6 o0 h5 U: C0 d, U/ a黑 hēi - black*+ g) Q* m1 |/ I' O
黑方 hēi fāng - black player*
( b5 Q" v0 w: m# }2 A+ V% O黑先 hēi xiān - Black plays first*
# y& D% ~2 F! L) `: @猴子脸 hóuzǐ liǎn - Sake bottle shape6 y' l# g1 M4 J" H" Z3 _. F
厚 hòu - thick*( O  V- l4 b+ }) m/ n
后悔 (後悔) hòu huǐ - regret*
" I3 e/ y  X" l( c8 C- D" i后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
8 k$ I2 W( I" ~% M: q8 G1 ?厚实 (厚實) hòu shí - thick*
* M6 f# W: l$ L: s6 m1 i/ S! k厚势 (厚勢) hòu shì - influence*0 a6 d/ @" a  X$ z$ F9 O( }
后 (後) hòu - after; later*
+ s2 x& _  v$ B  C后手 (後手) hòu shǒu - gote
% D5 `' M3 Y1 |0 m, o后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture/ u3 U: T7 l! r, J* M" _
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
% N) q- J' N/ E! v' j6 [# ?后中先 (後中先) hòu zhōng xiān - gote with hidden sente
& N5 J+ a& r& I( E$ G* G' s虎 hǔ - tiger's mouth. C* K( X- X& e; D/ {5 G, T! C
虎口 hǔ kǒu - tiger's mouth! x) G& t  b4 z  [
互破 hù pò - mutual damage$ S& u# ?7 a: `8 K+ H
互围 (互圍) hù wéi - mutual surrounding of territory% `0 s9 s3 ]8 O0 s
花见劫 (花見劫) huā jiàn jié - picnic ko& l; Z7 ?6 C! ]7 U& u! l  S
花六 huā liù - rabbity six; B9 a% l, V# r, c
花五 huā wǔ - crossed five% v# m% |( i. Z. v; f" y
还原 (還原) huán yuán - transposition
$ c( I5 l% L; V5 G6 a6 k. ]缓 (緩) huǎn - slow*
+ Y$ [9 @4 h; U# @7 ~. |缓慢 (緩慢) huǎn màn - slow*. [% p6 _9 y2 \* b; _  l  h: U
缓气劫 (緩氣劫) huǎn qì jié - approach ko
, \2 }4 e' X& h缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
* f1 k, m5 N* G$ b* c8 c缓手 (緩手) huǎn shǒu - slow- j7 k0 G6 z; C& e4 ^, O) h
缓征 (緩徵) huǎn zhēng - loose ladder
- N. c* W" }* t缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder0 `4 ^5 K  m! ^
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique9 s5 [' ]0 b( o5 |: @3 B
回手 huí shǒu - take back*  L, M. X" F$ M# P
回提 huí tí - recapture. k& R- n2 K+ e" ?
悔棋 huǐ qí - take back*4 Y! ~) a, H! R
活棋 huó qí - living group  i7 V' V+ G. u3 U8 m( P

1 l5 d! \, P' U/ C3 u. i
0 N) z7 h* |8 l8 {: CJ' Z4 q0 Z+ u9 m6 K2 B
急 jí - urgent*/ p% ?3 @. `/ e; V( Y+ L% e# n- h
级 (級) jí - kyu" z+ I7 c& A8 K9 S: h6 H! s
急所 jí suǒ - urgent point
" X* _* B, ]; H- H挤 (擠) jǐ - bump into diagonal; choke; atekomi6 ^; g/ \8 D1 N0 z3 q: _0 \
技巧 jì qiào - technique*
' [8 g3 E, H1 R- j+ a2 a7 Y计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
1 j: S; Y6 D. t佳 jiā - excellent*
, |$ S9 |) f9 [夹 (夾) jiā - clamp; pincer( @& R- x+ f$ Q* ?( B) d: f
枷 jiā - net- V# j* S) `; C  X$ l4 e7 q
枷吃 jiā chī - net* {. V0 ~7 {. A3 c+ u
夹攻 jiā gōng - pincer7 w% \. q4 i3 T" N( T
假劫 jiǎ jié - false ko threat+ T+ E* l% d' t! Z' y
假双活 (假雙活) jiǎ shuāng huó - false seki; \, Q' A, U; B# y1 ?
假眼 jiǎ yǎn - false eye* s' D8 G# B# u3 q  C
假眼活 jiǎ yǎn huó - two-headed dragon
9 P( G4 d  i& `9 E; S+ Y6 G尖 jiān - diagonal% n' C5 Q) S. X8 q) t
尖冲 (尖衝) jiān chōng - shoulder hit
' _- H# p! l( y9 k  z尖顶 (尖頂) jiān dǐng - diagonal attachment4 k3 b/ j; q" {" ?- P  a
坚实 (堅實) jiān shí - solid
2 t/ ^7 }* E7 X/ m# W& A% F; F) M见合 (見合) jiàn hé - miai
" q0 a1 q3 }' I5 T5 f, Z0 z教 jiāo - teach*7 K6 S9 d" I+ O+ S$ E: b, U5 @
交叉点 (交叉點) jiāo chā diǎn - point
" O) M0 P9 Z0 ^- _; n9 o0 u# Q交点 (交點) jiāo diǎn - point
% I" @/ c; p, b3 o1 H( s焦点 (焦點) jiāo diǎn - focal point*3 _! V- J% G' v7 H- r
交换 (交換) jiāo huàn - exchange*# r  T2 b& O, c* B/ P7 V% W
角 jiǎo corner (angle, horn-shaped)*
0 J; M+ O; q; `" t" n6 H2 s叫吃 jiào chī - atari
; S  t% F+ f9 }  J9 B- y; {2 l7 f教师 (教師) jiào shī - teacher*
2 ?) T% [+ L% |. r- l9 z7 {教室 jiào shì - classroom*
. @' ^6 O0 ?4 y基本功 jī běn gōng - fundamentals*2 B6 P' E8 a6 \7 R$ D
