 鲜花( 152)  鸡蛋( 1)
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A
2 W/ b( f8 J& v9 L安定 āndìng - settle*
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8 h) K% ?% l$ { ]* K白 bái - white*/ ^, S/ o8 a) _( j1 t8 b% m9 d: G
白方 bái fāng - white player*
& g% C, \! m: X O败 (敗) bài - failure*
8 A! [. \5 m" F% y. I败着 (敗著) bài zhāo - losing move
6 O) ?9 E9 `* h2 X扳 bān - hane& ]8 f' Q) n" o5 R* C: W
扳断 bān duàn - hane through9 b' x8 ?! h: Q0 S1 L+ q$ H
板六 bǎn liù - rectangular six. {6 f9 W, \' a
半劫 bàn jié - half-point ko
$ R7 x9 u* e: G4 c0 S9 D- E棒接 bàng jiē - pole connection
4 u1 x9 _# q7 i2 G4 v. y包围 (包圍) bāo wéi - surround*
- O& R, w/ w$ Q p$ \$ ?9 V4 a薄 báo - thin*
# X3 W1 g7 A1 B, T$ S' x保留 bǎoliú - retain; preserve*$ [ _5 U8 h/ N ]/ p' |
抱吃 bào chī - capturing technique by atari
/ y6 u0 V# N& K, ~本身劫 běn shēn jié - local ko threat
( C7 {7 n, H* Y) i0 r本身劫材 běn shēn jié cái - local ko threat" C3 m: x/ W* ?* y
本手 běn shǒu - proper move
`# @0 ~" K) k3 n% n F$ O" i笨重 bèn zhòng - heavy*, B! G3 @5 `1 w6 R" u6 {( a( @
崩 bēng - collapse*2 q. y* x8 D. @( `8 O1 B* C, O+ S
崩溃 (崩潰) bēng kuì - collapse*7 F: {- z; g/ M3 q
逼 bī - checking extension
, h" h2 s: |# _) a* V: \' }鼻顶 (鼻頂) bí dǐng - nose tesuji
- K: A/ m2 M2 ^2 S) N0 u比气 (比氣) bǐ qì - capturing race
5 z1 m3 n- ?* D8 i. e: i/ l5 L( r比赛 (比賽) bǐ sài - tournament*3 i4 C) j) y0 R1 U. F/ S5 W# q$ h
边 (邊) biān - side*$ v* f/ s! ~% d( Q6 {8 ^7 V
变化 (變化) biàn huà - variation*
6 `' Q- o5 t$ ?7 s变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
0 V# U; t* O# ` v. r3 J* c% f6 z变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening! `3 _* I( R5 \
变着 (變著) biàn zhāo - unusual play
+ b# o9 d( {0 K# C d1 d并 (並) bìng - horizontal stretch
! f4 s3 v7 ^) K步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)# J* B; V: c: ^, T% c4 }3 H
补强 (補强) bǔ qiáng - reinforce*
& y& H+ B; h6 [2 v# w布局 (佈局) bù jú - opening
* d2 ~% t3 s5 x: m: K3 [+ D$ _# |不利 bù lì - disadvantageous*! g! O( _' f3 I0 C, k. n
不入 bù rù - suicide
: a5 b+ p% z8 e" v+ D- Y不入子 bù rù zǐ - suicide( G0 M+ b+ b7 U3 O$ v0 y3 h; e
不提三目 bù tí sān mù - three points without capturing6 Y- S9 K6 G- S. r1 a
不提五目 bù tí wǔ mù - five points without capturing* Y S, P5 h( Y& u0 g2 t
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猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)/ G% f* M! r" _8 n/ ~( ?
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game), l# ]6 x" }9 B* {4 b4 Z9 C
参考 (參考) cān kǎo - reference*! ^* k2 S' Q. r6 M
残忍 cánrěn - bloody or merciless*# J3 i! E1 a' H3 Q! v! i! K1 }
拆 chāi - extension+ J1 k3 s' m: {4 g0 [$ B) j
拆逼 chāi bī - checking extension
+ ]# f4 c+ G' K7 o- v拆二 chāi èr - two-space extension
# _6 V) w: A# r* r" h2 @拆三 chāi sān - three-space extension
$ h! E5 f: z& f拆四 chāi sì - four-space extension9 Q/ G0 E, r! f0 j a
拆五 chāi wǔ - five-space extension m' L4 M( K2 ?* q/ z/ D1 ~
拆一 chāi yī - one-space extension# f; }5 R4 T, t: [7 r) E8 }$ w
缠绕 (纏繞) chánrǎo - harassment technique
4 c8 S& d1 j# z w/ J F/ z长 (長) cháng - stretch# o' f q0 u- s+ x5 ^
长考 (長考) cháng kǎo - think for a long time
+ Q- L+ K5 D( {长气 (長氣) cháng qì - increase liberties
6 n# s0 W' k& W1 B+ x! m6 k长生 (長生) cháng shēng - eternal life
& z6 Z X0 S5 B* l场合定式 (場合定式) chǎng hé dìng shì - situational joseki% e, B6 T- Z0 b. c0 Z
超大飞 (超大飛) chāo dà fēi - very large knight's move
" W$ Z3 x( a" ?- @超高目 chāo gāo mù - 4-6 point
$ m& e1 t0 o5 }超时负 / 超时 (超時) chāo shí fù - lose by time
V3 \7 ~' L0 o4 _2 n6 ]' O5 x7 C超时胜 chāo shí shèng - win on time
4 B2 K% s" [" b) F/ m9 l$ n成功 chéng gōng - success*! ?% [% W J% ^
成立 chéng lì - possible** ^/ P- W1 v% o8 I
秤砣 chèng tuó - two-stone edge squeeze
8 V: [1 H) A( C吃 chī - capture
: Q; q6 {. j! }& E8 p4 m- F吃亏 (吃虧) chī kuī - loss*9 Z8 C i1 c- g
持棋 chí qí - jigo' M& X4 w; u* B" o! q2 C3 x; [+ [. ?) ?
冲 (衝) chōng - push through
3 T9 \* e1 }" L! `( e7 t/ ?重复 (重複) chóng fù - overconcentrated' D4 u: l7 Q* @5 S" C; S/ _
初段 chū duàn - 1 dan0 }- G* }% h, Z! O- o2 E
初级 (初級) chū jí - beginner level*9 Z: r# `3 Y1 ?
出头 (出頭) chū tóu - getting ahead% r) ~; ?6 d6 K+ X0 W. {
刺 cì - peep, K8 F ?# m' h+ C1 n+ W
次序 cì xù - sequence*3 S& ~3 c. x9 m8 F: `- C9 c) U- c
错误 (錯誤) cuò wù - mistake*7 A A" y( T, [! e4 |) Z9 o: w
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
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搭 dā - attach
5 {6 }0 @4 P2 }, `8 g打 dǎ - atari
6 O4 ]9 ~/ L- s: ?- P$ i2 R打吃 dǎ chī - atari
- ?* i) X8 `& {1 O4 Q) X# x9 U打二还一 (打二還一) dǎ èr huán yī - capture two recapture one! h3 y8 Y2 |* d; B, {' r2 ?
打挂 (打掛) dǎ guà - adjourn game
% R8 ~/ B ]1 E# V打劫 dǎ jié - ko5 I/ G: E; c( }% D
打入 dǎ rù - invasion
2 p. g9 a1 T. o0 f/ A打三还一 (打三還一) dǎ sān huán yī - capture three recapture one9 p5 U; P a4 L5 R7 A/ n
大 dà - large* m. W7 T5 c) H; e8 P0 d/ p0 |
大场 (大場) dà chǎng - big point
) T* {6 l! |5 u, B4 B大飞 (大飛) dà fēi - large knight's move
6 Q* a" c7 v* J8 ?7 _大局感 dà jú gǎn - whole board thinking2 |6 G* L4 B( ?4 B* u* o' l
大龙 (大龍) dà lóng - dragon*
4 y: b; M) H2 ?5 R3 O大模样 (大模樣) dà mó yàng - large-scale framework
& |2 r( I3 z; W; ^9 D- ^3 z3 Y( p! p1 H大盘 (大盤) dà pán - large board (19x19)
% A- P) Z! r8 j) c) y6 I. U大棋盘 (大棋盤) dà qí pán - large board (19x19)
1 k f7 e2 L0 n: P大伸腿 dà shēn tuǐ - large monkey jump
" ]3 ^& C& r7 l& T1 {大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze9 |% [1 z( P8 a$ M
大雪崩 (da4 xue3 beng1) - large avalanche& u! d) z6 f8 N. S, m; [" V
大压梁 (dà yā liáng) - Da Ya Liang2 v2 ^! x. D$ r& y9 l& r0 t! j
大眼 dà yǎn - eye with two or more spaces. D8 d' O+ m- K5 a; q; W
大猪嘴 (大豬嘴) dà zhū zuǐ - j group0 H9 ]) I- `% ^" B3 |
带钩 (帶鈎) dài gōu - long l group3 M. x& E. a" ^* p
单关 (單關) dān guān - one-space jump
% h7 o' r% h0 _& Z单官 (單官) dān guān - neutral point z; m0 X* N/ T
单劫 (單劫) dān jié - half-point ko3 k, ]3 P& F5 W2 R. D8 e# ]
单行道 (單行道) dān xíng dào - one-way street*. w. R' M# L! u
挡 (擋) dǎng - block*
* f3 i; z2 J3 P4 {! S刀把五 dāo bǎ wǔ - bulky five
, e: t: q: c Z0 r! n% Z) ]刀板五 dāo bǎn wǔ - bulky five
5 w0 M3 x0 g1 b$ R/ O6 a8 J刀柄五 dāo bìng wǔ - bulky five; G1 [1 b% F" y7 C5 w& t2 g! n. i, P
刀五 dāo wǔ - bulky five" T' \5 y8 H" C
倒扑 (倒撲) dào pū - snapback
# [ K0 U8 I/ A倒贴 (倒貼) dào tiē - reverse komi
& ?$ f3 j0 M! r V5 D% P0 x倒脱靴 (倒脫靴) dào tuō xuē - under the stones
+ h7 C! D1 l' n3 G& ]低 dī - low*; W B3 f( a+ g% w9 z2 a
敌 (敵) dí - enemy*
6 c7 p, H& V* a- Q U* [$ O抵 dĭ - hold up; push against, to support, to resist*
+ Y0 V0 z$ h, I3 f抵抗 dǐkàng - to resist; resistance*
8 q. T! C! r' Z4 `0 F1 m敌人 (敵人) dí rén - enemy*
6 _8 n- Z) G6 a+ S6 M地 dì - territory*
$ E* j3 H2 Y/ {+ T+ Q, K7 |地盘 (地盤) dì pán - territory** {, O. d1 q2 }7 {: N! m( L
地域 dì yù - territory*' {6 a& C2 a* _: [
点 (點) diǎn - placement; point
( e2 z1 k6 f8 r4 P8 n6 R- n点方 (點方) diǎn fāng - eye-stealing tesuji( A" u9 c$ v& O3 ?7 n
点角 (點角) diǎn jiǎo - corner invasion
' D' P0 l. ?0 K" j b# z点目 (點目) diǎn mù - counting
1 t! {" {; x! ^' k _' i9 i! Q点眼 (點眼) diǎn yǎn - placement inside opponent's eye3 d d) y6 n# S. D1 n
调子(調子) diào zi - choshi
) a& d! ^5 ? r1 J W丁四 dīng sì - farmer's hat; pyramid four) L, t' ?. T ?5 u5 S3 o6 i, n" [
顶 (頂) dǐng - bump: V4 A; X X0 o6 X0 |1 U5 E
定式 dìng shì - joseki
2 u8 s7 b. y# A7 I- q7 |定型 dìng xíng - settle
" P0 H+ P4 U# e9 N" Z东坡棋 (東坡棋) dōng pō qí - mirror go: {6 Z% Q' f" m. }0 P: x9 |
斗方 (鬥方) dǒu fāng - carpenter's square) m- Q! p! g$ @9 R3 ~8 k. a
读秒 (讀秒) dú miǎo - byo-yomi m( l% E9 u# n4 B, K
渡 dù - bridge under5 {5 B1 S6 J" O. E' O2 O
断 (斷) duàn - cut*6 H y1 Z8 P; K
段 duàn - dan
: ?+ C. L, F# p5 R% ?8 z9 B对策 (對策) duìcè - countermeasure*
) k( J( G$ |% L2 q6 I+ C ~0 G9 o对局 (對局) duì jú - play game*0 ~/ R9 D; f$ B$ S( t1 B. b7 ?
对杀 (對殺) duì shā - capturing race
; S C" U: }1 a+ C; ]对弈 (對弈) duì yì - play game*
3 ]4 j- q4 `7 A0 @% l. a, c遁 dùn - to escape, flee (逃遁 táodùn); (disappear)** c* z; I7 G& t6 p
多元劫 duō yuán jié - multiple ko0 ^ c. X2 h( J
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' N2 {% @4 i; Z恶手 (惡手) è shǒu - bad move
* o$ x. Q, ]+ t* o5 {' M7 R二间拆 (二間拆) èr jiān chāi - two-space extension' S, X6 x4 O J; E
二间跳 (二間跳) èr jiān tiào - two-space jump
( e$ [+ @ |1 ?二连星 (二連星) èr lián xīng - ni ren sei0 w0 @, j; o# ?! X( s- g, g
二手劫 èr shǒu jié - two-step ko$ n. v/ B( Q; _% m4 Y
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F
0 t& p1 p3 }. r( a2 X1 [发展 (發展) fā zhǎn - develop*7 j! h2 B" x' G ?& f9 Z; {
法 fǎ method, way (also 下法 xiàfǎ)*) O' p% [' V2 K3 [$ a, \$ f. g. a
反扳 fǎn bān - counter hane
& ]$ T% c* [; w" K5 O7 ]; [/ s' z反打 fǎn dǎ - counter atari% ]7 u- p0 E1 x
反攻 fǎn gōng - counter attack
; c5 n: M# f" W1 G2 p& v: o+ z$ C反击 (反擊) fǎn jī - counter attack5 h6 n p: ~4 n. X
反夹 (反夾) fǎn jiā - counter pincer
) z; T2 ~- T6 M反提 fǎn tí - recapture3 n, |6 Y9 K8 R! K" _) e* U( k
方法 fāng fǎ - technique*
# I6 E3 k* z! ?. `9 p" K( @方四 fāng sì - square four
; h( \5 a% w, \* r* C方向 fāng xiàng - direction*
: z; Q, Z/ A; N, n+ Z方形 fāng xíng - mouth shape
$ R* `9 T) U! s6 g( N+ C$ o: D防 fáng - defend*4 B* T, @! w" _- }
防守 fáng shǒu - defend*5 ^8 d1 L6 t, z1 a5 r
飞 (飛) fēi - knight's move
( o1 v* H8 }* A0 C7 {飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
p; E q- q. D1 K! r飞压 (飛壓) fēi yā - press( I$ d- {5 j, X. V* R5 f
废着 (廢著) fèi zhāo - useless move+ x7 d+ m3 P7 X7 i3 |; }
废子 (廢子) fèi zǐ - useless stones
7 l! A% L6 D, h7 I1 ^, ], s分投 fēn tóu - splitting move
, d }8 ~+ m3 f- Y& Z: P分先 fēn xiān - even game
7 w. n0 Y2 o( o: g3 K封 fēng - seal in*( ^$ n r$ Z m3 y: `
封手 fēng shǒu - sealed move L: T, _' a* L
封锁 (封鎖) fēng suǒ - seal in*
* v3 d2 A2 m1 D8 D浮棋 fú qí - floating stones I$ C' {9 c3 P% L
浮子 fú zǐ - floating stones
2 G3 J! U& z. e负 (負) fù - lose*
S9 |; w, i3 f- L复盘 (復盤) fù pán - game review; j6 s- \$ ~5 _! c6 H8 ^