接不归 (接不歸) jiē bù guī - connect and die
, I. i' \, g& k* h3 ^5 B0 w7 V劫 jié - ko
7 K' t" |4 e2 E0 d* e. h2 E劫材 jié cái - ko threat: m9 D2 Q5 S2 y5 I3 h9 C
结果 (結果) jié guǒ - result*9 _6 }7 g# i& u1 f9 o! ]+ R9 U8 c
劫活 jié huó - live by ko
; ]' Z6 Z* _0 c( B: F诘棋 (詰棋) jié qí - life and death problem
  E* n+ A, h$ c$ S劫杀 (劫殺) jié shā - kill by ko
; c' m4 ?2 E, N8 l4 _2 @劫争 jié zhēng - ko fight
0 E: l: K. |$ V$ g$ {8 E0 x5 y+ h' g解答 (jiě dá) - answer, solution*
4 k' r- d" }( B6 Z: N金柜角 (金櫃角) jīn guì jiǎo - carpenter's square! R7 x4 h+ T2 ?' P
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
$ r1 m# P2 ~3 b' k7 @9 h紧 (緊) jǐn - tight*
! H! T* s* H  D' X( m( B  U" L9 ^3 f4 ^紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties; A  r: o8 B; O. Q& E$ V5 Z. {
紧劫 (緊劫) jǐn jié - direct ko! Y1 b" p. E- H8 v! I1 s+ Y
紧气 (緊氣) jǐn qì - reduce liberties
5 w: `2 _- E# u  \1 _紧气劫 (緊氣劫) jǐn qì jié - direct ko% N6 ?, p+ P/ l- |3 o
禁着点 (禁著點) jìn zhāo diǎn - illegal point& v4 ^0 O/ }1 h& @7 K
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)& H. T/ C- L  X( q8 N) [0 A
净活 (淨活) jìng huó - unconditional life
% z) r7 Q* Q5 V; S# ?; p2 Z净杀 (淨殺) jìng shā - unconditional death0 ]$ L- ]& O  F4 Z3 B
净死 (淨死) jìng sǐ - unconditional death- n# S+ X* S$ |3 v* G* y# C/ s, N
救 jiù - rescue; save*
' ]$ @" X+ ?; j2 t* m聚 jù - placement inside opponent's eye
# a! w' x7 n0 W  b- `: W8 {俱乐部 (俱樂部) jù lè bù - club*
4 ^6 G' e0 x& P& G: g! @聚六 jù liù - six-space killable eye shape, i3 q+ H+ d8 Z& f4 `
聚三 jù sān - three-space killable eye shape
7 L; m" s0 m8 M聚四 jù sì - four-space killable eye shape
+ U; n; F9 R3 V聚五 jù wǔ - five-space killable eye shape  \' @- h  |. v  [& ]6 Q% P$ W
决战 juézhàn - decisive battle*
6 ^9 B. x5 q, x' k9 ^诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*1 d( ^8 Z/ V" K* }* [
% v* e: J, [" z, @& I. I4 k

4 H2 Y9 Z5 W& ?( R" Q, Z, h% C/ dK
; {' ?! k. J9 Y" d卡眼 kǎ yǎn - falsify eye
7 c. ~4 J  Y) z" ]% _( k开拆 (開拆) kāi chāi - extension
8 Y# R9 j9 h$ r% {2 l7 \& x3 k# h开花 (開花) kāi huā - ponnuki
& b8 ]9 G, Y% B* c$ }2 p开劫 (開劫) kāi jié - create ko
+ `, f" X6 f# D7 ]+ x) J开局 (開局) kāi jú - opening
3 E  d! s" y7 E! j6 l' E看花劫 kàn huā jié - picnic ko+ Y3 O: \# f; |5 V, ~2 ]+ i, G8 h
抗 kàng - to resist, fight; to oppose to defy*
8 J3 K4 }" t0 b靠 kào - attach one line higher than enemy stone
$ U  l/ g  v1 P8 N$ y' Q空 kōng - empty*/ c! u3 i: p" `  z6 V
空间 (空間) kōng jiān - space*
3 H# N' O, B5 i6 l5 K0 D空三角 kōng sān jiǎo - empty triangle" H1 T& X, h% E2 i, \! T# {( t- n
空 kòng - territory*6 Q  I) r/ k5 T0 C& ?
跨 kuā - attach at waist of knight's move
: ~* ?3 P! D: O, f4 F- ?  }跨断 (跨斷) kuā duàn - waist cut! C2 ]( ~$ ^& Y2 B' I; @
快 kuài - fast*
: S- o2 J- ~% k" F6 F, o2 j快棋 kuài qí - blitz game
) `5 X& o: ^, s8 \1 X, ~8 n1 s宽 (寬) kuān - loose; wide*6 ~/ v9 ?% `* _( d  o. R/ e
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
: Z5 [) j; Q1 k/ c: d宽气 (寬氣) kuān qì - increase liberties
. U3 g, a8 H5 @( x, @- T# E宽气劫 (寬氣劫) kuān qì jié - approach ko
& Y- I  j+ U8 C: V亏 (虧) kuī - loss*
: F6 }6 a! r' ?& y. q2 x3 j亏损 (虧損) kuī sǔn - loss*
8 S0 n+ c+ z8 O扩大 (擴大) kuò dà - enlarge; expand*+ U% e3 `2 s6 d* J# Y8 t
扩张 (擴張) kuò zhāng - enlarge; expand*2 M1 Y$ n6 [9 f( e  T- _# M
[edit]6 p/ Q* n* s# m& Z9 U' J. W3 Q
L- K6 M' Z/ }) J$ J4 y& @
赖皮劫 (賴皮劫) lài pí jié - many move approach ko
& t7 C( w" n7 r' ?7 e0 T# h$ \: {# ]拦 (攔) lán - checking extension; prevent opponent's advance*
5 l$ t$ c) T+ Z拦逼 (攔逼) lán bī - checking extension# _  o8 y- A# J; v7 \0 V- n
烂柯 (爛柯) làn kē - ranka