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G* ~, i) \# k# c* u7 {! v
概念 gài niàn - concept*) D9 T* |7 s3 m- j
感觉 (感覺) gǎn jué - feeling*
3 L' S. ]4 |1 w1 w4 o高 gāo - high*
# G) B. b- D* D8 B, ~高级 (高級) gāo jí - advanced level*
$ y3 S: z. E& {高目 gāo mù - 4-5 point7 `5 j5 h& a% I; g. Q" X' C7 |8 o
根据 (根據) gēn jù - base*
, v% o6 s% e* C/ O# ~# Y# ~, G5 r根据地 (根據地) gēn jù dì - base*: a; J; n; o9 g6 i* o
攻 gōng - attack*
: v. f/ ~, I; F4 O攻击 (攻擊) gōng jī - attack*
4 x+ u* j8 V h! W* F. V3 F. o0 P共气 (gòngqì) - shared liberty: J" ]; D% }/ N: x5 r! Q& W
公气 (公氣) gōng qì - shared liberty# ]& A/ b5 _0 x% W' I' r8 d
攻守 gōng shǒu - attack and defence*
! D- H2 l2 E4 g3 z; z g1 s共活 gòng huó - seki9 B$ t( u9 {8 ~ `2 H. A
孤棋 gū qí - floating stones0 A5 h' o& M) H2 T3 x
挂角 (掛角) guà jiǎo - corner approach& Q2 c: L' s7 g) M
拐 guǎi - bend*/ L! X2 j# l* j
怪着 (怪著) guài zhāo - ghost move2 o" x* ?& U( ~* f
关 (關) guān - one-space jump# e, n: }* S* D) ?$ T! v2 l
官子 guān zǐ - endgame f# d+ g, I% y; s; j# w
龟甲 (龜甲) guī jiǎ - tortoise shell
! Y$ l' V$ Z5 l4 H$ I9 `规则 (規則) guī zé - rules*
4 U/ g0 L1 T, q) X# h鬼手 guǐ shǒu - ghost move
/ n$ i! n# ?3 B0 v& g* z滚包 (滾包) gǔn bāo - squeeze
( B0 b B8 @8 s3 D9 i滚打 (滾打) gǔn dǎ - squeeze7 u7 _& [4 E3 L/ O5 g1 A
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze& E) p& y: \' C: E9 o. N
过分 (過分) guò fèn - overplay# ~2 A/ H6 l. w$ b; Z: G5 j& k
国手 (國手) guóshǒu - national champion*0 b: E4 J5 Y( [ [( E
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' Y' g2 E$ m' n- {6 E1 J' O韩国流布局 (Hánguóliúbùjú) - Korean Fuseki# Z/ ^9 V% @! [1 j
好点 (好點) hǎo diǎn - good point, v' I. M# \; Y) o# k3 J
和棋 hé qí - draw*
* h! B( K3 C; F R: L0 V3 B' }黑 hēi - black*' m& b+ n5 q8 N* s9 ]- r9 n, f
黑方 hēi fāng - black player*0 k# r5 v. |" r; a& V' U x
黑先 hēi xiān - Black plays first*0 F& o7 S7 z F: P+ m7 ~
猴子脸 hóuzǐ liǎn - Sake bottle shape
! S! {" ^ G! U5 b1 H7 o厚 hòu - thick*- T" W; \# W- r( L5 a9 P
后悔 (後悔) hòu huǐ - regret*
. o4 B* ~2 {1 @# U后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
. E$ E0 F. d! [3 }厚实 (厚實) hòu shí - thick*, I1 {4 W; f3 j9 s0 C
厚势 (厚勢) hòu shì - influence*2 o ^% \6 A2 O1 P8 R1 `
后 (後) hòu - after; later*
& [) j; p/ u2 i$ ?9 y" I+ c9 f) j7 {后手 (後手) hòu shǒu - gote7 S' I: U; c( D7 p3 `& q. C
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture. \7 A- [, o- M0 h) E
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
' B E8 z4 X; a后中先 (後中先) hòu zhōng xiān - gote with hidden sente
5 C. _( M/ s( E8 u虎 hǔ - tiger's mouth
+ v% n$ i, N# U虎口 hǔ kǒu - tiger's mouth6 i7 I9 h, `) K: H; r/ m
互破 hù pò - mutual damage
1 I/ _- K, S0 A `6 {' `互围 (互圍) hù wéi - mutual surrounding of territory9 d& m$ Y5 W0 R h/ g6 R
花见劫 (花見劫) huā jiàn jié - picnic ko
% f2 c) R0 q8 U' }: j花六 huā liù - rabbity six) _& f. M4 ]$ l9 p+ K+ }5 C
花五 huā wǔ - crossed five
% @4 J7 P8 m+ f6 S1 l- j# Z还原 (還原) huán yuán - transposition1 F1 w/ F, Z# \# x/ R5 Z% b
缓 (緩) huǎn - slow*3 C, i" U) a0 O# y6 n3 Y: a
缓慢 (緩慢) huǎn màn - slow*6 B/ m+ v, w( l8 G
缓气劫 (緩氣劫) huǎn qì jié - approach ko4 k6 @" z" @4 Y) ?' t1 K K2 Z! B
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
2 P. Z a' S& u1 d. s, l! H缓手 (緩手) huǎn shǒu - slow
" W8 b/ x6 r; l/ F缓征 (緩徵) huǎn zhēng - loose ladder
0 ~8 ^+ p. U" z9 b. K缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder+ i b; r( M' O4 L
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique9 B4 Z% j, J- p
回手 huí shǒu - take back*
, _2 T# `+ |0 Y- [回提 huí tí - recapture
% @) }; d5 M6 F2 M' \# J' v7 N. |/ e悔棋 huǐ qí - take back*6 T' t7 g1 ]% E. [' x3 I
活棋 huó qí - living group2 Z1 k5 o I0 }/ e
* }4 O `' Y) F, d4 x- i
' {, ?- P+ H" x( G2 E+ U$ H' FJ
1 m7 [+ o& E! H7 g) I% Z. A8 j急 jí - urgent*
0 q* b7 Z7 F8 s9 \; K级 (級) jí - kyu5 q0 y- H( t8 J/ \& F3 p& q. P
急所 jí suǒ - urgent point
( T# l8 i" w( `" L. R挤 (擠) jǐ - bump into diagonal; choke; atekomi0 A8 G' T1 b% ?( N- S, t0 @
技巧 jì qiào - technique*
" y9 U& E- e; B+ S) m1 `计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*5 n* m8 u9 e9 N9 Y3 X. O; I
佳 jiā - excellent*7 m k4 {) Z/ v, H4 J3 ^
夹 (夾) jiā - clamp; pincer
* l: H) x# ]8 u q$ v8 c+ p枷 jiā - net
" b. w8 Y1 ]! \1 h+ G" ?: M3 U枷吃 jiā chī - net, m3 M1 @! I! u- j4 c& Z
夹攻 jiā gōng - pincer3 `" Z5 A7 c, ]- ?+ j' F
假劫 jiǎ jié - false ko threat) z. H8 a8 R, _7 G, \4 ]. N# e% d
假双活 (假雙活) jiǎ shuāng huó - false seki7 k& I% A( x4 S& h- V, ~+ x
假眼 jiǎ yǎn - false eye5 }) B2 S% L1 z: D. O$ P2 _
假眼活 jiǎ yǎn huó - two-headed dragon& K+ U& e- m5 |' U
尖 jiān - diagonal5 [8 P* @, Z) L1 |3 I0 k
尖冲 (尖衝) jiān chōng - shoulder hit5 C. Y7 @4 Y* m1 \9 c( u) \0 \
尖顶 (尖頂) jiān dǐng - diagonal attachment
- h; A9 X: e. v- J5 p* k3 D; ]坚实 (堅實) jiān shí - solid
1 q/ l: E* P/ q. H2 j. N) t见合 (見合) jiàn hé - miai3 R6 p' m V' U# x2 X* k: ~
教 jiāo - teach*
0 t7 J; o8 t0 v7 y" I交叉点 (交叉點) jiāo chā diǎn - point8 Z& A7 Y7 [# V( f
交点 (交點) jiāo diǎn - point- o0 t* ^& o0 c9 X) i
焦点 (焦點) jiāo diǎn - focal point*
0 l" g2 P" a: G0 C交换 (交換) jiāo huàn - exchange*: `, B3 Z8 s, J" R: U4 N! W3 h
角 jiǎo corner (angle, horn-shaped)*" z/ i+ } V+ N% K8 C+ D9 ^
叫吃 jiào chī - atari
# p( C! w# z U" Z, f' Q A教师 (教師) jiào shī - teacher*( u3 U7 o K3 L& M0 G
教室 jiào shì - classroom*( t' L3 y' P8 l- o
基本功 jī běn gōng - fundamentals*! t1 v2 O/ @. n2 l! F7 x$ n5 x6 l
接不归 (接不歸) jiē bù guī - connect and die
( o V3 }6 N9 n7 d- ^劫 jié - ko
; K) r+ o0 D* c7 ^( J; H ^9 h. o' j劫材 jié cái - ko threat1 D1 @3 i7 N/ g
结果 (結果) jié guǒ - result*
3 a# d) f! f* O! O# g( o0 O5 n劫活 jié huó - live by ko
, F! X- c u* \+ h k诘棋 (詰棋) jié qí - life and death problem
8 w% `3 e" G: F劫杀 (劫殺) jié shā - kill by ko
7 P3 c+ W) I5 ~% k劫争 jié zhēng - ko fight* k+ [. d+ w W4 D) |1 F
解答 (jiě dá) - answer, solution*
, N7 o0 r$ ]9 s( r0 x金柜角 (金櫃角) jīn guì jiǎo - carpenter's square' Y' j; i! ]+ f9 Q1 k7 Y
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg* [4 o" }& f3 ~4 ]5 x4 j
紧 (緊) jǐn - tight*5 A, g/ t1 t% z
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties6 f% r' S* D8 b. i# E
紧劫 (緊劫) jǐn jié - direct ko1 Q. A! e; ` _) g
紧气 (緊氣) jǐn qì - reduce liberties
( r% @. r( {* a* V9 F1 I7 @ H. Y B S紧气劫 (緊氣劫) jǐn qì jié - direct ko; u: |! o: ?/ |
禁着点 (禁著點) jìn zhāo diǎn - illegal point
' g8 x8 @$ V* X: {- g净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)1 J! t& F- |7 C
净活 (淨活) jìng huó - unconditional life8 [. v! i J" u* `- D
净杀 (淨殺) jìng shā - unconditional death
# {8 K* o. |' j s* C净死 (淨死) jìng sǐ - unconditional death
0 j4 V' \( p/ `2 U6 T救 jiù - rescue; save*9 ~8 a' o+ q3 ^4 Q
聚 jù - placement inside opponent's eye9 @% X1 M ?. P: H
俱乐部 (俱樂部) jù lè bù - club* T$ Q3 k5 {: r! a. b4 v
聚六 jù liù - six-space killable eye shape% H6 H0 a+ T" M) l; D' r. a6 p8 Q
聚三 jù sān - three-space killable eye shape
; v* `# N# H: a: W/ L3 q聚四 jù sì - four-space killable eye shape7 u4 w# v2 P6 ?! F- y3 M2 o
聚五 jù wǔ - five-space killable eye shape' q2 S% t+ b" [# [+ C5 N
决战 juézhàn - decisive battle*8 c$ J. o( A; e! K6 F! u
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*# d, r/ P+ }9 f* ^1 T
6 T- S$ r1 r# n, q2 p5 G) m
- Q. I. X0 |# y. p: V4 _- sK
2 h* B' p; w& _0 y; _3 m! `$ p卡眼 kǎ yǎn - falsify eye- N3 w3 Z" F: N
开拆 (開拆) kāi chāi - extension
. S) m9 r) W8 f. o开花 (開花) kāi huā - ponnuki( ^1 _7 l. V( C. G* I5 y, E6 I9 c
开劫 (開劫) kāi jié - create ko
+ m4 \8 E; j7 R, M2 N# r$ J, n( G6 x5 ]开局 (開局) kāi jú - opening+ ^- R- t$ d" {8 X
看花劫 kàn huā jié - picnic ko
" y: U2 U0 w2 q3 Z2 U( Y {抗 kàng - to resist, fight; to oppose to defy*: k$ F+ {# p9 w3 s/ \
靠 kào - attach one line higher than enemy stone% W7 i- ]! L4 G% t8 L5 t
空 kōng - empty*/ }$ N5 S9 p5 r& U; H
空间 (空間) kōng jiān - space*
* [9 c1 @; f6 O; ]1 t9 N, }- l4 h. k/ \空三角 kōng sān jiǎo - empty triangle
' Q) j6 b) [4 ?: Z U& ?空 kòng - territory*, B4 L g6 `4 U7 e5 i! D. m9 k; a
跨 kuā - attach at waist of knight's move
$ s- a9 M+ i4 O" t$ h U跨断 (跨斷) kuā duàn - waist cut* W' |4 v8 A9 t1 |2 o
快 kuài - fast*
3 G# M. L" \2 t8 W R l4 o- t快棋 kuài qí - blitz game1 N0 l) x4 q- L$ o2 w
宽 (寬) kuān - loose; wide*
% ^3 e" e b7 S宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties: y# ~+ N& R D/ ]9 H+ \
宽气 (寬氣) kuān qì - increase liberties& H$ W" ?. }" d8 @$ C$ N
宽气劫 (寬氣劫) kuān qì jié - approach ko. ^. s& F0 _" f! {8 I& u! m% S
亏 (虧) kuī - loss*( {. q+ Y5 y, n; o( q0 B9 e* V3 _
亏损 (虧損) kuī sǔn - loss*
6 w6 h: w7 C' x扩大 (擴大) kuò dà - enlarge; expand*
4 w, ]& X& l* Y扩张 (擴張) kuò zhāng - enlarge; expand*
9 m& G0 n+ g" y; P[edit]
2 |5 r) @5 @' E% M* Y l* @% CL4 N0 I6 V% b4 N& `
赖皮劫 (賴皮劫) lài pí jié - many move approach ko' K$ y/ R- T# ]+ S
拦 (攔) lán - checking extension; prevent opponent's advance*: ^; N- a: C8 u! D1 h
拦逼 (攔逼) lán bī - checking extension
/ L" g- O1 U( g3 o2 T烂柯 (爛柯) làn kē - ranka
6 H# @: m1 Y* l4 e" [9 y/ |老师 (老師) lǎo shī - teacher*
- O, V5 s: c- z# n* E3 ?老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil5 t% l% M, y4 j8 r+ }% P8 p
类型 (類型) lèixíng – pattern, type*
/ T% T) I9 ~8 }8 ~9 i+ ?% z冷着 (冷著) lěng zhāo - unexpected move
6 Y$ Q9 d2 Y$ [5 N y8 w* B利 lì - profit*1 T( r* M8 v N: c! l4 t
立 lì - descent; stand
9 [8 _- h L4 y9 q6 _, _利用 lì yòng - make use*( `7 R2 V, B$ N
连 (連) lián - connect; continuous*
! |8 O2 h3 O1 [# R" J1 q连扳 (連扳) lián bān - double hane. Y. \, U" ^$ N
连环劫 (連環劫) lián huán jié - double ko
8 F7 f" C |) i连接 (連接) lián jiē - connect*. B0 T) i$ Z5 A% P
联棋 (聯棋) lián qí - pair go$ R4 r$ N7 H4 T2 Y- t% O7 j
恋子 (戀子) liàn zǐ - reluctance to sacrifice0 n- C4 O% o$ f2 Y' W2 c
两分 (兩分) liǎng fēn - equal*5 ]* {7 t1 C. J' ^# }
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
5 Y6 }9 p+ r6 i: U9 i劣势 (劣勢) liè shì - inferior*
7 @/ \1 M( w* M0 _裂型 (裂型) liè xíng - split shape$ |: y. a0 H |0 u9 K2 E! o
龙 (龍) lóng - dragon*9 Q0 p% v9 }+ c2 d% q
漏着 (漏著) lòu zhāo - oversight
3 l2 y* Y& n! g1 u* y5 n落子 luò zǐ - playing stone on board
0 Z. o2 q5 r# b q1 {" b+ m4 h; P& s* |- L& b) d% k
+ R' O1 Z; c9 G; E# K/ Y0 s9 Z# U+ d; jM
5 X6 T5 c! _/ M满意 (滿意) mǎnyì - satisfied*; z& p% R5 t2 T2 k
慢 màn - slow*
& G2 k$ ^' k- U盲点 (盲點) máng diǎn - blind spot
, K4 ~& M6 s2 A. w梅花六 méi huā liù - rabbity six2 B5 w5 i# G2 |1 m3 H1 ~
梅花五 méi huā wǔ - crossed five
5 U6 h; V, A8 E门吃 (門吃) mén chī - capturing technique by atari* s" H v( G9 H, y7 |9 i: A. M
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
6 T B8 g- g1 a妙手 miào shǒu - excellent move4 M( J: x) ~# C0 r" m0 W! w