2 K1 m7 q9 J, H- e, V* A老师 (老師) lǎo shī - teacher*7 d) }! A3 z( H% S" m
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
( ]0 D/ t5 h) ?类型 (類型) lèixíng – pattern, type*/ {* ]) ?8 @$ e
冷着 (冷著) lěng zhāo - unexpected move  K# C: M5 h9 n
利 lì - profit*/ T) S; c7 n! M+ U7 ^
立 lì - descent; stand
5 B: p, W5 ~/ h7 @! d利用 lì yòng - make use*
2 Q4 b4 W" Q6 B' `' X" o" J  W连 (連) lián - connect; continuous*: a" d; T/ K6 x& w5 @3 f& z, {: [
连扳 (連扳) lián bān - double hane+ }$ z2 ^4 L# \7 r5 n4 f
连环劫 (連環劫) lián huán jié - double ko
- u$ ?2 ]6 `- B; x6 c6 {连接 (連接) lián jiē - connect*
7 o5 M9 f2 _; E联棋 (聯棋) lián qí - pair go
% Q5 ~" v. v( g恋子 (戀子) liàn zǐ - reluctance to sacrifice
( ^9 g  h" W5 ^% H4 G! R2 [+ \4 m) R两分 (兩分) liǎng fēn - equal*, P8 C9 j; z/ M* B0 y0 h
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")4 G6 P6 }' P# V8 e6 q8 |
劣势 (劣勢) liè shì - inferior*
* l. ~5 n/ l) [! g8 n6 v裂型 (裂型) liè xíng - split shape; Z# J1 W5 e3 K1 y& L3 u  u4 y
龙 (龍) lóng - dragon*" F3 j4 Q: Q# }
漏着 (漏著) lòu zhāo - oversight
2 R4 I* [- E0 z7 x; Z* Z9 P落子 luò zǐ - playing stone on board
* _* y8 v$ }) b
. s% O  C4 m6 Z- P  W( O
0 H. J) ]/ {7 ~- N0 D) c+ nM
: a; c( E; F5 g: G5 s$ B" s: e0 R8 U满意 (滿意) mǎnyì - satisfied*( G1 _$ `$ K9 G9 f6 ~9 D# r
慢 màn - slow*2 |4 J) \* }0 Y7 s
盲点 (盲點) máng diǎn - blind spot9 g( L3 g$ g  |4 d3 \
梅花六 méi huā liù - rabbity six0 A3 v; Q" M/ q7 |
梅花五 méi huā wǔ - crossed five" s1 A6 X. ^/ U0 Y+ [
门吃 (門吃) mén chī - capturing technique by atari
% v- v& V  ~: [6 b: i1 H1 Z/ a迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening- A2 l- u  Z( x
妙手 miào shǒu - excellent move( p- i9 X) B+ R& N4 r- H
妙着 (冷著) miào zhāo - excellent move! @; [' ?0 ^$ }- U* x- S" R/ I
模仿棋 mó fǎng qí - mirror go
- |) y7 i8 {6 v4 l: M模样 (模樣) mó yàng - territorial framework
1 O: \# t' M: t1 P- }- _8 ~目 mù - point of territory
1 H2 z, T9 B2 A' m目外 mù wài - 3-5 point: I& }# f! N, W; j
2 n4 R  Z. P. z! c
6 N0 |1 q( P9 z7 K. _5 l" F3 K+ U
N
) N: Q$ T; u  e+ ?; c内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones1 e3 ?) p; Z0 ?, v+ F! C' J( [
逆官子 nì guān zǐ - reverse endgame move8 \; ]9 M. x! e( ~. }
逆先 nì xiān - reverse sente- |3 f! j4 n/ S& V
逆先手 nì xiān shǒu - reverse sente
2 e6 Z# o' P+ X8 ]5 r5 F4 C8 |逆转 (逆轉) nì zhuǎn - overturn game
# m1 @% I5 n, r. q  X6 ^  ~粘 nián - connect*% u: V7 U. \9 c& s# C0 I
凝形 níng xíng - overconcentrated shape. L$ @, f; \5 \& M$ @
扭断 (扭斷) niǔ duàn - crosscut4 f% A$ T' f9 g0 G! Z+ P8 R: @2 O' J
扭十字 niǔ shí zì - crosscut5 e" L# d" z$ Z  r9 x- I
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
8 [0 ^+ x, }& n) m6 l$ N" z扭羊头 (扭羊頭) niǔ yáng tóu - ladder4 J( H: i% S1 |3 C

# v8 S0 T: `, z# W% t7 q! X( I, l9 n! t) b
P0 ]6 G  q6 K( n" X6 V( H
爬 pá - crawl*
; i) J$ J* f) M9 g8 m* [* j盘渡 (盤渡) pán dù - bridge under
+ v( Z' C( R. |7 W  @盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner& y1 N+ A2 \1 c) J  T2 m
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
  t! m# S3 n, Y& X" @抛劫 (拋劫) pāo jié - throw-in ko
/ I' ~9 k2 T# F) w2 {) B( ^配合 pèi hé - coordination*. L$ B2 [( L4 q
碰 pèng - attach to the side1 ]( _* {) X7 w
便宜 pián yí - profit*
6 m* a& y* u: U/ ]骗着 (騙著) piàn zhāo - trick play, hamete4 v% L2 l- N/ m
平衡 píng héng - balance*
0 D1 c" v9 h* c/ {# V破 pò - break*
' n5 I# N; Y9 t9 n% g6 J剖析 - pōuxī dissection / self-analysis
' E: t7 [2 i0 \破解 pòjiè - solution, answer to a problem*
1 K% Q* n- e; _* i/ x- b1 B扑 (撲) pū - throw in
2 T9 `. K$ o' B( F- d, r葡萄六 pú tao liù - rabbity six
3 _* o9 w2 s1 T2 _' h$ ?4 m谱 (譜) pǔ - game record
+ B/ {$ W; o  l# J: ?普通 pǔ tōng - common*4 A% L) `! e- O) h
[edit]) X. ?7 L. r+ o9 O1 D1 @9 i
Q
( p: \5 w1 |% X  r欺着 (欺著) qī zhāo - trick play, hamete/ q# l: H: X9 s- H
棋板 qí bǎn - go board  u; t" r) e5 [* k
棋风 (棋風) qí fēng - playing style
6 h2 T' H& D; B8 H  i+ l/ ~7 ~棋盒 qí hé - stone container: s( p6 f0 B3 x$ N! R6 R
棋筋 qí jīn - key stones
- q4 F% |2 ?2 x* ]% p: x$ t棋精 qí jīng - key stones
7 d9 B# i3 ~* t" }' g棋理 qí lǐ - go theory9 a% Q# [2 ~+ ?, e0 }$ C$ R
棋力 qí lì - strength in go
% ]$ {2 @+ r  D4 k0 c3 ?棋盘 (棋盤) qí pán - go board" @9 M/ W( P. o, _  y  h% i
棋谱 (棋譜) qí pǔ - game record0 x. l5 E4 \$ M2 z) I
棋石 qí shí - stone
- ]2 j2 o+ o, E! ]2 E+ D6 y棋手 qí shǒu - player*3 v, K! q$ F' \
棋书 (棋書) qí shū - go book
# T6 [" K0 c( w$ O# h棋院 qí yuàn - go institute2 u8 i! m* S0 w6 Z9 @4 l) ~% }% a7 j
棋形 qí xíng - shape
& I; S4 T# K* W6 H# T# |% A+ U* t棋钟 (棋鐘) qí zhōng - clock*: u. C0 i. m4 C
棋子 qí zǐ - stone
* z# S9 X* s6 L弃 (棄) qì – abandon, to discard, throw away
" V' W1 e2 v" S' f弃子(棄子) qìzǐ - sacrifice& G& d! f* g/ g1 V: n3 B
气 (氣) qì - liberty
/ h9 @! v. R- V" \' T气合 (氣合) qì hé - fighting spirit0 ^8 j$ G$ p! T
气紧 (氣緊) qì jǐn - shortage of liberties, e6 V$ z" n1 R! H2 }: J
前 - in front, before*6 ?3 l6 S8 u/ Z7 `. }
浅消 (淺消) qiǎn xiāo - erasure7 ]( d8 ?) N- Z6 G- U  J( M
墙 (牆) qiáng - wall*+ }" o- D) d: B7 f' `2 {5 S! o
强 (強) qiáng - strong: Y6 G: ^+ m' c' n, L$ {/ `+ ]
墙壁 (牆壁) qiáng bì - wall*8 V3 T& ?8 v8 c1 u- j
强棋 (強棋) qiáng qí - strong group) R8 s8 u/ Z9 t; Y4 J6 B
巧手 qiǎo shǒu - clever move
& Q/ L/ E+ ~' w巧着 (巧著) qiǎo zhāo - clever move
, c  l: d7 v+ }& v+ x( @% i切断 (切斷) qiè duàn - cut*0 `* Z7 Q& U9 K
侵消 qīn xiāo - erasure  h0 E1 y  L% [: T
轻 (輕) qīng - light*
" A& J  s" r; Q) k, U- _2 {6 B侵入 qīng rù - invasion  G; r6 ?! J8 r. D- s
轻盈 (輕盈) qīng yíng - light*: v" a3 [% z2 ^3 w9 ?- R$ m) R
求活 qiú huó - make life2 I  j. _, d( u
曲 qǔ - bend3 t3 s- A" c! }
曲尺 qǔ chě - carpenter's square
% [9 f. l+ y: `. g+ z( O% h9 |2 ~曲三 qǔ sān - bent three
1 l' Z  W7 T+ v. p" A, O* }+ T曲四 qǔ sì - bent four
4 ?: A% o4 x0 J1 z觑 (覷) qù - peep
9 S  S4 A$ g. u0 o权利 quán lì - privilege+ d- v  V2 X4 d1 P, |
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*+ N. g# u9 G7 F4 t5 }& ?4 ?' M2 L5 s' e

! y# Y6 U. }( f0 U6 D, H! g
; G4 O+ ?; a. Y0 a- W/ B6 b" uR0 V. _- W# S7 _2 p- Q
让子 (讓子) ràng zǐ - handicap
2 w& z5 C# Z* Q让子棋 (讓子棋) ràng zǐ qí - handicap game
5 Y  J4 ]* n& _0 }认输 (認輸) rèn shū - resign*
0 x' d6 f) J' z! _5 N3 c. |弱 ruò - weak*
+ M# o% A8 R. R5 X弱棋 ruò qí - weak group# K% a* d) X& V4 |8 L2 T% I

$ C, S. b$ \0 r7 c- G3 i4 h1 F
# i3 G  F' l: G( C/ U9 O% ?4 M( oS# G- N1 X% {# H$ s  Q$ W
三间拆 (三間拆) sān jiān chāi - three-space extension
! q* I' }# L8 Y1 G' k三间跳 (三間跳) sān jiān tiào - three-space jump
! _4 ?4 X1 S6 W' i* l2 X三劫 sān jié - triple ko& F1 n( R; M3 s& R
三劫循环 (三劫循環) sān jié xún huán - triple ko
9 q# u; B9 N: l* ?  V三连星 (三連星) sān lián xīng - san ren sei% d3 z  a; @8 ]5 y3 j( f: y
三目正中 sān mù zhèng zhōng - center of three stones
- t1 s( Z5 D+ c% ?三三 sān sān - 3-3 point
4 d- a$ V, g* s# n6 p  U! r1 q/ Z三手劫 sān shǒu jié - two-move approach ko/ {" q- W* G8 U" d' x! s
三子正中 sān zǐ zhèng zhōng - center of three stones
" D2 b  }5 ?5 E& C$ w杀 (殺) shā - kill*6 X7 Q* W9 Y$ g
杀棋 (殺棋) shā qí - kill" R- \- n6 s& Z( P  C) I
杀气 (殺氣) shā qì - capturing race
! {0 U. B9 X/ ^, o9 a: S2 P2 T上 shàng - upper*- T5 T0 P4 O0 C! ]
上级 (上級) shàng jí - advanced level*4 E& \3 J$ ?6 \! y2 `+ I# I$ a, J7 {
上下同形 shàng xià tóng xíng - symmetrical position+ o( ^5 b: {/ k0 Q* G3 Y
稍 shāo - somewhat; a little*
( t2 a- O6 @* q( g8 H伸气 (伸氣) shēn qì - increase liberties5 X& K+ G- p/ \8 f+ [