妙着 (冷著) miào zhāo - excellent move
, x( E8 V F1 R8 d* x: {1 f4 ~模仿棋 mó fǎng qí - mirror go- k& G0 a$ B/ m7 k& p" R0 o7 `7 u! E
模样 (模樣) mó yàng - territorial framework5 U2 z+ {% f7 p7 q, N
目 mù - point of territory
( I% u+ f0 ]: [! R目外 mù wài - 3-5 point3 W+ F6 J7 k( U; j
7 ^# r8 P% X# r- s- r$ q
- w) D( t8 f( |- T& QN
0 W6 g; }3 T( X' o内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones$ R. h5 O4 l0 r* C" j
逆官子 nì guān zǐ - reverse endgame move# z" c7 {: U4 x: {$ }
逆先 nì xiān - reverse sente" g( O" M3 j; t& v
逆先手 nì xiān shǒu - reverse sente
$ _& q3 |4 l: X3 S h( J) n1 k) K2 [逆转 (逆轉) nì zhuǎn - overturn game
6 _$ {) C, {4 {# U. S. O, C8 I粘 nián - connect*& o3 G) z# f6 ^3 {2 w
凝形 níng xíng - overconcentrated shape" S% W3 d$ l( {" @0 ~
扭断 (扭斷) niǔ duàn - crosscut
: h0 g6 s. r, c, T! G扭十字 niǔ shí zì - crosscut( s% C+ q* g5 }, _; R1 T1 s5 g7 P0 J
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
# d: T# m, y: J2 n( w- N4 |; K2 l- P扭羊头 (扭羊頭) niǔ yáng tóu - ladder- _' |# w! O5 P1 A3 `9 e" u2 `) \" Q
3 U6 U7 j, V9 S9 R6 T
5 a9 _% F8 y$ Z0 c' Y+ R% \P
" W5 C1 l+ a& U3 b" ? c* s: n爬 pá - crawl*
f8 U4 k0 [ t* }2 f" D盘渡 (盤渡) pán dù - bridge under
3 _9 U: F* t3 |; }盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
8 y; n* H g+ z" L盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
+ G( X; a4 Z: V; N" n- W+ z: H% N2 Y抛劫 (拋劫) pāo jié - throw-in ko" U8 }' R6 m' b8 w/ N
配合 pèi hé - coordination*+ ^/ d+ M6 ]( Q* |
碰 pèng - attach to the side
$ l8 |, X8 h2 j; d; X$ i便宜 pián yí - profit*
8 P4 a6 j6 V- {7 r) P4 s+ T骗着 (騙著) piàn zhāo - trick play, hamete
+ A5 H$ a" G" l) K# V平衡 píng héng - balance* O" B, a- d: Y( Y
破 pò - break*7 y( j5 n0 J2 a1 z
剖析 - pōuxī dissection / self-analysis
" R7 {; A/ m8 T" k破解 pòjiè - solution, answer to a problem*9 E" m* W3 Y, T2 U8 K
扑 (撲) pū - throw in
6 G y! Q; K4 R( {葡萄六 pú tao liù - rabbity six
6 \$ x8 K h6 p( P& l谱 (譜) pǔ - game record
+ x2 F/ V- t% f! h5 R普通 pǔ tōng - common*
$ _; t! v2 e5 E3 D, w/ L% c[edit]) L" x$ C; J% y
Q
& d# }2 `% q/ h' {- N( {欺着 (欺著) qī zhāo - trick play, hamete
m- @! C& [/ C9 ]; y棋板 qí bǎn - go board
& n! S0 ~$ K+ k! n( N棋风 (棋風) qí fēng - playing style
T" l' x: b- Q1 _棋盒 qí hé - stone container
5 V3 L- h4 l6 s4 a8 n7 d棋筋 qí jīn - key stones% \0 u/ O! _% ]. x
棋精 qí jīng - key stones5 q3 @6 G* I9 r% j
棋理 qí lǐ - go theory
. ` m& {) ?$ k0 B7 }! H棋力 qí lì - strength in go
" r- \" s; Y& P D棋盘 (棋盤) qí pán - go board
( `3 r: _8 b* H" T& t& L$ k ~棋谱 (棋譜) qí pǔ - game record: R# m& w4 Q4 H! h, K' G3 B. c
棋石 qí shí - stone
7 ^+ [2 E& A# E0 g5 k棋手 qí shǒu - player*/ Q. U3 B/ L3 E/ |; P4 g
棋书 (棋書) qí shū - go book
2 T1 n5 D) x T% p: w4 `棋院 qí yuàn - go institute) S, u' N/ k9 g6 _5 ]* V9 b
棋形 qí xíng - shape
/ u1 U. D$ c0 _* x6 }棋钟 (棋鐘) qí zhōng - clock*
- E6 H4 Q- Y j ^6 r5 P+ ^0 u6 l棋子 qí zǐ - stone
/ U/ u6 L. i, O7 U% J9 c弃 (棄) qì – abandon, to discard, throw away
1 O) c4 O9 N' |+ g) d3 u弃子(棄子) qìzǐ - sacrifice- Z2 j% ?3 k9 R6 ^
气 (氣) qì - liberty
f A* |8 f0 b' z" G$ [* i" G气合 (氣合) qì hé - fighting spirit
7 E' _8 }2 C1 n" c7 T气紧 (氣緊) qì jǐn - shortage of liberties
7 Q9 Y; B p% ?9 x3 K. b# r( l前 - in front, before*
. ^" y5 F8 \! e) E+ _* V! d浅消 (淺消) qiǎn xiāo - erasure) G2 i. ~3 |; Z6 _1 m' `
墙 (牆) qiáng - wall*# s4 w2 k) ? X# o h! u8 D
强 (強) qiáng - strong
, \9 Q0 \- R- J) { X墙壁 (牆壁) qiáng bì - wall*
# C8 z( F. Q, M$ z5 D强棋 (強棋) qiáng qí - strong group
) y* h" e, A) V, }2 }4 h巧手 qiǎo shǒu - clever move# J6 ]& F$ p4 @' ?6 n+ `0 s
巧着 (巧著) qiǎo zhāo - clever move5 P, B8 ?, ]6 O) }8 j
切断 (切斷) qiè duàn - cut*
8 q9 N" Q( M: d* j侵消 qīn xiāo - erasure
J+ _# d, ^2 Q% M: A- \; a轻 (輕) qīng - light*; V$ ^$ r1 o8 B, T4 y' ?0 ^
侵入 qīng rù - invasion
0 M0 ?; q5 O6 j. c& n n轻盈 (輕盈) qīng yíng - light*/ y) _+ i d/ W& n
求活 qiú huó - make life+ Y6 l) I- M7 x0 t: C4 h
曲 qǔ - bend
2 q( H( e% O, P! }曲尺 qǔ chě - carpenter's square H8 a6 ^+ C( F2 ?; {! H
曲三 qǔ sān - bent three
d' w( k `6 W) P曲四 qǔ sì - bent four
- C( Q" ~: n. b: @ c3 a( ^觑 (覷) qù - peep6 C* {8 p4 p8 L$ x
权利 quán lì - privilege8 [: L- y3 H+ n
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
4 {- ~/ e4 ]8 V
% ~& D `$ o- ^& G/ J; g0 k& w8 r2 S9 t* k( O( w6 W0 r+ K9 _6 L
R
3 C+ K/ F) ~4 w让子 (讓子) ràng zǐ - handicap+ |0 e$ w: |6 b: {/ |
让子棋 (讓子棋) ràng zǐ qí - handicap game4 U9 a. o7 f9 b- Y8 o! v
认输 (認輸) rèn shū - resign*
$ k V' ?7 z% A8 w7 E* h弱 ruò - weak*/ y, e7 a/ Q x5 R. X+ \
弱棋 ruò qí - weak group& r6 D/ F5 r* \( V
/ R) T: e9 l% H3 w
. p5 k' ]9 R9 A; US
8 b6 J# W7 |4 |! w0 V! ]三间拆 (三間拆) sān jiān chāi - three-space extension- X' E$ q3 ]& W" W8 f" Z
三间跳 (三間跳) sān jiān tiào - three-space jump
- e3 t1 C* H' [三劫 sān jié - triple ko
8 _! S. c5 S$ _三劫循环 (三劫循環) sān jié xún huán - triple ko, } x: w! e- s, F, {3 A
三连星 (三連星) sān lián xīng - san ren sei" b# I3 u1 o; ^9 B! d" O9 x
三目正中 sān mù zhèng zhōng - center of three stones
! l7 q* C a3 o: X9 G6 c( _2 m三三 sān sān - 3-3 point
2 E% E. H: E# x, v* p8 O三手劫 sān shǒu jié - two-move approach ko
' a5 C" p7 S. s- y! }+ s三子正中 sān zǐ zhèng zhōng - center of three stones+ v4 u* J+ d$ {0 L$ F8 O0 O
杀 (殺) shā - kill*' b2 i$ r6 A8 e- Z8 I/ [7 I
杀棋 (殺棋) shā qí - kill