伸腿 shēn tuǐ - monkey jump
5 s* m' d4 U9 s; u生死劫 shēng sǐ jié - all-dominating ko
- d/ M  h- ?9 r3 t7 B1 B  s+ ?" I胜 (勝) shèng - win*
4 `5 c4 n- U( y  W9 G/ v6 Z7 y胜负手 (勝負手) shèng fù shǒu - all-or-nothing move* Q' @8 M1 o* I, `* f$ p
胜着 (勝著) shèng zhāo - winning move# T+ ?& X9 m! o& K! m4 m
失败 (失敗) shī bài - failure*
9 K) v7 D+ s4 d/ H- `- b  ~- N7 p7 S实地 (實地) shí dì - solid territory
5 k. `. z9 i: J' M5 [3 [& h十番棋 shí fān qí - ten-game match/ N$ o* m; U% q' {  |% n1 U. _: w
实接 (實接) shí jiē - solid connection
5 L0 v  t. S% V6 A7 y7 d  s石塔 shí tǎ - two-stone edge squeeze
: F# m' X+ Q: J5 r实战 (實戰) shí zhàn - actual game situation
. T/ b2 K' g  l$ @" |实战手 (實戰手) shí zhàn shǒu - situational move
& ?% O# }9 B+ \6 P/ H势 (勢) shì - influence*
; H* |- ^3 R9 s( s" m室 shì - house; room*3 _: z+ m7 a6 U+ r% y0 v4 u
势力 (勢力) shì lì - influence*3 W, F* }; M  T% Y) G4 `. l
试应手 (試應手) shì yìng shǒu - probe. d& \. p- E1 N2 K  c
收官 shōu guān - play endgame9 t. C5 e# q4 u4 h
收官子 shōu guān zǐ - play endgame
. q/ L! h. w' }% A( O# M" Y收后 (收後) shōu hòu - last play
/ p# j0 t5 R3 S4 w: D收气 (收氣) shōu qì - reduce liberties
- T  t1 c4 X5 g+ K5 ^% [# z守 shǒu - defend*. ]4 D. ^2 }9 e, A
手 shǒu - move
; ~2 A2 z; H, {2 S: c手段 shǒu duàn - technique*
6 x! C" h  L- h1 H8 N/ j$ ^# c6 n手割 shǒu gē - reorder sequence
1 q2 `( m6 k- M; S- i守角 shǒu jiǎo - corner enclosure, W1 S( W/ M' L) b
手筋 shǒu jīn - tesuji
' V+ ]7 A3 [8 V; S手顺 (手順) shǒu shùn - sequence0 n; J/ I; P' x$ l# f
手谈 (手談) shǒu tán - hand talk
$ g' [4 ?3 C* ]6 h. j- w授先 shòu xiān - one stone handicap
: X. G' E9 @: d授子 shǒu zǐ - handicap; f( x6 |5 s# }. O3 d
授子棋 shǒu zǐ qí - handicap game
  e3 [: w# a1 ?5 @# ~+ h/ V  R! |书 (書) shū - book*5 c% w  p: S/ c
输 (輸) shū - lose*
/ S: \' P5 u* Q- W+ H5 U书本 (書本) shū běn - book*
$ E) F2 T2 q1 m$ y# S4 h数目法 shǔmùfǎ - territory scoring- \$ Z7 M  H" V; f- m: |/ d! b
数子法 shǔzǐfǎ - area scoring
* c1 j3 x' \9 h$ P8 m梳形 shū xíng - comb formation3 W$ n/ u! d" ~
梳形板六 shū xíng bǎn liù - comb formation
" o4 k, q3 Y! x% ^- Z. f3 Q双 (雙) shuāng - bamboo joint
& }2 u* a. c5 O2 g% ^双吃 (雙吃) shuāng chī - double atari
. U' m! ~$ Z$ k  W5 z双打 (雙打) shuāng dǎ - double atari' r2 c4 \& l% `$ p8 X
双打吃 (雙打吃) shuāng dǎ chī - double atari
* A1 {- S2 R9 I双倒扑 (雙倒撲) shuāng dào pū - double snapback
' r2 T0 Z* J3 S" b双方 (雙方) shuāng fāng - both sides*9 ]" I) E9 \: N5 Z0 [2 C, \7 z7 v
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
7 T% d! w  E* f9 V" u双挂 (雙掛) shuāng guà - double approach
  A  P: e0 K2 M- ?; P, K" y双虎 (雙虎) shuāng hǔ - trumpet connection
& c8 Y( I2 L3 o% _; C( D& ?双活 (雙活) shuāng huó - seki* ?* E" l( l7 ?$ i- Z3 Q# _% r5 O
双叫吃 (雙叫吃) shuāng jiào chī - double atari/ i1 Z8 E) ]+ G- U, u
双劫 (雙劫) shuāng jié - double ko
* Q" R  {9 e* @& B4 t/ F. O4 I/ l$ ?双征 (shuāng zhēng) - double ladder
. C, R, S6 V! k! j! Y( }8 f顺序 (順序) shùn xù - sequence*) J: j$ Z5 M7 Y! `* `& n# {
死活 sǐ huó - life and death( }" v) w# Y. s; Q, x
死活题 (死活題) sǐ huó tí - life and death problem1 ]8 Z/ e( \3 A% w- a) r- h" R- S: ]
死棋 sǐ qí - dead group7 P) r' K5 `$ j: y6 p$ w, ]1 ?+ g% \- I0 \
死子 sǐ zǐ - dead stone
5 p. Q8 y5 h/ z  M% P9 b四间拆 (四間拆) sì jiān chāi - four-space extension
8 d7 Z- z' k# _" c% \0 m+ N四角穿心 sì jiǎo chuān xīng - occupying four corners and center4 d1 m7 u* S) M! F0 L2 a
四劫 sì jié - quadruple ko
. W  J$ e6 Q( N+ n* t! q& k' e四劫循环 (四劫循環) sì jié xún huán - quadruple ko- J$ p$ U$ |6 M7 ^
四连星 (四連星) sì lián xīng - yon ren sei
" n" h& a2 X5 m6 O5 x松 (鬆) sōng - slack*$ Z( z! H$ t' P& c
松气 (鬆氣) sōng qì - increase liberties
& y8 G0 m5 a5 }- [松气劫 (鬆氣劫) sōng qì jié - approach ko
# \+ z% G5 H7 U) |俗手 sú shǒu - crude move8 w" X& c' `2 {, P% u6 I% O
随手 (隨手) suí shǒu - hasty move5 T' ?3 M" ^% h+ K
随手棋 (隨手棋) suí shǒu qí - hasty move3 C& A; C- H! l. E( f+ M
损 (損) sǔn - loss*) E% Z$ O5 j6 n/ n% S4 |
损劫 (損劫) sǔn jié - losing ko threat
. w) ^; J/ u) Q, k1 a! ^: v$ Q损失 (損失) sǔn shī - loss*/ x0 t! {- `, S+ L; p/ o, x
顺序 (順序) sùn xù - sequence*" m' R0 K2 [2 Z2 U, _0 B! U- C7 J  u

0 m; i2 C$ q6 U% o' k& R" p: T1 W& w: ^! H( Z
T
. f8 [; D0 F! {' j台象 tái xiàng - Tower
- L& z* i* S0 r/ f8 V弹性 (彈性) tán xìng - flexibility*
# p0 z9 R5 u6 v, x* d: x: ?搪 táng - block*
& ]" i8 |  o4 H& I2 k- ^* u套劫 tāo jié - two stage ko
2 {# K6 @8 }8 @" o3 |逃 táo - escape*. j7 H) b! s# r" B/ J3 i
逃遁 táodùn - to escape, to run away, flee*, X4 C4 \0 W/ }0 {2 \8 p6 q
逃生 táo shēng - escape*
; {# O1 G  _) d$ L+ V腾挪 (騰挪) téng nuó - sabaki
$ z+ X, \# K5 r0 B. U6 _1 j# r提 tí - remove from board
$ `9 Y( f" Y) Q: ?提劫 tí jié - taking the ko* A. Q2 h4 K0 y9 {7 H' m6 E
提子 tí zǐ - remove from board% a( i( d8 j% E
天王山 tiān wáng shān - tennouzan
- P$ y$ A$ k& c; v天下大劫 tiān xià dà jié - all-dominating ko- G% b2 o2 ~, p, Q5 I8 P- B
天下劫 tiān xià jié - all-dominating ko3 W# j# X/ [- e9 H# N. {
天元 tiān yuán - tengen
1 F4 O" Q( }  y, g$ A跳 tiào - jump*- Q; x! Y- u. o- _1 J8 M. X. S
贴目 (貼目) tiē mù - komi  s8 i: `( y8 K8 `$ }' _
铁柱 (鐵柱) tiě zhù - iron pillar*/ j2 B/ _! h! ]$ h' r* l& j$ q! Y
挺 tǐng - push up; stand*( S* ]1 h8 a5 @- Y
投降 tóu xiáng - resign*' c8 s; Z4 R8 ^
投子 tóu zǐ - resign
' H- P0 X/ o3 n# ^7 B透点 (透點) tòu diǎn - placement! v& [, \! l; @8 ^  r0 f' I2 T
图 (圖) tú - diagram*4 i# m) W' ]9 o, S& c& `) K
退 tuì - pull back
1 M4 l/ b+ C. R* ~& R托 tuō - underneath attachment; X, [- R( M1 C7 f$ U9 |7 }% f
脱出 tuōchū - escape, break out
- u% ?+ E( f8 Q# z. j) j" S4 L2 Z脱骨 (脫骨) tuō gǔ - under the stones
- W# b  X* x* D7 M$ k  r0 L! k4 b) M脱先 (脫先) tuō xiān - tenuki: y9 }: y0 {4 ^  _& \2 Z5 m* c1 D
) W8 q8 s# @! n$ N8 j; P/ m

2 y# Z$ O, f1 L# o, p" ?1 T0 fW: t: _0 f& b9 L7 z
挖 wā - wedge
# h8 d5 \' O! X% b8 u外目 wài mù - 3-5 point
% u' e" c+ E5 g外气 (外氣) wài qì - outside liberty. c3 y' F9 u6 _7 q1 M! ]
弯三 (彎三) wān sān - bent three
3 \( h# }  `4 f5 G5 \1 b弯四 (彎四) wān sì - bent four
: F/ ~3 V, {: C8 g7 ^万年劫 (萬年劫) wàn nián jié - ten thousand year ko
3 H1 a" G; c8 c' g! O$ T围 (圍) wéi - surround*
3 W2 x7 N/ M# `3 B& ]围棋 (圍棋) wéi qí - go1 ]0 g  }( @* h( R
尾巴 wěi bā - tail*# c( j8 ~" R0 W; K
味道 wèi dào - aji( |) [+ X6 W$ J" i8 P- K5 l0 p
文凭 (文憑) wén píng - diploma6 a' @( f% P9 @) S# I- V; ^; g, ~
稳当 (穩當) wěndang - stable; firm*
5 \2 j$ v6 U! ^/ G- K% i% A问应手 (問應手) wèn yìng shǒu - probe) L5 F* S2 @8 [
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest( u) A1 t5 ?% P+ l+ L1 l9 @# L
无理 (無理) wú lǐ - overplay
& X) W' |& o9 B4 c5 h% ]无忧劫 (無憂劫) wú yōu jiě - picnic ko; N. ]7 R5 C* l5 _7 d# C- d8 B
五子棋 wú zǐ qí - gomoku narabe
7 q: j  E2 r2 H五间拆 (五間拆) wǔ jiān chāi - five-space extension& k) W6 }& e5 H* z) c+ A4 Y! z
五连星 (五連星) wǔ lián xīng - go ren sei
% o& A1 x; m; F. p6 h$ s五五 wǔ wǔ - 5-5 point
# E- m. v+ J$ O& u' p+ f
( y* P0 ]; A5 J3 Y/ P5 a3 i  B6 s! c0 h& t% w
X7 s1 h% ]6 x3 r7 {) `8 X% @/ x
细棋 (細棋) xì qí - close game+ G5 h& R1 l8 _9 w. C! g  P
瞎劫 xiā jié - false ko threat
/ n& m! \5 A( z  g/ a下 xià - lower*
- F4 d# v  J0 y, W6 ?下法 xiàfǎ - method*" [+ V. G6 A5 k/ b1 F) d
先 xiān - before; first*2 {# v$ Q/ z5 A
先手 xiān shǒu - sente+ {( e% v+ Q4 K6 ]: N* J
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
- f1 S6 p8 P# c; W* S' C先手利 xiān shǒu lì - forcing move' L3 D1 q* O' h, e. J, E6 c