9 R; m% J. Y. M5 A" b0 n杀气 (殺氣) shā qì - capturing race
6 H" N/ s* M7 U上 shàng - upper*
' X* u5 |; z$ X# \' @* m/ j/ ?: g' u上级 (上級) shàng jí - advanced level*1 ~/ A$ B# k$ u- x) s8 {/ i, _
上下同形 shàng xià tóng xíng - symmetrical position# ^4 V( A2 F1 w. C/ @6 t
稍 shāo - somewhat; a little*/ A* m* z5 |. ~
伸气 (伸氣) shēn qì - increase liberties
2 }: V5 l* `5 d8 B' r9 [伸腿 shēn tuǐ - monkey jump# X6 s) H' ]1 _4 ^
生死劫 shēng sǐ jié - all-dominating ko
& L4 \( c7 |0 d' N3 x胜 (勝) shèng - win*
0 \+ y: Z+ L" `/ `2 Y- A. l6 k胜负手 (勝負手) shèng fù shǒu - all-or-nothing move+ h* Z* F0 `+ a' `4 B5 H `
胜着 (勝著) shèng zhāo - winning move) M3 V' z" w% {5 m: J
失败 (失敗) shī bài - failure*6 H" S, K. Y" Z* K: G6 H
实地 (實地) shí dì - solid territory) ~+ F+ n0 v) Y( v. ~
十番棋 shí fān qí - ten-game match2 r4 p( b; x" \/ g2 V1 B) D
实接 (實接) shí jiē - solid connection) I0 F8 N! A$ W; W4 p* W
石塔 shí tǎ - two-stone edge squeeze
+ L( J3 [! Y4 A9 d/ F实战 (實戰) shí zhàn - actual game situation% @7 F1 l; [0 P/ |, B4 ?6 g( v
实战手 (實戰手) shí zhàn shǒu - situational move
' b( Y) `! k* D/ |势 (勢) shì - influence*( ^1 f) C' l& G! ?$ E! e
室 shì - house; room*
x4 _% R- E7 N7 k势力 (勢力) shì lì - influence*
% T) N3 k4 t. w5 Q4 R试应手 (試應手) shì yìng shǒu - probe
" `% ]* d. l0 [ ~9 {4 T收官 shōu guān - play endgame
4 X1 u. ?6 ^$ w收官子 shōu guān zǐ - play endgame
2 Z& l9 @5 i+ S; |: x8 g% b3 j收后 (收後) shōu hòu - last play' ?6 d8 n+ t4 w! @4 P
收气 (收氣) shōu qì - reduce liberties4 J3 K# s/ M# i8 h" V
守 shǒu - defend*
+ a2 D- m a/ v7 p手 shǒu - move
6 [0 T0 a7 L' K" A) f& m手段 shǒu duàn - technique*
# Q: E4 _9 U( X' n, g# P手割 shǒu gē - reorder sequence- H4 n% Z* J, C9 x
守角 shǒu jiǎo - corner enclosure
6 [) ]4 J+ l) m手筋 shǒu jīn - tesuji8 t) c: b% m/ }6 m( [2 t5 M
手顺 (手順) shǒu shùn - sequence. }% H% ~) y+ K. b0 ?
手谈 (手談) shǒu tán - hand talk
( ? C8 f" U$ d- a授先 shòu xiān - one stone handicap, O5 U* [+ P) ~1 H
授子 shǒu zǐ - handicap( F' ^( m A" u& x- o' x
授子棋 shǒu zǐ qí - handicap game( D8 X& Z& K" p3 w1 H2 D8 A$ [$ K
书 (書) shū - book*
+ [" z9 ^# _. i# t4 U4 u输 (輸) shū - lose*, E% O$ {, a0 V+ W; W
书本 (書本) shū běn - book*4 Q. W D; w5 r
数目法 shǔmùfǎ - territory scoring
" `0 b7 Z% f E3 B0 ?* v H8 H/ ~数子法 shǔzǐfǎ - area scoring
9 W5 y5 S0 O, F& w- |9 j8 [梳形 shū xíng - comb formation
9 m! o. b; \. E A; l梳形板六 shū xíng bǎn liù - comb formation
/ x9 [8 U: K0 }+ Q( C6 ^* B, f双 (雙) shuāng - bamboo joint- e" s# S* f1 H7 @$ w
双吃 (雙吃) shuāng chī - double atari0 J" A' B' g6 e& c# J
双打 (雙打) shuāng dǎ - double atari
! n6 }) U3 }2 H: @' b9 q双打吃 (雙打吃) shuāng dǎ chī - double atari
: e6 x9 D9 s7 X8 z, S, X双倒扑 (雙倒撲) shuāng dào pū - double snapback; X; x/ P- _5 H7 K" o/ B% y/ O
双方 (雙方) shuāng fāng - both sides*
, n+ F% u% s8 P0 w# `双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach5 t2 i& }, q1 a1 w9 D
双挂 (雙掛) shuāng guà - double approach
M0 E& _' F) w/ R双虎 (雙虎) shuāng hǔ - trumpet connection( \4 f4 M: @" b8 Z5 P# J
双活 (雙活) shuāng huó - seki
* i; S9 f+ o9 \3 z* N% }5 [双叫吃 (雙叫吃) shuāng jiào chī - double atari
! n9 l5 V6 z- O双劫 (雙劫) shuāng jié - double ko6 b; p, R) L/ W# X
双征 (shuāng zhēng) - double ladder7 |; O. n/ T8 l+ h
顺序 (順序) shùn xù - sequence*
' ?; T% F& t- O( b% D死活 sǐ huó - life and death
; v7 B$ T: W1 N" C$ w死活题 (死活題) sǐ huó tí - life and death problem
6 b! N, P8 Y3 k3 V! a% n; M+ _0 x死棋 sǐ qí - dead group
( P; @* E( I7 G- n& Z0 {死子 sǐ zǐ - dead stone" h! y' ]% }7 D5 d( y( T4 V% p
四间拆 (四間拆) sì jiān chāi - four-space extension) @1 `* }, ^1 g) B+ t
四角穿心 sì jiǎo chuān xīng - occupying four corners and center) F" ^! J% p7 s0 m V/ [0 n- Z9 j
四劫 sì jié - quadruple ko- o, Z& ]' L! U' F
四劫循环 (四劫循環) sì jié xún huán - quadruple ko3 U( O! G% W! w% m9 |' N+ V
四连星 (四連星) sì lián xīng - yon ren sei, q# G+ Z& p& O1 g. h! ^* C; z
松 (鬆) sōng - slack*
; |, c' I, A4 ] B6 Y* R松气 (鬆氣) sōng qì - increase liberties" S+ z6 j. k' L
松气劫 (鬆氣劫) sōng qì jié - approach ko# K' x% d6 `& y3 ]2 P
俗手 sú shǒu - crude move
& a+ |) L1 U/ Q# \随手 (隨手) suí shǒu - hasty move
0 n' r' \) k/ A0 A! z) U随手棋 (隨手棋) suí shǒu qí - hasty move& L# n4 F2 K8 B$ i8 w; L
损 (損) sǔn - loss*
. w- ?) ^4 o* U+ S8 T损劫 (損劫) sǔn jié - losing ko threat, _1 S/ u3 U. O/ c
损失 (損失) sǔn shī - loss*3 s E/ {0 m& [. ^3 A* J0 n- E' w
顺序 (順序) sùn xù - sequence*
# u+ @2 \$ [2 n* T
1 i# r* i% ^: V W& Z' l/ y
8 y+ v p4 J8 g" T* zT4 @3 U$ ~1 N3 n) g) k$ g+ I
台象 tái xiàng - Tower0 b* Z: B2 t( a( X. r
弹性 (彈性) tán xìng - flexibility*
* @/ L" o; ^- I, G1 X; a8 l搪 táng - block*5 V4 X7 E% A7 h3 [
套劫 tāo jié - two stage ko, H: R# O) W* e8 v+ ?9 w. y2 B
逃 táo - escape*
3 o6 S9 U! h- I O逃遁 táodùn - to escape, to run away, flee*3 ]6 W! `; s: L) j
逃生 táo shēng - escape*, n6 D2 `, }8 s% K6 x3 ~3 y4 l
腾挪 (騰挪) téng nuó - sabaki2 H2 _" u6 m0 f
提 tí - remove from board4 U U! n* d, Z7 N) W* z
提劫 tí jié - taking the ko u- a) ~% _ R, ~/ @) I- q$ I; y+ \, D
提子 tí zǐ - remove from board
/ ]* I0 w+ y; F( R$ `天王山 tiān wáng shān - tennouzan
3 L7 { }2 B$ Z天下大劫 tiān xià dà jié - all-dominating ko C8 h* |0 J$ m2 B
天下劫 tiān xià jié - all-dominating ko9 b, c; y0 ?6 ]/ [. {
天元 tiān yuán - tengen1 q" f3 t# b- V. M+ o& O
跳 tiào - jump*4 ^; B0 y w6 V- ]
贴目 (貼目) tiē mù - komi2 p2 v0 O) b$ Y3 h, z: E4 ?
铁柱 (鐵柱) tiě zhù - iron pillar*: L& f# R9 s, o0 U" m2 o% c: K5 ^
挺 tǐng - push up; stand*
: T7 G+ ^6 A+ h, w投降 tóu xiáng - resign*
' Q& I8 L3 p% b7 \0 T* l/ d投子 tóu zǐ - resign
c- ?: a3 S8 X7 `2 I透点 (透點) tòu diǎn - placement$ P/ J' n0 o L- E. J
图 (圖) tú - diagram*
- P8 m6 h! A8 j$ y退 tuì - pull back
& J. @% k& x L托 tuō - underneath attachment
% X. P% w$ B) K* `+ d- {* r9 S" z脱出 tuōchū - escape, break out
3 W& a: p( ~! B+ o7 s6 n脱骨 (脫骨) tuō gǔ - under the stones: u0 D) ~% `) r2 _6 }
脱先 (脫先) tuō xiān - tenuki" Y, J, `* c4 a* r
7 j; F4 Q1 ~. Z# _; P/ D$ G
. L5 u, ?, ]2 N3 K- A9 T$ OW
1 S) \0 I) n* {' I {4 c! G挖 wā - wedge6 M3 K6 a. K g1 N: S7 p1 \# h% X
外目 wài mù - 3-5 point
6 |& D1 }* }" c0 \0 a% r- q外气 (外氣) wài qì - outside liberty+ H& @0 r) ?) q3 |! }9 X
弯三 (彎三) wān sān - bent three8 H: S3 B' M" S Y
弯四 (彎四) wān sì - bent four
5 t. o) f; e$ L4 _万年劫 (萬年劫) wàn nián jié - ten thousand year ko; A9 O- ]0 V7 q
围 (圍) wéi - surround*; f) K" N6 ]+ x( P/ f
围棋 (圍棋) wéi qí - go
) `. x @- X* K" z4 V+ Z尾巴 wěi bā - tail*
* ]; V7 n1 r/ y" ]3 |味道 wèi dào - aji: [. y/ W8 W/ y
文凭 (文憑) wén píng - diploma5 {" y7 V' `# r- o
稳当 (穩當) wěndang - stable; firm*
, u$ u0 t& i0 V& D* @( z问应手 (問應手) wèn yìng shǒu - probe
5 Q6 a3 T. t# S乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest5 |7 O4 Q' e, |) v5 X/ A/ x9 t
无理 (無理) wú lǐ - overplay
+ l5 w% B3 i" }9 B2 h无忧劫 (無憂劫) wú yōu jiě - picnic ko
8 Y5 H! `1 N! t/ d) S/ A( d2 K五子棋 wú zǐ qí - gomoku narabe
6 } @3 A5 [& u" t8 Y- }五间拆 (五間拆) wǔ jiān chāi - five-space extension$ ]) W* h. P6 G d5 M9 c
五连星 (五連星) wǔ lián xīng - go ren sei$ P+ h. R: G. h# S9 ]
五五 wǔ wǔ - 5-5 point! p8 N" a1 H. ~: v0 A
- S/ Y3 \. a: `6 B! S
5 R t; [) P& f4 `. l" q8 yX" c: Z; N$ ]* Y
细棋 (細棋) xì qí - close game: r7 W' d0 Q r4 C. o8 Y9 F' S' |
瞎劫 xiā jié - false ko threat
) r: U$ S; y9 M# j, g下 xià - lower*
9 }( {8 P% W: L6 P. X' h下法 xiàfǎ - method*
9 V. T# h/ @5 t: x先 xiān - before; first*
: i2 ` E8 {1 S8 ?: a先手 xiān shǒu - sente4 X9 d7 W0 A1 {' f" `
先手劫 xiān shǒu jié - a ko in which the player makes the first capture) v3 Z5 |8 }& n& c( j: }
先手利 xiān shǒu lì - forcing move
; l! e) V$ a! Z先中后 (先中後) xiān zhōng hòu - sente with hidden gote
) s2 A3 ?5 q+ y0 x3 E陷阱 xiànjǐng - a trap*
* b# G! A @1 f. Z' j& J9 p _7 M6 F象步 xiàng bù - elephant's move; \* O9 |7 j8 n" [1 v3 y- ]- t
象步飞 (象步飛) xiàng bù fēi - elephant's move
5 H" ~* Q! j: ?' c) T象飞 (象飛) xiàng fēi - elephant's move
$ u9 e0 l, j6 a3 Q$ R向小目 xiàng xiǎo mù - facing 3-4 points& }3 p5 [% `& F* U
象眼 xiàng yǎn - center of elephant's move
1 ?! B: |8 }& Q# ^- x: w' @消劫 xiāo jié - ending the ko# R' V) G9 V. Y2 O5 \
小 xiǎo - small*; H1 h: w; B# M2 |2 L+ I
小飞 (小飛) xiǎo fēi - knight's move, ^+ G% e& A& d2 L' Y' E- k( e
小尖 xiǎo jiān - diagonal y* V5 V* q9 t. H7 @3 `$ {6 |1 S6 p
小林流 xiǎo lín liú - kobayashi opening6 C3 Q" S0 i, E0 o/ I; v
小目 xiǎo mù - 3-4 point# s( p+ u6 e8 |/ J7 f7 m2 i
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
6 z. w/ c' B$ e# k6 o0 m8 H3 |& @, ^小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
# C- ]- C1 O3 W p+ w: s" E小伸腿 xiǎo shēn tuǐ - small monkey jump! n; g! u1 m% }) F" j
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
9 k# i: r8 x+ c: G8 W+ N6 ~效果 xiào guǒ - effect; result*
* m4 b# L! g$ t" @ |$ ?效率 xiào lǜ - efficiency*/ j, V3 W7 b; {5 M2 f
新布局 (新佈局) xīn bù jú - new opening( q3 j: F/ e4 E
新手 xīn shǒu - new move M& s! b/ [1 F$ S: |
星 xīng - star point
. b% b, l7 @" i# a星位 xīng wèi - star point
' L% Q- B$ W- f* @4 T0 M形 xíng - shape*
) z; x! J4 v% n; N/ j+ ~' C8 u4 w形势 (形勢) xíng shì - situation*
; J6 [8 x6 b# P* s" Z5 L D形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement; s7 O9 C( u$ ^1 S. x7 }) p
形状 (形狀) xíng zhuàng - shape*) ?, L7 i9 D$ I+ E. L3 i
秀策流 xiù cè liú - shusaku opening
/ Q# k, B( K8 r( s3 @虚手 (虛手) xū shǒu - pass
) e1 C' H1 Z6 f& c. \; |' {! G虚着 (虛著) xū zháo - pass' ]1 b3 `* O( u% F1 m2 ~6 c
序盘 (序盤) xù pán - opening5 y }$ @ `* j2 K4 j( l
学生 (學生) xué shēng - student*
: ^: g$ L! H2 p- R雪崩 xuě bēng - avalanche*
" E9 b1 C0 R) X3 l1 F* I循环劫 (循環劫) xún huán jié - double ko
# \: E' h! B" y7 J% D
& i; y2 D2 r( H1 F) I: S8 x" y# `2 {3 {- ^3 p& G, Z0 |2 q
Y4 e% w I: I3 @/ W! p
压 (壓) yā - push down*
; B" B, v, e+ @% i3 B压力 (壓力) yā lì - pressure*) H8 D9 L; p- E$ C+ j, s V0 v5 D
延气 (延氣) yán qì - increase liberties
. Z! T, t) Z7 `5 Y* V0 v4 r眼 yǎn - eye*7 T3 x# B, j9 ]0 E" f. {5 `3 a
眼位 yǎn wèi - eye potential; eye space+ K4 C9 l4 D. e# K/ s4 V
眼气 (yǎn qì) - eye liberties+ F: D; _' `: x! p, F( L0 }5 y
眼形 yǎn xíng - eye shape; eye space# M& L; S4 L6 v& A1 w
妖刀 yāo dāo - magic sword" {1 T+ [" X# x