先中后 (先中後) xiān zhōng hòu - sente with hidden gote% B0 k2 ~9 {, R9 E$ i# L
陷阱 xiànjǐng - a trap*
4 [) G# |6 p7 G+ V" Q象步 xiàng bù - elephant's move
" W% @/ x, S/ z" S4 J+ k象步飞 (象步飛) xiàng bù fēi - elephant's move
. X+ @- }1 l" U象飞 (象飛) xiàng fēi - elephant's move" J7 n& ?. V3 `3 D, O. p& q
向小目 xiàng xiǎo mù - facing 3-4 points. C0 h0 d0 o" R
象眼 xiàng yǎn - center of elephant's move
+ ^7 Z% V6 D4 d' y, P' ?消劫 xiāo jié - ending the ko
. E( e4 H! b* S, L0 ~% l: ^小 xiǎo - small*
* S2 g7 }* i" B' q3 }, F小飞 (小飛) xiǎo fēi - knight's move" V1 K$ F; k4 O2 T+ k/ Q
小尖 xiǎo jiān - diagonal
! ?4 @7 ?6 O2 G5 a- l% o2 t小林流 xiǎo lín liú - kobayashi opening
" G7 T8 N: ~5 |1 X5 C4 V小目 xiǎo mù - 3-4 point8 j% X2 L, u: K
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)* R% j4 s' `. S3 l4 }; G0 A
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
. R  U3 Z/ x/ X/ M( c, d$ d( ?小伸腿 xiǎo shēn tuǐ - small monkey jump0 d, l6 b; ?; N$ q/ A. K: t% M
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
7 o& J; }- f2 g# }6 x1 \- Q效果 xiào guǒ - effect; result*
1 B1 i6 v! |2 s+ V& y$ B( Z/ ?效率 xiào lǜ - efficiency*
% ]3 K/ i$ S$ K1 Q! F3 N新布局 (新佈局) xīn bù jú - new opening2 P7 k6 @- Q2 e" C: f# L' U/ ^& D
新手 xīn shǒu - new move, z# }1 U& Y1 D" }& b
星 xīng - star point
: |4 F. T7 g6 Y( m- z星位 xīng wèi - star point
; m: W8 P* N# y0 U形 xíng - shape*6 e$ Q- d0 ^+ z! |7 G9 ]
形势 (形勢) xíng shì - situation*
3 m' ^+ p; Q' A1 r) [& }) b形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
  K4 u* Z6 I: F形状 (形狀) xíng zhuàng - shape*
" _0 v7 M& H8 G) K5 T% P9 e秀策流 xiù cè liú - shusaku opening
9 m; W* H4 K- ~0 ~/ x( }虚手 (虛手) xū shǒu - pass
; ~2 u5 M( H9 W1 Y/ E虚着 (虛著) xū zháo - pass
5 C* H* M1 R+ J8 ~( `; M  y序盘 (序盤) xù pán - opening! S8 T( B/ e; ~$ Y6 V* h& `
学生 (學生) xué shēng - student*, w& L4 `/ P# }) ]
雪崩 xuě bēng - avalanche*. N$ \3 x* C3 @  U8 l
循环劫 (循環劫) xún huán jié - double ko
3 g3 t$ H( x; {6 g+ h% G+ \5 D) p' h6 n5 h$ |) k7 K5 h3 l

* F: {- J8 t3 K+ M6 j# xY
; v  }4 O" W: o6 K  C9 \% c压 (壓) yā - push down*
0 f. W6 @# K& N$ ?压力 (壓力) yā lì - pressure*
0 u1 ?+ K+ S* h' M6 ?; g6 Z5 J延气 (延氣) yán qì - increase liberties0 J6 Q  ~9 E. ~" {! X
眼 yǎn - eye*
1 {4 b7 |) a: l" q( v/ ^; f眼位 yǎn wèi - eye potential; eye space
; M) U) r1 c- _眼气 (yǎn qì) - eye liberties
' d2 S" q/ U1 P7 u' H; B眼形 yǎn xíng - eye shape; eye space
* U8 {/ u7 @2 b; T  x6 r9 O  x  @妖刀 yāo dāo - magic sword. h4 z  R7 y' H  g
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
. y1 p* P" D, b要点 (要點) yào diǎn - vital point9 [. U4 G6 P4 I0 y- u4 g8 ^. w, T1 S
要子 yào zǐ - key stones
: K- V' a4 I5 q; _* W1 M. {业余 (業餘) yè yú - amateur*
0 z' M8 ^) N1 c0 H一方地 yī fāng dì - one-sided territory  h) X& G# I/ v8 ~$ q! X
一间拆 (一間拆) yī jiān chāi - one-space extension" R1 O0 g" [5 A% J2 _
一间跳 (一間跳) yī jiān tiào - one-space jump
" i/ }1 ?+ e6 @' W+ C一手劫 yī shǒu jié - direct ko% q# O+ U. f% t5 {
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker" {: s8 `; R" J* i  p6 k% b$ t: ~
疑问手 (疑問手) yí wèn shǒu - questionable move8 x! G3 L7 w7 ]- U: o( g
弈棋 yì qí - play game*$ G7 ]( r: v3 P' z8 `' D7 [# |
引征 yǐn zhēng - ladder breaker8 E$ o1 P. n- ?; H0 }. E( {
赢 (贏) yíng - win*
8 I! b, l& Q4 `$ ~应氏 (應氏) yìng shì - ing's  E% H7 x/ B" }: u0 O% |7 b% V
硬腿 yìng tuǐ - first line descent9 V0 n* v4 e0 ?; M' Y$ |
优势 (優勢) yōu shì - superior*
! ]! ^9 o# g" z7 a: O' Z' \有利 yǒu lì - advantageous*  V& A! J9 C! |
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye$ o4 t4 N  q- S6 r
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
0 j  ~/ g$ P: E& i( R右 yòu - right*# [/ v& w! O, R3 E) g4 K, X
余味 (餘味) yú wèi - aji
4 S$ H5 C/ O9 P* D( _9 ?& b' X2 b愚形 yú xíng - dumpling shape
- H- N) A8 C) W; x4 ]6 F" A宇宙流 yǔ zhòu liú - cosmic style6 a+ W. ]. E3 S4 O1 `$ j
原则 (原則) yuán zé - principle*/ _+ P. e1 H3 Y7 r0 X
院生 yuàn shēng - insei
2 y: s+ _+ c2 t0 g4 D: N/ x( h5 ^5 s" b- K' K& `; r; b# l

- p3 u( V, S" n2 @% N' K* QZ7 b" i. d6 ]6 G0 c& {/ {) n1 T' }& j: l
枣 (zǎo) - jujube (Chinese Date Wood)*# M, _5 V. ~& l$ [2 [
扎钉 (扎釘) zhá dīng - iron pillar*
$ P- `/ T9 q. s长 (cháng) - stretch
) [( |% c+ f8 Q( k# x# n+ G胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi7 S! K0 @/ ]: L( P+ ^
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
0 l: m- R- n$ _+ P5 Y" y. B着 (著) zhāo - move# I. u+ ?- t' i# q4 J
真眼 zhēn yǎn - real eye
7 L; }! `& V5 ^2 T$ M6 q; d) O" E. n镇 (鎮) zhèn - capping play
/ ~6 ]; F( s9 j& f' O) \9 i镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
. y! k# s- V9 l# U镇头 (鎮頭) zhèn tóu - capping play
' P$ D% R3 D" `" E9 h: Y2 t3 @证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
1 B/ N, A9 s# V* ?  C征 zhēng - ladder
" j  _% b, n# A; t争棋 (爭棋) zhēng qí - official challenge match
+ w' U; _# W/ g8 A征子 zhēng zǐ - ladder% D- p, {' N- P* y
征子劫 zhēng zǐ jié - ladder ko' r- w4 e7 `% J- u% ?7 e
整体 (整體) zhěng tǐ - chain) u3 Q( G) Z! P! V# v
整型 zhěng xíng - settle5 d/ Y4 J* O& A9 s, F
正解 zhèng jiě - solution*+ W. G/ e* b, B7 o' }. P
正确 (正確) zhèng què - correct*
& h1 W0 u& Z- d: {: F证书 (證書) zhèng shū - certificate*
* ^( d; z$ M6 m! A8 A! t, d8 y正着 (正著) zhèng zhāo - proper move. h/ \0 n* G  J4 U9 m5 |
指导棋 (指導棋) zhí dǎo qí - teaching game( x, t' t9 b  y3 w: ^) W
直二 zhí èr - straight two3 B7 m2 P5 n, o7 T
直三 zhí sān - straight three! B/ Z: Y% x+ \' J3 s' f
直四 zhí sì - straight four; L+ A9 a8 I0 }, L' g+ v
职业 (職業) zhí yè - professional*
) m+ F* S7 G" v( `' r( N只此一手 zhǐ cǐ yī shǒu - only move4 Q; A% {- f+ Y& x6 G8 H- b  g) r
治孤 zhì gū - managing isolated weak group
; D2 l% j8 s& b中 zhōng - center*
1 `; Y0 p' O( H0 m+ _% U, {" z, v钟 (鐘) zhōng - clock*9 d) ~6 V9 U8 C4 ~# G
中腹 zhōng fù - center*7 _! S$ l8 }$ J& V6 V1 _: x
中国流 (中國流) zhōng guó liǔ - chinese opening/ g+ f) m2 m1 \* D
中级 (中級) zhōng jí - intermediate level*
7 Y# N- j4 S! Q3 V终局 (終局) zhōng jú - end of game
9 Y, Y8 P! D% y7 F3 G9 q中盘 (中盤) zhōng pán - middle game
$ E( \& Q' k( @; l/ f终盘 (終盤) zhōng pán - endgame
$ K' ~, V, M9 I; a中心 zhōng xīn - center*
4 I6 A( X5 t% i! U- @" z中央 zhōng yāng - center*
) e! }8 a6 B, V9 f中原 zhōng yuán - center*
% v# Q; O. x) {: I重 zhòng - heavy*
) k( r; n# @$ R  c* C3 V1 P主动 (主動) zhǔdòng - (to take the) initiative*
, A9 q, C% Z7 C专业 (專業) zhuān yè - professional*
! A! I- z: R% y7 x& B转换 (轉換) zhuǎn huàn - exchange*. U& H: z  Y' ?5 |
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback9 U$ g7 v) Q9 e! e
装劫 (裝劫) zhuāng jié - a move that threatens a ko
  v* l$ j# M$ x* U( i6 _( h$ p撞气 (撞氣) zhuàng qì - reduce self liberties
9 f3 T# O6 S: K* c" X追 zhuī - chase*: p" i8 R! H" X8 ?  v
追捕 zhuī bǔ - chase*
: x- M- B& l! J: b5 m5 N, ~3 P子 zǐ - stone; unit in chinese counting
# T- a! V1 ^& d自然流 zì rán liú - natural style6 p- ]: R* h" V' Q" h2 x6 @* |
自杀 (自殺) zì shā - suicide*
1 b6 N/ U2 c) d左 zuǒ - left*  V# o$ U$ ?& |; G
左右同形 zuǒ yòu tóng xíng - symmetrical position
5 _$ O* d1 P8 x8 K' `做活 zuò huó - make life) I7 h0 q7 E# w! K+ e) @
做劫 zuò jié - create ko
6 i5 y5 Q4 E! W& n% a* `- a: b作战 zuòzhàn - combat*' V4 Z; X+ J$ }* c$ S# i" \
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
; y3 u8 H) }$ x- ?' h+ `: n$ L) r3 i
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