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko, H( J$ d% ]$ p9 w3 y
要点 (要點) yào diǎn - vital point5 A: L1 {! P) P V n
要子 yào zǐ - key stones2 C# i+ {& [$ d8 D9 C7 H
业余 (業餘) yè yú - amateur*9 z+ j1 }6 P: {7 ]9 q
一方地 yī fāng dì - one-sided territory# h( d0 I9 D9 ~# e1 e3 Z
一间拆 (一間拆) yī jiān chāi - one-space extension0 s6 K* h6 _2 Y- S( |: T& {
一间跳 (一間跳) yī jiān tiào - one-space jump
5 X/ m8 c+ B) F' s, a; R1 h一手劫 yī shǒu jié - direct ko
& }7 N0 q V( ]3 S% R2 y z" a一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
0 z+ H+ @6 F2 y5 P9 w7 i疑问手 (疑問手) yí wèn shǒu - questionable move, d: g5 o7 @% `; s. D3 s' F
弈棋 yì qí - play game*% w( v& w! A& r7 z$ T& f
引征 yǐn zhēng - ladder breaker: w4 H! X( K$ t: }) d7 g8 {! `
赢 (贏) yíng - win*
' y7 e& Y6 l/ c) R$ W应氏 (應氏) yìng shì - ing's
# q' M; O: Y6 \- e; Y硬腿 yìng tuǐ - first line descent& `: h( X& ]2 N& m( P0 u
优势 (優勢) yōu shì - superior*
! k, p9 O0 L% D; f( U有利 yǒu lì - advantageous*! U& ~, _* M& x% l7 p; e' [. g( V
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye3 j7 Q9 l( j! C$ G7 X9 u
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
! p( d* s) {4 x$ R- n1 K. g' i9 b7 U右 yòu - right*) a4 n/ ]( _. ]/ p% i( v4 h7 I: | C! v& }
余味 (餘味) yú wèi - aji5 z! I: p# D- t m0 a
愚形 yú xíng - dumpling shape9 x: R |# N& Z
宇宙流 yǔ zhòu liú - cosmic style4 q- r6 Y' f0 ^, {
原则 (原則) yuán zé - principle*
* z, f8 n- T% D7 c! s7 I院生 yuàn shēng - insei
4 Y- V; x/ q! C1 F+ B! k
8 C$ B0 B2 `$ S1 o! }' f% |+ A* }! r- s/ _% f: V9 P
Z
" m3 k3 O0 q; k; |0 T3 `枣 (zǎo) - jujube (Chinese Date Wood)*# m8 ?4 d" s$ k
扎钉 (扎釘) zhá dīng - iron pillar*
0 L3 G2 |1 c' J8 M, Y长 (cháng) - stretch
: q5 M: k" d. z' D+ @3 R胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi7 s& m6 p& ^" x+ c; W" R% K
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
+ d" s' p* _9 i着 (著) zhāo - move
% y9 u* K, m: D. \/ a真眼 zhēn yǎn - real eye
, C0 v5 r7 K( j1 X镇 (鎮) zhèn - capping play
1 h% |; Q: j* o, V1 F+ I+ A镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
$ z# E- [. ^% R0 Q4 B镇头 (鎮頭) zhèn tóu - capping play
% t3 S: B. x2 T6 m [' f证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
- C ?* h+ ~' K! S, |征 zhēng - ladder
6 d' ?# d4 K u1 x9 n争棋 (爭棋) zhēng qí - official challenge match% p! W9 j+ ~/ x5 z
征子 zhēng zǐ - ladder
5 D# k8 t5 d* ~/ `3 U# R! Q征子劫 zhēng zǐ jié - ladder ko, ?, b; Y: D( {$ B8 t/ |5 q9 t& \
整体 (整體) zhěng tǐ - chain
% J6 M$ c8 O' E/ V4 y7 F整型 zhěng xíng - settle7 E$ _4 F- T) G% l7 X
正解 zhèng jiě - solution*9 b( Z( n2 I( r( u! s( C! z& b
正确 (正確) zhèng què - correct*
W A7 U+ I, U$ ?证书 (證書) zhèng shū - certificate*
. a: g1 Y- b: N正着 (正著) zhèng zhāo - proper move4 \ M' H1 p1 ?; |; n; J% E
指导棋 (指導棋) zhí dǎo qí - teaching game
$ C \, L6 ]- {& [直二 zhí èr - straight two
& l7 r% g0 b9 H3 |% Y! `9 E5 N直三 zhí sān - straight three% n# i5 ^7 V( q/ U
直四 zhí sì - straight four
9 E( C' f v7 n职业 (職業) zhí yè - professional*
" V% C9 }6 _4 d* L6 L! p只此一手 zhǐ cǐ yī shǒu - only move
; t y8 a( F$ K% q4 s) b4 X治孤 zhì gū - managing isolated weak group7 Z1 P1 Q4 f& ] Q7 Y8 A
中 zhōng - center*6 U8 V, q6 B! b6 E2 @3 z# [
钟 (鐘) zhōng - clock*4 U$ V, @. T: B
中腹 zhōng fù - center*
( B/ b5 z7 N: V, U, D; M; I中国流 (中國流) zhōng guó liǔ - chinese opening. ?# e; `+ H% R: u# f; m* N
中级 (中級) zhōng jí - intermediate level*
% d8 B E$ o% f7 E. e终局 (終局) zhōng jú - end of game
/ ~2 @2 `+ ^5 V: ]- k* y! B中盘 (中盤) zhōng pán - middle game! A+ h/ Y N* V9 b% u
终盘 (終盤) zhōng pán - endgame
; W, b4 f1 F& r中心 zhōng xīn - center*3 K# r# a, H9 q
中央 zhōng yāng - center*1 `3 P/ q I& R3 x9 s& U l
中原 zhōng yuán - center*
8 Y( A T3 n1 R/ F4 d$ S {! n, o重 zhòng - heavy*
/ E5 i6 L, m1 V7 j; ?9 J主动 (主動) zhǔdòng - (to take the) initiative*+ Y, g2 l* o" y+ ]+ L* H" e6 d
专业 (專業) zhuān yè - professional*
' C+ a5 k+ [9 u转换 (轉換) zhuǎn huàn - exchange*
$ L% T% [4 ^3 a4 l装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
- I& h. |/ O0 w装劫 (裝劫) zhuāng jié - a move that threatens a ko
4 X9 O `3 p6 D# F4 h q撞气 (撞氣) zhuàng qì - reduce self liberties
0 W+ r+ ^- f* o( f# F9 R& Q追 zhuī - chase*
7 j# E( _( h8 L& D- y追捕 zhuī bǔ - chase*
* j/ `$ e, e& [& _; g7 n# X子 zǐ - stone; unit in chinese counting h% \$ s8 [/ I/ x1 H' y
自然流 zì rán liú - natural style
7 G; Z1 j4 f3 \! u, o自杀 (自殺) zì shā - suicide*7 T- S, b" I- r$ O) F
左 zuǒ - left*( m3 R% c3 h4 O a- P% @
左右同形 zuǒ yòu tóng xíng - symmetrical position8 t& C" ]1 b [1 f4 t9 T$ M
做活 zuò huó - make life5 `3 c' V9 i* A- f' a. n% F
做劫 zuò jié - create ko
4 E% v% H/ f" c" P- G; g4 R作战 zuòzhàn - combat*
" ^& x+ }$ P' j: E$ V3 r$ O8 ]5 Z做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
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